TreeQuest: Magitech (Riot Quest)

My own current priority list

-Develop the one missing magic that brings us to unlocking the Theory of Magic action. I am putting this as the Illusion action.
-Then develop Theory of Magic.
-Then develop Earth and Air and all the other stuff that we don't have.
-Casting magic when necessary.
...
-Profit!

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I think it would be very useful for as many magic using/studying trees as possible to team up to get the Theory of Magic action done once we have it unlocked.

As a note I am willing to dedicate a turn post illusion magic to another magic research (say Earth for example) if that gets additional support for the Theory of Magic action in the turn after that.
 
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As a note I am willing to dedicate a turn post illusion magic to another magic research (say Earth for example) if that gets additional support for the Theory of Magic action in the turn after that.
I'm focused on Illusions right now and have a deal to spend and one Action on earth if it's still around once illisions is complete, after which I'll be focusing on Gravity to improve the hindrance effect of telekinesis for greater odds in subduing and integrating creatures in the future. The sooner that's done the sooner I can switch to Theory of Magic.
 
[X][Action] Contribute to the Christmas Concert Organization
-[X] Where able, try to use the Concert (and the rest of the Feast and Festivities) to try to secretly help continue to play matchmaker for Marta Yarrow

Normally I'd probably help contribute beyond just my own action vote but between getting back into things and having taken so long to even take my own vote I think I'll just keep it at that this turn.
 
I'm focused on Illusions right now and have a deal to spend and one Action on earth if it's still around once illisions is complete, after which I'll be focusing on Gravity to improve the hindrance effect of telekinesis for greater odds in subduing and integrating creatures in the future. The sooner that's done the sooner I can switch to Theory of Magic.

So I am not making any promises on how long I will delay my start of Theory of Magic work, BUT I am also not saying I won't be willing to delay if that gets more support for a mass research binge.

Also Earth is cool and so is Gravity, so its not like "oh no that is such a bad thing to work on" hehe.

Magic is awesome and us gaining various new capabilities integrated in our current stuff is going to make us all the better.
 
I'm focused on Illusions right now and have a deal to spend and one Action on earth if it's still around once illisions is complete, after which I'll be focusing on Gravity to improve the hindrance effect of telekinesis for greater odds in subduing and integrating creatures in the future. The sooner that's done the sooner I can switch to Theory of Magic.

Thanks for gravity help. If it looks like it needs it I can help with earth after illusion to get gravity sooner. Then Theory of Magic.
 
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I'm hoping to close the vote this weekend or early next week, and get a basic document requesting suggestions shortly thereafter, but this weekend is looking busy so we'll see.

Thanks for all the great ideas! Repulsion looks good for a gravity negation pair. Though we might be able to get a negation trio with gravity, electro magnetism, and either the strong or weak nuclear force.
If we're doing the four forces, why not go for a combination thingy? They're easier than negations but work for things that don't negate.
As a note, physicists think the Weak Nuclear Force is closely related to (sort-of the same thing as) Electromagnetism. So you could get Gravity, Electromagnetism (+Weak Force), and the Strong Nuclear Force.

So looking it over in the Research section the only ones that are strictly Magic Biology Research are the ones that create new Trees within the Forest.
Keep in mind that anything with the (Magic Biology Research) tag applies. There are several items in General Research, besides new Special Trees, that have that tag. I also just added it to the Improve Generation for cheaper Connections action.

I used the Squirrel action drop down you did. But it seems that while that drop down is there there the action itself is gone. As I am fine with you choosing the general bonuses of our animal friends I won't include that and thus will remove that action prompt.
No, specifically, you all get 3 "[ ][Creatures and Allies] Write in" write-ins for all of the Creatures and your Allies. That would replace the "[Squirrel]" tag you originally used in your vote.

Also, thanks for pointing out that I'd left the Squirrel Actions section in there by accident. Managed to remember to remove everything else; didn't even notice I'd left that one in until you pointed it out.

Actually, thinking on it, in the last mini-turn I voted to "destructive testing, death magic". Would I have gotten substantially more death magic study done if I had just voted for 'lots of monsters are going to die, take the opportunity to study death magic'?
(Taking into account that the mini turn was 1/8th of a regular turn)
Shouldn't have significantly improved study for you, no.

[][Minor Question] (to Mr. Tavish) Know of any bird monsters with prophetic powers? This one we're being harassed by is a real nuisance.
Tavish: "Hmm... not Vitures, technically Gamayun could count, hmm...

"...What was the proper name of 'Nevermore'? Ah, yes, Corvus Monstrum Corone Magnus. Hmm..." He spends a bit checking his books. "But I don't believe those were ever associated with precognition, and in any case they're generally too large. Hmm...

"Truly, I don't actually know!" He seems torn between annoyance and excitement.

[][Minor Question] (to Materson) Any advice for fighting evil precognitives?
Materson: "Depends on the precog. Some'll miss unlikely things - so carry dice and only attack if you roll a 20. Some'll always target your weak points, so make sure the weak points are armored. I, personally, have a trick or two for not bein' predictable, but I wouldn't advise nobody else try it."

