Shepard Quest Mk VII, Age of Revy (ME/MCU)

What? So is this about which one is gonna be made for Revy this turn? Is this about whether or not we make Revy's super armor mass producible as is. Or whether we limit it's specs and then mass produce it. Is it something else?
just a quick vote if you want to make mass produced, limited higher spec armors, or both for sale. whatever is voted on will be added to the production list for the MKII Centurion armor item slot with production costs so you can factor it into your plan if you want.
 
just a quick vote if you want to make mass produced, limited higher spec armors, or both for sale. whatever is voted on will be added to the production list for the MKII Centurion armor item slot with production costs so you can factor it into your plan if you want.
But what's the difference between mass produced and limited production? Is limited not selling to the military and keeping it for parsec? Is mass production not giving it to parsec?
 
just a quick vote if you want to make mass produced, limited higher spec armors, or both for sale. whatever is voted on will be added to the production list for the MKII Centurion armor item slot with production costs so you can factor it into your plan if you want.
Alright, thx for clarification.

And I see no logical reason not to go for both
[X] Both
 
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I can definitely see Hahne Kedar fighting for a contract to produce the mass-produced Centurion (and if we refuse, I'd expect lawsuits or antitrust to start flying), but what the hell, let's go for both.

[X] Both

@UberJJK
Do any of those plans account for making shields against those lasers that last enemy mech had that could have one shotted Revy?
Yes, stasis plate. We know it's effective against lasers and can be used for non-FTL applications, but not sure on its limitations, like how long they can be sustained (without thermal compensators helping). I'm also not sure whether they can be used on FTL-capable ships at all, even when they're not in FTL, which could help with dreadnoughts or other ships that are not meant to be maneuvering a lot in battle.

Unfortunately, we can't research Total Internal Reflection to defend our ships from lasers, since we don't have a deep space lab. Which we're trying to remedy ASAP. Critical oversight on our part, I know :(

Speaking of which, @UberJJK I don't see any mention of "a Small Space Station as far out as possible" in Plan ParSec Leads The Way.
 
Speaking of which, @UberJJK I don't see any mention of "a Small Space Station as far out as possible" in Plan ParSec Leads The Way.
...that would be because by the time I got around to actually putting the votes in I'd completely forgotten. Whoops; fixed.

Yes, stasis plate. We know it's effective against lasers and can be used for non-FTL applications, but not sure on its limitations, like how long they can be sustained (without thermal compensators helping). I'm also not sure whether they can be used on FTL-capable ships at all, even when they're not in FTL, which could help with dreadnoughts or other ships that are not meant to be maneuvering a lot in battle.
The way I read the description:
Stasis makes the effected object almost invulnerable if mostly immobile. So apply it to armor plating and bam! Awesome armor that's good against anything, including lasers. Down side is the effected plate can't move fast due to the speed of light so no FTL or, hell, probably no cruising either, and shields of any sort can't be used while its on, barrier interference principle and all that. It'll also burn power like nobodies business, which is why no one ever considered trying this before. Small price to pay for an incredible defense. Oh and not actual invulnerability, just really hard to hurt. (Counts as Mass Effect/Dark Energy)
is that Stasis Plate isn't practical on Starships since they can't even hit cruising speed while the plate is active. However the speed limitations seem to be fairly high (since cruising is only probably and starships have very high speeds) so it shouldn't be an issue for any ground unit which is already limited significantly by the atmosphere. Plus great for installations since they aren't exactly known for moving.

I'm not sure Thermal Compensators are necessary or even useful here. Yes Stasis Plate requires massive amounts of power but Legionaries already have a 5GW reactor powering them and Revy's custom suit has a 30GW reactor all without any mention of heating issues. Given that most that extra power has been used for buffing the Kinetic Barriers, which can't be run at the same time as Stasis Plate, I don't really see an issue.

Thermal Compensators are more something I'd expect to be useful for Starships. They are far more limited when it comes to thermals compared to anything operating inside an atmosphere.
 
Huh, are we allowed to just, figuratively speaking, hand over a lump of production to the SA and allow them to build whatever infantry stuff they want with it?
I don't see why not. It is basically the equivalent of calling our army contact and saying "We have X fab-hours free, here is a list of our products by fab-hours, any requests?" We'd probably get a formal order a couple days latter and slot them in where possible. OOC we already get 260,000cr/pr for leftover Production; all I'm really doing is fluffing where that leftover Production is going rather then just "misc sales".

I mean if tri2 really wants I can specify how it is spent. I'd probably go with 107 Hammerheads, and let the ~200pr remainder go to misc sales, since from the most recent update they are extremely effective but the Alliance only has 91.
 
I thought the production plan was uv pyndas until we have to start breeding vorcha to crew them.

EDIT: Holy Shit we can make Vorcha useful!
 
Descending order of immediate need:

Pyndas
Hammerheads
Current infantry armor

Though dumping a few production into more production capacity might be helpful too.
 
Meaning that they don't need the next generation to become pilots. The PnP skills, once modded for Vorcha means they're not dependent on someone else being willing to set up a school for them, and can provide alternatives to whatever they were trained in to their spawn.
 
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