Shephard
Still in Statis
"A moment of laxity spawns a lifetime of heresy," Palais warns, her harsh visor staring you down. After a moment, her fingers on her chainsword relax. "In all my years, I've never met anyone with the ability to choose the wrong words quite as well as you, Sister," she teases."Apologies, Sister-Superior." Eriko clasps her helmet with one armoured hand as if she could do away with the past few memories so easily. They are mudied even now as she forced them aside, the name and the words and singing and dark, corrupt shapes swirling at the edges of her vision...
"A moment of weakness, that is all."
She pushes herself away from the cogitators and moves with Palais to Caelia. There she quickly reports to them the remaining survivors' locations and the information about the Cult of the Old Night glimpsed from the recordings.
The two incapacitated officers are both infected with schechin, but should survive with medical treatment. The woman in particular may be lucky enough to escape the worst of the disease. The other man, well. Undoubtedly he will bear the scars for life. It is not as though he can afford flesh rejuvenation. Both are, regardless, in bad shape even if they are stable and will need prolonged treatment,"At the very least we know there is no love lost between this cult and that of the Choirmen. Discord among them could only be for our gain and so, for the sake of Dreverarch, I hope no reinforcements shall come from beyond this planet." But as lifting to understand this
It is a rote enough checkup and field procedure to ensure that the survivors would be in a state to survivor their exit from the facility. The Schechin disease was still festering in abundance in the pools of liquid and corpse fluids all over the place, but unlike the locals Eriko did not harbour any superstitions about the supposedly improved abilities of the virus.
The remaining officer you examine again for signs of the Schechin virus. He bears none of the symptoms, but there is a non-zero chance he is simply asymptomatic. You take a nasal and saliva swab, but you know from your studies that it is an unreliable method of detecting Schechin. The local medicae will undoubtedly perform a more indepth analysis.
The man's eyes droop downward. "We're all that's left, aren't we?"Caelia glanced down at the crystal mag-fastened to her armor. Dimly lit, same as before.
"You're not a Witch." She agrees, evenly. She gave a glance over "You don't look like a Pellager either."
"It is good you survived." She offered. "Someone has to."
The man simply looks at you, utterly exhausted. "I just want to be out of this fething district."
"The Servitors didn't stop them?" The enforcer asks, shuffling behind you. "They should've engaged anyone that...""The cult stands bolstered in arms." Caelia states, matter of factly. "Perhaps not the ones to hurt us, but other enforcers, the PDF...civilians."
She glanced down at her boltgun. "We'll make them pay."
His shadowed eyes regard the emptied arms lockers. "We had access to some explosives. In case someone tried using one of the heavier transport vehicles in a riot. And uh," he rubs his face. "We were holding a boltgun for the governor's Special Services detachment. One of their teams was prepping up for a raid before everything went to shite."
"I am looking forward to it." Caelia commented. It was true. It was something clean and direct, after this...whatever this had been. Nothing would be better than a fight right now.
(OOC: Use the Surveillance sat)
"I am quite pleased," Zayneth replies from the doorway of his armored car, safely out of the rain. "And yes, let's see the situation."Eriko nods her assent. "Good news is welcome and nothing is better than to know our Sisters have their hands busy in their holy work, especially after our sojourn into this den," she gestured at the Enforcer compound. "It would have to be burnt, cleansed and consecrated in turn to remove all stains of disease and corruption. But now Witch-Hunter Zayneth should be pleased to know only Eneresh is left for us."
She reaches up to press a hand against her helmet and begins to send instructions to the orbital station way above them all. "The forces we have should be good enough for the assault, I'd think. But just say the word Sister-Superior and we could see how the siege of Carmine Tower fares."
(OOC: If everyone agrees to it, use the Orbital Surveillance to check how the siege is going either while they are at the Enforcer Compound or when nearer to Vigilance.)
At first glance, the situation looks much the same. Fighting on the walls, surges of bodies being repelled from them, the tower itself shrugging off fire and explosives. On second glance, you see a surprising number of dead bodies in the main court yard and lots of flashes of gunfire. Curious, there doesn't seem to be any significant breaches in the walls? But yes, it's quite clear from the footage that there are people firing upon one another in the main courtyard, and there are a lot of bodies. A fire is raging in one segment of the Carmine Tower through the small windows, but is contained by the building's blast doors. There's no apparent damage to the exterior of the wall, meaning the fire must have started inside the building. Yet, the gang clearly still holds the tower and walls.
Why is there fighting inside the perimeter if the perimeter hasn't been breached?
