TreeQuest: Magitech (Riot Quest)

Anti Gravity? Buoyancy? maybe you need to pair it off a another force like magnetism.

There's three ways I see you could go with it.

First, Gravity is the Force of Attraction. It is the Force of things constantly pulling towards each other. If you're able to figure out some sort of Separation or Repulsion Magic, that might work.

Second, Gravity is the Force of Mass Interactions. Without Mass, there is no Gravity (I think?). What Force or Energy is entirely unrelated to Mass? If you can figure something out, that might pair up.

Third, Gravity is an aspect of Infinity. As long as there is Existence, as long as there is Mass and Matter, there is Gravity. The Magical Element of Finiteness, the Magical Element of Limitations, the Magical Element of Ending, might just pair up with Gravity in that context.

Or it might not.

Best of luck to you!

Welcome to the forest!

Gravity Negacion is a tough one... Maybe Inertia?
Gravity is attraction -> movement, Inertia/Stillness is the opposite of movement.
Or Repulsion.

Thanks for all the great ideas! Repulsion looks good for a gravity negation pair. Though we might be able to get a negation trio with gravity, electro magnetism, and either the strong or weak nuclear force.
 
Thanks for all the great ideas! Repulsion looks good for a gravity negation pair. Though we might be able to get a negation trio with gravity, electro magnetism, and either the strong or weak nuclear force.
If we're doing the four forces, why not go for a combination thingy? They're easier than negations but work for things that don't negate.
 
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Reminding you! @Robinton
Thanks!

[X][Tree] Ancient Bastion Tree
-[X] 2x Split Focus (Offense/Defense)
-[X] Special Tree: Shield
[X][Action] Raise the Shield

The Ancient Tree rules haven't changed from the threadmark, have they?
Got it! Added to notes (with a TODO to propagate effects of +1 Shield Tree when I start writing up the next turn).

Hmm, @Robinton , does "[ ][Action] Ancient Laser technology (Esoteric Research) (Light)" not count as Magic, Magic Research, and/or Magic Elements?
Hmm... Magic Research, yes.

You're not really learning how to use Light better, so Magic Elements doesn't count. The Magic tag is for actually using Magic, which this mostly isn't (beyond the Forest being Magic, of course).

@Robinton Random question that just occurred to me (that may or may not be brought on by sleep deprivation): Can an Ancient Player Tree count as multiple different Special Tree types simultaneously (i.e. Shield Tree + Defender Ent)? My sane mind is going "there's no way the QM will allow that" but my sleepy mind is going "gotta ask anyway."
Yes, that's allowed, though obviously every point you put into something like that is one less point you have in "getting stuff done with your Action" or "becoming an Elder Shield/Defender/whatever."

I will admit that Shield/Defender is a fairly sensible combination, under the circumstances. Lens/Collector would also be interesting, or Wise/Clever.

Quote me on this to remind me if you want to use it - I should probably give some sort of bonus to an Ancient Tree that is Lens/Collector or Wise/Clever. Shield/Defender doesn't really need a bonus, aside from "can carry Shields around really well" and "awesome mobile fighting force."

Specifically, the plan - and I may tweak things, but I haven't decided to change anything yet - is that you'll have a normal turn, followed by another "here's how you battled the monsters" turn, followed by two more turns of at least sporadic battles.

Oh hey so did we get any new magics to Competent? I'm trying to work out which magics are needed to get us the magic theory action.

While the update is awesome it is a bit hard to immediately go "this is where we went to the next tier" in stuff due to its spread out nature.
By my count you're at 15 Competent+, of 16 needed.

[X][Action] Study how the Forest's mind absorbs and process knowledge through some introspection and observation. This probably helps with either discerning illusions or learning how to better study the many, many things we have.
[X][Focus] Bone, Not of My Bone (Magic Biology Research) (Magic Elements)
[X][Focus] Stockpile Thorns
[X][Focus] Grow the Forest x2
[X][Creatures and Allies] Assist in Advanced Movement/Biology Research
[X][Creatures and Allies] Assist in Incorporate Plant: Edible Mushrooms
[X][Creatures and Allies] Assist in Store Resources Against Future Need

I think this works??
Makes sense to me, yeah. Though you'd want to have "Grow the Forest" and "Grow the Forest x2" both, on separate lines, for the tallier to track your vote correctly.
 
