unfortunately spooky legal documents forbid me from offering you the details of the magical adventure that is Nightshade Beats Up Literally Everyone: A Family Movie

But I will tell you one thing: the worst question you can ask to a Solar who went for an incredibly powerful build that required almost all of their Charms being invested in Charms and Abilities that are immediately practical to using a sword to kill and not be killed is this:

"Did you buy Call the Blade?"
 
unfortunately spooky legal documents forbid me from offering you the details of the magical adventure that is Nightshade Beats Up Literally Everyone: A Family Movie

But I will tell you one thing: the worst question you can ask to a Solar who went for an incredibly powerful build that required almost all of their Charms being invested in Charms and Abilities that are immediately practical to using a sword to kill and not be killed is this:

"Did you buy Call the Blade?"
hate you

hate you so much it hurts
 
unfortunately spooky legal documents forbid me from offering you the details of the magical adventure that is Nightshade Beats Up Literally Everyone: A Family Movie

But I will tell you one thing: the worst question you can ask to a Solar who went for an incredibly powerful build that required almost all of their Charms being invested in Charms and Abilities that are immediately practical to using a sword to kill and not be killed is this:

"Did you buy Call the Blade?"
nightshade hasnt fought rava yet

god cant you see it

rava shoots an arrow, moves

nightshade soaks it and moves

rava shoots an arrow, moves

nightshade soaks it and moves

rava shoots an arrow...
 
Sure, depending what you feel is important to carry through.

A dirt-simple one is to make it gestalt, and make all PC class folks glow with caste marks when they use any class features or an attack bonus higher than +4.

I would find that dissatisfying, though. The point being that what you can do in a weekend may not be what people are looking for.

Sure. But if anything, the "aimed at the wrong person" problem is worse for a full 2e rewrite. I mean, look at 3e!

So the D&D (or whatever) approach is very clearly less work.

Say, while I'm thinking of it, how about a Craft charm tree that functions somewhat like Glorious Solar Saber/Plate/etc., but with a focus on granting temporary artifact-quality gear to other people? Ideally with some synergy bonus to DB weapon-creating charms that can't easily be shut off when they start using it against you, as a sort of counterpart to Defense-From-Anathema Method/Dragon's Parable Defense.

Way ahead of you!

Glorious Solar Arsenal
Cost: 5m, 1wp; Mins: Craft 4, Essence 2
Type: Simple
Keywords: Agnostic
Duration: One scene
Prerequisites: Words As Workshop Method, a specialty in weaponsmithing

The Solar shapes their Essence into a weapon with the traits of an Artifact weapon. This Charm may create anything from smashfists to a dragon sigh wand, but if used to create a weapon that uses ammunition it doesn't provide any. The Solar may create the weapon in the hands of another character within Close range, if they so choose. Weapons created this way shine like a torch in the colours of the Solar's anima. They have no Evocations.

Glorious Solar Armoury
Cost: 10m, 1wp; Mins: Craft 4, Essence 3
Type: Simple
Keywords: Agnostic
Duration: One scene
Prerequisites: Words As Workshop Method, a specialty in armoursmithing

The Solar shapes their essence into a suit of armour with the traits of light, medium, or heavy artifact armour. The armour forms around the Solar or a willing character within Close range, and may replace the traits of any existing armour with its own. Armour created this way glows brightly in the colours of the Solar's anima. It has no Evocations, but a character who knows Armoured Scout's Invigoration may activate that Charm for free upon being armoured this way.

Forge of the Sun
Cost: -; Mins: Craft 5, Essence 3
Type: Permanent
Keywords: Agnostic
Duration: Permanent
Prerequisites: Glorious Solar Arsenal, Glorious Solar Armoury

This Charm enhances its prerequisites, increasing their duration to Indefinite. In addition, it allows the Solar to create multiple weapons or suits of armour with a single activation of either, paying 5m per weapon and 10m per suit of armour. The Solar may even create ammunition while doing so, paying 1m per shot and creating the first piece of ammunition within the weapon it's intended for.