That's not the only unpleasantry. A pair of Scarab patrol cruisers wheel out of one of the tower's garages, moving up to cover a ganger counter-attack that drives a group of cultists off the walls. Several large explosions go off at once at a concentrated part of the leftmost wall, shaking the wall hard but failing to breach it. Mining explosives, perhaps?
"Sisters, on me. We have a tower to storm," Palais barks out.
@SirLagginton @Mina @Zeitgeist Blue @greendoor
"Forward Chapel Vigilance, this is Squad Palais, friendlies moving up at your rear. Hold your fire."
"Acknowledged, Squad Palais. Weapons holding, the Emperor protects."
After a brutal trek through the rainslick streets, the forward chapel lies ahead. The outpost is set into the remains of an old shopping center, its wide windows shattered and high walls cracked from battles both recent and long ago. Sandbags, barbed wire and plasteel barricades line the main entrance points, and candles and incense burners lie burning in the windows to ensure that no evil may breach the sanctity of the building. It is clear that holy smoke alone hasn't driven back the foe: The surrounding courtyard is a charnel house of collapsed shanties and burst bodies. Broken bodies bearing the regalia of the cult and scattered weapons are everywhere, burning technicals and trucks lighting your way as you stride over to the outpost.
"Welcome, Sisters," Sister-Superior Ophania greets you quietly at the front entrance to the shopping center. Unhelmed, she motions a wordless hand toward the interior of the structure. Cots line the wall of what had once been a picter store, ammo-lockers lying amidst neatly organized tables in a long abandoned cafeteria. A fountain, broken and empty now plays host to a small shrine of Saint Leanna, rose petals sprinkled across the ground to sanctify.
Sisters sit in their positions, their gleaming armor at odds with the crumbling masonry and the piles of bodies outside. Many bear heavy bolters, the iconography of Retributor Squad Galena visible upon their pauldrons and poleyns. Their stocky Retributor-Superior stomps forward, regarding your Sister-Superior for a long moment before her gaze turns to the clanking servitors dragging in arms-lockers behind you.
"Is it Candlemas already?" The woman asks, stepping forward to embrace Palais.
"We bring gifts of great hate," Sister-Superior Palais laughs, returning it. Ophania flits past, directing the servitors with quick gestures and squads of Sisters begin to rearm. As she pulls back from Palais, the Retributor-Superior removes her helmet, revealing hard-edged, bronzed features that remind you greatly of Hellios. She greets each of you in turn with a hearty clasp of the hand and a clap on the pauldron.
"Blessed be. The cultists have been running us ragged all of today and most of yesterday with probing attacks," she says. Something screams in the distance and a moment later a detonation rips up chunks out of the courtyard outside. More shells land, bits of shrapnel pattering off the structure's thick walls. "Ah, and there's the mortars. They've been trying to keep us pinned in here. Even if it's only been through weight of bodies, they've succeeded until now."
"Not enough bolts," Ophania notes dryly as she opens up the first of the arms-lockers and pulls out a belt of bolter shells. "This should be enough."
"Right, but you're here for the tower. Come with me, there's a better vantage upstairs," Galena says, motioning to an crumbling stairway. "Don't worry, it'll hold your weight."
On the top floor in what had once been a scribe's hall, Galena stabs an index finger toward the red-painted tower on the horizon. Tracer fire flashes through the mist and rain, the flash of detonations outlining the building in a burning halo. Bullets flash from towers and firing ports and the shadows of outstretched gargoyles, leering out like daemons through the storm, and the walls are no less awash with blood and light. Darkened figures brawl upon the walls, illuminated by the report of guns and scarlet beams of lasgun fire. Amplified through your auto-senses, you see a figures in the colors of a half dozen different gangs smash into a group of cultists upon the walls, throwing them screaming from the surrounding wall. More grapnels and ladders clatter against the wall, baying heretics throwing themselves forward. Elsewhere a pair of Scarabs advance down the courtyard, their high-beams slicing through the rain. A truck roars forward from the cult's positions and slams against the front gate a moment before it detonates, the roaring fireball shaking the whole wall but failing to even crack the gates. The walls hold.
The tower stands stalwart amidst the storm. Fire and rain alike wash off its flanks harmlessly, a black citadel rising up from the earth. With lights glinting through the scarce windows, it seems to almost burn with an inner fire. Daemonic, perhaps, or holy?
You strain your eyes but from your position, it's hard to get a good look at the courtyard. You see the occasional tracer flying up, and movement here and there but it certainly doesn't look the chaotic nightmare it did on the satellite.
"I know my walls, and I know the cult's not getting through those any time soon," Galena notes. "They don't have the firepower or numbers to breach them. We, on the other hand? We do."
OOC: You'll be accompanied by one squad, either Squad Galena (Retributor) or Squad Ophania (Dominion). The other will guard the base.