Its not odd tier carriers. They are just making a seperate branch of T4-6-8-10s. Besides, support carriers have a whole new bottle of tools which means I expect interactions to change differently.
Aside from that, they are not going to pull any more Benham/Agincourt/Missouri shit, and they are going to be publishing droprates. Monetization wise that's good enough for me. Listening to S_O's QnA last night tells me that they are serious about trying to do something about communication issues, but as I said, I will just wait and see how it goes from here.
"good enough for me", you say, and with that statement you forfeit your right to complain about what you yourself call predatory and unhealthy practices.
You being willing to accept "good enough for me"
is how they keep getting away with this shit.
It's like saying that as long as cigarette companies put warning labels on their cigarette cartons, making and selling cigarettes is fine.
No, it isn't, it's addictive cancer sticks designed to maximize profit off of slowly killing people and burdening our health care system even further.
Nope, I googled it, found a WG forum thread, Ctrl+f'd "460mm" read the original answer about guns larger than Yamato, and closed the tab feeling all smug and superior about it.
I tried that last night and found diddly.
I presume anyone wanting to find the source of the alleged promise not to include guns larger than 460mm will have the same problems as me.
EDIT:
https://cdn.discordapp.com/attachments/411030147756589056/883927735200804874/unknown.png
Found this here I suppose, but I'm fairly sure this isn't where I originally found it:
Developer Q&A #1 - Developer's Deck
The point is that, from a game design standpoint, it's
ridiculous to put in guns bigger than Yamato's. It just makes balancing the game and making it fun harder, and it creates a precedent where the sky is the limit on gun caliber. As reminder, the Yamato-class' 18.1" guns were already enormous IRL, and they were uniquely enormous--no one else went beyond 16" guns, because it was just plain unnecessary.
Yamato is at Tier 10. Its guns are uniquely large, and that is a core part of its identity and playstyle--its gunpower is more potent than any other's, and it can overmatch armor that no other guns could. In exchange, it was worse with brawling, its AA was much poorer than normal, and it was a big target.
But then they reworked carriers into the monstrosity they are now, nerfed all existing AA into the dirt, introduced bigger guns into the game, and increasingly encouraged "stay in the back and snipe" playstyles with battleships, so...?
Putting in 20" guns into the game when, IRL, every other battleship that even began construction used 16" guns at most (excepting the Yamato-class) just makes little sense. It'd be like introducing a Tier 10 premium carrier that got jet aircraft...just...why? Either it is understandably overpowered, or it's balanced by virtue of being impractical or just really niche/circumstantially effective.
It's putting in an ill-thought-out gimmick into the game without regard to how it will be yet another step towards a balance hell in the long term (just like WoWs is right now).