Yes, I know that. But on Reddit those two things were literally combined in one post. And that's called poisoning the well because character evidence and factual findings/opinions are two seperate things.

Except, and as an EVE player you should really know this, they're not. One's opinions are informed by one's character. They do not exist in a vacuum from each other. Someone who's a shit will probably have opinions matching that; someone who sees nothing wrong in betrayal will betray if they see advantage in it. Someone who sees nothing wrong with imposing double standards regarding their own power may not have a very good grasp of how people react to being fucked over by double standards.
 
Except, and as an EVE player you should really know this, they're not. One's opinions are informed by one's character. They do not exist in a vacuum from each other. Someone who's a shit will probably have opinions matching that; someone who sees nothing wrong in betrayal will betray if they see advantage in it. Someone who sees nothing wrong with imposing double standards regarding their own power may not have a very good grasp of how people react to being fucked over by double standards.
At the same time is attacking someone's character rather than their argument really the best way to go about it?

It's not really addressing the fact that unless all the former CC's stop making WOWS content they're still advertising WG's game and they're still an avenue for attracting new players, which as we know is WG's target demographic for making money.
 
Rule 4: Spaghetti Posting
RU going into complete radio silence is a laughable take, given that one of RU's CC's was recently kicked from the program after he revealed (through publicly available information) that Wargaming's staff combined had only played 230 games in the past six months, proving that Wargaming indeed barely even plays their own game (and thus, in refusing to listen or care about the feedback from the CCs who DO play the game more than anyone, inevitably means that they are totally out of touch with the game itself and what is good or bad for it). Not only did they kick him out, they then used a promo-code the day afterwards that was a very obvious "fuck you" to that guy specifically.
Mate I see you buying into the Flambass nonsense. That guy was kicked out because of NDA breaches, not for 'criticising Weegee' and the exact words on that code don't even match to the guy's name. (late edit: whoops I was wrong about the latter, a rogue staff member indeed made the code Сообщение для Turry)

The idea that WG kicks community contributors for criticizing them is absurd when you remember that, again, they let toxic people sit in the program for years and don't let inactive CCs go even after years of not making WoWS content. 'Criticizing WG' is just cover for fools who got caught red-handed in stupid shit and need an excuse to cover their ass while gathering some 'public sympathy'.

Also, WG-RU's fucking clan stats are available on the profile site. Кланы They are not even close to inactive, and they have a reputation for being Typhoon level players, even considering their absence from recent CB seasons. The idea that they are somehow disconnected from the game is hilarious disinformation.

Flamu is not significantly toxic, and his arguments are rock-solid (and he has proven, over and over again, how he has predicted EXACTLY what would happen, both in terms of the results of Wargaming's actions, and in terms of what Wargaming is going to do and why). Flambass being more toxic than Flamu is just hilariously wrong on so many levels. Indeed, he's the kind of guy who hates negativity, but finds negativity from Wargaming and their practices just impossible to ignore.
> flamu nice
> the guy who literally came up with the term potato
> the guy who spent months harassing people on CIS and barely getting slapped with punishments

How out of touch are you? Have you opened anything on Twitch from from those two? Their most viewed clips are of them being verbally abusive towards other players, and all sorts of other bullshit that they got away with for being the biggest CCs in the program. Flambass is also fucking hilarious he spent the whole week screaming on Twitter about abuse and harassment from WG when it was pretty clear he never received any of that sort. (nobody has the right to claim actual mistreatment unless they are LWM). And also, lol Flamu arguments being rock-solid when he's the biggest perpetuator of the 'Russian bias' nonsense ('Tallinn is the best T8 cruiser'!)

Man, it's incredible to see you accuse the CCs of victim-blaming while simultaneously victim-blaming the CCs
The CCs are not a monolithic block no matter how much people want them to be. There are multiple differences of opinion between each of them, and as I said, its quite telling that most of the Asia CCs have stayed on despite the controversy, and the radio silence from RU. No surprise, because the prevailing attitude from the Asian CCs is that they see the CC program as just a means of getting easy access to game products for content creation instead of some privileged status in the community.

