Shepard Quest Mk VII, Age of Revy (ME/MCU)

Meaning that they don't need the next generation to become pilots. The PnP skills, once modded for Vorcha means they're not dependent on someone else being willing to set up a school for them, and can provide alternatives to whatever they were trained in to their spawn.
Honestly making them dependent on us for training solutions seems significantly less self sustaining than what military units have been doing since professional armies became a thing. Was the semi meant to be a plus over regularly sustaining?
 
Honestly making them dependent on us for training solutions seems significantly less self sustaining than what military units have been doing since professional armies became a thing. Was the semi meant to be a plus over regularly sustaining?
Vorcha aren't just largely uneducated, they have short life spans and a physiology that actively encourages a higher level of danger seeking behavior than most sapience. Most applicable programs want to train Vorcha to do a specific thing, and if they're successful the Vorcha can take over some or all of the training process to speed things along after a generation or two, but doesn't let them branch out from said program due to not having enough time to learn things the 'proper way', or any native certification and educational programs of their own.

PnP would let them quickly learn any of a variety of jobs, and wouldn't lock their successors into the same program, and thus dependent on that program remaining in place.
 
Vorcha aren't just largely uneducated, they have short life spans and a physiology that actively encourages a higher level of danger seeking behavior than most sapience. Most applicable programs want to train Vorcha to do a specific thing, and if they're successful the Vorcha can take over some or all of the training process to speed things along after a generation or two, but doesn't let them branch out from said program due to not having enough time to learn things the 'proper way', or any native certification and educational programs of their own.

PnP would let them quickly learn any of a variety of jobs, and wouldn't lock their successors into the same program, and thus dependent on that program remaining in place.
Their average life time is 20 years, probably comparable to Salarians who rarely reach 40, possibly better as we see them constantly in violent dangerous jobs and squalid conditions probably lowers their life expectancy significantly. Yet nobody raises that critisms against the galaxies best scientists.
 
It's not a criticism, it's a fact.

Vorcha don't have a government, nation, or large scale access to education. Salarians have all that, and managed to get the infrastructure ball rolling before they got jumped into the wider galaxy.

Furthermore, as you've just stated, they have it twice as bad as salarians in the lifespan department, which already tended to be specialized in order to ensure they might achieve something before their clocks wound down. A vorcha who does get an education and a job would be doing a good job to pass that on to their spawn, but without that guaranteed employment they don't have time to train their kids in skills that aren't immediately useful.

PnP, solves... most of that.
 
[X] MP MKII armor design

[X] [ST] Plan Family, Drells, and Liara
-[X] Spend Time With Revy's Family
--[X] Playing games, watching movies, and just generally relaxing.
-[X] Recruit some Drell and/or Hanar to assist with curing Kepral's Syndrome.
-[X] Spend Time With [Liara]
--[X] You said you were open to the idea of possibly dating and Liara reciprocated so date time? Maybe try and find out what the two of you enjoy doing together that isn't discussing comparative schooling practices?

[X] [PIRA] Plan Batteries and Turians
 
It's not a criticism, it's a fact.

Vorcha don't have a government, nation, or large scale access to education. Salarians have all that, and managed to get the infrastructure ball rolling before they got jumped into the wider galaxy.

Furthermore, as you've just stated, they have it twice as bad as salarians in the lifespan department, which already tended to be specialized in order to ensure they might achieve something before their clocks wound down. A vorcha who does get an education and a job would be doing a good job to pass that on to their spawn, but without that guaranteed employment they don't have time to train their kids in skills that aren't immediately useful.

PnP, solves... most of that.
What no. On both accounts.
Vorcha do not have a government, nation or access to education as they are all essentially separated from a pre space flight homeworld, making them essentially stateless citizens, therefore its unfair to assume what we see from them is the same as them performing to their potential in a functioning society.
There lifespan is not twice as bad as a Salarians because those aren't the same category of numbers being compared.
Their average life time is 20 years, probably comparable to Salarians who rarely reach 40,
Salarian average lifespan is not known, however it is less than 40 because that age marks an unusually old one. If 40 for Salarians is equivalent to a human living to 100, then their 80 would be around 32, and their 60 (a common life expectancy in developing countries) would be 24. So as I was saying, if you adjust for the fact that Salarians have access to healthcare whereas Vorcha are used as child soldiers by mercenary groups and are grabbed from abandoned parts of spaceships, its likely that their lifespan is quite similar.
 