You're not really learning how to use Light better, so Magic Elements doesn't count. The Magic tag is for actually using Magic, which this mostly isn't (beyond the Forest being Magic, of course).

Oooh so that is the difference.

Magic Research covers developing new magics.
Magic Elements covers anything with an element.
Magic is casting and other pure uses.

This is nifty to learn/focus on so I can remember.

I mean for my tree it doesn't matter since I get the same bonus for all three due to my nature. But yeah its good to know.
 
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In that case, are any of the following available: Wizard Tree, Magic Tree or Special Research Tree?

In order of preference:

Magic Tree
Special Research Tree
Wizard Tree
All three are valid. Do you want Magic Tree? (Just double-checking I'm not reading your preferences backwards.)

The thing's precognitive.
Correct!!! Take a free success to... say, Elder Sensing Trees.

And it's original, though vaguely inspired by broad-strokes animal knowledge and folklore.

So is there an estimate for when this vote will close?
"A week and maybe a bit of change" is the plan.

Would the Onions, Potatoes etc resource storage also help with the resource consumption from teleportation (and other such things), or does it stay with current night-time-laser-only description?
That makes sense, yeah. I'll add it as a note in future turns.

Illusions: 62 of 120
...
So the Study Illusions action provides the Forest with Competent skill at both Illusions (Mental) and Illusions (Physical). Is this 2 elements for the price of one action? If so I can see the benefit of us getting it.
Yes, absolutely. Finishing this would give 2 Competent Elements (since there are two subtypes of Illusions).

If you look at the "120" pricetag and wonder how that's a Competent? Yeah, it's not. It's 60 each.

Oh so PS. If we want more of Lie we really REALLY need to get Truth of an equivalent value!!!!
100%.

12 magics competent or better, 3 Negacion Pairs competent=15. Not 12.
I get the same count as you do: 12+3=15. I'm fairly certain "12" was an old count. Turn updated.

Oh hey @Robinton, question. So my tree gives me 6 in Magic, Magic Elements, and Magic Research. Do I get a connection benefit in something that has the words Magic and Research in it, like Magic Biological Research. I mean its still magic. hehe

I mean I get it if not, its toooo broad, though I do like being an "anything with magic" type of tree. That is both magical research and development and also magical casting.
No - though what specific action are you looking at? I sometimes miss tags.

[X][Squirrel] Lead the squirrel watch over your Forest
Update the vote-category here, please?

Any word on what's going on with Spynet?

I think the vote was leaning towards publicly rooting out the Woo Clan spy network while we still had our hooks in, but I could be wrong.
Since you haven't actually advanced through time past the last true Turn, nothing has changed yet.

Last vote results were at TreeQuest: Magitech (Riot Quest).

Publicly Uproot got 9 votes, and Orchestrate a Plot got 5. The Forest will mostly go for Publicly Uproot this turn, I think, though you might throw a bit of effort into Orchestrate.

...I think that actually probably means Focus is overridden this turn? Need to double-check what's happened; I'm forgetting stuff, too.

Welcome!
[X] [Squirrel] Assist in Advanced Movement/Biology Research
Remember the updated format.
I'm here from the other tree quest, and I think that gravity is cool. And so is gravity manipulation. Not sure how to get a Negation Pair with it yet (it's a fundamental force, what's the opposite of it?) but Gravity is cool.
You could pick the other fundamental forces - though frankly the Forest doesn't really have the concepts yet (aside from a vague glimmer of 'oh that was a theory mentioned in this book we scanned'). You could research those, potentially.

You could pick Levity, though Gravity/Levity would be... interesting and amusing; it would be an odd and weirdly social power potentially, and probably twice as difficult as baseline because of it.

Buoyancy would work, and that would... be less effective outside a liquid/gas (aka the vacuum of space), but remarkably effective within such (especially water or other liquids).

And Wallis's ideas would work. Not sure about the third, but the other two for sure.

Toboe's too.
 
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No - though what specific action are you looking at? I sometimes miss tags.

So looking it over in the Research section the only ones that are strictly Magic Biology Research are the ones that create new Trees within the Forest.

Its fine. I'm not complaining. I just noticed it and am mentioning it. (It makes sense that while working magic is something my tree can do, creating new variants of Trees for the Forest would be something else.)

So right now our workings seem to be Magic, Ancient Tech, Psionics.

Speaking of psionics, I hope we get a tree who focuses on it. It would be cool!

