Got a Lo Yang from christmas crate.

Also guys shoot at destroyers. Had a match where the enemy left me free reign and I farmed 160k from their battleships despite awful fire RNG.
 
Got a Lo Yang from christmas crate.

Also guys shoot at destroyers. Had a match where the enemy left me free reign and I farmed 160k from their battleships despite awful fire RNG.
I had a match in a Marceau where I, towards the end, parked my Marceau behind an island and made like 8 fires on a Colombo. That was pure cancer.
 
DDs have always been my priority target in any PvP match, as reducing enemy situational awareness and maximizing area control is critical to victory after all.
 
Got my Khabarovsk today, time to never touch it outside of snowflakes again.

My next goal is Worcester since that's what I am closest to.
 
So have I mentioned how much I can't stand stat shamers?

I've been spending the last couple of days playing ranked and for the last couple of days, I've been stuck in the qualifiers. I'm really getting sick and fucking tired of people pulling the play better or your stats suck card.

I'm sorry but no, every single match I'm playing at my best. wows is a team game, expecting a single person to carry the match is ignoring that fact. Not to mention the fact that when you're doing 100K plus damage telling the person to play better is just plain insulting.
 
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I typically ignore that sort of stuff and play for fun. I have fun just playing, and I even laugh at mistakes I make that kill me.. So yeah, relax and have fun playing.

I mean I dont care for them either, but as I usually watch eu streamers or ones like Notser or Searaptor. Doesnt bother me.
 
So have I mentioned how much I can't stand stat shamers?

I've been spending the last couple of days playing ranked and for the last couple of days, I've been stuck in the qualifiers. I'm really getting sick and fucking tired of people pulling the play better or your stats suck card.

I'm sorry but no, every single match I'm playing at my best. wows is a team game, expecting a single person to carry the match is ignoring that fact. Not to mention the fact that when you're doing 100K plus damage telling the person to play better is just plain insulting.
Clearly your best isn't sufficient for them :V

No, but actually: even if you're playing in the srs bns tiers of Clan Battles, you can always improve. I need to work on my Moskva routing, for example. My positioning's a bit greedy, and that cost two close games against hurricane tier teams last night. My aim's fineish, but I can do a better job of hitting Italian BBs. My micro-level movement also needs a bit of work. Stuff like this – if you don't know where you can improve, that's the first problem. After every loss, there's always a brief fault-free discussion of what could've gone better for the team. It's calm, and the focus is on what could've improved strategically. This is how you improve.

If you want to *stop* getting stat-shamed, you have two solutions:
1. Git gud (see above)
2. Turn off chat

The game's community has its toxic bits. The question is if you ignore the toxicity (and shrug it off) or if you take the hard route of "getting better".
 
No, but actually: even if you're playing in the srs bns tiers of Clan Battles, you can always improve.
My problem generally is some people just don't want to listen. Even when I'm the FC and telling them something, some try to interpret it in the most stupid way imaginable. Like playcing yourself broadside behind an island so that you can only sail out broadside into enemy guns. Or sailing out broadside and then sitting still. And then they tell me when I tell them to not do that "it's ok!".
 
Clearly your best isn't sufficient for them :V

No, but actually: even if you're playing in the srs bns tiers of Clan Battles, you can always improve. I need to work on my Moskva routing, for example. My positioning's a bit greedy, and that cost two close games against hurricane tier teams last night. My aim's fineish, but I can do a better job of hitting Italian BBs. My micro-level movement also needs a bit of work. Stuff like this – if you don't know where you can improve, that's the first problem. After every loss, there's always a brief fault-free discussion of what could've gone better for the team. It's calm, and the focus is on what could've improved strategically. This is how you improve.

If you want to *stop* getting stat-shamed, you have two solutions:
1. Git gud (see above)
2. Turn off chat

The game's community has its toxic bits. The question is if you ignore the toxicity (and shrug it off) or if you take the hard route of "getting better".
I had several Ranked battles where I was doing close to 120K damage, one, in particular, resulted in a loss because a single Montana decided that camping the back of the map spamming HE was the best course of action.

Instead of helping the cruiser that pushed a cap and killed one ship and left another one on low enough health that a single HE salvo would have killed them.
 
I had several Ranked battles where I was doing close to 120K damage, one, in particular, resulted in a loss because a single Montana decided that camping the back of the map spamming HE was the best course of action.

Instead of helping the cruiser that pushed a cap and killed one ship and left another one on low enough health that a single HE salvo would have killed them.
Your goal then, should be to make 120 closer to an "average" result, instead of an exceptional result.

You're guaranteed to lose around 20% of all games, based on peak solo WR stats. An average player will lose 50% of all games. This makes for a 30 percentage point difference: how do you cover the gap?

I know people who get 200k cruiser and BB games with the same frequency that I get 160k. It's a bad game for me if I don't get 100k in a comfortable TX. At one point, I was averaging 40k in DM, my first TX.

If you want to win more, the first step is to look inwards, and not at others.

