What should your focus for the rest of the Quest be?


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[X] Plan Infantry With Lances
-[X] [Shipwright's Alliance Trade Deal] Take the deal.
-[X] [Military] Fill Out Sector Battle Group
--[X] Basilisk (1/2)
-[X] [Military] Construct a Task Force
--[X] Auxilary Carrier force 0/1 (14 Lance Escort Frigates, 8 Carriers)
-[X] [Military] Orbital Siege Station Deployement - Staging out of the ring yards and refurbished destroyed defense stations, the orbital siege station resembles defense station infrastructure, but with it's lances turned inwards. It also features a much larger compliment of boarding shuttles, as it is expected/hoped that the more nimble craft within the Hive cities massive infrastructure.
-[X] [Military] Anti-Piracy Patrol - (Minotaur)
-[X] [General] Research:
--[X] Free Duchy Shipwreck And Battle Studies
--[X] Logistical Infantry-Grade Weapons Development (0/2)
---[X] Bonus point here to complete
-[X] [Free][Navy] Our Doctrine has proven effective against minor powers, but it has shown its limitations in a lack of ability to pursue a fleeing enemy, and its vulnerability in the bombardment phase of battle. We must make an effort to integrate Lance Weapons more properly into our battle line, as the Sagittarius-S and enemy forces have shown its potential, and we cannot afford to be paying such a premium to contest them. Also, how are Autoloaders still a problem? We just worked on improving our automation! Look into that if we can.
-[X] [Free][Navy] Deploy all of our free Lupus-S ships to the front line at Echish, and turn this place into a fortified hell for any force they try to sneak in. This should compensate for the lack of Minotaur while Basilisk is brought up to battle-ready status

A modified version of infantry focus that makes 2 adjustments.

1) Instead of researching Primitive Psyker staffs, it creates a new Task group to reinforces our fleets. This is needed because we currently lacking on escorts, and we can expect to lose more of them when the enemy deploys even greater forces

2) Instead of building a defensive station on Echish, it constructs an Orbital siege station on Vox Primus. This is a write-in to deal with the fact that we've lost half of our ground power on Primus already, and while it will recover, in that time we will lose the other half as well. The ground side is in much direr strairs than space atm.
 
I think we should focus on our fleet this turn with Prepare for the Next Stage--Choirs Matter Version this gives us the Duchy Engine Mysteries we want for our new designs(as making them this turn and then unlock a engine upgrade for all new designs feels like wasting AP).
That allows us to design a new escort with lance turrets(the current lance frigate uses prow lances that are harder to aim) and then build new SGG's that include them(and any new parts gained from the shipwreck study/changes due our doctrine upgrade)
 
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!: would a ship this size fit the heavy hangers its designed with?
You may want to go a bit larger, but they'd fit. Barely.
1. Can we get a performance report on our new ships? I think this is our first test of the Sagi-S and Lupus-S. I'd be interested in the new Lamenter fleet as well.
2. The Micro-Warp Jump and Emergency Warp Transition Breakers seem like they'd have some crossover, any chance they have some synergy or can combine into a single piece of equipment?
3. What's morale like for the conquered or surrendered in Primus/Secundus/Phantom? What about our own fleets and people?
4. Are the Duchy or us sending any diplomacy or propaganda at each other between sub-systems?
5. What are our chances of finding Caine?
1. The Sagitarrius-Secundus performs as expected, if with significant strain on its generators when in combat. Downtime for maintenance will be an ongoing issue for the class. The Lupus-Secundus has performed adequately for its roles. Nothing outstanding, but also little to complain about.
2. :>
3. Beyond rock-bottom for those taken prisoner, before slowly rising to "could be worse? Hopefully won't be..." Bad for those who chose surrender, before slowl, rising to "...we get three meals a day?" Phantom can be summed up as "Vietcong With Lasgun Bullpups." Army/Fleet morale are steady and cocky in order.
4. FTL-Communication via tech is not a thing. So no diplomacy/propaganda.
5. Literally 0.
4)Primitive Psyker Staffs: Maybe-possibly! It's unclear to me how big a role our Choirs are playing on Voxx right now.
Without them, you would be looking at 50~70 SAGs for the churn per Turn.
 
Hmm, so on the ground, it does seem as if we could use Logistical Weapons, just to stem the bleeding a little more, though we also have flooded Voxx Primus with enough SAGs that even with replacements we should be able to keep up the momentum.

How did the Templar/etc Assassinations go, @HeroCooky ? Or the military poisonings?
 
Recovery From The Edge - Protection Health Death
- Looks like an instant healing from death/severe injury song. Like Spare the Dying.

Road To Recovery - Health Compassion Progress
-Post battle/Long term healing

Kind Hands Upon Unkind Wounds - Health Health Compassion Compassion Compassion
-On battlefield healing

Healing As One Along -Health Humanity Progress
-Mass Heal maybe?

Healing As One Undisturbed- Health Humanity Protection
-Specific to one person healing?
 
--[X] Auxilary Carrier force 0/1 (14 Lance Escort Frigates, 8 Carriers)
If you're going with this, you should take into account the Andromedas needed to ferry them. Maybe replace two of the carriers with them, that way you get perfectly 20 combat ships.
I think we should focus on our fleet this turn with Prepare for the Next Stage--Choirs Matter Version this gives us the Duchy Engine Mysteries we want for our new designs(as making them this turn and then unlock a engine upgrade for all new designs feels like wasting AP).
That allows us to design a new escort with lance turrets(the current lance frigate uses prow lances that are harder to aim) and then build new SGG's that include them(and any new parts gained from the shipwreck study/changes due our doctrine upgrade)
But the question is when can we get the design online? And do we want to "waste" an action when there is a likelihood that it will be discounted next turn?
 
The fact we need to deploy a SBG to hunt pirates is a sign we are getting to large to move our fleets from one side to the other in a single turn a potential counter would be upgrading our navigator song.
 
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