Even then the people all have their own different opinions on the matter, from just wanting to serve the community, and its shameful how much shit people gave them for their opinions. My clan leader's been getting no small amount of hatemail for choosing to stay in the program, and so have quite a few who's discords I've been surfing and interacting with. Its notable that a good chunk of them are just sick of the whole thing and want it to end.

And if you want to talk about CCs upset with monetization - lets get this straight - the aggressive monetization has been, in effect, encouraged by the spending habits of the player base as a whole. Its not necessarily the CCs responsibility or position to care about that the playerbase as a whole buys stuff that those CCs aren't happy to be sold in a way, insofar WG's been scummy about it.

So yeah, I'm going to turn the verbal screws on those who are obviously in it for the cash, and I highly suggest you start thinking about why these people say the things they do. Its far from altruistic, and if you think it is I have a bridge in Brooklyn to sell to you.
This is completely false. WoWs has suffered from a number of problems as Wargaming has added more ships and mechanics into the game. Carriers have only become even more of a horrible problem for gameplay--the rework was disastrous from a number of angles: the entire intent was to boost the proportion of players playing carriers, with all other concerns secondary. As a result, when their rework failed to make the class more popular by itself, they buffed the hell out of the class until it got more popular. This came at the expense of everyone else, because now almost everyone's AA was garbage, carriers had an unlimited number of planes, a single squadron of planes could attack one ship three times in a row, and carriers themselves went from very squishy targets to the hardest ships to sink in the entire game.
I've literally whacked you on the whole carrier thing a while ago. Don't pretend it doesn't exist.

The increasing prevalent of Radar has, when combined with carriers now having little reason to fear aggressively spotting DDs and the RPF skill, made DDs more frustrating to play than ever. At the same time, light cruisers are an increasing rarity at higher tiers because they tend to get annihilated by battleships, dumpstered by carriers, or outspotted and flanked by DDs. Battleships play even more passivley and cowardly because carriers, HE spam, and torpedoes that specifically dumpster them (deepwater torpedoes, very high-speed torpedoes, etc) will punish them heavily if they push in without knowing exactly what they're doing.
I've not heard these comments uttered in any serious breath for a very long time, and I was a pretty big whiner about DDs 3 months ago.

Your points about game health I accept, but then I will note that submarine reception is resoundingly mixed moreso than anything else. People are, at least from the high-level streamers/competitive players I've been hearing, mixed on the results, and their final state isn't even fully decided.


And I do not believe that anyone asking for more serious testing of submarines wanted them in Ranked.
I don't pretend anyone wanted them in Ranked per-se, I'm just saying that ranked is a reasonable choice, especially when I remembered that subs were being tested not on a singular tier by for the whole branch performance for the German/American. That said, putting a whole new class in a competitive mode is still definitely galaxy-brain shit, especially since my experiences further into the week. At least weegee's been smart enough to limit their presence in the queue.
I've heard the percentage of players playing CV has dropped since then, maybe even below pre-rework numbers. I don't have the data on that, though, and can't remember the site that used to host it. So, I'm not sure if it's actually true. Does anyone have the real data?
Oh this is definitely true, maplesyrup's been showing bad numbers since the rocket rework. The ability to not be able to land rockets on DDs have frustrated a good chunk of the CV playerbase.

(not helped by MvR being dumpstered into the ground, and Audacious still remaining in a vegetative state).

Anyway, @MagicianX26 I liked/got used to your previous avator, just thought you needed a change?
I change my avatar on regular intervals - this time its Kiana Kaslana from Honkai Impact 3rd, in her Herrscher of Flamescion form.

So, for CB, they are now restricting clans to two crawling smokes per team and banning Ryujo and Löwenhardt. This is entirely unsurprising because people predicted a smoke-fest, Löwenhardt is broken and the IJN carriers are always the most popular (because they are great all-rounders, which noone quite is). Some of these choices (especially Löwenhardt) should really have come in before, while others are really annoying (WeeGee doesn't seem to think they have to do anything about carrier balance, but they will probably keep banning the Japanese ones from future seasons too). As someone whose only carrier line is Japanese, that annoys me a lot because I don't actually want to grind up another line to be able to bring one to CB.
Things like this makes me wish that Lowenhardt and FDR were released post Flandre.

