"You know, becoming a Tunnel Rat on an alien world I know nothing about sounds like just about as much fun as getting AIDS, so I think we should leave it for now." Scepta said. "Probably full of tentacle monsters, for all I know. I'd rather have something a little more substantial than this popgun for dealing with that."
Meir thought about it for a moment, then nodded. "That sounds like a prudent course of action." he said, marking the location down in his wristcomp's INS system.
The rest of the week was mostly uneventful, save for coming across the first seemingly non-predatory example of Icarus' native wildlife while driving back to First Impact. The hexapedal creature looked somewhat like a cross between a horse and a giraffe, its hide a confusion of stripes and dappled, mottled green and brown, and towered a full three stories above the plains, along with several smaller specimens of its kind. Thick, powerful legs propelled them at quite a clip, and they appeared to be fleeing something.
The explorers didn't bother waiting around to find out what that thing was.
[New Codex Entry: Plainsrunner]
Meir Lochan gains 1XP! Espionage 2 (3/13)
Victor Velt gains 1xp! Victor Velt: Combat 2 3/13)
Nevill gains 4xp! Nevill: Operations 1 (6/7)
Scepta gains 1xp! Scepta: Combat 1 (3/7)
Claire gains 4xp! Claire: Operations 2 (6/13)
Amanda Amala gains 4xp! Amanda Amala: Operations 1 (6/7)
Ludwig Cristoffen gains 1xp! Ludwig Cristoffen: R&D 2 (2/13)
Steve gains 4xp! Steve: Operations 2 (6/13)
Jack Reyes gains 1XP! Combat 2 (1/13)
Evern gains 4xp! Level up! Evern: Operations 1!
Roselia DuClare gains 4xp! Level up! Roselia DuClare: Combat 1, Operations 1!, R&D 1
Voting!
[] Survey the area (R&D)
[] Set up a building:
- Basic Shelter (protects Settlers and Characters from low-level Disasters) (5 minerals)
- Basic Garage (provides repair capabilities for your equipment, production of vehicles with Machine Shop) (5 minerals)
- Basic Machine Shop (allows production of equipment) (4 minerals)
- Basic Farm (produces +5 food) (2 minerals)
- Basic Hydroponic Farm (produces +10 food) (6 minerals)
- Basic Lab (enhances research; adds +10 to any roll) (5 minerals)
- Basic Mining Operation (produces +5 minerals/turn) (10 minerals)
[] Try to repair the transport's engines (???, 5 minerals)
[] Upgrade a building
- Which one? (Cost variable)
[] Explore (Combat+Espionage)
[] Research technologies
- Turnkey Research (unlocks advanced structures, rest of tech tree)
[] Write-in