World of Chaos - Fantasy Crossover NRP



Only the UASR replaced the Bald Eagle with the Raven as the national bird of the United States...

Soo...



Imagine that instead of the C&C Generals America logo.
 
Is it alright/acceptable that a fair chunk of forest got transported there with me? So I don't know if there are any forests in this steppe-filled land but assuming it's alright there will be a chunk of forest in it now.

Also will it potentially be possible for me to find other Trolls and the like in this world, or will I have to make sure to keep my troll population high enough to be viable if I don't want them all to disappear?
If it weren't fine i' have worded it. doesn't look like it at first given my lazy comments on everyone's profiles but I actually read things in full before making an opinion on them.
As for finding trolls, it'll be both easy and difficult.
Technicall the native trolls are the Lord of the Rings kind of variety. On the other hand with so many factions meeting up with a few troll drifter groups would not be out of question. i can also bend the setting a bit so you we do have actual troll race here. Although in the latter case they're most likely to be found in the swamp lands.
 
Of the factions that have been mentioned, I'm familiar with Marvel, DnD, Reds! (though it's been a while*), Stargate (obviously), Fallout, Command and Conquer of any variety, Girls und Panzer, Supreme Commander, the Elder Scrolls, Lord of the Rings, and Victoria II (which is similar to Hearts of Iron and Crusader Kings). I may have missed a few.

I think we all know about the same things mostly. :p

*Jeez, there's a third one? I'm behind.​
 
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Faction Name: SHIELD/Remnants of the USA military
Origin: Avengers AU
Faction Type: Government Funded Secret Organization
Leader: Nick Fury/Barack Obama
Population: I'm honestly not sure.
Faction Rank:
Color: Red
Assigned Gm:
Starting Area: Don't have PAINT, but I'll be starting in the middle of the Howling Sea
Faction Introduction:
In the year 2012, the Chitauri invaded New York, however, instead of the smaller numbers in the movie, they invaded with multiple portals, with the biggest in New York, but several across the Nation, including D.C, San Francisco, and other various military bases. The US military was mobilized, and the Avengers were split up to take down the various portals, but it was already too late. The Chitauri deliberately flew one of their Mobile Command Cruisers towards D.C, obliterating the entire city.
With the US losing ground, even with help of captured Chitauri equipment, Stark started working on a project in 2015. With the help of Banner and Jarvis, along with SHIELD scientists, they opened a portal wide enough for the remnants of SHIELD and the United States military to pass through to WoLurk.
Faction Features:
Never Give Up: Before the Chitauri invaded, the Avengers were probably the best fighting force on the planet, they never gave up. In the recent Chitauri invasions, this was even more true.
Amazing Navy: The USN was probably the most advanced navy in their original world. Many USN ships had reverse engineered Chitauri Weapons, and a prototype laser was being worked on before the Chitauri invasion.
Combat Operative: The majority of SHIELD personnel are trained in the best way possible to get out of any situation possible.
Weaknesses:
War-Weary: Fighting the Chitauri for five years is a long time, and it clearly shows, most of the populace wants to live in peace, without any war.
Infiltrated: It's not a known fact, but SHIELD has been infiltrated by HYDRA, and its only a matter of time before they rise..
Military
SHIELD Forces:
3 Helicarriers
20,000 S.H.I.E.L.D Jump Jets
50,000 S.H.I.E.L.D UAVS
40,000 Quinjets
60,000 SHIELD Helicopters
1,000 Captured Chitauri Chariots
12 Captured Chitauri Leviathans
United States Military:
20,000 Various vehicles Total (Tanks, Humvees, Drone craft, Jeeps, AFV's)
20,000 mixed amounts of Artillery
200 mixed amounts of Helicopters(Apache's, Chinooks, and Black Hawks)
United States Navy:
10 Gerald R. Ford Aircraft Carriers
100 Various Amphibious craft (Littoral Combat Ships, Amphibious Transports, Attack Transports)
110 Armored Cruisers
90 Battlecruisers
100 classes of Submarines
10,000 various Aircraft Total(F-16's, UAV's, Transport craft)

Yeah, I can change some of this if you want me too.