(Then again, I've been maining EL in ranked lately, soooooooo...) :whistle:
 
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Except, and as an EVE player you should really know this, they're not. One's opinions are informed by one's character. They do not exist in a vacuum from each other. Someone who's a shit will probably have opinions matching that; someone who sees nothing wrong in betrayal will betray if they see advantage in it. Someone who sees nothing wrong with imposing double standards regarding their own power may not have a very good grasp of how people react to being fucked over by double standards.
Not if that opinion has nothing to do with the character evidence. Like, you can be a POS, but you can still have a valid and informed opinion regarding something. Intellect doesn't correlate to how nice of a person you are. If someone is shit, well, that is their character. Does that mean that they always will say shit? No. You need to determine that on the individual basis without poisoning the well. Like, his opinion is perfectly valid. And him making being racist and hil having an opinion about a completely unrelated subject are two seperate things. Things that should be kept seperate and viewed independently.

Really, you make it out as if "someone who is shit" is always shit in Eve, lol. Be nice to your friends, but your enemies can fuck off. That's how it is in Eve Online if you want to draw that comparison.
flamu nice
> the guy who literally came up with the term potato
Yes and? He could have called them all variety of insults, potato is one of the lowest probably, in terms of how insulting it is. So it's rather a service to society. Coming from Eve Online, we used to call the activety of making money for the sake of making money "jewing". Now, that is more than a decade ago, but you can see how the term "potato" actually fits perfectly for bad players, lol. That being offensive is a joke.
 
Yes and? He could have called them all variety of insults, potato is one of the lowest probably, in terms of how insulting it is. So it's rather a service to society. Coming from Eve Online, we used to call the activety of making money for the sake of making money "jewing". Now, that is more than a decade ago, but you can see how the term "potato" actually fits perfectly for bad players, lol. That being offensive is a joke.
Just because some posters on SV are debating poorly does not give me the right to belittle or abuse them publicly, especially when I am holding a community position of respect. In the same way a CC, even with all that's happened, its still effectively a representative of the community and Wargaming - they should not be encouraging verbal abuse or unacceptably toxic behavior in that behalf.
 
Just because some posters on SV are debating poorly does not give me the right to belittle or abuse them publicly, especially when I am holding a community position of respect. In the same way a CC, even with all that's happened, its still effectively a representative of the community and Wargaming - they should not be encouraging verbal abuse or unacceptably toxic behavior in that behalf.
Look, if someone plays shit, they get shit on. Especially if they make no sign if trying to get better. If you have a WR of 40% after 2k games, then you're a potato. That means you're someone lazy who doesn't try ot improve. That is not verbal abuse, that is an accurate description. He could have called them mentally challenged, instead he called them "potato", which is reminiscent of "couch potato". It's like calling people bew people newbies, because they are new and will not know a lot of things. This does not even remotely promote verbal abuse. It's a metaphor.
 
Flambass didnt care, we know this.

Aside from the rather large forest fire people seem to make this to be, it isn't the content makers fault for this whole mess. Maybe somewhat, but the majority of the gasoline poured out was due to WG upper management's poor decision making practices.

Because, at least for some situations; there seemed to be quite a tendency to say one thing and then an hour later, change their minds and say or want things done a different way with no regard for communication to anyone outside certain circles. Not to mention their tendency to effectively overuse NDAs for, from what some would suggest, includes what people have for their meals at WG.

There are a few sane voices around, Searaptor's latest Scuttlebutt video and Spartan_Elite43's video on the subject. Both of these guys are on a more positive tone with their videos.

Regardless of what we the community want to throw around, the cause lays at the upper management's feet. According to SeaRaptor, the guy doing all the posting for management is basically the middleman; from what has been said. Shonai was placed in that position because one of the upper level producers either chose to or was directed to stop interacting with the community directly. SeaRaptor doesn't say, but what he does say is that Shonai has pretty well been that go between ever since. The messenger's not to blame either, put the blame squarely where it needs to be for not properly listening to their customers.

WG Management.