I think the thing about Scene Longs (and lots of people have this problem) is that they exist in context of Exalted's action economy, and we've all experienced how unforgiving it is even with a defense combo available. You raise the relevant point that you honestly should be taking turns, spacing out your scene-long activation with defensive play and maneuvering.

Less of an issue in 3e, for what it's worth.

A starting solar exalt with reasonable investment in Athletics, Dodge, and Survival is the kind of person who could've been relaxing on some beach on Alderaan when Tarkin gave the fire command, shrugged off the actual attack for 8m, then made their way through the rubble field, entered the Death Star, and demanded to speak to someone's manager about the cause of all this commotion. "Nearly spilled my drink, and the bar where I'd go to get a new one seems to have been vaporized! That sort of customer service is completely unacceptable." Gestalt classes just don't adequately represent that sort of power.

Sure they do. Even normal base classes can.

Exalts just start well above level 1.

Yes, Ex2 had non-functional systems that are broadly crude, primitive versions of the stuff Ex3 employs. I find it, not cute, what's the word. Oh yes, annoying.

I find it annoying that you're blaming Ex3 for not having every subsystem Ex2 did and all the Manse support when Ex3 hasn't had the chance to publish the manse or sorcery books yet. There's the core, one splatbook, one supplement out. And it still does all this shit better than Ex2 did, just by having actual functional subsystems you can steal from to improvise something.

Seriously, stop acting like Third Edition cut everything away. It's not finished yet. psst, know what the Ex2 core doesn't have? Detailed rules on Manse sieges.

Actually, I think that's a pretty fair criticism. Original release date for Ex3 was October 2013, right?

Every single physical 2e book came out between 2006 and 2010. I realise that pace was too fast for good quality, but this is frankly ridiculous. Ex2 produced 33 books in the time it's taken Ex3 to produce 2.

Ex3 really should have a complete ruleset by now. Splatbooks can wait, but there shouldn't still be holes in the basic rules.

I'm in my twenties, and at this pace I could seriously die of old age before Alchemicals comes out.

Charms... Charms would probably best be described as a list of secondary pseudo-Feats containing Passive Abilities, Active Ablities, and all that stuff that an individual can choose from every so often to further specialize your character.

Charms are just spells with funny names.
 
I mean in fairness it seems like Minton and Vance are actually able to keep the promise of regular releases and updates now that they have the line. Arms is out, the DB Manuscript is released so folks who really want to play DB's have access to the ruleset and all signs point to Lunars going at an insane pace since Vance has apparently been sitting on that for a while now, so that's about three books that have had regular progress and/or updates in the past year. I'm given to understand setting books are also being worked on while rules are being ironed out as well so hopefully that will start seeing the light of day.
 
nightshade hasnt fought rava yet

god cant you see it

rava shoots an arrow, moves

nightshade soaks it and moves

rava shoots an arrow, moves

nightshade soaks it and moves

rava shoots an arrow...
It will last forty hours and we will collapse of thirst and sleep deprivation at our own desks

it'll be great

Tell me more about this Nightshade chap. They sound like an interesting fellow.
Nightshade is many things

She is the third daughter of a minor noble family in An-Teng who more or less dedicate their lives to catering to vacationing Dynasts for their prestige and favor

She is secretly a rebel plotting to free An-Teng from the Realm's oppression

She is secretly a Lunar Exalt

She is a technical exercise in breaking the combat system with Mantis Style

She is somehow the mentor/recruiter/leader figure of her circle despite this being the worst idea in the world

Because the alternative is letting Rava the Foreign Cavalry Princess be the leader and then we would all be blazingly glorious and also dead within a week

Here are three Nightshade facts for you:

1) Nightshade once convinced a Dynast who had locked herself up in the Prince's palace to avoid public unrest bordering on riots to come with her and have a spa day. This left the Dynast alone and unsuspecting with a deadly Lunar and Nightshade promptly used that opportunity to... Seduce the Dynast and make her want to protect the poor and vulnerable Nightshade, and stage a fake assassination attempt which Nightshade bravely thwarted by literally throwing herself in front of a bomb while dramatically shouting the Dynast's name. AND THEN THEY KISSED

2) Nightshade once learned that a foreign princess loyal to the Realm was coming to marry the Highlands Prince and brought with her a contingent of cavalry that would further help put down civil unrest. She decided that this woman needed to be assassinated, snuck up into a villa she stopped by on the road, found her alone and unarmed on a balcony... And then found actually killing people harder than she thought and proceeded to engage the princess in awkward pre-assassination conversation while she psyched herself up, which ended in the princess revealing she was a Lunar too, at which point they both started yelling at each other in the most rambling way, until Nightshade started ranting about tea blends and linguistics drift and Ravaniyata was agreeing to join her Circle and rebellion.

