What should your focus for the rest of the Quest be?


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Yeah, I think we're doing enough rapid change for the short term. Let's wait a few turns until we have more choirs and more throughput to deal with the fallout.
Yeah, fair enough -- if these guys are mainly just used to be chaff or lineholders then Wetware hopefully should take care of most of my worries about their effectiveness.

I mean, look at their stats.
Yeah, fair enough -- just a little surprised. Also a little surprised that Temple Ships are explicitly below them in DP -- I wonder if we could scale a Temple Ship up to Battleship-size or we'd have to wait until we unlock a 55 DP class ship or something with VI XX or something lmao
 
With the advent of new ship production for the Kil'drabi and the rebirth of their Nomadic Fleets, you are now tasked with creating both a Heavy Cruiser and a Light Cruiser for the Kil'drabi. This comes with some unique challenges in direction, doctrine, and thinking because the Kil'drabi have some very differing ideas on what makes a ship suitable compared to yours.

The center of this thinking is that, aside from the Battlecolonies, all ships are disposable in their eyes. Doesn't matter what type or number; if the Battlecolony dies, even an engagement that has seen them kill a thousand ships for two of theirs will be recorded as a massive failure on the parts of the captains and leading admiral. This, however, does not mean that the Kil'drabi wouldn't like to recover their destroyed ships after a battle to repair and return them to service.

For those who are a bit nonplused: no ship except the Battlecolony matters. But the losses should return to service asap.

The second layer of that thinking is that Lances suck. They belong in the trash of history, and any species that use them is evidently damaged in the head and is to be pitied as ignorant fools who clearly cannot see how utterly flawed these wastes of materials are designs their ships without the Kil'drabi's inherent resistance to high-temperature swings in mind. As the Kil'drabi do not care about temperatures swinging between -80C° and +150C° within minutes, they also designed their temperature controls to not overly care about the same except for areas where certain temperatures are critically required, such as food stocks or Genetic Lineage Memory Banks and Iron Wombs. Designing a closed temperature control system for one weapon type is bonkers to them, so they do not bother with Lances. At all.

For those who are a bit confused: NO. LANCES.

The third piece of thinking is that their ships are designed to depend on the next-highest weight class as either their supply or command vessels. A Words of the Writ-Class Frigate, before it was updated to the Ink of the Writ-Class, was designed around the idea that it would function as outriders and screens for the Battlecolony, seeking out new resources, fighting against enemies as support swarms and sacrificing themselves should a retreat necessitate such. As such, their Light Cruisers are to be the commanders of the new Lines, supplementing them. Be that in a role that supports their ability to range far ahead as maintenance depots, stockpiles of munition, mobile yards, or as heavily armored anchors in a battle that will withstand enemy fire without problem as the Inks destroy the enemy. Heavy Cruisers, on the other hand, are dependents of the Battlecolony and fulfill a similar role to that of the Inks if in different scenarios: not outriders sweeping away foes before they become a problem, but bodyguards willing to take fire intended for the Battlecolony and ensure it remains unharmed and alive.

In short, for those with little attention: Light Cruisers are the boss of small formations, and Heavy Cruisers protect the Battlecolony.

The fourth divergence in thinking comes with a very understandable thought: the weight of fire or damage done should be maximized. The Kil'drabi love small weapons that fire rapidly and big guns that go big boom. They do not care for anything Medium. As such, their ships cannot mount Medium Weapons, but they have no qualms about putting Heavy Weapons on Light Cruisers despite the engineering challenges such brings. Luckily, they do not pay any more DP to mount those.

In short for the skimmers: Light Cruisers can mount Heavy Weapons. No Ship can mount Medium Weapons.

The fifth and last divergence is thus: Manufacturies and Repair Bays are half off for the Kil'drabi.

If you don't get that, read again, and you will understand the answer to your question.

Going over these rules again, for a new Kil'drabi Battle colony. I fudged the rules and maths a little for vibes.

Current Available DP: 150 (Base: 120)
Special Rule: 1 DP Weaponry applies only 90% of their [Weapon Cramming] build-up. 1 DP Weaponry has a 90% Cost Reduction applied.

