Loot boxes are designed to trigger gambling responses in people, therefore they must be regulated as gambling (with all the things that restrict gambling) and there must be a way to verify someone as 18+ (that complies with all the various data protection laws around the world) to allow WG to continue peddling them.

If they can't implement this, their options are "No more lootboxes" or "Game/Company gets forcibly shut down." Anything else is not acceptable.

Overall, lootboxes are predatory and as such must be treated as having a high risk of gambling addiction. An 18+ rating (advertisment bans and open sale bans optional) is the least that can be done for games with lootboxes.
 
Loot boxes are designed to trigger gambling responses in people, therefore they must be regulated as gambling (with all the things that restrict gambling) and there must be a way to verify someone as 18+ (that complies with all the various data protection laws around the world) to allow WG to continue peddling them.

If they can't implement this, their options are "No more lootboxes" or "Game/Company gets forcibly shut down." Anything else is not acceptable.

Overall, lootboxes are predatory and as such must be treated as having a high risk of gambling addiction. An 18+ rating (advertisment bans and open sale bans optional) is the least that can be done for games with lootboxes.
Loot boxes are designed exactly the same as booster packs for Yugioh and magic the gathering unless they get regulated as well this is literally a case of people deciding that something is ok based on arbitrary guidelines.
 
Loot boxes are designed exactly the same as booster packs for Yugioh and magic the gathering unless they get regulated as well this is literally a case of people deciding that something is ok based on arbitrary guidelines.

This is not true, and it is painfully, obviously not true, because booster packs don't magically appear for you to spend money on every time you play the game, nor are you given free booster packs that will sit around tempting you because they can't be opened without spending money, nor are you given additional rewards for purchasing and opening booster packs beyond the cards in them.

Like, there's an entire delivery system to make lootboxes more attractive and encourage spending, fully integrated with the game so it's omnipresent, that you're dismissing out of hand here. Don't piss on my leg and tell me it's raining.
 
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This is not true, and it is painfully, obviously not true, because booster packs don't magically appear for you to spend money on every time you play the game, nor are you given free booster packs that will sit around tempting you because they can't be opened without spending money, nor are you given additional rewards for purchasing and opening booster packs beyond the cards in them.

Like, there's an entire delivery system to make lootboxes more attractive and encourage spending, fully integrated with the game so it's omnipresent, that you're dismissing out of hand here. Don't piss on my leg and tell me it's raining.
I will concede that wg does everything they can to push them down our throats.

But I do want to point out that right now amazon makes it easy for anyone and I mean anyone to buy trading card booster packs. The only real difference is that with a trading card game you're getting a physical product instead of digital goods.

My point is that right now wg needs to make it harder to buy them.
 
Loot boxes are designed exactly the same as booster packs for Yugioh and magic the gathering unless they get regulated as well this is literally a case of people deciding that something is ok based on arbitrary guidelines.

As the father of a 4-year old obsessed with LOL surprise dolls I would not object to closer scrutiny being paid to these things as well. Like the impact right now is that she ends up disappointed after spending all her money and not getting the doll she wants but I have concerns about what impact that's going to have in her future.
 
Also yeah, if you don't believe Flamu is full of shit yet, he just got caught publishing fake information about the game on his Twitter.






It's not fake. Some slightly different numbers but the graphics and event design including 1500 dub boxes are the same.

worldofwarships.asia

World of Warships

Official website of the award-winning free-to-play online game World of Warships. Action stations!
 
As the father of a 4-year old obsessed with LOL surprise dolls I would not object to closer scrutiny being paid to these things as well. Like the impact right now is that she ends up disappointed after spending all her money and not getting the doll she wants but I have concerns about what impact that's going to have in her future.
Why does a 4 year old know what LoL is?
 
Then you have not paid attention as not only has it been done before, the fact it's part of the Missouri scheme is one of the reasons for the kerfuffle now.
Please explain where boxes has been added to my inventory for free but I cannot open them without using some kind of key I have to buy?
 