At this point Rava drew a fancy dagger to seal their oath in blood and this amazing exchange happened

Nightshade
"...I'm not sure this will pierce my skin."
Nightshade holds out her hand.


Sakeraha Ravaniyata

She cuts. Nothing happens. The next five minutes are spent on Ravaniyata finding increasingly more desperate gambits for cutting in Nightshade's arm until, she finally makes a tiny line, and - satisfied - holds her arm to hers, letting the blood mingle and trying to pretend that the last five minutes had not stripped the occasion of all dignity.


Nightshade

"The important thing is that it worked eventually," Nightshade says comfortingly.

3) Nightshade's current combat tally of "things I beat before turn 5 of combat" sits at one Dragon-Blooded martial artist, a Lunar, another Lunar, a Solar, and another Solar

I now provide you with some out-of-context Nightshade quotes:

Alika
"This is stupid."


Nightshade
"It's stupidly AWESOME"
"I'm amazing," Nightshade says, hands on her hips, duly taking all credit as is proper.
Sakeraha Ravaniyata07/09/2018
"I assume you already know my name, but in case you do not, I am Ravaniyata of the House Patrician of Sakeraha, although some call me the Hawk of Nine Duchies Plain. I can't say it's been a pleasure to meet you yet, but it's sure been interesting on both parts."

She sips from her tea and wrinkles her nose. "I honestly expected better", she sighs.


Nightshade
"Well, jasmine is notoriously bitter," Nightshade says off-handedly, "although of course the floral taste compensates for it in the right blend; this one isn't bad for a shore-land blend but, as typical, it is too brutish. My family's blend is much more subtle and aromatic; although if your preference leans towards chamomille you might still find it too harsh a taste. Of course that is getting into the idea of calling chamomille "tea," when it is merely a tisane; it's a drift I cannot abide, and I severely reprimand any servant who-"

She blinks.

"...sorry."


Sakeraha Ravaniyata

"Quite." Ravaniyata simply responds, hiding her mouth behind a hand and failing to conceal her laughter.


Nightshade

"It's your fault for your crimes against language," Nightshade says haughtily.


Sakeraha Ravaniyata

Ravaniyata finally gives in and buckles over, laughing.

TDS
You stand in the back-alley, the backdoor entrance to the run-down teahouse before you, the remote back-alley deserted right now. Overhead, a flock of birds passes by. In the distance, the constant rumbling of the malcontents before the burn temple.


Nightshade
"So, you're saying I shouldn't waltz in and offer to buy the whole place and have anyone who doesn't answer our questions be kicked out forever," Nightshade says, frowning in deep consideration.
"This seems counter-intuitive."
IC:
"Oh, that's Wilted Blossom! Hi, Wilted Blossom!" Using Yuu's presence as an easy distraction, Nightshade moves over to the counter, letting a couple tokens slip out of her sleeve as she smiles at the owner. "Wilted Blossom over there can vouch for me. Me and my retinue won't be causing you any trouble, hm? Ta-ta!" She waves at him before moving towards the dour gateway player and sliding into a seat. "How are you doing, Blossom?"

OOC:
TDS
though seriously, who names their daughter 'wilted blossom'
I mean really
wilted
:p


Nightshade
I like to imagine that it's actually something like Gilded Blossom
and Nightshade misheard it once
and ignored all corrections
and Blossom just learned to roll with it
because it wasn't worth the bother


TDS
Hah!
That is now canon

Nightshade is, of course, at the head of the group entering. Tragically she had to leave her handmaids behind, contenting herself wih the company of people who are, unfortunately, not trained to attend to her every need before she speaks it; but she takes it with good grace. Long, painted nails - gilded at the edges in intricate patterns - adjust the circular hat covering the top of her haid but letting carefully combed black hair frame her perfect face, adorned with expensive and careful makeup; jeweled beads hang from her ears.

