Well the prometheus would be for primarily civilian use so it'd be deployed... basically everywhere that isn't a top secret black site, and probably more than a few of those.
The Atlas on the other hand would likely be deployed wherever the SA wants to put them as military units, so likely use them primarily for defending from Batarian attacks until they decide to go on the offensive. I don't know if occupation is part of the plan as opposed to wrecking everything and leaving.
I would like to propose a write in for the planet purchasing. Make our intentions to buy all of the planets and build up heavily on them known to the government. We just plan to purchase one every quarter for the next three quarters.
If the government is aware that we plan to turn each planet/system into a well defended industrial powerhouse within a year or two of this point in time then they should be more then happy stall and obstruct sales on the properties by others.
After all we have already rather proven our dedication to massive growth and defenses for everything we invest into.
So basically:
[X] PLAN: FUTURE PROOFING!
[X] Fortuna (1 trillion)
-[X] Make our intentions known that we will buy the other two planets on this list and do build ups on then over the following two quarters if they remain available to us.
[X] Panacea for all! Work with Sirta and their developing network of clinics to spread the benefits of this technology far and wide, (-13 Billion Credits)
[X] License Production Out?
-[X] No
[X] Mech Write in: Titan Atlas & Prometheus
[X] Decide to sell these drugs
-[X] Require medical prescription for sales
At 5.2m tall, the Gastraphetes sits on four armored legs arranged 90 degrees from each other and weighs 140 tons. It requires a pilot, and gunner and an ordinance technician to operate, though they need not be in the vehicle. However, since the Gastraphetes is designed to be deployed behind the lines at fortified positions, human operation is less risky and more beneficial.
Armament:
2x140mm rail-cannons set into the hull, with custom ammo mods.
2xSaggita missile pods (3000 missiles each)
4xhardpoints for pilum launchers or point defence weapons.
Defences:
Medium (For Paragon Industries) Barriers
Paragon Industries ACA-01 Lorica
Energy:
8xParagon Industries Arc Reactor (5GW)
Motion:
Articulated legs can traverse hazardous terrain at 55km/h and maintain accurate fire while absorbing the impressive recoil of the main weapons. Can be quickly hooked up to flying drones for more rapid redeployment if needed. The mech is void and waterproof, but must be shuttled to the surface of a planet.
Ammunition mods:
Basic anti-armor:
The galaxy's first homing rail-cannon mod. Does what it says on the tin, a souped up pilum warhead with subtle cold ACS thrusters that has a decent chance of hitting an evading ground target at long range
Beehive shell:
Useful at a slower projectile velocity against large numbers of infantry, the beehive is a cylinder studded with 56 Saggita micro-missiles and a target designation array. At 2 kilometers before impact, the Saggitas eject outwards and streak towards their targets. A battery of 5 Gastraphetes at maximum rate of fire could deliver 140 Saggita micro-missiles per second.
EW shell:
At a set distance, this shell splits into 12 sections, each generating multiple false targets, sensor blinding white noise and heat signatures that mimic Hydra cluster missiles. Expensively compact, but a few of these can get a volley through heavy point defences or cover the approach of missile-laden aircraft. It is impressive how effective EW can be when it is aimed directly at the enemy command post and the main fragment impacts within meters of their well shielded yet now blind communications array.
Interceptor shell:
Intended for use against mass missile barrages, the interceptor is a bundle of 32countermissiles held within an arcane blur coated sheath. Closing to point blank range, enemy missiles have no chance to active ECM before they are targeted and destroyed. The sheath contains a tracker for later retrieval.
The Gastraphetes is the answer to the lack of indirect fire weapons in the Systems alliance arsenal. Unlike the Hammerhead and the Tiger which are designed to drop rigth into combat and emerge without a scratch, the Gastraphetes must be flown down and kept out of direct combat. Its twin main cannons make up for the lack of survivability by each firing a 35 kg projectile up to 230km every four seconds. The mech's targeting array is easily linked to satellite/starship sensor data, drone target painting, or even visual footage from hardsuits, all of which is used to guide the ACS equipped railgun round. Featuring the first homing railgun round, the Gastraphetes can fire slightly above the ideal angle, making cover less effective and allowing targeting over obstacles such as hills without alerting enemy point defence to the extent a repulsor drive would.
Pros
-Cheap and quick to build (For a 5m mech)
-Excellent long range firepower
-Excellent fire control integration
-Easy to repair and operate, does not require a VI to function, but one is recommended for coordinating multiple Gastraphetes.
Cons
-Relatively weakly shielded with only medium armor. Still capable of withstanding multiple pilums, but the inside of the legs are vulnerable to damage.