[] [Battleship] Forging Proudly Onward Kil'Drabi Battle Colony
-[] Sketch (Purely Optional)
-[] Length
- 30.000 Meters
-[] Width - 6.000 Meters
-[] Acceleration - 0.5 Gravity
-[] Armor -Deus Pattern Armor
-[] Shields - Five Refutation-Pattern Void Shields
-[] Weapons - 80 Light Macro-Cannon Turrets (8 DP) , 2 Ultra Heavy Rotary Plasma Cannon turrets , 1 Ultra Heavy Missiles
-[] Equipment - Monumental On-Board Manufactory (30 DP), Arboretums (12 DP), Military Bastions (12 DP) , 2 * Large Repair Bay ( 11 DP) , Limited Self-Meding Armor Coating (7DP) , Elite Crews (6DP),Emergency Transition Warp Breakers (5DP) , Expanded Snapshot Pinpoint Targeting Solutions (3DP)
- Special Equipment : Genetic Lineage Memory Banks/Iron Wombs [10 DP]


20 DP => Stats
86 DP => Equipment
10 DP => Special equipment
34 DP => Guns
 
Yeah, I think we're doing enough rapid change for the short term. Let's wait a few turns until we have more choirs and more throughput to deal with the fallout.


Added - Superior Gravimetric Engine Calculations seems like the pick?

That's the one, I try to add it to every ship if we can, so that's 2 DP almost universally and is a big contributor to our high mobility posture.

Good god, even before we do the Necron Studies, we're looking at being able to pull a full G even with Gloriana sized chonkers, that's amazing how far we've come.
 
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Anyway, here's my plan again. Turns on the symphony, gets most of the research, spends 20 AP on follow-up necron research, gets the warp observatory and some songs/melodies, does a bunch of diplomacy while using mechadendrite for +1 action. 54 action turn!

I might not have internet for some of the day, so feel free to modify. The only things I care deeply about is the 20 necron actions and the diplomacy write-ins.