"Yes, yes, indeed, it is I! The flower of the nobility, the treasure of the nation, none other than the delightful First Rain of Spring, alongside her two newest and most cherished servants!" she says, bowing theatrically left and right. "Oh, Prince, Prince, it is so good to see you again, indeed a delight, and new Dynasts on visit? Oh but I have never seen you before - are you telling me you have been residing in An-Teng without perusing my family's entertainments and care, such a tragedy, oh but we must fix this at once! Truly, truly, I am as delighted to see all of you as surely you are to see me. And I have brought gifts, to apologize for how unforgivably long it has been since I last visited your court. Snowfall, Snowfall, please, the box of perfumes!"
she's honestly one of the most fun characters I've had the pleasure to play and I thank @Elero for giving me that opportunity

one last fun quote for the road
"No," she whispers.

"Sweet, poor, lost kitten. Let me tell you how I am different from the Dragons. I have lived in their shadows my entire life. I have seen my proud, noble family, in history once great defenders of An-Teng, twist themselves into a mockery of nobility, dedicating their lives, their resources, their very souls to serving the Dragons, losing their essence, their identity, until they were nothing more than some harlot or masseuse, different only in that they have nicer robes. Debased. Lost. And the Dragons? The Dragons took all this not merely with a smile, but as a simple acceptance that this was the true and proper order of things."

"I have been taught from childhood, above all things, to be pretty. To look well. To be an object, displayed and admired, that my mere presence may satisfy the Dragons, as would a beautiful painting."

"That is how I am different. I am a toy. A painting. An object of art, for them to peruse."

"So I am going to kill them and topple their thrones, I will dye my robes in their blood, and when the last one of them is run out of An-Teng naked with his back whipped by a hundred lashes as he runs, while I look on laughing, I will be satisfied."

"And still pretty."
 
It will last forty hours and we will collapse of thirst and sleep deprivation at our own desks

it'll be great


Nightshade is many things

She is the third daughter of a minor noble family in An-Teng who more or less dedicate their lives to catering to vacationing Dynasts for their prestige and favor

She is secretly a rebel plotting to free An-Teng from the Realm's oppression

She is secretly a Lunar Exalt

She is a technical exercise in breaking the combat system with Mantis Style

She is somehow the mentor/recruiter/leader figure of her circle despite this being the worst idea in the world

Because the alternative is letting Rava the Foreign Cavalry Princess be the leader and then we would all be blazingly glorious and also dead within a week

Here are three Nightshade facts for you:

1) Nightshade once convinced a Dynast who had locked herself up in the Prince's palace to avoid public unrest bordering on riots to come with her and have a spa day. This left the Dynast alone and unsuspecting with a deadly Lunar and Nightshade promptly used that opportunity to... Seduce the Dynast and make her want to protect the poor and vulnerable Nightshade, and stage a fake assassination attempt which Nightshade bravely thwarted by literally throwing herself in front of a bomb while dramatically shouting the Dynast's name. AND THEN THEY KISSED

2) Nightshade once learned that a foreign princess loyal to the Realm was coming to marry the Highlands Prince and brought with her a contingent of cavalry that would further help put down civil unrest. She decided that this woman needed to be assassinated, snuck up into a villa she stopped by on the road, found her alone and unarmed on a balcony... And then found actually killing people harder than she thought and proceeded to engage the princess in awkward pre-assassination conversation while she psyched herself up, which ended in the princess revealing she was a Lunar too, at which point they both started yelling at each other in the most rambling way, until Nightshade started ranting about tea blends and linguistics drift and Ravaniyata was agreeing to join her Circle and rebellion.