I've seen this happen before with EA's takeover of Westwood Studios. 2002 to 2004, a mmo called Earth and Beyond. EA killed it, effectively due to their own bad management choices regarding the game. At launch, the game only had 2/3rds of the classes it was intended to have. There were other issues as well that I won't go into because I don't recall it all that well, been nearly 20 years after all. Like WG, EA refused to admit any fault with themselves. "It didn't sell well." Is not necessarily the best excuse to make... Well, it didn't really sell well because you failed to market it well.... Yeah..

Another example, NCSoft with Tabula Rasa, Auto Assault, and Wildstar. Bad Management and possibly intentional bad marketing choices with all three games. Wildstar was closed down in 2019 I believe, despite playerbase. It was surmised that NCSoft intentionally mismarketed these games so as to not necessarily disturb their own titles too much. Which, again, points to the fault of upper management.

As far as the game goes, I'm glad I cant really buy anything for warships right now, not really sure I want to. But I know I want to have fun playing it. That's all.
 
Well, Jim got their hands on the whole situation. Bring the popcorn, because the rage is legendary, even if the facts aren't 100% correct.

 
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Look, if someone plays shit, they get shit on. Especially if they make no sign if trying to get better. If you have a WR of 40% after 2k games, then you're a potato. That means you're someone lazy who doesn't try ot improve. That is not verbal abuse, that is an accurate description. He could have called them mentally challenged, instead he called them "potato", which is reminiscent of "couch potato". It's like calling people bew people newbies, because they are new and will not know a lot of things. This does not even remotely promote verbal abuse. It's a metaphor.
I have to ask do you really honestly think that's appropriate?

Shitting on someone because they have a poor win rate and assuming that they are lazy is extremely offensive.

Especially given that the player could have a disability.
 
I've seen this happen before with EA's takeover of Westwood Studios. 2002 to 2004, a mmo called Earth and Beyond. EA killed it, effectively due to their own bad management choices regarding the game.
Me be like: I've read about this in Empires of Eve, they flooded into Eve Online! And they caused some geographical change actually!
I have to ask do you really honestly think that's appropriate?

Shitting on someone because they have a poor win rate and assuming that they are lazy is extremely offensive.

Especially given that the player could have a disability.
And that possibility is abysmal and you should honestly reconsider if you don't want to learn. And honestly, how high is the percentage of disabled players? Like, if every word you can say can be offensive to someone, then we might as well all stay in bed because even our movements could cause someone to be offended.

"Potatoes" is a harmless moniker for players with low W/R, I would arguably almost call myself one of them, but I'm trying to improve and my WR comes mainly from grinding new ships and T7 nowadays is just pain. Though I'd still kot be offended if I was called a potato.
 
And that possibility is abysmal and you should honestly reconsider if you don't want to learn. And honestly, how high is the percentage of disabled players? Like, if every word you can say can be offensive to someone, then we might as well all stay in bed because even our movements could cause someone to be offended.

"Potatoes" is a harmless moniker for players with low W/R, I would arguably almost call myself one of them, but I'm trying to improve and my WR comes mainly from grinding new ships and T7 nowadays is just pain. Though I'd still kot be offended if I was called a potato.
The fact that it's a possibility at all should be all the reason you need to not do it.

Being a dick to people because of their WR is what makes the game toxic to play.
 
The fact that it's a possibility at all should be all the reason you need to not do it.

Being a dick to people because of their WR is what makes the game toxic to play.
So telling people they are bad when they are actually bad, as a fact, is toxic? Fucking lol. Or having a name for people who are bad that isn't even really derigatory.
 
So telling people they are bad when they are actually bad, as a fact, is toxic? Fucking lol. Or having a name for people who are bad that isn't even really derigatory.
It depends on how you say it.

If you're acting like a dick then yes it's toxic behavior, if you come up with a specific name for them that's also toxic behavior.
 
It depends on how you say it.

If you're acting like a dick then yes it's toxic behavior, if you come up with a specific name for them that's also toxic behavior.
If we're going by that logic, designating people as "black" and "white" depending on their skin colour would also be racist, but it isn't because it's a simple description of facts.

Like, come on. This is hardly toxic behaviour. He just used statistics to label a player, which isn't that bad. It's what gets done in school to you too by the institution, and that is not toxic. If you get bad grades, you should strive to improve.

If you get called bad, it's probably either a sign that the other player doesn't know what they are talking about or that you actually are bad and should improve. That simple. Getting up in arms over that simple fact won't solve anything.