[] Plan: The Grand Breakthrough - All Necron Tech version
-[] [Psykana] Sing a Symphony (Applies to wealth of labor) (Turn action 1)
--[] Grand Design
-[] [General] Research:
--[] Titan Manufactorum Rationalization (0/2) (1 AP, Free AP, .35 overflow)
--[] Warcasket Prototypes (1/2) (2 AP, .95 Overflow)
--[] Primitive Gravity-Weaponization Theory (3 AP, 1.55 Overflow)
--[] Universally Effective Common Cold Vaccine (0/1) (Free AP, .55 Overflow)
--[] Green Ship Teleportarium Insights? (1/4) (5 AP, Free AP, .75 Overflow
--[] Green Ship Alloying Insights? (1/4) (7 AP, Free AP, 1.55 Overflow)
--[] Green Ship Structural Insights? (0/4) (10 AP, Free AP, 2.55 Overflow)
--[] Green Ship Power-System Insights? (0/4) (12 AP, 2 Free AP, 1.55 Overflow)
--[] Green Ship Inertia Compensation Insights? (0/4) (14 AP, 2 Free AP, .75 Overflow)
--[] Wetware Scout Automata (0/1) (15 AP, 1.35 Overflow)
--[] Wetware Line Automata (0/1) (Free AP, .35 Overflow)
--[] Wetware Heavy Automata (0/1) (16 AP, .95 Overflow)
--[] Wetware Super-Heavy Automata (0/1) (17 AP, 1.55 Overflow)
--[] Wetware Void Automata (0/1) (Free AP, .55 Overflow)
--[] Wetware Civilian Automata (0/1) (18 AP, 1.15 Overflow)
--[] Novel + Experimental Infantry-Grade Weapons and Armor Development II (0/1) (Free AP, .15 Overflow)
--[] Logistical Infantry-Grade Weapons Development II (0/1) (19 AP, .75 Overflow)
--[] Logicstical Infantry-Grade Armor Development II (0/1) (20 AP, 1.35 Overflow)
--[] Ship Equipment Standardization - [2 DP Equipment - Superior Gravimetric Engine Calculations] (1/3) (21 AP, Free AP, .85 Overflow)
--[] Shipyard Automatization III (1/2) (22 AP, 1.55 Overflow)
--[] Long-Range Atevrian Sightlense (0/2) (23 AP, Free AP, 1.15 Overflow)
--[] Silent Shimmershroud (0/2) (24 AP, Free AP, .75 Overflow)
--[] Ears of Hare Bnuy (1/2) (25 AP), 1.35 Overflow)
--[] Twisted Knotted Vinelloy (0/2) (26 AP, Free AP, .95 Overflow)
--[] Newly Improved Psyker Staves (2/5) (28 AP, Free AP, 1.15 Overflow)
--[] Newly Improved Psychic Hoods (0/5) (31 AP, 2 Free AP, .95 Overflow)
--[] Follow-up Green Ship studies (43 AP, 8 free AP, 0.15 overflow) Spending 20 AP on continuing the Necron tech tree. Any overflow goes to Automatization.
-[] [Psykana] Warp Observatory (1/3) x2 (45 AP)
-[] [Psykana] Sing two Songs (46 AP)
--[] PROMETHEAN GAZE - Fire III, Sun V, Star, Death I, Silence III
--[] There Are No Maladies We Cannot Overcome - Compassion I, Hope IIII, Health I, Death I, Justice I
-[] [Psykana] Sing Six melodies (49 AP)
--[] Compassion II, Death II, Justice II, Health II, Innovation II, Wisdom II
-[] [Faith] An Unborn Guide Sought Out (How do we solve what is wrong with the Do Not Enter System?) (48 AP)
-[] [Free][Psykana] Fully activate The Devouring Mechadendrite & Foretold Luminous Paths Seen, spare choirs into Hiss of the Steam Valves while leaving 50 free. (Does not apply to wealth of labour actions.)
-[] [General] Ministry of Subversion, Infiltration, and Interstellar Communication
--[] [Write-in] The Black Cat Buyout (49 AP)
---[] We have been infiltrating the Black Cat Company for centuries, and now wish to use the influence we have aquired and the wealth we can offer to buy them out permanently so they join the Glimmerling Federation in perpetuity.
---[] We will of course share our high quality of life with all of their members, including jeuvenat access to their high admiralty.
--[] [Write-in] Invitation for the Lords of Eternity to join the Glimmerling Federation. (50 AP)
---[] We have been steadfast allies and trading partners for hundreds of years, since the extermination of the Valen. Let there be no further separation between our people, that we may share our medical care, our civilian quality of life and our long lives with them, and have the Lords of Eternity forever join the Glimmerling Federation.
--[] Formal Exchange Of Diplomatic Contacts With The Clans Who Live Here (Turn action 2, general action for mechadendrite)
--[] ISC Access - (Watchtower Confederacy) (Turn action 3, general action for mechadendrite)
--[] [Write-in] Preaching & Propaganda across the Watchtower Confederacy (Mechadendrite AP)
---[] Using our ISC penetrance, spread the faith of the Star Child across the Watchtower Confederacy, preaching of Their virtues and the strength of the faith in the five-fold path. We've got faith orders, mobilize them for this.
---[] Using our ISC penetrance, create and distribute propaganda about how amazing the Glimmerling Federation is, how excellent our quality of life is, how long people live, how incredible our technology is, how amazing our Titans are, and wouldn't it be amazing to join us?
How about adding -[] Rejuvenat Experimentation IIb (0/3) ?
 
The only way you'd do that is with pumping them full of combat drugs, drastic gene-editing, and Imperium-era "Isn't that going a bit too far?" levels of training.
Aw, I was hoping that our Carrier focus would get something new from the trait.

Right now we got all these new upgrades, and they boost literally everything except the Hangars.
Missiles get splitter upgrades, Las gets lens upgrades, shields get tuning upgrades, we have the 4 symphonia upgrades for everything which I do not think will cover the fighters, ...
 