[X] [PIA] Proposed Plan ParSec Leads The Way
[X] [PIRA] Proposed Plan Batteries and Mind Shields
[X] [ST] Proposed Plan Family, Drells, and Exploration
[X] [PSD] Proposed Plan Safe Expansion

So, I did little changes to production plan for CCI. @tri2 is this doable? Would this allow to get space lab faster? What about the price? I would like to know this before putting "X" in boxes.
Because this is at least 2 turn build, we can easily get defense and power manufactured at factories after military buildup is over.

Also another question. Since we got new laser for Pynda, do we have numbers how much upgrade for the old laser models would cost. Government probably eventually after war would want to get them at same combat level.
 
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-[X] Colonial Construction Inc.
--[X] Prepare for a massive build up, including construction of Arcologies, on Fortuna starting next quarter.
--[] Start building modular habitat with Laboratory III in large enough asteroid at Lagrange point, with necessary security, life support and other rooms needed to support it.
---[] Start plans to pull it beyond moon orbit so it doesn't cause big gravitational problems.
----[] Name it Minmus

-[X] Produce items for in house use (-149.9296 Billion)
--[X] 5 x Quadriga Troop Transport (-144.114 Billion + 450,356.25 Production)
--[X] 8,308 Paragon Legionaries (-5.8156 Billion + 24,924.00 Production)

So, I did little changes to production plan for CCI. @tri2 is this doable? Would this allow to get space lab faster? What about the price? I would like to know this before putting "X" in boxes.
Because this is at least 2 turn build, we can easily get defense and power manufactured at factories after military buildup is over.

Also another question. Since we got new laser for Pynda, do we have numbers how much upgrade for the old laser models would cost. Government probably eventually after war would want to get them at same combat level.

you do not have arcologies unlocked yet, hmmm gonna need to add that to the research list

after getting a night's sleep decided you can build a lab space in deep space on a asteroid as just a build lab option. just gotta clarify it in your build order so will not be built on the planet

going to need to hire troops to wear all them armors. plus have not posted up the MKII in the building list yet so might want to hold your horses.

man maybe I should have made a moratorium on voting, this is becoming a mess, this is what I get for rushing the update.
 
[X] [ST] Plan Family, Drells, and Liara
[X] [PIRA] Proposed Plan Batteries and Turians
 
you do not have arcologies unlocked yet, hmmm gonna need to add that to the research list
That seems a bit odd considering Arcologies are existing technology with Earth:
The homeworld and capital of humanity is entering a new golden age. The resource wealth of a dozen settled colonies and a hundred industrial outposts flows back to Earth, fueling great works of industry, commerce, and art. The great cities are greening as arcology skyscrapers and telecommuting allow more efficient use of land.
Eden Prime:
Today Eden Prime is a model of sustainable, organized development. The population is housed space-efficient arcologies that tower over thousands of kilometers of green fields and orchards.
Illium:
Illium is one of the youngest asari colonies settled during the 7th Expansion Wave. The first child born on the world is only now reaching her middle-age. The world is hot and massive; ground settlement is only possible at the higher polar latitudes. In more equatorial locations, the population is housed in arcology skyscrapers to escape the heat of the surface.
and Nervos:
First discovered by asari pioneers in 430 CE, Nevos is a vibrant garden planet and home to a thriving asari colony. Sandy beaches and romantic twin moons fuel a bustling tourism economy, while practical and secretive corporate matters are handled in spiraling arcologies built along towering cliffs. Even though it has been colonized for centuries, Nevos feels a frontier away from regulation and oversight. Consequently, a number of influential political lobbies have established sizable presences on the planet.
all explicitly have Arcologies on them. I can understand having to research various weapons/starship technology since that would be heavily classified and humanity is probably behind the ball anyway. However I can't see why a common, albeit expensive, piece of civilian technology would need research. After all worst comes to worst we could literally just pay someone to build them for us if somehow our construction company didn't already know how.
 