Your military numbers are quite frankly, pretty absurdly out of proportion with everyone else's.

You have more combat aircraft than many factions have soldiers.
 
Well, I've added infantry and brought down my plane, vehicle and artillery numbers.
 
I didn't fight 3 Holy Wars with Heretic Manichaeans in the North securring the Faith among the Turks to be compared to a Mazdaki :mob:
Is your Zoroastrianism of a prosperity or a liberation theology sort? And how tolerant is your particular dominant strain of the word of Zarathustra?

The UASR is very accommodating of religion so long as it does not try to interfere with the state, we'd be happy to let your missionaries come, but the faith must be accepting of the politics of egalitarianism and socialism, or at the very least; not use its disagreements as an causus belli to cause trouble.
 
I think 4-8 is good. Only go higher in absolute emergencies.

I'm good with history, star wars, warhammer (either variant), undertale, homestuck, star trek, starcraft, the elder scrolls, fallout, metroid, halo, alternate history, rise of legends, dragon age, avatar the last airbender, transformers, Faerun, Greyhawk, the order of the Stick, H.P Lovecraft, Marvel, DC, the MCU, the DCAU, Command and Conquer, Alpha Centauri, the middle earth saga, Temeraire, Dwarf Fortress, Godzilla, Pacific Rim, Tom Clancy, Metal Gear, Wakfu, Warcraft, James Bond, Overlord, Wolfenstein, Age of Mythology, Grecoroman Mythology, Norse Mythology, Egyptian Mythology, Celtic Mythology, Mayan/Aztec Mythology, Japanese Mythology, Chinese Mythology, Baltic Mythology, Hindu scriptures, DOOM, and man I'm just into so many kinds of things.
I was actually asking which of the factions you currently prefer. Since you work together with Hawk you can't GM him but aside from that the rest of are free for you to choose.
This can be the first step in the pocess to decide who will GM whom.

Of the factions that have been mentioned, I'm familiar with Marvel, DnD, Reds! (though it's been a while*), Stargate (obviously), Fallout, Command and Conquer of any variety, Girls und Panzer, Supreme Commander, the Elder Scrolls, Lord of the Rings, and Victoria II (which is similar to Hearts of Iron and Crusader Kings). I may have missed a few.

I think we all know about the same things mostly. :p

*Jeez, there's a third one? I'm behind.​
Are you familiar with Winx club? I hope somebody is.
Also how many players are you willing to handle?
Keep in mind each player would mean multiple NPCs, though of course it doesn't mean you literally have dozens of more work than an average player. Still, it's something you may want to consider.
 
Well, I've added infantry and brought down my plane, vehicle and artillery numbers.
Your wet navy is still absurdly huge.

I'd go as far as to say that if you took on everyone else's navies simultaneously you'd crush them with ease from sheer weight of numbers as well as technological superiority.
 
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Your wet navy is still absurdly huge.

I'd go as far as to say that if you took on everyone else's navies simultaneously you'd crush them with ease from sheer weight of numbers as well as technological superiority.
Well, threats scale and besides somebody can start as Saians or Frieza's army and it'd still work somehow.
My real issue is that this number is just too huge for anything Shield could ever possess. And this is supposed to be only one of the many expeditions.
Unlike global Inferno I decided against tier-restricted army sizes to give people freedom and choose a size which makes sense for their faction.
It's pretty much teh opposite here.
 
Yeah, thats down now. I got rid of the Amphibious Combat Ships as well.
Your navy's still a bit on the large side but it's at a more acceptable level now. I can give my approval now.

I was actually asking which of the factions you currently prefer. Since you work together with Hawk you can't GM him but aside from that the rest of are free for you to choose.
This can be the first step in the pocess to decide who will GM whom.

Are you familiar with Winx club? I hope somebody is.
Also how many players are you willing to handle?
Keep in mind each player would mean multiple NPCs, though of course it doesn't mean you literally have dozens of more work than an average player. Still, it's something you may want to consider.
I could manage @Nerevarine @Frostbyght @sigmaunit and @SillyGoy pretty handily.
 
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I can bring it down a bit more. Get rid of the Battleship?
It's more the carriers.