The tricks, on further questioning, seem to be:
  1. Have a high Element related to Time (specifically, Eternity). Luck, Destiny, and so on would also qualify.
  2. Have something trapped in your head/mind that shouldn't really be there, but that isn't entirely predictable, even to a precog.
    1. Note that surviving this was very much the trick, for Materson. It's also the (a?) reason he strongly recommends you not go "rooting about" in his head "willy-nilly."
I don't know if I'm waiting for any further input from Robinton surrounding the planned 'Operation Hallmark Christmas Special' or if there was actually anything said or asked that would warrant any input. :confused:
I don't know any questions outstanding on the matter, though I could have missed something.

(+5% bonus per Earth level iirc)
(+5%, doubles per skill rank over novice).

That said, I am happy to slot 'patching the minor in our defences' into my priority list above 'air'- with the current assumption that a good way to do that is to study Illusion.
If QM says that studying Illusion will not help, I'll switch to whatever does help patch that hole.
Illusions could contribute to the festivities, sure. They are also helpful for defense against Illusions.

Back when you first started running into Illusions and such, you were better at countering Illusions than any Two Legs who wasn't effectively a minor Hero. Nowadays, you're on par with a minor Hero who put a bit of effort into it but doesn't have it as their specialty.

Mind-Control, per-se, you're both a hair worse and a hair better against. Worse because you haven't prepared as much to resist it. Better because the sheer Psi / mental weight of the Forest is a problem for most would-be attackers.

So, I guess, TL;DR: By the standards of the Forest's defenses, Illusions and Mind are lagging mildly, but only mildly. They've mostly caught up.

Should I understand this as write-ins being limited to this Google Doc?

EDIT: By the way, I'm TripleTango--I changed my name in the interim.
No. But I do intend to crowdsource details on a lot of write-in-results.

And: Name-change noted! Thanks for pointing it out to me! I've already done this once for Randino Treviani, so my scripts will handle it with a simple tweak.



...I don't see anything needing replied-to so far on Page 209.
 
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As a note, physicists think the Weak Nuclear Force is closely related to (sort-of the same thing as) Electromagnetism. So you could get Gravity, Electromagnetism (+Weak Force), and the Strong Nuclear Force.

Need to remember that. I'll do gravity, help finish off Earth, then do Theory of Magic, then electromagnetism or repulsion.

Would Strong Nuclear require analysis of atoms and such? Or finding out that atoms exist? Maybe a study of crystalline structures would work?

Also could we do that sort of crystal structure study to incorporate it into our trees (raising the baseline so to speak of toughness and light absorption)?
 
Oh yeah I forgot about Luck magic. I can't recall what the QM said what, if anything we could use it for.

I think there was something we might have been able to design, a tree that can protect us against luck magic/give roll boosts/rerolls?
Probably would be easier to develop after Theory of Magic.
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Also, I think I might argue for and even try and favour trade my dice to someone to design and grow a 'fire within' tree. But that's quite a number of turns from now.
 
Luck magic appears to be both very handy, and also very difficult to control.

We've seen a little bit of it, and it tends heavily towards setting up seemingly random events such that they benefit the caster. With the downside that it doesn't appear to do too much directly, and quite likely can't be given a specific series of events to set up rather than just doing whatever it feels like.

But we don't have it ourselves, so we can't say exactly how it works.
 
The clear counter to Precognitive magic is Inevitability magic.

It doesn't matter how far in advance you see the attack coming, if you still get hit anyhow.

As the Philosopher said, "sometimes seeing the future just means you know how bad the beating is going to be".
 
[][Minor Question] (to morbid Meat-thing missing mushroomness) Mushrooms mighty! Mushrooms many! Mushrooms myriad! Mayhap more mushrooms? Make mushroom map.
 
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The clear counter to Precognitive magic is Inevitability magic.

It doesn't matter how far in advance you see the attack coming, if you still get hit anyhow.

As the Philosopher said, "sometimes seeing the future just means you know how bad the beating is going to be".
If you're talking about that a precog annoyance monster-bird specifically, can't we just try and get more veil successes and then attack it?
(Though getting a lot of veil sccesses might just give it cause to avoid us for that turn/forever, depending on how the veil interferes with it's particualr form of preocg.)
 
It is true that one of the traditional counters to precogs is to just completely saturate their area with fire such that there is simply no chance of them dodging.

The problem with a precognitive bird in particular is that it is likely to just take off and head for another country if it gets a whiff of that.
 
It is true that one of the traditional counters to precogs is to just completely saturate their area with fire such that there is simply no chance of them dodging.

The problem with a precognitive bird in particular is that it is likely to just take off and head for another country if it gets a whiff of that.
That is what illusions of false premonitions and creature allies hidden under illusions are for.
 