That seems a bit odd considering Arcologies are existing technology with Earth:

Eden Prime:

Illium:

and Nervos:

all explicitly have Arcologies on them. I can understand having to research various weapons/starship technology since that would be heavily classified and humanity is probably behind the ball anyway. However I can't see why a common, albeit expensive, piece of civilian technology would need research. After all worst comes to worst we could literally just pay someone to build them for us if somehow our construction company didn't already know how.
you are correct my mistake, did not remember those from the game so it slipped my mind. Alright another thing to add to the building list, and a research project from Revy Improved Arcologies.

Ok looks like I also gotta figure out the pricing/costs for two new power armor designs and their specs
Adhoc vote count started by tri2 on Aug 4, 2021 at 11:05 AM, finished with 42 posts and 15 votes.

  • [X] Both
    [X] MP MKII armor design
    [X] [PIRA] Proposed Plan Batteries and Turians
    [X] [ST] Plan Family, Drells, and Liara
    --[X] 43,014.59 Production of requested goods for the Alliance Army
    [X] [ST] Proposed Plan Family, Drells, and Exploration
    [X] [PIRA] Proposed Plan Batteries and Mind Shields
    --[X] 1 x Small Space Station (-1 Billion) as isolated as practical in the Mindoir System
    --[X] 2 x Heavily Armed Space Factory II (-400 Billion) in orbit of Eden Prime
    --[X] 2 x Heavily Armed Space Factory II (-400 Billion) in orbit of Terra Nova
    --[X] 2 x Heavily Armed Space Factory II (-400 Billion) in orbit of Bekenstein
    --[X] 2 x Heavily Armed Space Factory II (-400 Billion) in orbit of Demeter
    --[X] 2 x Heavily Armed Space Factory II (-400 Billion) in orbit of Benning
    --[X] 2 x Heavily Armed Space Factory II (-400 Billion) in orbit of Elysium
    -[X] Build Things (-2,401 Billion)
    --[X] 8,308 Paragon Legionaries (-5.8156 Billion + 24,924.00 Production)
    --[X] 36 Lite Laser Pyndas for the Alliance Navy.
    -[X] Sell Things
    --[X] 5 x Quadriga Troop Transport (-144.114 Billion + 450,356.25 Production)
    -[X] Produce items for in house use (-149.9296 Billion)
    --[X] Prepare for a massive build up, including construction of Arcologies, on Fortuna starting next quarter.
    -[X] Colonial Construction Inc.
    [X] [PIRA] Plan Batteries and Turians
    --[X] You said you were open to the idea of possibly dating and Liara reciprocated so date time? Maybe try and find out what the two of you enjoy doing together that isn't discussing comparative schooling practices?
    -[X] Spend Time With [Liara]
    -[X] Recruit some Drell and/or Hanar to assist with curing Kepral's Syndrome.
    --[X] Playing games, watching movies, and just generally relaxing.
    -[X] Spend Time With Revy's Family
    [X] [PSD] Proposed Plan Safe Expansion
 
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Anyone else find it highly suspicious that the Batarian's despite having shown a clear tech upgrade with their space tech to the point that it let them have parity with the SA when combined with their numbers have not shown the same with ground forces? Despite it having had plenty of time throughout the war and the tech improvements in other areas the ground tech hasn't improved as much.

Part of me is wondering if they aren't pulling the same thing the SA is pulling with hiding their Pynda's but with their improved ground force technology improvements.
 
Anyone else find it highly suspicious that the Batarian's despite having shown a clear tech upgrade with their space tech to the point that it let them have parity with the SA when combined with their numbers have not shown the same with ground forces? Despite it having had plenty of time throughout the war and the tech improvements in other areas the ground tech hasn't improved as much.

Part of me is wondering if they aren't pulling the same thing the SA is pulling with hiding their Pynda's but with their improved ground force technology improvements.
They have no reason to hold anything in reserve at this stage of the war. The moment they should've unveiled such tech was at the start of the war, when their navy was pushing the SA on all fronts and all the periphery human worlds were exposed to raiders.
 