-Limited by ammunition supply lines
-Cannot maintain its maximum rate of fire for long, even without ammunition concerns. After 700 shots at maximum fire rate, the rails need replacing. Safe rate of fire is 11 rounds per minute per rail-cannon
-Unable to orbitally drop without an attached orbital insertion rig or shuttle
For the main cannons, assuming a muzzle velocity of 3400m/s, a 35kg projectile results in 33,635,000 J of energy. at a 45 degree angle this shot would go 1,170 kilometers, which while aided by planetary curvature is ridiculous due to air resistance. Even then, there is a difference between possible range and effective range. Of course, this is assuming earth-like gravity and atmosphere, so effective range is extremely situational.
Next is efficiency, modern railguns are 10-50% efficient at large scales, so with a healthy margin of error, even a 2% efficient railgun would require 1.68x10^9 Joules of power, and and arc reactor produces 5x10^9 J/s (w) at a rate of one shot every four seconds, with two cannons, one 5GW arc reactor could accommodate both main cannons at maximum rate of fire. Maybe so much energy is lost firing such a large projectile through the mass effect barriers, or there is some other caveat to railgun operation in mass effect. most likely, it is the qualities of the rails and need for the ability to fire indirectly that resulted in the low power cost.
The other arc reactors cover movement, comms, drone charging and the ECM.
[X] Plan March forwards in Time
-[X] Arcturus (1.5 trillion)
-[X] Mech Design: Knightmare
-[X] Panacea for all! Work with Sirta and their developing network of clinics to spread the benefits of this technology far and wide, (-13 Billion Credits)
-[X] License Production Out?
--[X] No
-[X] Decide to sell these drugs
--[X] Require medical prescription for sales
[X] Plan Questions & Explorations
-[X] Exodus (500 billion)
-[X] Ask Mordin who to contact in the Salarian Union to spread the treatment freely and fairly.
-[X] Do a large-scale clinical trial to study the psychological addition effects of these drugs on humans.
-[X] License Production Out?
--[X] No
-[X] Mech Design: Knightmare
[X] Plan Questions & Forge-world
-[X] Fortuna (1 trillion)
-[X] Ask Mordin who to contact in the Salarian Union to spread the treatment freely and fairly.
-[X] Do a large-scale clinical trial to study the psychological addition effects of these drugs on humans.
-[X] License Production Out?
--[X] No
-[X] Mech Design: Knightmare
Think about it like this. Any Atlas can be a Prometheus and any Prometheus can be an Atlas. A Prometheus is essentially an extremely stripped down Atlas. Same frame, just not all the parts are in it. We would already be building it by making the Atlas. I'm just thinking along the lines of taking it off the assembly line half way through and use the extra space in it as storage and label it as a Civilian model. if that's ok with the GM that is.
This seems like a bad idea... Being easily able to convert civilian mechs into military ones is not good especially if anyone can do it. We need to make it so people can't just buy a bunch of civ models and just upgrade them by themselves.
[X] Plan March forwards in Time
-[X] Arcturus (1.5 trillion)
-[X] Mech Design: Knightmare
-[X] Panacea for all! Work with Sirta and their developing network of clinics to spread the benefits of this technology far and wide, (-13 Billion Credits)
-[X] License Production Out?
--[X] No
-[X] Decide to sell these drugs
--[X] Require medical prescription for sales
Guys lets not do plan votes. These are all separate parts and should be voted as such.
[X] Fortuna (1 trillion)
-[X] Delay the purchase for three quarters (2175-Q3)
[X] Panacea for all! Work with Sirta and their developing network of clinics to spread the benefits of this technology far and wide, (-13 Billion Credits)
[X] License Production Out?
-[X] No
[X] Mech Write in: Titan Atlas & Prometheus
[X] Decide to sell these drugs
-[X] Do a large-scale clinical trial to study the psychological addition effects of these drugs on humans.
Okay, we don't need a planet next turn. We do however need a lot of funding for our campaign if we want to keep our hypermodular ships. Priorities people!! We can't afford a campaign if we buy a planet right now!
Also the clincal trial now means less problems down the road later on. We can wait to sell them.
Eh; re-entry shrouds are really only for hostile landings. Anything that can accelerate at more then 1g and has sufficient flight endurance can safely land from orbit. Legionaries have 4 Repulsors capable of 25kN of thrust for a combined 100kN of thrust. With that you can get 2gs of acceleration for anything under 5 tonnes and considering the size of the Legionary there is no chance it masses anything near that. Even if we are being quite unreasonable and assuming 1 tonne (that would require it be solid and made of pure osmium) the Legionary should be capable of ~10gs of acceleration. The biggest limiting factor on acceleration would honestly be the person inside the suit.
