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Spotting and attacking DD's, single targets with relatively weak AA and so on.So basically the first half of the match is spotting and only attacking once things have calmed down?
Spotting and attacking DD's, single targets with relatively weak AA and so on.So basically the first half of the match is spotting and only attacking once things have calmed down?
Is there an easy way to remember which ships have relatively weak AA? or a way to figure that out?Spotting and attacking DD's, single targets with relatively weak AA and so on.
Its a bit more complicated then that. You can already accomplish all the spotting your team needs via placing a fighter in the right spot - such as the central position, a bit off to the cap, depending on the map - in fact, the mere presence of your planes already spots those targets, so ideally, you should be doing something. As a Hakuryu/MvR player, what I usually do is open up with torpedo bombers, rush towards a flank with them, drop fighters over the cap or empty space, try for an early opening shot/salvo on a battleship/cruiser to disrupt the enemy formation, and abuse my speed to get out of the combined AA bubble as fast as possible.So basically the first half of the match is spotting and only attacking once things have calmed down?
Oh that's easy. High tier CLs (Worcester, Minotaur, Nevsky) are avoid at all costs unless you are striking them, same goes for a few special CAs (Petropavolsk, Stalingrad, Gordon Leeuw, Salem). Most BBs are easy to strike, but American BBs in general require careful preplanning to avoid losing planes, and avoid striking Kremlins until your teammates have bathed her fragile AA mounts with HE. And Pan-European DDs (Smaland, Halland, Ragnar) will eat planes alive if you get too close, so if you spot them try to get out of their shorter AA ranges ASAP. And lastly, also try not to stray too close to enemy CVs.Is there an easy way to remember which ships have relatively weak AA? or a way to figure that out?
So go after german british ijn and italian BB's before american. for CL's go after ijn and german and italian then everything else.Oh that's easy. High tier CLs (Worcester, Minotaur, Nevsky) are avoid at all costs unless you are striking them, same goes for a few special CAs (Petropavolsk, Stalingrad, Gordon Leeuw, Salem). Most BBs are easy to strike, but American BBs in general require careful preplanning to avoid losing planes, and avoid striking Kremlins until your teammates have bathed her fragile AA mounts with HE. And Pan-European DDs (Smaland, Halland, Ragnar) will eat planes alive if you get too close, so if you spot them try to get out of their shorter AA ranges ASAP. And lastly, also try not to stray too close to enemy CVs.
Good Luck.
Ehhh, from what I heard American AA isn't anymore as good as it used to be, there are ships that are much better than them.American Naval Design Philosophy circa WW2 is like the TF2 Engineer: Use More AA Gun, because fuck you, thats why.
Not true if we talk high tier. American BBs still have the best AA among the BBs. DM and Alaska have respectable AA amounts, Seattle/Worchester/Cleveland are still the among the best, although the DDs lose out to Halland/Smaland (besides who tf puts DFAA instead of Engine Boost on Gearing anyway?)Ehhh, from what I heard American AA isn't anymore as good as it used to be, there are ships that are much better than them.
Ehhh, I think Thunderer has a better AA (maybe also because of DFAA) than American BB's, at least in my experience.Not true if we talk high tier. American BBs still have the best AA among the BBs. DM and Alaska have respectable AA amounts, Seattle/Worchester/Cleveland are still the among the best, although the DDs lose out to Halland/Smaland (besides who tf puts DFAA instead of Engine Boost on Gearing anyway?)
Good summary by PQ about submarines in randoms, same experience I had when playing against subs.
Except sub torps home. Until now, of course you didn't burn your DCP for a single flood or fire, but you used to do it when you had at least 2 of them. Now in a sub match even that isn't the case anymore because you absolutely need the DCP so you don't get devstruck for 40k+ damage.My biggest thing about subs, is that despite what the whiners want to claim, they're literally no worse than any other ship in the game.
If you sail in a straight line without varying your course and speed and you know DD's are in a game then yes you're going to eat torps and get dev struck.
If you burn your DCP for a single fire or flood then yes you're going to get burnt or flooded to death.
Which happen rarely and they aren't literally guided. You still have to aim your shot. Meanwhile the sub torps follow. It's just another thing to prevent people from actually tanking/pushing.
Well, it is supposed to be. In the same way that you are supposed to be able to evade CV's planes by "just dodging" or a sub's torps by "just using your DCP" (despite how pressured the DCP is already anyway if you want to brawl). Like, the "low potential damage" of subs doesn't really matter if it ignores TDP and does citadel damage. You literally just need to bait them into using their DCP early by launching a single torp and then wait, reping and then launch the rest. A Battleship has no chance against that. If you're about to be attacked you just dive. As shown in the statistics of the dev blog, subs have the highest survival statistic in games, just behind aircraft carriers which is a subject in and of itself.Though personally, I think that it should be mentioned that WOWS is supposed to be a team-based game, that uses teamwork during a match.