Besides, if you want actual toxicity, visit r/eve and look at the constant "blobber" insults people throw at each other, and then there's also the small-gangers vs. the large alliance members and stuff like that. Really, what you are counting as "toxicity" barely deserves the name.
 
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Nobody cares what you get up to in EVE, and I'm not sure why people are arguing over the smallest of Flamu's many sins.

I don't pretend anyone wanted them in Ranked per-se, I'm just saying that ranked is a reasonable choice, especially when I remembered that subs were being tested not on a singular tier by for the whole branch performance for the German/American. That said, putting a whole new class in a competitive mode is still definitely galaxy-brain shit, especially since my experiences further into the week. At least weegee's been smart enough to limit their presence in the queue.
At least they're not in Clan Battles or other big competitions yet. I remember the King of the Sea which happened immediately after the CV rework. The orgs chose to include CV, even though they were literally being changed and rebalanced every week at that point. CV characteristics changed, AA swung from strong to useless and back every patch, and exploits were demonstrated live on stream. The most famous ones where the ability to completely negate fighters by withdrawing, and the ability to drop all your bombs at the exact same spot.

Still, that's a pretty low bar for WG to clear.

Oh this is definitely true, maplesyrup's been showing bad numbers since the rocket rework. The ability to not be able to land rockets on DDs have frustrated a good chunk of the CV playerbase.
Maplesyrup was the site I was thinking of, thanks!
 
Rule 4: Spaghetti Posting is against the rules of Sufficient Velocity
Mate I see you buying into the Flambass nonsense. That guy was kicked out because of NDA breaches, not for 'criticising Weegee'
IIRC, Flambass left the program of his own volition; he didn't get kicked out. And he never cited "can't criticize WG" as a reason for his decision to leave. In fact, he explained that he left because he was so tired of being treated like shit and utterly ignored by WG.

and the exact words on that code don't even match to the guy's name.
It did, though? While you could argue that it's merely a coincidence, keeping in mind that this happened literally the day after he was booted from the CC program and the same day that the whole "whales" URL thing happened, I have a very hard time giving WG any benefit of the doubt.

The idea that WG kicks community contributors for criticizing them is absurd when you remember that, again, they let toxic people sit in the program for years and don't let inactive CCs go even after years of not making WoWS content. 'Criticizing WG' is just cover for fools who got caught red-handed in stupid shit and need an excuse to cover their ass while gathering some 'public sympathy'.
It's not that you can't criticize WG as a CC, but there's definitely limits on how far they can go or how explicit they can be about their criticism. Rather notably, every CC who left (at any point) expressed how they were glad that they could be a lot more open and pointed in their criticisms of WG afterwards.

Also, WG-RU's fucking clan stats are available on the profile site. Кланы They are not even close to inactive, and they have a reputation for being Typhoon level players, even considering their absence from recent CB seasons. The idea that they are somehow disconnected from the game is hilarious disinformation.
The idea that WG is somehow disconnected from the game is thoroughly backed by the decisions of their balance team, their communications team, their management, and how they design entire lines of ships. Oh, and don't forget submarines.

> flamu nice
> the guy who literally came up with the term potato
> the guy who spent months harassing people on CIS and barely getting slapped with punishments
Harassing people on CIS? I don't think he even speaks Russian. And it's not like WoWS even has the ability to follow people around beyond a single match.

Also, potato is probably the nicest and least offensive term for a bad or new player I've ever heard of in a competitive game. Hell, we see CCs describe themselves as potatoes on occasion (or describe their own actions as potatoing).

How out of touch are you? Have you opened anything on Twitch from from those two? Their most viewed clips are of them being verbally abusive towards other players, and all sorts of other bullshit that they got away with for being the biggest CCs in the program. Flambass is also fucking hilarious he spent the whole week screaming on Twitter about abuse and harassment from WG when it was pretty clear he never received any of that sort. (nobody has the right to claim actual mistreatment unless they are LWM). And also, lol Flamu arguments being rock-solid when he's the biggest perpetuator of the 'Russian bias' nonsense ('Tallinn is the best T8 cruiser'!)
Russian bias is a very real thing. It's just most prevalent on premium ships--though newer premium ships tend to have the same kind of "this is just plain better than its competition" problem (intentionally, of course).