Anyone else find it highly suspicious that the Batarian's despite having shown a clear tech upgrade with their space tech to the point that it let them have parity with the SA when combined with their numbers have not shown the same with ground forces? Despite it having had plenty of time throughout the war and the tech improvements in other areas the ground tech hasn't improved as much.

Part of me is wondering if they aren't pulling the same thing the SA is pulling with hiding their Pynda's but with their improved ground force technology improvements.
They have no reason to hold anything in reserve at this stage of the war. The moment they should've unveiled such tech was at the start of the war, when their navy was pushing the SA on all fronts and all the periphery human worlds were exposed to raiders.
They might be building up enough Husks to bumrush the SA. Or they're saving that little surprise for the SA's/Citadels counter-invasion.

This reminds me of 'United We Stand' where ONI started mass converting people into Husks to unleash against their enemies. We might be dealing with the same thing here.
 
is that Stasis Plate isn't practical on Starships since they can't even hit cruising speed while the plate is active. However the speed limitations seem to be fairly high (since cruising is only probably and starships have very high speeds) so it shouldn't be an issue for any ground unit which is already limited significantly by the atmosphere. Plus great for installations since they aren't exactly known for moving.

I'm not sure Thermal Compensators are necessary or even useful here. Yes Stasis Plate requires massive amounts of power but Legionaries already have a 5GW reactor powering them and Revy's custom suit has a 30GW reactor all without any mention of heating issues. Given that most that extra power has been used for buffing the Kinetic Barriers, which can't be run at the same time as Stasis Plate, I don't really see an issue.

Thermal Compensators are more something I'd expect to be useful for Starships. They are far more limited when it comes to thermals compared to anything operating inside an atmosphere.
Part of my concern about stasis plate is that for adequate protection, it would have to cover and be active for a very substantial portion of the armor, especially against the light-speed attacks which can be difficult to detect in advance. If that's the case and they need to be sustained for long periods of time, dumping all the heat accumulating behind the stasis plate into atmos or ground could be difficult. Of course, this is far larger problem in starships, which is why I'm wondering whether starships can be equipped with stasis plate, just with them deactivated except when necessary.
 
armor vote closed. Turn voting still ongoing.

To Do List
Come up with MP MKII armor and LP MKII armor for sale/production
Add Improved Arcology research
edit deep space lab research to say 'or asteroid to avoid building space station' to research option
update informational tech tree

anything I am missing from my to do list?
 
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armor vote closed. Turn voting still ongoing.

To Do List
Come up with MP MKII armor and LP MKII armor for sale/production
Add Improved Arcology research
edit deep space lab research to say 'or asteroid to avoid building space station' to research option

anything I am missing from my to do list?
Don't think so.

That said, @tri2 Do you already have something in mind for Arcology research? If not I'm sure I can get something out in the next half hour. And if you need help with things like production think you should feel free to ask help from the other questers since it can help speed things up.
 
[ ] Improved Arcologies: When a civilizations advance far enough Arcologies are designed as a necessity for many people. After all after a point a planet can only sustain so many people before running into issue unless you have something in mind to handle them. Your goal is to improve upon the idea to take into account all your most recent technological innovations from power generation to modular tech to vastly improved materials. Your Arcology designs will not only be far more efficient in every category than anything else available but will also be as comfortable for the residents living there, self sufficient and will be designed for potential attacks as well.

@tri2 this good?
 
anything I am missing from my to do list?
Kinda low priority, but it would help if all the prose that each research option is in the information post's tech tree. Right now, I have to find past research vote updates to find them, and no doubt it's confusing to newcomers which each tech is for.
 
They might be building up enough Husks to bumrush the SA. Or they're saving that little surprise for the SA's/Citadels counter-invasion.

This reminds me of 'United We Stand' where ONI started mass converting people into Husks to unleash against their enemies. We might be dealing with the same thing here.
Aren't Husks previously human? They need a large source of humans in order to make lots of husks. They can make a lot of Cannibals though from Batarians.
 
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