At this point Rava drew a fancy dagger to seal their oath in blood and this amazing exchange happened



3) Nightshade's current combat tally of "things I beat before turn 5 of combat" sits at one Dragon-Blooded martial artist, a Lunar, another Lunar, a Solar, and another Solar

I now provide you with some out-of-context Nightshade quotes:









she's honestly one of the most fun characters I've had the pleasure to play and I thank @Elero for giving me that opportunity

one last fun quote for the road
Why hasn't this been written up?
 
Exalted 3e's level of danger is okay. But it is low enough that you need to have something other than, "This fight could kill you!" as the source of tension. The stakes of any given fight need to be mostly resting on something other than the possible death of the PCs. The PCs need a way to lose that they have every reason to worry could come to pass, and as a general rule, "You could die" is not sufficiently likely.
A bit late to this discussion, but this is absolutely true.

Some of you may recall the adventures of Dr. Murderblender, and how my group eventually came to the conclusion that fights which had the goal of "Kill the other guys and survive" weren't interesting, because either Dr. Murderblender would mulch the opposition, or the rest of the Circle's best option would be to employ the secret Joestar technique.

Now there was another fight in a 3e DB game, against a Lunar. It never felt like the PCs were in actual, personal danger, but there were a lot of other questions that made it tense. Should we disobey orders, and try kill the Lunar before it killed our Lookshyan instructors, or should we run and then need to report their deaths to High Command? Can we get the mortals we were training with through this fight alive? (The answer to that last one was "Yes, but only because samd specced heavily into War and Sail, and then only barely. Dragon Mariner Attitude MVP")
a lot of RPGs not derived from wargaming (GURPS, Savage Worlds system RPGs, Apocalypse World system RPGs, Shadowrun, Eclipse Phase,...).
I've never used a map for any of those during combat. Granted, GURPS has an entire chapter the length of the combat rules just dedicated to explaining how things work on a map.
while GURPS seizes up and chokes on it's own vomit trying to work out the appropriate point-buy cost and other mechanical interactions for something as simple as HGD or Duck Fate.
GURPS does not like absolute effects. I suppose you could do something with skillvantages and loading it up with Cosmic enhancements, and that might actually work for Duck Fate. Or do what I have done, and say that for GURPS Exalted, you're not going to touch anything more powerful than a 1CD with a twelve-foot pole. This does leave young DBs, 1CDs, powerful ghosts, various flavors of X-blooded, and heroic/enlightened mortals as viable splats.
Question. Since in the demon city, there aren't any ships or vacuum of space.... so what do we do?
In order:
1) This post is nearly three years old. What the blazes are you smoking, and where can I get some?
2) The Demon City does have ships made of nacre, which sail upon and beneath the acid sea of Kimbery
3) The Wrench Rats are not intended to be a one-to-one correspondence with the Quarrians. They are intended to fill a similar narrative role of excellent tinkers and mechanics who are also despised, because oh Dragons, one of them just got into the grease barrels. Who screwed up and let that happen?
4) If you want to implement some idea of mine your game, it is not my responsibility to explain that implementation to you.
 
Holy fuck this thread has been moving fast.


Nah, not necessarily. Like, my Solar has a Defining Principle, "If demons exist, they live within the hearts of Dragons." If a Dragonblooded built up to 20+ initiative and rolled to force my surrender, I'd use that defining principle for +4 resolve, plus my stunt for +5 resolve, for a total of a static value of 9 (base 4 Resolve) that the DB has to beat before I spend motes on Integrity Excellency. Generally speaking, they wouldn't really be able to actually beat my resolve without burning some serious motes. And if they do, then yeah, I spend WP to spit in the Dragon's perfect face.

And then they throw a massive decisive attack at 20 initiative with double 10s to damage, very scary! And then my Reckless Fury Discard lets me look at their roll after they make it and raise my parry by the ones and twos, and the more dice they roll, the more of those they have. But lets assume they hit anyways, and I don't use Reckless Fury Discard.

20 damage, double 10s is about 10 decisive damage. I have Stamina 5, 3 -0 health levels. I spend 6m on Iron Skin Concentration and grow 5 more ablative health levels. Their "devastating decisive attack" has successfully put me in my -1 wound penalties (barely), I still have 10+ health levels total, they reset to base initiative, and have blown their entire mote pool on having enough social dice to beat my resolve and on having the dice and damage to hit me and actually deal damage.