Update the vote-category here, please?

I used the Squirrel action drop down you did. But it seems that while that drop down is there there the action itself is gone. As I am fine with you choosing the general bonuses of our animal friends I won't include that and thus will remove that action prompt.

---

It really is cool to see this back again and once again think of actions of our Trees and the Forest. So fun!
 
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All three are valid. Do you want Magic Tree? (Just double-checking I'm not reading your preferences backwards.)
I'm grateful you checked. I've been going back and forth like crazy on it. In the end I would like to be

Magic Tree:
6 in (Magic Research)
6 in (Magic Elements)
6 in (Magic)

I'm all about researching magic, but when there's a huge crisis and I gotta get my branches dirty, I wanna be able to actually wield magic rather than just 'destructive testing' the problem
(Though I do currently intend to 'destructive testing' most problems)

Actually, thinking on it, in the last mini-turn I voted to "destructive testing, death magic". Would I have gotten substantially more death magic study done if I had just voted for 'lots of monsters are going to die, take the opportunity to study death magic'?
(Taking into account that the mini turn was 1/8th of a regular turn)
 
[][Minor Question] (to Mr. Tavish) Know of any bird monsters with prophetic powers? This one we're being harassed by is a real nuisance.
[][Minor Question] (to Materson) Any advice for fighting evil precognitives?

Remembered the Minor Question system, and figured I might be able to use it to get a bit of info on that precognitive pest.
 
I'm all about researching magic, but when there's a huge crisis and I gotta get my branches dirty, I wanna be able to actually wield magic rather than just 'destructive testing' the problem

Welcome to the brotherhood of the Magic Tree!

So yeah, that was my philosophy too. While most of my actions so far have been more magic research I figure that in the future there will also be a time of magic using and so I wanted to be as good at that as research.
 
[X][Action] Study the Tea-Kettler's Magical Startle effect
[X][Focus] Mining
[X][Focus] Bone, Not of My Bone (Magic Biology Research) (Magic Elements)
[X][Focus] Research Advanced Movement (Magic Elements) (Movement Research)
[X][Focus] Monster Energy (Magic Biology Research) (Biology Research) (Magic) (Esoteric Research)
 
I don't know if I'm waiting for any further input from Robinton surrounding the planned 'Operation Hallmark Christmas Special' or if there was actually anything said or asked that would warrant any input. :confused:
Your questions sine the turn started:
So is there an estimate for when this vote will close?

"A week and maybe a bit of change" is the plan.

That would make at least three of us potentially interested, anyone else want to join the list?

So, I think last thing you were doing was trying to get an overview of who does what for it.
Wow, it has been a while.

Now I'm going to have to reacquaint myself with everything.

Also...


I guess that means it's time to try to put 'Operation Hallmark Christmas Special' into action.

Provided I can remember who everyone is and I'm not too focused on the whole spy stuff I'm remembering we had to deal with.
 
[X][Action] Organize a Christmas Concert! Encourage Villagers and any others who want to to participate! Surely the Corvids at least can sing! And perform myself, of course!

Yeah, organising a Christmas concert sound fun.
Also, music is a form of communication, right?
 
[X][Action] The Earth Of Your Roots (Magic Elements)
[X][Action] The Earth Of Your Roots (Magic Elements)
[X][Action] Salamandastron (Magic Elements) (Magic Research)
Might I suggest some collaboration towards completing Illusion Magic Elements research?
-The Forest has proven relatively weak to Illusions - particularly those of the widely-dreaded Shadow Spinners - and would like to learn how to counter them before any truly dangerous ones show up.
It's something of a minor hole in our defenses at the moment
By my count you're at 15 Competent+, of 16 needed.
It would also help us reach the requirement for researching magical theory.
-Having Shadow Spinners to practice against grants +75% to this Action. Knowledge of Light/Darkness Negacion grants +25% to this Action, and a 1-rank boost to visual Illusions.
-62.07 of 120 successes
Note: Your Wise Trees grant you +50% on Research actions. Your Laser Computer grants you +20% on Research actions, and a +15% extra bonus when Overcharged (consuming 4 Resources per turn; this will currently be activated if the turn will still have a net Resource gain). Your Well-Ordered Mind and Truth Magic level each grant +5%. Typically this totals +95%.
In which it would benefit from nearly triple the number of successes as normal. Currently there are 32 dice on this action. It has the highest likelihood of completing first of all the magic elements being researched/raised to competent.

