Probably completely and utterly absurd by all known magical laws, but then again that would be fitting for 'interesting times' like us....yeah, I know, this is probably completely and utterly absurd by all known magical laws, but what if...
Probably completely and utterly absurd by all known magical laws, but then again that would be fitting for 'interesting times' like us....yeah, I know, this is probably completely and utterly absurd by all known magical laws, but what if...
Are bees and beavers not natural, for building their homes?Do we still count as Nature, though? I mean, we're altering our surroundings to better suit ourselves, we've got predators and prey working together, we're casting spells on a daily basis to achieve our goals (which we actually have)... Frankly, I don't think we're very Nature-y anymore.
Acceptable.can I request that we burn the favor and stop voting for vine removal with any of our creatures (outside of Bees)? Also, focused light for a Focused Action is more effective than fire and gives us free Light Magic training.
Regardless, we are trees throwing an army of animals at the enemy.
Depends on what the dice roll. It's a write-in, and two Trees are collaborating, and Phigment (with his write-in bonus) is one of them. Your odds are decent.@Robinton I see someone is trying to do a Light/Dark Negacion attack on the vines, is that going to be effective given that we've never tried that Negacion in any other format? I would think that a straight up Darkness attack on their growth would be equally or more so effective than a Negacion we've never done.
The way I originally read it:@Robinton, mechanically, how would you count my Action Write-In? Because in Essence it's smth like researching Fire Magic to empower and/or protect our allies. If we want to go full conceptual, think of it as something like making use of the Hearth aspect of the fire and its concept of fire driving away the darkness. Or smth.
...
I'll keep half an eye on it in the background, and once you've built up enough experience I'll propose a relatively-easy upgrade research action.@Robinton Since we've got Death magic unlocked, will future deaths continue to give us insights into it, or will we need to actually study/practice it to improve?
Well, half the reason they'd be angry would be us throwing them, but beyond that... could theoretically actually happen?Me: [*Starts imagining the trees literally throwing a bunch of angry wild animals at the vines*]
Well, half the reason they'd be angry would be us throwing them, but beyond that... could theoretically actually happen?
Arthur Scrat would enjoy that. His target not so much.Me: [*Starts imagining the trees literally throwing a bunch of angry wild animals at the vines*]
Arthur Scrat, yes. More "fun" than "effective," but not "dangerous" in general.
For later: If you got a supernaturally tough Bear, that would be terrifyingly effective, I think...
Speaking of Bears, I've been brainstorming ways we can convert other actions into Successes towards Connecting to them, and I've come up with two:For later: If you got a supernaturally tough Bear, that would be terrifyingly effective, I think...
Arthur Scrat, yes. More "fun" than "effective," but not "dangerous" in general.
Go full Sidious, have him research-develop-learn that horrible Sith Mald he released in the third prequel while corkscrewing around.What if he's holding one or two of his little swords in his paws as he flies?
I'm not sure if you're joking or if you actually don't know, but just in case - You're an Elder Root Tree, which means that you get 4 dice for all Growth and Offense actions. For actions in all other categories, you get 2 dice. For example, you can use Fire Magic on the Vines with 4 dice (Offense), or you can help grow the Sensing Tree with 4 dice (Growth), but if you helped raise the shield (Defense), you'd only get 2 dice.I am growing our stock pile with nuts that contain no magic cause that's all i know how to do maybe next turn i'll try to research growth magic?
no i wasn't joking 😅 i genuinely forgot and was too tired to remember more than i can't research nuts based magic this turnI'm not sure if you're joking or if you actually don't know, but just in case - You're an Elder Root Tree, which means that you get 4 dice for all Growth and Offense actions. For actions in all other categories, you get 2 dice. For example, you can use Fire Magic on the Vines with 4 dice (Offense), or you can help grow the Sensing Tree with 4 dice (Growth), but if you helped raise the shield (Defense), you'd only get 2 dice.
I'm pretty sure that the Forest is cheating at magic really hard. Apparently it's unusual for any individual to be able to use more than one or two kinds of magic with much skill. Forest is gettig around this by being a collective mind-hive that is simultaneously using the benefits of being many individuals (can properly understand and hold in mind many forms of magic) and one collective individual (use it all in a cohesive fashion).
If most of your votes before you become an Elder Tree are in a specific task, then you can choose to get a bonus in that task. For example, there's a Special Research Tree that gets 7 dice when researching Ancient Tech or Magic, and I think they only get 1 dice when doing any other task.EDIT: So I am thinking about something like a 'magic tree', but I don't want to cause problems for the group or go off on my own or anything like that. So I figure Mind Tree but am still thinking on the other parts. Like do we have 'pure magic' studies?