I smile, and link Battle Against A True Hero in the OOC chat as I say "You'll have to do better than that" and I start launching alternating Withering and Decisive attacks to crash them and then just hit them with 5-8 initiative decisives because my damage has doubled 10s, rerolling 10s and every single hit I land will be devastating, because playing like no one can ever turn the fight around is the sucker's move. Having high initiative means you have a lot of momentum going, means you are consistently doing well, holding your ground and gaining some.

Doesn't mean things can't turn around like snaps.

This argument would be a lot more convincing if you weren't using an example of essentially playing possum and in reality they're right where you want them. This is less an argument against huge decisives, and more an example of a Dawn caste dunking on a dragonblood, which is the expected result no matter how the details play out to get you there. You have so much more horsepower at your disposal, that I'm not sure using that as commentary on the strategies at play actually says all that much. Your build, specifically, is designed to do this, and you, as a solar, have the muscle to pull it off.

To me, this very much implies that taking enemies alive is only possible if you completely outclass them; any fight against anyone who's more than cannon fodder demands nothing less than a rabid, unrelenting effort to tear your enemy's head from their shoulders, lest they do the same to you. Never let up, never hesitate, just keep stabbing at arteries until your blade gets through. Then ram the point home into their eye socket as their stance falters.

I'll admit, that's definitely a valid choice, but it's still something I'm seeing as a byproduct of the system as you've described it.

Generally, Ex3 assumes that taking enemies alive is hard, especially when they don't want to be taken alive. Unless you can grapple them or render them incapable of fighting, such as disarming them and convincing them to surrender. Oh hey, all those three things are in the Exalted core! And of course, you can throw them in Initiative Crash, where they are left railing and pushing for air, and often incapable of activating their most powerful Charms, where surrendering can also be a good idea, unless they count on their ability to survive for a few more turns and turn the battle.

Of course, the real secret to taking people alive is to ask them to come with you and invoke a compelling reason they should follow you before combat begins at all, but that's not always possible.

Well, Ex3 goes out of its way to mention specifically that convincing an enemy to accept your surrender in a lot of cases won't need an intimacy to support it at all, and in others you'd need minor. In a minority of cases (trying to surrender to the Wyld Hunt), you'd need a major intimacy to support you. So, it's relatively easy to go nonlethal if you're the one losing, but yeah, if you're the winner trying to take prisoners and they're determined not to give up, the best you can do is beat them into unconsciousness.

The reality is that people who 'hate' 2e don't really hate it. They hate that it keeps getting talked about. They hate the buy-in required for it. They're tired of it. 3e was not taken as a Good product, it was taken as 'Anything but 2e'. That bias must be recognized before you can more reasonably assess either editions' faults and successes.

You are an odd person to be talking about recognizing bias and reasonably assessing faults in the context of discussing Ex3.

Martial Arts needing charms, multiple abilities, and its own four dot merit without a mechanical benefit before they work is pretty dumb.

The martial arts merit requirement is not my favorite thing, but in the defense of Martial Arts, it *does* let you fight with either armed or unarmed with one set of Ability dots depending on your style. Also, in the context of Martial Arts letting you reach outside of your normal splat themes in the way that an Artifact does, the fact that there's a required investment of background dots stings a little less. Still, I think it sort of hampers 'I want to learn every style I find' sorts of characters needlessly, so I'm using some houserules to adjust things slightly.
 
The martial arts merit requirement is not my favorite thing, but in the defense of Martial Arts, it *does* let you fight with either armed or unarmed with one set of Ability dots depending on your style. Also, in the context of Martial Arts letting you reach outside of your normal splat themes in the way that an Artifact does, the fact that there's a required investment of background dots stings a little less. Still, I think it sort of hampers 'I want to learn every style I find' sorts of characters needlessly, so I'm using some houserules to adjust things slightly.
What houserules are you using for it? In the game I've played it waived the merit entirely. Admittedly, that game didn't last very long so we didn't see how the decision affected the game in the long term.
 