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I might not have internet for some of the day, so feel free to modify. The only things I care deeply about is the 20 necron actions and the diplomacy write-ins.
The only thing I'd note is that it would be nice if we could also finish up our unknown Melodies
[] [Psykana] Conduct Six Melodies (0.4/1 - Auto Complete) - [Choose Melody]
The Celestial Choir has been given the means; with time, they shall conduct their songs. They will listen to the Warp and filter out the false whispers from the slumbering guidance of the Star Child. In halting prayer and stumbling humming, the truth will be stripped until nothing but it remains in the hands of those who shall make it anew into power to be wielded by the Choirs to come. As there are 10 Celestial Choirs free to pursue research, the High Council can ask them to pursue a target instead of what comes close. This will, naturally, be lost once they dip below 10 Choirs.
(Total: 18
Uncovered: Revenant and Prophecy II.
Secret: Slumber.
Star Child: Compassion II, Mercy III, Health II, Innovation II, Justice II, Wisdom II, Death II, Ruthlessness III, Brutality II, and Love.
Kil'drabi: Paths II, Community II, and Family II.
Irrita: Growth II, Plants, Harmony, and Hunger.
Gain: Six Melodies newly Conducted.)
Coincidentally, we've got both 6 unsung Melodies (Revenant, Slumber, Love, Plants, Harmony, and Hunger) and we can conduct 6 Melodies in 1 action. I like that you're trying to upgrade Class Is In Session and Maladies, so for a compromise (since we can get this in 3 turns thanks to the autoticker anyways) is that if you can't shake free an AP, for your 20 Necron AP, note that if there's overflow spend 1 AP on Conducting 6 Melodies and then leave the rest for Ship Automata

I just realized that there's free autoticker AP there so that might be not research optimal, so I guess you can leave it for next turn.

The only other thing is see if you can squeeze in a Free Action for figuring out what's up with Van Zandt + their factions and shoring up the Iconoclasts through giving them favorable deals, letting them take the lead in trade negotiations, and trying to build up a relationship with them.
 
well damn, the Battleships could actually get full stats is we go 26 DP on it, which case this allows our biggest lads to be chonky super carriers or super guns.

still though, lets see what mad-science our research lads are going to do...as well as im hoping for the soothing verison of the tech so we dont end up with all the eventual crazy.
 
Well, unless we just Bad Ended for not taking the Faith Trait boost, god damnit my anxiety wants to run out of control but I still believe in the cause.
You're way over reacting and I doubt having the three turns of faith would have allowed us to do much. we still would have been limited to three actions and mostly focused on ship designs, research, and the like. it will be fine.


A Warp Storm descends upon the Storlar Sector, drowning all soul-bearing peoples within in an endless tide of daemons. What little is left will not be able to withstand the Great Devourer converging unto the surviving planets, where a scattered and traumatized few shiver as the skies darken and the cries of the Tyranids can be heard;

"Omnomnom"

:V
@Alectai, for you. :>
Why must you make me eat my own words QM?

much shock, much sad, much NOM NOM NOM. Still trolling the players is what QM's enjoy.

It is the first step. Which is always the hardest.
That indeed, once you have a foot into the door it becomes so much easier to continue, once you do one warcrime, well what's the harm in doing another?

We getting merged into the tyranids intestinal tract brother
If we do then we'll try the Tyrranids from within and do something the Hivemind couldn't process.

This is going to seriously affect the local Trout population.
That meme will never die.

Damn... well, even if they don't find Iconoclasts agreeable, at least we get a chance to change things from the inside
indeed, the nids ate the wrong people and paying for it. We will turn THEM into Iconoclasts!

A matter of critical importance, @HeroCooky:
Are there remaining Cerberus Agents checking the fanfiction output of remaining Thule discovering their (hard)vore fetish?
And how do they deal with that horror?
.... Oh dear lord why would you say that? The Thules would do that after finding out and turn the fiction space into hell.

What a terrible day to have eyes.
Indeed. I pity those poor Cerberus Agents.

>Error: [Effort.exe] was prevented from running by [10-Hour_Sunday_Inventory.exe]
>Run as {Administrator}: [Y/N]
>[N]
whatever plans were there before they are scrapped now. Though yah, clearing out the tech tree is going to require a lot of bookkeeping and inventory check to put in the next levels and see how the new tech effects everything

-[] Green Ship Alloying Insights? (1/4)
Oh sweet, the war caskets didn't finish and shaved off another AP from that one, every little bit counts.

AND WE HAVE A TURN BEFORE THE NECRONS GET HERE THANK THE STAR CHILD! Hoping they entered that DO NOT ENTER system both so it takes them longer and we have someone who can tell us what is in that system.