My problem generally is some people just don't want to listen. Even when I'm the FC and telling them something, some try to interpret it in the most stupid way imaginable. Like playcing yourself broadside behind an island so that you can only sail out broadside into enemy guns. Or sailing out broadside and then sitting still. And then they tell me when I tell them to not do that "it's ok!".
Yeah, that's the mindset difference. You either have the mindset to improve, or you… don't. Of course, there's degrees, but there's also a fundamental difference between the two.

And then there's experience: I know how to play certain rocks *very* well. North Moskva rock on North: I'm very good at trading from there. Other positions, I'm working on improving at: for example, the South Moskva rock on North, where I get outtraded regularly.

(This suggests a fundamental shortcoming in my current play, albeit one I'm aware of already: I'm too reliant on foreknowledge of threats, versus general situational awareness.)
 
At last check, my win rate was something like in the 40s, for some of the ships...

I decided to try some crates, and I got an Orkan out of it. So far, I like it, but I'm gonna need more time to get used to it...

You know, for all the critiques the hybrid ships generated, they are actually pretty good. Sure there's the small issue of damage done by aircraft not really counting as main damage, but other then that.

Even tho I'm not a fan of cvs, its nice to have the option.

I miss ranked at Level 8 or so, I dislike this tier x season.

As for bb stuff, it always irritates me when someone is throwing HE like theyre a volcano spewing lava. My thought is that bbs should mostly stick to using AP; I'm one of those who dislikes switching ammo types much in a battle, if at all. And yes, I realize there's something to be said for certain situations, but AP works well enough.
 
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As for bb stuff, it always irritates me when someone is throwing HE like theyre a volcano spewing lava. My thought is that bbs should mostly stick to using AP; I'm one of those who dislikes switching ammo types much in a battle, if at all. And yes, I realize there's something to be said for certain situations, but AP works well enough.
Well if the enemy battleship is angled towards you HE is the better choice to constantly make damage. Same for killing DD's (Expert Loader says hi) or for BB's that really want to use HE like Conqueror or Thunderer (but Thunderer AP is really good too).
You know, for all the critiques the hybrid ships generated, they are actually pretty good. Sure there's the small issue of damage done by aircraft not really counting as main damage, but other then that.

Even tho I'm not a fan of cvs, its nice to have the option.
Well, it's critiqued because the later hybrids (Kearsarge) are pretty powerful. And they provide their own spotting, which is generally not a good thing for a team-driven game.
 
Well if the enemy battleship is angled towards you HE is the better choice to constantly make damage. Same for killing DD's (Expert Loader says hi) or for BB's that really want to use HE like Conqueror or Thunderer (but Thunderer AP is really good too).
Thunderer AP is amazing.

Anyway, to elaborate: holding AP lets you punish, firing HE does damage now + fire chance. BBs live on punishing shots: if you're not in position to punish a likely future move, or rain shells into broadsides right now, you should move into a position where you can do so.

Yamato/Shiki are easier, in a way: you can overmatch everything from every angle. That said, you should still try and position to punish.
 
At last check, my win rate was something like in the 40s, for some of the ships...
I've got a ship I actually really like and thought I do well in a hair below 40% with Fuso. Noone is a universally good player, and some ships also just suck. I've got a bunch of other ships with poor win rates too, including all three of the T10 battleships I actually played a significant number of random battles with (though that is in good part because I haven't played those in randoms for ages).

The issue isn't having ships you are bad in, the issue is when you have no ships you're good in. It is harder (and much more frustrating) to improve when you're already frustrated from poor results.

My advice would be to find a type of ship/a playstyle you do decently well in and enjoy, then focus on improving that. You're still going to end up learning the fundamentals that will bring other ships up to an acceptable level.
 
Unironically, playing CV in ranked helped my vision a lot.

I'm still not a good CV player, but I'm not terrible, either. It's helped my DM play a lot.
 
Yeah, when ranked was starting with Tier 8, I'd play my kaga some, practically only time I use the cv... Only one I have too, other then Ise and Tone.
 
Can somebody please explain me this?

Closed test 0.11.1, new ships

Japanese cruiser Maya, American aircraft carriers Hornet and Yorktown, as well as two new superships - british aircraft carrier Eagle and American air

What stuff is WG on that they think aircraft that are literally almost as fast as shells are a good idea? That are so fast you won't have enough time for flak to even activate?
 
Can somebody please explain me this?

Closed test 0.11.1, new ships

Japanese cruiser Maya, American aircraft carriers Hornet and Yorktown, as well as two new superships - british aircraft carrier Eagle and American air

What stuff is WG on that they think aircraft that are literally almost as fast as shells are a good idea? That are so fast you won't have enough time for flak to even activate?
Any chance you want to stop exaggerating?

340 kts is only around 150 meters per second. are doing at least 6 times that.
 
Eh, just more superships. They're busted, but as long as they stay contained that's fine. Worst they can do is ruin ranked and ranked is already a masochist's mode.
 
The number of competent players that dominate the game is a minority.

The majority of cv players are never going to reach that level of play.
That doesn't change the fact that the impact ceiling for CV's is too high anyway and with this the CV gets even more ridiculous. Balancing your game is about the average player has an average intelligence and works to improve his gameplay to make better use of his ship. Not potatoes that know how to do one thing only and that only barely.
 
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