What houserules are you using for it? In the game I've played it waived the merit entirely. Admittedly, that game didn't last very long so we didn't see how the decision affected the game in the long term.

So, in the base system, you buy the 4-dot Martial Artist merit once, and then have to separately rank each of your styles by skill. That's 19xp of just ranking ability dots per style you grab, which for characters that want to, say, become Immaculate Grandmasters just out of principle to the character concept, that's a lot of 'feelsbad' downtime. So, with all that in mind:

Article:
Martial Arts:

All Martial Arts use the same Martial Arts skill. The styles no longer use separate skill ranks. Ranks in Brawl are no longer required to learn Martial Arts. Before putting ranks in Martial Arts, and before learning any charms from styles beyond the first, you must buy a new three-dot initiation merit for the style:

Martial Arts Initiation [Style] (●●●) -- Purchased
Source: House Rule


This roughly keeps the 'background surcharge for reaching outside your normal splat powers' function, but greatly smooths out the 'dead space' for MA fighters wanting to collect styles, since you spend 9xp to initiate into the style and can just immediately start picking up charms.
 
The underlying issue where we actually disagree seems to be a matter of the philosophical difference between art and engineering. When an art project fails, it becomes psychological quicksand, whole and indivisible yet unclean, and must be swept aside in it's entirety before the creator can properly move on to something new. When an engineering project fails, it is vitally important that the specific point of failure be identified, the nature of the breakdown analyzed, and everything thoroughly documented, so iterative refinement can proceed. A single small adjustment might be sufficient to resolve any given bug, no matter how catastrophic the results, and throwing out functional subsystems by association means wasting effort on 'reinventing the wheel.'

Oh ffs, please read. Please please read. Here is what I said, in the post you are replying to:

But the truth is, that even if they were fixed, and you produced the system "as intended", you would have a game that was not worth the time you would spend playing it. This is not because of the presence of flaws; this is because no one ever put anything worth playing into it in the first place.

The problem is that at its core combat is just life bars with target selection, per-attack (and largely one-dimensional) resource investment, and an anemic* movement system. This would have been lame even in 1971; for 2006 it's unforgivable.

(Aside: since it came up earlier, 1971 is when Chainmail came out and 2006 is when 2nd Edition Core came out. Thus the comparison.)

The problem is not some kind of mystical corruption or whatever. It's that if you take, for example, tic-tac-toe, load it up with broken stuff, then fix the broken stuff, you still have tic-tac-toe as your end result. Tic-tac-toe is not unclean, but it's also not worth playing if you're more than three years old.

Now, as a game, Ex3 isn't that much better. It has an extra resource bar, it has a slightly more interesting movement system, it has the choice of withering vs decisive. OK. Still, not great. But what it does have on top of this is a very shiny object that hypnotizes players into feeling like incredible and exciting dramatic swings happen regularly. (Without actually producing swings that would put the intended narrative in danger too often.)

But the merits of Ex3 aren't actually relevant; the problem is not "is 3 better than 2" but "is 2 worth your time to play at all, with fixes at least?" and the answer is no. You can't fix 2, you can only replace it wholesale.

There is also the question of what the actual design goals are. I don't think Exalted combat should be a minigame that's consistently fun in and of itself.

Every subsystem of the game should be fun to engage or it should not exist. Full stop.

By contributing something constructive I meant not merely the broadest sense of "constructive criticism" as opposed to unfocused insults, but rather a grander hope that steps could be taken toward constructing something new, that you would contribute some proposal of your own, rather than regurgitating established knowledge. Earlier you mentioned 1971 and 2006 in the context of eras of game design, as if they were vintages of wine. Are you a mere connoisseur, or will you step up and participate?
  1. My insults are actually pretty focused IMO.
  2. The requirement for "constructive criticism" in the sense of providing a usable alternative is not intellectually justified; or is alternately satisfied with the obvious answer of "play a different game and put yellow glitter on it".
  3. Actually I have been working slowly on a total (and drop-in) replacement for Ex3 combat on the discord, but even if I weren't my comments would be equally forceful and correct.
Oh, and, one specific suggestion, then, since you want them: whatever you produce should discard the concept of "roll to hit" entirely.
 
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