EDIT: So I am thinking about something like a 'magic tree', but I don't want to cause problems for the group or go off on my own or anything like that. So I figure Mind Tree but am still thinking on the other parts. Like do we have 'pure magic' studies?
"The Trees are fucking cheaters."
- Salty Vines and Magic Users
As has been said, you are required to start as one of the three basic tree types (Mind, Root, Heart), with what you become upon reaching 10 actions being based on whatever trends you have during votes.EDIT: So I am thinking about something like a 'magic tree', but I don't want to cause problems for the group or go off on my own or anything like that. So I figure Mind Tree but am still thinking on the other parts. Like do we have 'pure magic' studies?
Also, you are allowed to specify "Destructive Testing (Vines)" under your Research vote to have a chance to inflict damage on them, since we're currently at war. Not sure if it's automatically assumed otherwise, but just to be safe...
Could justify it as "getting carried away with the testing" or something to that effect if you're uncomfortable with the idea of immediately attacking something.Nods yeah, though a part of me is hesitant if I want the tree's first action to be 'deadly'. I mean I know, I know, they are evil and stuff, and we are a Forest, and I am a tree - but a part of me doesn't like the idea that the violence was the first thing the now sapient tree did.
Though I am willing to change my mind.
It is not automatically assumed.Not sure if it's automatically assumed otherwise, but just to be safe...
Huh, I thought that failing to defeat the Vines twice would have rallied the thread more.
It looks like only 5 out of 39 players are voting to burn our Favor to have the villagers remove the Vines from our Trees. I'm not sure what percentage we need before the vote succeeds.
but Beavers only have 5 votes, which is not enough to override the default of working on the dam.
Summary
Your Votes should look like the following:
[ ][Action] Action
[ ][Focus] Action
[ ][Focus] Action x2
[ ][Focus] Action x3
[ ][Squirrel] Squirrel action
[ ][Deer] Deer action (very optional)
[ ][Moles] Mole action (very optional)
[ ][Bees] Bee action (very optional)
[ ][Ants] Ant action (very optional)
[ ][Wolves] Wolf action (very optional)
It looks like only 5 out of 39 players are voting to burn our Favor to have the villagers remove the Vines from our Trees. I'm not sure what percentage we need before the vote succeeds. Also, how does Research Intermediate Movement-Destructive Testing on the invader vines work? Does every roll of 6 count towards Tear Off the Vines?
I guess I'm not even sure how favor votes actually work, which is the main reason I didn't include one in my own vote.
The GM said that we could burn a Favor and get 2 player dice to automatically succeed at Tear Off the Vines. That said, I'm not sure if the Movement Research with Destructive Testing also contributes to Tear Off the Vines.So me not doing this is more me not having any clue on how to format it and less not agreeing to me.
On the attack, I mean I figure that having the focus picks are supporting the attack. On the magic I choose one of each cause I didn't want to tripe up. I think variety is good.
The issue is that Focused Light Attacks do 3 more damage as a Focus Action than as a Player Action, and then the automatic successes are multiplied by an unknown number that's apparently higher than the Fuego result under non-drought conditions. So ideally we'd have all 3 Focus Actions as Focused Light Attacks, and then the players would use their Actions on Fuego and other Magics to maximize the damage we do.Not the action's original intent, but if directed at the inner Vines they would do... 2 auto-successes and 4 dice.
I think burning the Newton Village favor plus 2 player dice would give you an effective auto-success.
The issue is that Focused Light Attacks do 3 more damage as a Focus Action than as a Player Action, and then the automatic successes are multiplied by an unknown number that's apparently higher than the Fuego result under non-drought conditions. So ideally we'd have all 3 Focus Actions as Focused Light Attacks, and then the players would use their Actions on Fuego and other Magics to maximize the damage we do.
I don't think all of them apply. The Rocks bonus probably doesn't affect it while the Strong Sunlight bonus in the Summer (& Weak Sunlight malus in Winter) would. I'm not sure if Lens Trees affect it or not. It's the Collector Trees that really make a difference as long as it's a Focus Action.The thing that makes Focused Light Attacks, as a Focus Action, more efficient than Fire Attacks during non-drought seasons is because of our Growth Bonuses applying fully to the Light Attacks.
-Any sun or light bonus or mallus will apply to this Attack. Collector Trees will also apply, if a Focus of the Forest action is used. This attack does not currently function at night.
I don't think all of them apply. The Rocks bonus probably doesn't affect it while the Strong Sunlight bonus in the Summer (& Weak Sunlight malus in Winter) would. I'm not sure if Lens Trees affect it or not. It's the Collector Trees that really make a difference as long as it's a Focus Action.
I didn't even realize I didn't have anything for Beavers. Off to fix that!Our Animals are generally fighting against the Vines in some way, but Beavers only have 5 votes, which is not enough to override the default of working on the dam.
[X][Action] Fuego! Pyrofuego! Burn!
[X][Beavers] Chew Hostile Plants (Vines)
[X][Burn Favor] Ask the villagers to remove vines and seedlings within the forest, under the protection of our Shields.
Down to seven dice on Pulling Off Vines. Unless I suddenly can't count (a very real possibility) we need four successes to negate 30% reduction, so we should still be well below budget here.
… Yes, that makes sense.
I just fixed the post. thanks for pointing that out! I would've missed it otherwise.Noticeable lack of Beavers, which may result in people forgetting to vote for them. I think that's what happened to me.
I think I might note it somewhere, but all Light based Growth effects affect the Focused Light attack. So, the rocks don't help, but any sunlight bonus does, the lens trees do, collector trees do, and so on.
Partially by design; partially nobody (or nearly so) specifically looked for that as far as I can tell.Huh, we don't have a lot of Communication bonuses, just the insight of the Fire Within and the Wolves (and both are pretty new) I think.
I wonder if that's by design because it builds up a lot of passive growth over time or if we just didn't find or figured out the potential ways to get them.