If that's an Iowa class battleship it's not really as worrying as four aircraft carriers are unless the enemy has way too much AA for four carrier wings to operate safely in. One or two carriers is probably enough to make you the most powerful faction at sea thus far. Everything else seems fine.
 
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Is your Zoroastrianism of a prosperity or a liberation theology sort? And how tolerant is your particular dominant strain of the word of Zarathustra?

The UASR is very accommodating of religion so long as it does not try to interfere with the state, we'd be happy to let your missionaries come, but the faith must be accepting of the politics of egalitarianism and socialism, or at the very least; not use its disagreements as an causus belli to cause trouble.

The Zoroastrians of the Immortals are...less than tolerant, especially towards Muslims or "heretics" (Hindus, Manichaeans, Mazdakis, Jains, Buddhists). Though states like the Pahlavi Empire allow those of other religions to live within them, and are relatively tolerant (even to the Muslim minority in Mesopotamia). That being said, they are still as accepting of women, sexual minorites, other races/ethnicities/nationalities, and such as the persians historically were. I doubt they'd have any problem with the UASR unless they saw them as a threat to their faith; the main reasons for their holy wars being revolt against former oppressors (Abbasid Holy War), and Against Heretics (Invasion of Rajasthan, Holy War against the Turks and Holy War for Carpathia). It's worth noting that the Mobadan-Mobad isn't currently there, as he's still residing in Gujarat, so there's no legitimate authority to call Great Holy Wars.
 
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It's more the carriers.

If that's an Iowa class battleship it's not really as worrying as four aircraft carriers are unless the enemy has way too much AA for four carrier wings to operate safely in. One or two carriers is probably enough to make you the most powerful faction at sea thus far. Everything else seems fine.
It's now 1. Thanks for helping me by the way.
 
The Zoroastrians of the Immortals are...less than tolerant, especially towards Muslims or "heretics" (Hindus, Manichaeans, Mazdakis, Jains, Buddhists). Though states like the Pahlavi Empire allow those of other religions to live within them, and are relatively tolerant (even to the Muslim minority in Mesopotamia). That being said, they are still as accepting of women, sexual minorites, other races/ethnicities/nationalities, and such as the persians historically were. I doubt they'd have any problem with the UASR unless they saw them as a threat to their faith; the main reasons for their holy wars being revolt against former oppressors (Abbasid Holy War), and Against Heretics (Invasion of Rajasthan, Holy War against the Turks and Holy War for Carpathia). It's worth noting that the Mobadan-Mobad isn't currently there, as he's still residing in Gujarat, so there's no legitimate authority to call Great Holy Wars.
The greatest issue with religion the UASR experienced was when the catholic church declared everyone who fought for the red side of the second american civil war exocommunicated. This lead to many catholics, who had deeply supported the labour movement to it's electoral victory in the 1933 general elections (Wilson got his wish of parliamentary style elections in World War 1, where America entered earlier and lost a million lives; and also America's progressive movement was weakened by a number of events in the late 1800s and early 1900s, leading to the Socialist movement getting that zeitgeist instead) and opposed MacArthur's attempted putsch in 1933 which sparked a brief but bloody civil war; to have a crisis of faith.

Then they decided that if the Pope wasn't going to stand with them, they wouldn't stand with the pope. So many American catholics got together and formed the Trinitarian church which is strongly invested into the politics of egalitarianism, social justice, and liberation theology and rather than the Catholic Church's extremely strictly defined hierarchy, it'd be a congregation of the people for the people. When the American revolution spread southwards into much of Latin America, the Trinitarian church also spread; resulting in the great new world schism.

The Trinitarian Church, as per America's constitution, enjoys no special legal protections (religions are flatly told to stay out of American politics), but it is the plurality faith of the UASR just as the Catholic Church has more adherents than any one other church in OTL America. Though the Trinitarians even won over some protestants and orthodoxists so they make up a somewhat bigger slice of the demographic pie than OTL's catholics.

Zoroastrianism being the majority faith of a modern state would be rather novel to them since in their timeline, Zoroastrianism is in a better spot since Communist Iran is more accepting of them than the Islamic Republic; but it's hardly considered a major faith and is out of the minds of most average people.
 
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