Generally speaking there is no reason not decelerate while reentering to keep heating within tolerable levels. Unless you are under active enemy fire in which case smashing hard and fast into the atmosphere is double useful for both blocking GARDIAN attacks (the plasma sheath blocks laser beams) and getting to the ground ASAP. Of course given a Legionaries' tiny cross-section, low thermal output, and our stealth technology odds are you'd be going for a stealth landing in which case Repulsor powered flight is vastly more subtle then blazing through the sky like a shooting star.
[X] Fortuna (1 trillion)
-[X] Delay the purchase for three quarters (2175-Q3)
[X] Panacea for all! Work with Sirta and their developing network of clinics to spread the benefits of this technology far and wide, (-13 Billion Credits)
[X] License Production Out?
-[X] No
[X] Decide to sell these drugs
-[X] Require medical prescription for sales
Unless someone has a particular plan that requires a corporate planet now I think we should wait until 2175-Q3 when we can more easily afford to drop a trillion credits on a relatively low value/priority project. This frees up considerable funds for more urgent things like expanding our Production (which has a significant lead time) or bribing people lobbying for our preferred outcome to the treaty revisions.
I kind of want to write up a set of wanzer based mech parts under a name that can acronymised to wanzer but I don't know how to go about it.
I'm thinking 6 basic leg, torso and arm systems.
First is a bipedal digitigrade set of legs that rely on servos and low armour for speed, these legs can't carry much weight so they are generally paired with light weight bodies and arms and low armaments.
Second is bipedal plantigrade legs which utilise artificial muscles along with servos for increased carrying capacity allowing heavier armouring of both the legs and body, these would be the ones we have on our showroom floor model so to speake
Third is a hexapodal arrangement set in two parallel lines of three which uses more robust systems, this is also the most armoured leg design with the best carrying capacity and stability, often used as a base platform for things like mobile artillery or heavy anti air batteries that can now get places it traditionally couldn't, such as on the side of a mountain or a rocky valley.
The first non legged design is a repulsor based hover track, this is the least armoured design with a lot of fiddly bits that can break easily, it is even less armoured than the chicken legs and less stable to boot, the advantage on the other hand is that it is unaffected by terrain obstacles such as deep water with limited flight capabilities
Number two is a wheeled design which has more stability and carrying capacity than the human like legs while also being faster, the downside is that it can't get to as many places as the walker and there is a significant drop off in performance if they aren't on roads or flat packed land.
Third is tank treads which offer more stability, speed and carrying capacity than the hexapod with the same amount of armour but suffers in mobility and where it can go, it thankfully doesn't suffer a performance drop if it goes off road.
The first is your standard body form with a decent sensor package and armouring, two shoulder/back hard points and two holster points, the showroom item and average purchase model.
Second is the heavy body which has four back/shoulder hard points and two holster points, the improved fire power and armour places it as a front line damage sponge but the fact it also has a better sensor package than the base model means it can also pull double duty as an anti-air unit, not that the first can't shoot down a plane.
Third is a light model which only has a single hard point and two holsters, being less armoured than the standard it is generally used for scouting missions.
Fourth only has one holster and one hard point, thing is the single hard point is made to accept really big guns such as over the horizon artillery pieces, flame throwers or wall breakers, it is also designed to be able to accept more armour over top of the normal body which is about as armoured as the standard body.
The fifth is a dedicated ecm/eccm body which has two holsters and no hard points, on the other hand it has some of the best sensors, jammers, scramblers and communications you can probably get in a mobile form fully integrated into the body which is half way between standard and heavy in terms of armouring.
Finally the sixth is a dedicated anti-air body with only one holster and four hard points with armour comparable to the ecm/eccm model with slightly better sensors, though these ones or more for tracking things like aircraft so the missiles can lock on and bring them down.
The six arms go showroom standard, light, heavy, integrated gun/blade with hand, integrated gun/blade without hand and integrated riot shield, I'm not going to write these out since I am tired of typing.
On the other hand, my vote.
[X] Fortuna (1 trillion)
-[X] Delay the purchase for three quarters (2175-Q3)
[X] Exodus (500 billion)
-[X] Delay the purchase for six quarters (2175-Q3)
[X] Arcturus (1.5 trillion)
-[X] Delay the purchase for nine quarters (2175-Q3)
This staggered buying set gives us some time to set up the previous worlds a bit and gives us some lead time for each world, I also already know what to use each world for, Exodus should be a combination of research world and agri world with a side of low level ecumenopolis and resort, while Fortuna will be set to become a production world and ecumenopolis while Arcturus will become our primary shipyard.
[X] Panacea for all! Work with Sirta and their developing network of clinics to spread the benefits of this technology far and wide, (-13 Billion Credits)
-[X] Also bring Mordin in on this so that he can help Sirta get it to as many people as possible as quickly as possible.
May as well get the political benefit that we kinda need right now and bringing Mordin will probably make it go faster and easier while probably becoming the poster boy for Human-Salarian cooperation in their space
[X] License Production Out?