The fact that players tend to not care about teamwork or anything like that makes subs worse.
Yeah, that depends. It's part of why so many people are at the back of the map: So they aren't in range of HE-spammers, inconvenience CV's and just avoid Subs.Being in s faster BB only helps if you're actually at speed, which is somewhat incompatible with the way the game is played.
if you're in a BB (like the Großer Kurfürst in the video) and are already at speed while unknowingly broadsiding the sub, then you're at grave danger of being devstruck just because you actually DCP'd the 2-3 fires you had burning prior to this. BB's actually have a 60 second fire burn duration by standard. And since fores are based on %, not flat damage, that means it's even more effective on a BB. You act like the whole game doesn't consider BB's damage farming pinatas.The main issues come from matchmaking (they really need to put a hard cap on 5 DDs/SSs per games), and the fact that honestly speaking, CAs/DDs are just too vulnerable to homing torpedoes now. Ironically, BB DCP isn't the one overtaxed because the generous amount of leeway they've given BBs, but DD/CA dcp is definitely being overtaxed in a sub encounter partly because you aren't just dealing with the sub but the whole gamult of enemies wanting to snack on you. A noisemaker consumable for DDs would be an excellent addition, and in a away contibutes to the original teamplay system they were thinking of with the now-removed hydrophone.
Yes, you're in grave danger of being dev struck.if you're in a BB (like the Großer Kurfürst in the video) and are already at speed while unknowingly broadsiding the sub, then you're at grave danger of being devstruck just because you actually DCP'd the 2-3 fires you had burning prior to this. BB's actually have a 60 second fire burn duration by standard. And since fores are based on %, not flat damage, that means it's even more effective on a BB. You act like the whole game doesn't consider BB's damage farming pinatas.
You can literally launch your torps and then still ping. Meaning the torpedoes are already well on their way and your time to dodge is even smaller now/it doesn't really matter because if you don't know where the sub is, you don't know if you're broadside to it/the Torpedoes home in anyway.Yes, you're in grave danger of being dev struck.
If after you're hit by a ping you continue to sail in the straight line and do absolutely nothing else.
You'd be choosing one hell of a time to come back mate.Tbh I haven't played in ages, anyone want to div with me this afternoon?
I know!
That's my go-to tactic for attacking ships in subs, and I've watched battleships evade them.You can literally launch your torps and then still ping. Meaning the torpedoes are already well on their way and your time to dodge is even smaller now/it doesn't really matter because if you don't know where the sub is, you don't know if you're broadside to it/the Torpedoes home in anyway.
*sigh*It's part of why so many people are at the back of the map: So they aren't in range of HE-spammers, inconvenience CV's and just avoid Subs.
1. You will know where the sub is. Getting pinged literally tells you where the ping came from and the likely direction of the sub, alongside pointing out the specific point where you were struck.You can literally launch your torps and then still ping. Meaning the torpedoes are already well on their way and your time to dodge is even smaller now/it doesn't really matter because if you don't know where the sub is, you don't know if you're broadside to it/the Torpedoes home in anyway.
Quite frankly, fuck that pessimistic self-pitying attitude.You act like the whole game doesn't consider BB's damage farming pinatas.
*sigh*
Sometimes I really wonder if the tankxiety attitude is universal, in the way that people whose jobs are to be on the receiving end of damage often freak out more over threats than they really should. Like, HE spam damage isn't that potent in the grand scheme of things, CVs are going to get you whether you are at the tail end of the map or not and camping the back just makes you a liability; and even if you have to burn a DCP to get a homing torpedo off you, torpedoes that are not double pinged literally do scratch damage to BBs, with low base damage and the stacking penalty of torpedo protection.
Its very much possible to manage those threats, even up close and personal, purely on your positioning and your ability to read the map. Its not a spherical cow situation where the threats are continuously stacked on you over and over. You talk about that GK unknowingly broadsiding a sub, but literally, just like DDs, if you are unknowingly broadsiding a sub/DD that's very much on you for not reading the map and predicting the course of enemy vessels earlier.
Here's one of my clanmates demonstrating that Subs, despite the homing threat, are not any way free from the importance of positioning and angling -
1. You will know where the sub is. Getting pinged literally tells you where the ping came from and the likely direction of the sub, alongside pointing out the specific point where you were struck.
2. Sub torps have a fixed detection radius and homing drop radius no matter what
3. The distance a sub has to launch a torpedo at close range has a specifc lower range limit. Like, there's a guaranteed distance he has to be or his torpedo just runs under target.