Loot boxes are designed exactly the same as booster packs for Yugioh and magic the gathering unless they get regulated as well this is literally a case of people deciding that something is ok based on arbitrary guidelines.
The TCG industry being built around the impossibility of being sure of getting the card you want and thus having to sink an awful lot of money for what is ultimately a game played with cheap pieces of paper to keep up with evolving metagames or just build a themed deck indeed sucks massive eggs and should be consigned to the dustbin of history where it belongs.

If the TCG industry cannot survive without booster packs, and I strongly doubt that it would die without them, then perhaps the TCG industry just shouldn't exist.

This is a matter that is very easy to be consistent on. Artificially inflating the amount of money a consumer has to sink into purchases by introducing uncertainty as to whether they'll actually get what they wanted to buy is a really shitty way to squeeze blood from the stone. It doesn't matter for what, it's awful to do it with real-world money and even if it's strictly with in-game free currency, easily contributes to a feeling of wasted time to push people towards opening up their paypals. Just like, let people buy what they want to buy without making them do the random chance olympics.

And before you say "hey Spartakrod, you play genshin you hypocrite!" yes I do and I know it's no good for either mine or my wife's finances.

And honestly, even by the standards of Gachas Wargaming's drop rates are cosmically terrible and gambling for the ability to gamble more is taking bad gacha to an artform.
 
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The TCG industry being built around the impossibility of being sure of getting the card you want and thus having to sink an awful lot of money for what is ultimately a game played with cheap pieces of paper to keep up with evolving metagames or just build a themed deck indeed sucks massive eggs and should be consigned to the dustbin of history where it belongs.

If the TCG industry cannot survive without booster packs, and I strongly doubt that it would die without them, then perhaps the TCG industry just shouldn't exist.

This is a matter that is very easy to be consistent on. Artificially inflating the amount of money a consumer has to sink into purchases by introducing uncertainty as to whether they'll actually get what they wanted to buy is a really shitty way to squeeze blood from the stone. It doesn't matter for what, it's awful to do it with real-world money and even if it's strictly with in-game free currency, easily contributes to a feeling of wasted time to push people towards opening up their paypals. Just like, let people buy what they want to buy without making them do the random chance olympics.
At the same time, isn't that exactly what the TCG industry is doing?
Some of the rarest cards in MTG can cost upwards of a thousand dollars

I can buy 36 booster packs on amazon for $180.

This is literally what WG is doing.
 
At the same time, isn't that exactly what the TCG industry is doing?
Some of the rarest cards in MTG can cost upwards of a thousand dollars

I can buy 36 booster packs on amazon for $180.

This is literally what WG is doing.
Yeah and that's garbage.

Trading Cards are literally colourful paper rectangles printed on paper that's not high quality enough to be used in standard books or forms, spending hundreds of dollars of actual money on them is ridiculous.

And anyone who does similar methods of roundabout price increase by forcing repeat purchases to get what they want is also engaging in absolute bollockery.
 
Yeah and that's garbage.

Trading Cards are literally colourful paper rectangles printed on paper that's not high quality enough to be used in standard books or forms, spending hundreds of dollars of actual money on them is ridiculous.

And anyone who does similar methods of roundabout price increase by forcing repeat purchases to get what they want is also engaging in absolute bollockery.
I totally agree.

And like I said before it's gambling plain and simple.
 
I would be more okay with stuff that are bought with in game earnable tokens but otherwise I mostly agree. The small daily container rewards are not really a problem imho. The random doubloon bundles on the other hand...
 
At the same time, isn't that exactly what the TCG industry is doing?
Some of the rarest cards in MTG can cost upwards of a thousand dollars
On the other hand, TCG can actually be traded and sold in singles, which is why it's often recommended to buy the singles, not the packs. And often the meta actually sets the price more than the rarity. Or rather, the rarity that is caused by supply getting outweighed by demand. On the other hand of course the artifial supply drought by artificial rarity ratings also contribute to that.
 