But it's not hard to see. German lines are pretty consistently shafted (despite their popularity, though a big part of that is how long most of them have been in the game and the fact that many of their RL counterparts are famous). The Russian battleship line is a joke--the Kremlin has ridiculous armor and hidden armor plates, excellent firepower, low freeboard, good torpedo protection, is incredibly hard to kill, and just outclasses almost all T-10 battleships in the game. Russian Tier 10 and premium cruisers are insane--so much so that Wargaming has to implement artificial limits on how many of them can be fielded in competitive modes because they'd be the bulk of all ships played in those modes otherwise.

The CCs are not a monolithic block no matter how much people want them to be.
I don't think anyone ever argued this? Obviously a program including a bunch of people from different regions of the world are going to have different opinions, different priorities, or different audiences.

No surprise, because the prevailing attitude from the Asian CCs is that they see the CC program as just a means of getting easy access to game products for content creation instead of some privileged status in the community.
That was never really in doubt, though the CC program USED to be about being the bridge between WG and the playerbase, with feedback actually mattering. That went downhill fast years ago, though, and none of the CCs have been under the illusion of having any influence over WG for a long time.

Even then the people all have their own different opinions on the matter, from just wanting to serve the community, and its shameful how much shit people gave them for their opinions. My clan leader's been getting no small amount of hatemail for choosing to stay in the program, and so have quite a few who's discords I've been surfing and interacting with. Its notable that a good chunk of them are just sick of the whole thing and want it to end.
None of the CCs who left endorsed or condoned anyone pressuring other CCs to leave. All the ones I followed explicitly said not to do this, as well. But it's no surprise that some people do it anyway--they probably view this as the very last opportunity to push back against WG's bullshit/direction, and if it ultimately changes nothing, then they'll lose all hope. Desperation and investment can make people do crazy things. It's sad and frustrating regardless, though.

And if you want to talk about CCs upset with monetization - lets get this straight - the aggressive monetization has been, in effect, encouraged by the spending habits of the player base as a whole.
Holy shit, this is an outrageous take. The thing about predatory monetization is that it is predatory. It exploits human psychology ruthlessly to squeeze as much money as possible out of as many people as possible, even if it is unsustainable or actively harmful in meaningful and lasting ways to a frightening number of people. Just because a business practice works (at least in the short-term) doesn't mean that it should be acceptable or allowed. For example, the tobacco industry is a literal cancer and blight upon human society, providing no good to anyone except the rich owners of tobacco companies whilst inflicting massive and horrific harm to many people. Sure, it's profitable--and it's profitable because it's predatory and exploitative.

It's like arguing that we should just do more oil drilling and use more natural gas because the spending habits of everyone clearly indicate that they like it. Not only does that fundamentally misunderstand the issue, it also completely ignores the horrific long-term consequences of oil and natural gas usage.

Its not necessarily the CCs responsibility or position to care about that the playerbase as a whole buys stuff that those CCs aren't happy to be sold in a way, insofar WG's been scummy about it.
It's almost like the CCs are people who love the game and care about its future, its playerbase, and the wellbeing of said players. It's almost like they aren't all bootlickers who refuse to acknowledge what happens when a gaming publisher starts introducing lootboxes into its games (and especially when it makes things that used to be something you could just buy and forces you to gamble for them).

But yeah, stanning for a company that could not care less about you and will gladly exploit you for as much money as possible in return for the least amount of value (which, having no kind of limited supply, is extra scummy) is your perogative.

So yeah, I'm going to turn the verbal screws on those who are obviously in it for the cash, and I highly suggest you start thinking about why these people say the things they do. Its far from altruistic, and if you think it is I have a bridge in Brooklyn to sell to you.
Seeing as quitting the CC program loses them free stuff in the game they play most of the time, as well as early access to ships that will be introduced into the game, I'd say that they ARE quitting the CC program either out of principle or for their own mental health (and doing it all as one because of this being the last, egregious straw that broke the camel's back).
Yes, carriers, the class so balanced that they're banned from competitive play. The class that can hide behind an island in the corner of the map and attack anyone and everyone repeatedly, with impunity, for the entire game. The class that has far better AA than any other class. The class that has automatic damage control that lasts so long and reactivates so quickly that trying to kill a carrier with fires or flooding is pointless. The class that is better at spotting than any other class. The class that benefits from a uniquely shitty mechanic whereby AA guns are easily and permanently destroyed, but planes respawn. The class that generally has enough speed to outrun most battleships in its given tier while also having unlimited range. And the only class in the game that can ALWAYS attack targets from stealth without relying on predicting the enemy's movements well in advance.