Temple Ship (25 DP), Battleship (50 DP)] - [30 DP]
Oh shit, so we can build a temple ship just fine with one action but building a Battleship takes us two actions minimum. Oh boy that is gonna limit us on pumping them out... then again its a powerful asset as is that is deserving of its role... maybe we use a song here or do a song that could give us more DP for shipbuilding? Still depending how we assign or use Battleships its fine as a role.

We were told we can't, presumably there's wibbly wobbly DRM shit involved that means if we try to build a second one it falls apart or something because the bolts we use are secretly quantum entangled and if we use more than the permitted quantity and their permitted degree of replacement parts, all of the excess with shake into their component atoms once they're load bearing.
seems strange, complicated, and superstition. Checks out as a Tech Priest. carry on.

They fall in love, and then you got real trouble on your hand.
Oh god that's even worse.
indeed that is even worst and raises a lot of questions.

I sure hope it is, because I can't really think of much that would be much more complex than what amounts to being a comprehensive introduction to Concrete Mastercraft (Again, I'm pushing this meme for the bullshit magic Necron tech is capable of despite being completely divorced from the Warp) that the current slate seems to cover.

We handled direct 1-1 imitations of their basic armor and weapons, we're doing a breakdown of the fundaments of how their shit works, I imagine the next tier is refining what we've already discovered, and the capstone is probably going to be some kind of tradeoff between pure power, and compatibility with our other stuff to hope for hybrid vigor or something.
ehhhh, I'm hesitant to pour the rest of the points into the necron stuff on the hopes its even. considering the first necron understanding was 1 AP, the armor and weapons was 2 AP and the latest set was 4 Ap. I'm guessing the next set is going to be 6 or 7. So lets put 6 AP into it for overflow and hope its enough so that we can finish it if it is and choose one other research to complete before the Necrons come back to get their stuff again.
 
