Star Wars: The Chosen One (An Anakin Skywalker Quest)

Civilian classes are the same regardless of your Jedi class.
Just so I understand correctly...

Anakin could have a Jedi Class, say Guardian, and a Civilian Class like Noble?

Edit: Current Tally
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Anakin could have a Jedi Class, say Guardian, and a Civilian Class like Noble?
Here's what Arthellion has posted about this before:
For that, I've decided to nerf those classes, but you'll be allowed to choose a "Civilian class" that levels along with your main class. It will also provide the type of storyline you have for your early years at Serenno.

For example, do you spend time with the militia (Soldier class)? Work hard at your noble duties (Noble)? Spend time in the Library (Scholar)? Ditch your responsibilities and hit up the seedier life (Scoundrel)? Fly with the starships (Pilot)?
There is also apparently an 'Engineer' civilian class:
After looking at it... the Scimitar is the best stealth ship you can get most likely without building one from scratch yourself which would take the engineer civilian class. You can choose that class on serenno if you want.
Presumably there will be a fuller list when it's time to vote on it. All of these classes would be affected by the '+6 to All Skills' bonus from being a Sentinel....

EDIT: Arthellion also posted this as a sample outline for a civilian class:
Noble Class
Level 1: +2 To All Mental Stats. Noble Education Perk Granted
Level 2: +2 To All Mental Stats.
Level 3: +2 To All Mental Stats. Economic Skill Tree Unlocked
Level 4: +2 To All Mental Stats.
Level 5:+2 To All Mental Stats. Battle Ground Tactics Skill Tree Unlocked
Level 6: +2 To All Mental Stats.
Level 7: +2 To All Mental Stats. Double effects of Economic Skill Tree.
Level 8:+2 To All Mental Stats.
Level 9: +2 To All Mental Stats.
Level 10: +2 To All Mental Stats. Double Effects of Battlground Tactics
 
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Basically, choosing Guardian+ Combat prodigy gives you Level 1 in all styles (aside from Juyo/Vaapad) and 1 of 2 trainings for level 2 in all styles (but juyo vaapad). Because of Dooku's training, You instantly jump to Level 2 in Makashi and have 1of 3 Trainings for Makashi level 3.
Remember this.

Also PastaSentient is right. The skill boost from sentinel isn't worth it. Guardian is too stronk to pass up.
Let's look a this.

Anakin Currently has the following stats:

Attributes:
Strength: 30 (+10)
Constitution: 30 (+10)
Dexterity: 34 (+12)
Wisdom: 43 (+17)
Charisma: 39 (+15)
Intelligence: 40 (+15)

If we go with Sentinel/Consular for 10 levels. We get 10 to all stats from Sent and 20 to Wis,Char, and Intel From CHR. So this is what our stats would look like (I'm not including abilties or purchasing stats with CP. I am including Dooku's bonuses)

Strength: 40
Constitution: 40
Dexterity: 44
Wisdom: 73
Charisma: 129
Intelligence: 130

If we go Guardian/COnsular, the following is our stats.

Strength: 50
Constitution: 50
Dexterity: 54
Wisdom: 63
Charisma: 119
Intelligence: 120

So! choose S/C Results in 10+ Higher mental stats but 10 lower physical stats. And vice versa if G/C is chosen. However, Guardian adds a training boost to saber styles, lets us learn almost all styles, grants access to the Saber throw force ability, and exotic weapons. Sentinel gives us a +2 to all skills.

Personally, look at our skills:

Skills:
Handle Animal (CHR):+18
Computer Use (Int): +18
Security (IDex): +15
Mechanics(Int): +23
Persuasion (Chr): +18
Awareness (Wis):+27
Piloting (Dex): +24
History Skill(Int): +18
Math Skill(Int):+18
Medicine Skill(Int) +18
Research Skill(Int): +18
Science Skill(Int): +18
Legal Skill(Int):+18
Political Skill(Wis):+20
Music Skill(Chr): +18
Acting Skill(Chr): +18
Athletics Skill(Str): +13
Cooking Skill(Int): +18
Economics Skill(Int): +18
Strategy Skill(Int): +18
Artistic Skill(Char):+18

I highly, highly doubt 2 points is going to make a huge different. Maybe if it was a +5 bonus, but the truth is, when we start getting into higher DCs a +2 is not going to do much. The boost of learning saber styles quicker will actually offset that + 2 especially if we study Niman or Makashi which grant us higher mental stats.

For example; training Makashi to level 10 gives us a total of 70 Intel points. Thats (if my math is as same as QMs) a +30 to all of our intel checks. With guardian, plus dooku's training, we could master Makashi in less than ten years.

Based on the mechanics of it, I think Guardian/Consular offers more than Sentinel/Consular.

The difference in stat gain between G/C and S/C is neglible, but the perks of G/C are long term and more applicable.
 
Guardian + combat prodigy will also leave enough points for our sabre, assuming we'll just have one, which I prefer. There's just a big power spike from picking that right now.
 
so any chance we can find fhe 2 fancy saber crystals that revan had in kotor
mantle of the force and guardian sumthing
one cyan and one orange

[x] [Class] Dual Class (-10CP): Guardian/Consular



edit: probably a long long term thing seeing as its 2 crystals in a whole galaxy but be awesome
 
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[X] [Class] Dual Class (-10CP): Sentinel/Consular

We need to focus on Charisma for Dun Moch bonuses and diplomancy bonuses.
 