And let's not forget how WG trashed the AA of older ships, even ones that were always explicitly supposed to have excellent AA. Remember the Atlanta? Remember how Des Moines was supposed to be something of a no-fly-zone for all but the best carrier players? When looking for good, highly effective AA, you need to look at newer ships, preferably premium ships.

I've not heard these comments uttered in any serious breath for a very long time, and I was a pretty big whiner about DDs 3 months ago.

If "three months" is a very long time for you, I'm not sure what to say. Regardless, it is difficult to argue that destroyers aren't in a difficult spot because a team relies on its DDs so much for essential roles--spotting, capping, and countering other DDs. While carriers can do two of those roles well, carriers can only be in one place at a time, and with three capture points and three or more DDs per match, it's kind of a problem if a given DD can't fulfill those roles. But what makes matters problematic is that DDs are expected to push into cap zones, and their main defensive tool--stealth/smoke--can be negated with the push of a button by a cruiser that is well-equipped to dumpster them with its firepower. Which makes pushing into caps even more difficult/dangerous for DDs. This has a cascading effect--battleships get understandably nervous when they lose destroyer support for spotting and know that the enemy's destroyers are still alive and in the area, so they feel tempted to flee or just stay far back.

Your points about game health I accept, but then I will note that submarine reception is resoundingly mixed moreso than anything else. People are, at least from the high-level streamers/competitive players I've been hearing, mixed on the results, and their final state isn't even fully decided.
The problem is that there just doesn't seem to be any good way to implement submarines into the game (well, in its standard format; Random Battles with submarines would be a shitshow) without making the game a lot worse. Limiting submarines to a specific gamemode designed around them would be a FAR better idea, but WG seems intent on shoehorning them into RB regardless. And since WG has stated that it has no intention of increasing the number of players per team in RB (chances are that it CAN'T, due to their game engine being unable to handle it), it would leave RB in the very unhealthy place of needing to somehow accommodate a fifth class of ship into the game (which already suffers from balance problems where team composition is concerned) without making any more room for that fifth class in the team sizes.

WG has already failed to make carriers fit well into the game while still being fun to play and play against. Throwing submarines into that mix seems like throwing a ton of weight onto a shaky and damaged foundation. Not to mention the incredibly frustrating new scenarios that submarines would make possible for players--how is a battleship supposed to defend against homing torpedoes from submarines AND air attack from carriers while also not giving flat broadside to the battleship that it's already engaged with? How is a destroyer supposed to hunt down a submarine while also dodging constant air attack? How is a submarine supposed to sink (or even survive) a carrier when said carrier has automatic damage control running 45 out of every 60 seconds and enough secondary firepower to kill any submarine up close even without its planes? How is a battleship supposed to deal with an enemy submarine if there aren't any available teammates to spot it, and the sub can just ping the battleship repeatedly?



I don't pretend anyone wanted them in Ranked per-se, I'm just saying that ranked is a reasonable choice,
No, the reasonable choice would be for WG to do its own basic testing and employ its own knowledge of the game (or, failing that, take advantage of the huge wealth of knowledge and experience of its CCs) before forcing it onto its players into a mode it is HILARIOUSLY unsuited for, especially when the class is very much still in development!

I don't think you understand how absurd that decision was. They were forcing the players playing in its ranked mode (as in, the place where people who want to play their very best, against people who also want to do their very best, on a level playing field, in the game they're trying to master) to do basic testing for a whole new class of ship that was so blatantly far from ready for such testing that it was insulting.

Imagine if Blizzard (back in the day) introduced an obviously undertested, underdeveloped 4th race into the game and forced its inclusion into the ranked multiplayer mode. The outrage would have been biblical.