On the other hand, TCG can actually be traded and sold in singles, which is why it's often recommended to buy the singles, not the packs. And often the meta actually sets the price more than the rarity. Or rather, the rarity that is caused by supply getting outweighed by demand. On the other hand of course the artifial supply drought by artificial rarity ratings also contribute to that.
I am pretty sure introducing something like that in video games would make things even worse.
 
The TCG industry being built around the impossibility of being sure of getting the card you want and thus having to sink an awful lot of money for what is ultimately a game played with cheap pieces of paper to keep up with evolving metagames or just build a themed deck indeed sucks massive eggs and should be consigned to the dustbin of history where it belongs.

If the TCG industry cannot survive without booster packs, and I strongly doubt that it would die without them, then perhaps the TCG industry just shouldn't exist.

This is a matter that is very easy to be consistent on. Artificially inflating the amount of money a consumer has to sink into purchases by introducing uncertainty as to whether they'll actually get what they wanted to buy is a really shitty way to squeeze blood from the stone. It doesn't matter for what, it's awful to do it with real-world money and even if it's strictly with in-game free currency, easily contributes to a feeling of wasted time to push people towards opening up their paypals. Just like, let people buy what they want to buy without making them do the random chance olympics.

And before you say "hey Spartakrod, you play genshin you hypocrite!" yes I do and I know it's no good for either mine or my wife's finances.

And honestly, even by the standards of Gachas Wargaming's drop rates are cosmically terrible and gambling for the ability to gamble more is taking bad gacha to an artform.

Wargaming's drop rates also aren't necessarily legitimate. They have previously rigged drops without disclosure (short list) and the self-reported patterns in past random bundles haven't looked truly normal distribution random.
 
They are not random. Wargaming has long admitted that there's a shortlist of shitty premiums which will drop out of bundles first and only if you own all of them do you get a chance at the full list. I don't have a Krasny Krim because I want the literal worst premium in the game. I have a Krasny Krim because Wargaming wants to try and force spending money to get at the good ships.
 
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On the other hand, TCG can actually be traded and sold in singles, which is why it's often recommended to buy the singles, not the packs. And often the meta actually sets the price more than the rarity. Or rather, the rarity that is caused by supply getting outweighed by demand. On the other hand of course the artifial supply drought by artificial rarity ratings also contribute to that.
That's only if you have people in your area that you can trade and play with. If you're just collecting the cards then your only option is online.

They are not random. Wargaming has long admitted that there's a shortlist of shitty premiums which will drop out of bundles first and only if you own all of them do you get a chance at the full list. I don't have a Krasny Krim because I want the literal worst premium in the game. I have a Krasny Krim because Wargaming wants to try and force spending money to get at the good ships.
If the only thing that you want is premiums then yes lootcrates are going to be a waste of money.

You can however get other things from them which are worthwhile.

I got 21 crates during one of the Christmas events. Out of them, I got 7 premiums. However, I should point out that out of the rest I ended up with. 18,000 gold, 50,000 coal, and 174 frosty fir tree camos, which have the effect of giving you 100% exp per battle and 150% commander exp per battle.

To me I felt like everything I got was worth it, I have a full-time job and a family. I don't have hours to grind away on ships in wows, so getting something that helps lessen the grind was worth it.
 
On the other hand, TCG can actually be traded and sold in singles, which is why it's often recommended to buy the singles, not the packs. And often the meta actually sets the price more than the rarity. Or rather, the rarity that is caused by supply getting outweighed by demand. On the other hand of course the artifial supply drought by artificial rarity ratings also contribute to that.
Man the last thing I want is for video games to embrace the trading card business model where just to keep up with the meta you constantly need to roll the dice or engage in an extremely cost inflated trading economy. Gacha just to get the characters or items you want is bad enough, but having to constantly dive into it to not be worthless in a competitive scene on top of how Wargaming's grind model already doesn't respect the player's time would make me go fucking feral.
 
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