@Arthellion, can you explain how Skills are calculated?
Attributes:
Strength: 30 (+10)
Constitution: 30 (+10)
Dexterity: 34 (+12)
Wisdom: 43 (+17)
Charisma: 39 (+15)
Intelligence: 40 (+15)


Skills:
Handle Animal (CHR):+18
Computer Use (Int): +18
Security (IDex): +15
Mechanics(Int): +23
Persuasion (Chr): +18
Awareness (Wis):+27
Piloting (Dex): +24

History Skill(Int): +18
Math Skill(Int):+18
Medicine Skill(Int) +18
Research Skill(Int): +18
Science Skill(Int): +18
Legal Skill(Int):+18
Political Skill(Wis):+20
Music Skill(Chr): +18
Acting Skill(Chr): +18
Athletics Skill(Str): +13
Cooking Skill(Int): +18
Economics Skill(Int): +8
Strategy Skill(Int): +18
Artistic Skill(Char):+18
Thanks to our perks:
Droid Background:
+ 3 to Repair Skill
...
Teacher's Pet:
+3 to All Currently Unlocked Skills
I'm assuming that the number is <base skill score> + <attribute modifier>. But I have no idea how attribute modifiers are determined, so I have no idea if the Sentinel's +6 to All Skills is significant or if it's just a drop in the bucket. (Given that Anakin is all of 10, and already has double-digit Skill scores, I suspect +6 is a pretty measly amount...).

Separately: I don't see a 'Repair' skill -- I assume this was supposed to be the 'Mechanics' skill?
 
Eh, I rather like the skill and mental AC boosts from Sentinel (note that it'd actually be a total of +6, not +2), and it sounds like Sentinel would unlock some non-Jedi classes that could be quite interesting, but the balanced Physical/Mental approach of Guardian/Consular is, I think, better thematically than the single class that's a sort-of combination of the two already plus Consular alone.

I suppose there's nothing stopping Anakin from (in theory) going back and picking up Sentinel later - although it'd be *much* later, given he'd probably need to advance both Guardian and Sentinel to 10 first. How do classes work in that respect overall, anyway?

[x] [Class] Dual Class (-10CP): Guardian/Consular

so any chance we can find fhe 2 fancy saber crystals that revan had in kotor
mantle of the force and guardian sumthing
once cyan and one orange

Maybe if there's an archeologist/exploration arc over the next what, decade or so until things would've kicked off in canon?

I wouldn't really go out of the way to find Anakin a 'unique' crystal though. Just have him build one* with a standard color, no unusual stat bonuses and so forth.

Although, hmmm... come to think of it, I don't remember many 'white' saber blades. A couple of the options in the Knights of the Old Republic games, perhaps.


* And just one. Sure, training Jar'Kai as well as a basic style seems appealing... but Anakin's likely to have Dun Moch to train as a substyle anyway - and I don't think he can train more than one substyle in an action.

Although I suppose it might depend on how fast the bond advances; I don't think there's another substyle for Anakin to train until rank 5 bond unlocks Dun Moch, so perhaps spending an extra 2 CP to start working on Jar'Kai in the meantime isn't the worst of ideas...

On the flip side, though, Anakin *does* have his training saber, so even if he only builds one lightsaber he can still train Jar'Kai.
 
@Arthellion, can you explain how Skills are calculated?

Thanks to our perks:

I'm assuming that the number is <base skill score> + <attribute modifier>. But I have no idea how attribute modifiers are determined, so I have no idea if the Sentinel's +6 to All Skills is significant or if it's just a drop in the bucket. (Given that Anakin is all of 10, and already has double-digit Skill scores, I suspect +6 is a pretty measly amount...).

Separately: I don't see a 'Repair' skill -- I assume this was supposed to be the 'Mechanics' skill?

Yup that's suppose to be mechanics.

Skills are calculated Attribute mod +whatever perks you might have to that skill.

Attribute mods are determined as follows:
10 is my base with no Modifier.
So
10=0
After that,
11=0
12=+1
13=+1
14=+2
15=+2
16=+3
17=+3
18=+4
19=+4
20++5
Etc. After I hit 20, I base it on the following calculation. Its basically the same but

X=Stat
(X-10)/2=Modifier

So if my stat is 50. It would be
(50-10)/2= +20.
 
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[X] [Class] Dual Class (-10CP): Sentinel/Consular

[X] [Class] Dual Class (-10CP): Sentinel/Consular

Maximum Mental Stats
Adhoc vote count started by Chrestomanci on Feb 12, 2018 at 12:44 AM, finished with 8696 posts and 38 votes.
 
X=Stat
(X-10)/2=Modifier
So the +6 (All Skills) we'd get from Sentinel would correspond to a difference of +12 in our mental attributes? That's... not bad, but looking at your NPC character sheets, most of them have attributes in the hundreds -- a difference of 12 seems like a pittance in comparison. Admittedly those are for fully trained Force Users, but the discrepancy (that developing attributes directly could be so much more better for skills that choosing a class that specializes in skills) strikes me as odd.
 
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