Well that's a fucking terrifying sentence. 4 escort sized ships killed over 20 cruiser sized carriers and from what I can tell not by catching them while their strike craft where to far to help them, and they considered that poor performance. I'm not sure if we got a lucky weapons match up, rolled well, or just had enough firepower that we where able to take them down without to much blood, but these things are going to be a problem. The enemy has hyper lethal super ships, ones wildly out of step with the lethality of anything we've seen. I'm assuming that they are sharply limited in how many can be fielded given we won in the end, but godamn. Though given their size, I'm going to guess they don't scale up to well because that level of bullshit on a heavier hull would be the kind of thing a space marine chapter would need multiple companies and an entire book to kill.
Still, despite not yet having a counter we won, next time we'll be ready which should siginfgantly mitigate the threat they pose. Also an observation, they have rapid micro warp jumps and a fuck you speed, yet still fought to the death. Either there is some limit at play here that ensured they could not retreat, or it's the typical imperial "death before retreat!" brain rot. Hopefully we can catch and kill most of them before someone has the bright idea of giving them standing orders to disengage rather than fight to the death if they start to lose.
Well I think that explains a fair bit about what the fuck was up with the Flyssa. Hopefully, they only had the one AI and they lost that asset. But if not, we might be able to save and recruit one. It would probably take a few choirs stained with it 24/7 to keep it from chaos but that would be worth it.