I suppose it can also be used with the festive write in option some people are using to also put on a show, if that interests you.
 
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Might I suggest some collaboration towards completing Illusion Magic Elements research?

I suppose it can also be used with the festive write in option some people are using to also put on a show, if that interests you.
I've been wanting to get Earth up a level for a very long time by now. If I help with that, I will have contributed to the resource storing trees' efforts. (+5% bonus per Earth level iirc).

That said, I am happy to slot 'patching the minor in our defences' into my priority list above 'air'- with the current assumption that a good way to do that is to study Illusion.
If QM says that studying Illusion will not help, I'll switch to whatever does help patch that hole.

New priority list:
1. React to a crisis if there is one that I can help with.
2. If there's a lot of Combat in a given turn, study Death.
2. Otherwise study Earth until it goes up a level
3. If Earth is finished, study [patching the minor in our defences], currently assumed to be Illusion.
4. Then get Air up a level.
----
I'm interested in the show - it sounds really lovely - but not enough to bump Illusion above Earth, sorry.
 
That said, I am happy to slot 'patching the minor in our defences' into my priority list above 'air'- with the current assumption that a good way to do that is to study Illusion.
[ ][Action] Study Illusions (Magic Elements)
-The Forest has proven relatively weak to Illusions - particularly those of the widely-dreaded Shadow Spinners - and would like to learn how to counter them before any truly dangerous ones show up.
It is. It's a part of the Study Illusions action description.
New priority list:
1. React to a crisis if there is one that I can help with.
2. If there's a lot of Combat in a given turn, study Death.
2. Otherwise study Earth until it goes up a level
3. If Earth is finished, study [patching the minor in our defences], currently assumed to be Illusion.
4. Then get Air up a level.
Currently there are 32 dice on this action.
It's likely we'll be finishing study illusions before you can join but thanks for responding. I'm mainly trying to drum up support because it's not far from being guaranteed to succeed this turn. Another 8 dice would do.

My own current priority list
-Study Illusion/patch hole in our defense
-learn gravity magic/improve telekinesis for capturing monster specimens for integration
-contribute to learning magic Theory.
--Destructive testing with any of the above if needed for combat.
--possible spell use if major attack occurs.
In which it would benefit from nearly triple the number of successes.
I forgot to account for overall research bonus, so it's actually closer to finishing than I originally thought.
 
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Write-ins are slowing the quest down, as are the large number of active plot-threads and things to keep in mind. I've been brainstorming different solutions, and I want to try one for now - with the expectation that this is likely to be further tweaked. Specifically, I'm planning to post the working draft of Turn 30 in an accessible Google Doc. It'll be set to allow Suggestions. Then readers can comment, and potentially gain Omake rewards for being helpful. In particular, I'm hoping for help sketching out write-ins, Newton Village and Irn happenings, and probably some other stuff.
Should I understand this as write-ins being limited to this Google Doc?

EDIT: By the way, I'm TripleTango--I changed my name in the interim.
 
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@Randino Treviani
I got Six dice now for research.
Six!
So excited.

You say we've a good chance of finishing Illusion this turn. Hmm. Is is a very useful skill.

... How about this:
I'll switch to Illusions this turn, if you agree to throw your action onto Earth as soon as Illusion is completed; barring some sort of crisis, in which case you'll throw your first non crisis-turn's action onto Earth - or if that's been leveled up by that point, either Air or Death, your choice.
 
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@Randino Treviani
I got Six dice now for research.
Six!
So excited.

You say we've a good chance of finishing Illusion this turn. Hmm. Is is a very useful skill.

... How about this:
I'll switch to Illusions this turn, if you agree to throw your action onto Earth as soon as Illusion is completed; barring some sort of crisis, in which case you'll throw your first non crisis-turn's action onto Earth - or if that's been leved up by that point, either Air or Death, your choice.
Deal. Once Study illusions is complete I'll throw my support behind Earth for at least a turn. My 14 dice should contribute greatly.

[] Study Illusions (Magic Elements)
-[] Practical Testing, that is, its the holidays and lets combo our practicing of illusion magic with making holiday illusions in order to bring about joy to our people.

[] Study Illusions (Magic Elements)
-[] Practical Testing, enhance stories told (and concerts sung) during the festivities with illustrating illusions
These are the current festive write ins if your interested in that.
 
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