-[X] No
Is there a need to license this out, and if there is who would we even give it to.
[X] Do a large-scale clinical trial to study the psychological addiction effects of these drugs on humans.
I agree with this, there is probably some difference in neuro-chemistry that might make humans more susceptible to psychological addiction, though there could also be something that says to the person, hey you have slept enough, you don't need this now/at the moment.
[X] Panacea for all! Work with Sirta and their developing network of clinics to spread the benefits of this technology far and wide, (-13 Billion Credits)
[X] Do a large-scale clinical trial to study the psychological addiction effects of these drugs on humans.
[X] Exodus (500 billion)
[X] Decide to sell these drugs
-[X] Do a large-scale clinical trial to study the psychological addition effects of these drugs on humans.
[X] Panacea for all! Work with Sirta and their developing network of clinics to spread the benefits of this technology far and wide, (-13 Billion Credits)
[X] License Production Out?
-[X] No
[X] Mech Write in: Occupation and moral/champion (no idea what weapons help there)
[X] Decide to sell these drugs
-[X] Do a large-scale clinical trial to study the psychological addition effects of these drugs on humans.
I am uninterested in the private planet. I know some want one but I just do not understand why we would need one.
We are talking about live altering medicine here. Cure for cancer levels of societal improvement. One of Revy's most consistent traits has been her philanthropy. So giving away the metaphorical cure for cancer for free is exactly the sort of thing she would do.
Right now the Citadel Council is in the middle of rewriting the Treaty of Farixen and there is a very high probability of the re-written version seriously restricting what PI can do with regards to starship construction. This is something we are majorly lobbying against. So far we've spent 330 billion (over a year's worth of Opportunity losses from free Peak Salarian) and current plans are to spend another 500+ billion next quarter.
The Salarians are especially important here because if we look at the table of bonuses and penalties:
The Asari and Turians are in opposition to us but there is no penalty from the Salarians. So they are already neutral on the topic which makes swaying them to our side far more likely then otherwise.
the ship upgrades where all research grants nothing else if we upgrading the SA ships in our shipyards we billing them extra for that service
250 million credits development money- the license belongs to SA as they paid for the research if we gave it to anyone else that be illegal and loss a lot of goodwill
I assume we'll basically be rolling out one race per turn until we get them all knocked out. Can Sirta handle the sheer volume of treatments when we're trying to hit an entirely new race each quarter?
I assume we'll basically be rolling out one race per turn until we get them all knocked out. Can Sirta handle the sheer volume of treatments when we're trying to hit an entirely new race each quarter?
they will expand and not like the cant get aid from other organisations as long as they keep staying the leader. we probable looking at a 1 to 10 billion expansion though per species to get in the door
That's a separate project IIRC. It's like the Quarian immune system repair.
[X] Fortuna (1 trillion)
-[X] Delay the purchase for three quarters (2175-Q3)
[X] Exodus (500 billion)
-[X] Delay the purchase for six quarters (2175-Q3)
[X] Arcturus (1.5 trillion)
-[X] Delay the purchase for nine quarters (2175-Q3)
I assume we'll basically be rolling out one race per turn until we get them all knocked out. Can Sirta handle the sheer volume of treatments when we're trying to hit an entirely new race each quarter?
Hm. We might want to have Mordin work on Peak X every other quarter to help space out Sirta's growth. There are plenty of other valuable projects, like Advanced Prosthetics, he could work on.
Although if we really wanted to wow people Eternal Youth isn't actually that difficult to get, only needs 2,500RP. Mordin and a Lab III bring in 832.5RP which leaves 1667.5RP which Revy can supply and still have 232.5RP left over. It would be an otherwise low-productivity turn since we'd be spending ~88% of Revy's RP magic on one project but Eternal Youth is the sort of project that is well worth it.
the ship upgrades where all research grants nothing else if we upgrading the SA ships in our shipyards we billing them extra for that service
250 million credits development money- the license belongs to SA as they paid for the research if we gave it to anyone else that be illegal and loss a lot of goodwill
only if the company is not already a accepted SA ship building company, they do have their own contractors to build and maintain their fleets i believe.
Unless someone has a particular plan that requires a corporate planet now I think we should wait until 2175-Q3 when we can more easily afford to drop a trillion credits on a relatively low value/priority project. This frees up considerable funds for more urgent things like expanding our Production (which has a significant lead time) or bribing people lobbying for our preferred outcome to the treaty revisions.
I think that it's likely that an immediate plan that we can implement right the coming quarter is setting up things like advanced mines to exploit resources like for the second planets system. In fact one of the main pros for the second planet is the mention of easily accessible resources. But as noted a major issue is that we need money for campaigning so it does make sense to delay buying any planets for a while.