[X] Plan: The Grand Breakthrough - All Necron Tech version
-[X] [Psykana] Sing a Symphony (Applies to Wealth of Labor actions!) (Turn action 1)
--[X] Grand Design
-[X] [General] Research:
--[X] Titan Manufactorum Rationalization (0/2) (1 AP, Free AP, .35 overflow)
--[X] Warcasket Prototypes (1/2) (2 AP, .95 Overflow)
--[X] Primitive Gravity-Weaponization Theory (3 AP, 1.55 Overflow)
--[X] Universally Effective Common Cold Vaccine (0/1) (Free AP, .55 Overflow)
--[X] Green Ship Teleportarium Insights? (1/4) (5 AP, Free AP, .75 Overflow
--[X] Green Ship Alloying Insights? (1/4) (7 AP, Free AP, 1.55 Overflow)
--[X] Green Ship Structural Insights? (0/4) (10 AP, Free AP, 2.55 Overflow)
--[X] Green Ship Power-System Insights? (0/4) (12 AP, 2 Free AP, 1.55 Overflow)
--[X] Green Ship Inertia Compensation Insights? (0/4) (14 AP, 2 Free AP, .75 Overflow)
--[X] Wetware Scout Automata (0/1) (15 AP, 1.35 Overflow)
--[X] Wetware Line Automata (0/1) (Free AP, .35 Overflow)
--[X] Wetware Heavy Automata (0/1) (16 AP, .95 Overflow)
--[X] Wetware Super-Heavy Automata (0/1) (17 AP, 1.55 Overflow)
--[X] Wetware Void Automata (0/1) (Free AP, .55 Overflow)
--[X] Wetware Civilian Automata (0/1) (18 AP, 1.15 Overflow)
--[X] Novel + Experimental Infantry-Grade Weapons and Armor Development II (0/1) (Free AP, .15 Overflow)
--[X] Logistical Infantry-Grade Weapons Development II (0/1) (19 AP, .75 Overflow)
--[X] Logicstical Infantry-Grade Armor Development II (0/1) (20 AP, 1.35 Overflow)
--[X] Ship Equipment Standardization - [2 DP Equipment - Superior Gravimetric Engine Calculations] (1/3) (21 AP, Free AP, .85 Overflow)
--[X] Shipyard Automatization III (1/2) (22 AP, 1.55 Overflow)
--[X] Long-Range Atevrian Sightlense (0/2) (23 AP, Free AP, 1.15 Overflow)
--[X] Silent Shimmershroud (0/2) (24 AP, Free AP, .75 Overflow)
--[X] Ears of Hare Bnuy (1/2) (25 AP), 1.35 Overflow)
--[X] Twisted Knotted Vinelloy (0/2) (26 AP, Free AP, .95 Overflow)
--[X] Newly Improved Psyker Staves (2/5) (28 AP, Free AP, 1.15 Overflow)
--[X] Newly Improved Psychic Hoods (0/5) (31 AP, 2 Free AP, .95 Overflow)
--[X] Follow-up Green Ship studies (43 AP, 8 free AP, 0.15 overflow) Spending 20 AP on continuing the Necron tech tree. Any overflow goes to Automatization.
-[X] [Psykana] Warp Observatory (1/3) x2 (45 AP)
-[X] [Psykana] Sing two Songs (46 AP)
--[X] PROMETHEAN GAZE - Fire III, Sun V, Star, Death I, Silence III
--[X] There Are No Maladies We Cannot Overcome - Compassion I, Hope IIII, Health I, Death I, Justice I
-[X] [Psykana] Sing Six melodies (47 AP)
--[X] Compassion II, Death II, Justice II, Health II, Innovation II, Wisdom II (to upgrade Promethan Gaze, There are no Maladies and Class is in session to level II)
-[X] [Faith] An Unborn Guide Sought Out (How do we solve what is wrong with the Do Not Enter System?) (48 AP)
-[X] [Free][Psykana] Fully activate The Devouring Mechadendrite & Foretold Luminous Paths Seen, spare choirs into Hiss of the Steam Valves while leaving 50 free. (Does not apply to wealth of labor actions, only to turn actions to give us + 1 mechadendrite AP.)
-[X] [General] Ministry of Subversion, Infiltration, and Interstellar Communication
--[X] [Write-in] The Black Cat Buyout (49 AP)
---[X] We have been infiltrating the Black Cat Company for centuries, and now wish to use the influence we have aquired and the wealth we can offer to buy them out permanently so they join the Glimmerling Federation in perpetuity.
---[X] We will of course share our high quality of life with all of their members, including jeuvenat access to their high admiralty.
--[X] [Write-in] Invitation for the Lords of Eternity to join the Glimmerling Federation. (50 AP)
---[X] We have been steadfast allies and trading partners for hundreds of years, since the extermination of the Valen. Let there be no further separation between our people, that we may share our medical care, our civilian quality of life, our institutions of psykana and our long lives with them, and have the Lords of Eternity forever join the Glimmerling Federation.
--[X] Formal Exchange Of Diplomatic Contacts With The Clans Who Live Here (Turn action 2, general action to proc mechadendrite)
--[X] [Free] [Write-in] Favorable trade with Iconoclast Factions in the van Zandt Duchy
---[X] We have been in diplomatc contact with the van Zandt duchy ever since the treaty that ended our war, but only recently started trading with them. We can now exert some amount of soft power over them by giving favorable trading terms to the iconoclast factions within the Duchy that align most similarly with our own ethos.
--[X] ISC Access - (Watchtower Confederacy) (Turn action 3, general action to proc mechadendrite)
--[X] [Write-in] Preaching & Propaganda across the Watchtower Confederacy (Mechadendrite AP)
---[X] Using our ISC penetrance, spread the faith of the Star Child across the Watchtower Confederacy, preaching of Their virtues and the strength of the faith in the five-fold path. We've got faith orders, mobilize them for this.
---[X] Using our ISC penetrance, create and distribute propaganda about how amazing the Glimmerling Federation is, how excellent our quality of life is, how long people live, how incredible our technology is, how amazing our Titans are, and wouldn't it be amazing to join us?
 
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Just a reminder for write in's in case planners forgot: buying out the Black Cats, absorbing the Lords of Eternity, getting the Watchtower Confederacy to let us move ships through the two systems they are colonizing and to keep doing some, prop up and boost the Iconoclasts in the Free Dutchy.

and are there any other plans that don't involve putting in 20 AP into the Necron Overflow? Like spend a another AP or two on the songs or doing another expedition or something. or put some of that overflow into the Dreadnaughts for the Lamenters.
 
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