Oh this is definitely true, maplesyrup's been showing bad numbers since the rocket rework. The ability to not be able to land rockets on DDs have frustrated a good chunk of the CV playerbase.
Honestly, carriers SHOULD have a very hard time dealing with destroyers. They were the hardest target to hit IRL, and since WG decided to make carriers extra resistant to other carriers, there really isn't any counterplay against carriers as it is. You'd think battleships would be able to serve in this role, with a friendly CV spotting them, but since CVs can just park behind an island on the far sides of a map, even that isn't really doable.

Given that all a carrier has to do to counter a DD is keep it spotted and watch all of the BBs, Cruisers, and DDs around ruin that DD's day, I'd say not being able to easily dumpster them all the time with rocket planes is more than fair.
 
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I honestly just skimmed most of your post, Salty. The spaghettipost levels are getting a bit out of hand.

IIRC, Flambass left the program of his own volition; he didn't get kicked out. And he never cited "can't criticize WG" as a reason for his decision to leave. In fact, he explained that he left because he was so tired of being treated like shit and utterly ignored by WG.
Magician meant that Turry was kicked for that reason, not Flambass.
 
Also yeah, if you don't believe Flamu is full of shit yet, he just got caught publishing fake information about the game on his Twitter.

Looking forward to the spin on this after he corrected himself and WG admitted they were real but somehow "incorrect".

Not if that opinion has nothing to do with the character evidence.

You've not established this and frankly, you probably can't, because the point isn't that "Yuro is racist", but that "Yuro broke the rules of his own discord because he has power there and could", which fits well with the way WG typically treats their community contributors and indeed their playerbase at large. I can remember when WG swore that Yamato's guns would be the biggest in the game, or that there were never be subs, or a half-dozen other promises they've since broken largely because they can.

Magician meant that Turry was kicked for that reason, not Flambass.

Yes but WG has officially apologized to Turry and backpedaled because they got vindictive in front of of everyone, so frankly pretending Turry was wrong somehow is getting increasingly unreal.
 
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You've not established this and frankly, you probably can't, because the point isn't that "Yuro is racist", but that "Yuro broke the rules of his own discord because he has power there and could", which fits well with the way WG typically treats their community contributors and indeed their playerbase at large. I can remember when WG swore that Yamato's guns would be the biggest in the game, or that there were never be subs, or a half-dozen other promises they've since broken largely because they can.
I've got to disagree with the section I bolded. We shouldn't pretend that people's awful opinions are isolated from the rest of their opinions and worldview. (As well as their content - remember that Yuro's latest video was banned for "too much Hitler.") There's no real reason to care about Yuro's opinion on anything anymore.

Personally, I don't mind so much when developers contradict their past statements. Game development is complicated, and your vision changes as time goes on. Maybe you want to explore a particular approach you didn't think of in the past, maybe the game has changed so much that a bad idea has now become a good one. I do mind when all the bad reasons still exist and the developers push ahead anyway, trading the health of the game and community for more short-term income. I'd say 20" guns could be an example of the former, but subs are definitely the latter.
 
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Stop: Spaghetti posting is still a rule
spaghetti posting is still a rule
Slicing up someone's post into segments to respond to individually is against Rule 4 on Sufficient Velocity, as it atomises discussion, makes said discussion vastly more difficult to follow and sabotages any attempt to look at issues holistically. @MagicianX26 and @SaltyWaffles have been issued 25 points and a three day threadban.
 
So moving on.

Can I just go on record saying that I don't have an issue with WG's loot boxes providing that I'm getting something of use out of them.

Like the dutch cruiser event. Right now I have the T4 to the T8 cruisers, which I was able to get because I used doubloons that I had from the Christmas crates along with a few that I bought. I didn't get the Johan but honestly, I don't really care, they saved me what is going to be six months at least of grinding my way through the line.

My biggest thing is that WG should implement some sort of parental controls into the account so that any purchases can't be made by a kid who found their parent's credit card.

But honestly, having the ability to chat with real people in-game is more of a concern for me than any gambling mechanics. A kid finding their parent's credit card and maxing it out is something that can be fixed.

A kid who reveals personal information to a "friend" online is something that can't be fixed.
 
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