A few replies while waiting for something:

Would Strong Nuclear require analysis of atoms and such? Or finding out that atoms exist? Maybe a study of crystalline structures would work?
You've come across science textbooks (or at least fragments thereof) referencing atomic theory, so on the whole you suspect atoms exist. That said, your current Sensing Trees see cells as grainy blobs, so you cannot directly verify that for yourself.

I am very open to write-ins and/or Omakes replicating famous experiments in real life, to prove things like the existence of atoms. Or DNA. Etc.

Also could we do that sort of crystal structure study to incorporate it into our trees (raising the baseline so to speak of toughness and light absorption)?
Broadly speaking, whenever you do materials research, you can almost always incorporate it in some manner into the Forest.

Oh yeah I forgot about Luck magic. I can't recall what the QM said what, if anything we could use it for.

I think there was something we might have been able to design, a tree that can protect us against luck magic/give roll boosts/rerolls?
Probably would be easier to develop after Theory of Magic.
Sounds right and yes it probably would be.
 
No. But I do intend to crowdsource details on a lot of write-in-results.

And: Name-change noted! Thanks for pointing it out to me! I've already done this once for Randino Treviani, so my scripts will handle it with a simple tweak.
Thank you.

[X][Action] Write-In: Assist with planning out the details of Publicly Uproot, with an eye towards deflecting attention away from the Forest and, if practical, fabricating a traitor conspiracy as in Orchestrate a Plot.
[X][Focus] Psionic Basics: Improve Generation for cheaper Connections (Psionics) (Esoteric Research) (Magic Biology Research)
[X][Focus] Psionic Basics: Optimize usage to improve Range (Psionics) (Esoteric Research)
[X][Focus] Psionic Basics: Work with both groups of Ants for improved Rerolls (Psionics) (Esoteric Research)
[X][Corvids] Write-In: Assist with Spynet actions this turn by providing aerial surveillance.
 
Tavish: "Hmm... not Vitures, technically Gamayun could count, hmm...

"...What was the proper name of 'Nevermore'? Ah, yes, Corvus Monstrum Corone Magnus. Hmm..." He spends a bit checking his books. "But I don't believe those were ever associated with precognition, and in any case they're generally too large. Hmm...

"Truly, I don't actually know!" He seems torn between annoyance and excitement.
"Hmmm... A new monster species, perhaps? Unless you've got objections, like a different monster that already has the same name, we'll be referring to it as Huginn for convenience."

(I feel giving the prophetic bird monster the name of one of Odin's spy-ravens is appropriate.)
 
[X][Action] Use the fine-tuned senses and ability to filter out mystical static to investigate the Sensing Trees and try to figure out how we were able to add senses we knew nothing about like Time to them.
 
Sounds right and yes it probably would be.
Are you fine with how I fluffed the Truth Magic thing? As in, if your Illusions can be broken (by me), you need to git gud? Or vice versa that is.
"Hmmm... A new monster species, perhaps? Unless you've got objections, like a different monster that already has the same name, we'll be referring to it as Huginn for convenience."

(I feel giving the prophetic bird monster the name of one of Odin's spy-ravens is appropriate.)
"Needs a Muninn."
 
[X][Action] Psionic Basics: Work with both groups of Ants for improved Rerolls (Psionics) (Esoteric Research)

I completely don't remember what any of my plans were, but this action looks fun. Ants are cool.
 
Two more answers given a moment.

Luck magic appears to be both very handy, and also very difficult to control.
Luck and similar Elements typically have either dramatic and unexpected effects, or mild and predictable effects.

For example, "reroll 3 actions per turn, keeping the highest every time" would be an expected mild and predictable effect from Luck at some skill-level.

Meanwhile, "The Forest throws a hundred Resources into Luck. What happens?" might get an answer of "Apparently nothing - but in the epilogue you find out that you actually managed to save a planetary hero from otherwise certain death, and that (as a knock-on effect) permanently prevented the Vampires from ever assigning their most dangerous commander to you - you instead got their second-most." Or you might hear, "Have a bit of important lore drop in your laps." Or "Enjoy a key realization that gives you a level of Growth (Plants)." Or something as small as "all dice now have a 5/6 success chance until this has given you +50 or +100 successes." Or "The Woo Clan has a catastrophe internally (but that's going to be a PROBLEM for you for a while)." It can be huge or tiny - it'll probably at least break even, but you can't guarantee that.

The clear counter to Precognitive magic is Inevitability magic.

It doesn't matter how far in advance you see the attack coming, if you still get hit anyhow.

As the Philosopher said, "sometimes seeing the future just means you know how bad the beating is going to be".
Yep!
Or you could use Void or another "you can't See me" Magic.
There's a few other possibilities, but "It doesn't matter what you See, you still lose" and "You don't See" are the big ones.

This particular foe is relatively good at piercing veils, and you didn't know to pay extra attention to it.

(Now that you're paying attention, there's good odds it stays away. At least until you're in a moment of great weakness, or very distracted. Of course, it also might stay away permanently - or even die to something else out there.)
 
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