[X] Mark the spot for later exploration
I'd rather not risk lives today.
I'd rather not risk lives today.
I'm honestly fine with people not at the event not getting to vote, with the caveat being that care should then be taken to ensure that events aren't unfairly biased towards Combat/Espionage so as to enable even participation.A negative outcome of the event may affect the exploration team, yet everyone is allowed to vote. This might create unfortunate precedents. Havoc quest incorporates events into larger votes, but makes them 'executive decisions' specific to people who discoverred the event.
I am. Just waiting on the verdict of this event and I'll do all the gains in a lump.I'm honestly fine with people not at the event not getting to vote, with the caveat being that care should then be taken to ensure that events aren't unfairly biased towards Combat/Espionage so as to enable even participation.
@Shadows Say, are you no longer reporting individual XP gains?
Gonna keep an eye on this one...
@Shadows how is food used, just to be sure-- is it for NPC supplies only, or do we deduct 1 food per turn for every active player who commits to the turn?
The latter option is going to make things very interesting very fast, as it will demand cooperation or lonewolfing/ignoring Operations will hurt everyone even more than usual in a Riot.
...well then.Every character and NPC eats 1/2 a unit of food /turn. Basically, a unit of Food is 2 weeks' worth of meals for an adult.
We have food stockpiles for 4 more turns and we can likely scavenge some. (that's if we go by the number of PCs, don't know how many NPCs are there). Our mineral stockpile, on the other hand, is non-existent.As much as I'd like to econ to continue the mineral train next turn, perhaps we should build a Farm instead.
The earlier income starts, the more benefit, as always. We're at something like 14 PCs right now (11+3 pending), so we'd run out of food in 3 turns (not including the current one which hasn't fully resolved as far as I can tell). Building a farm next turn extends that to running out of food in 10 turns at current population levels, which is incredible value.We have food stockpiles for 4 more turns and we can likely scavenge some. (that's if we go by the number of PCs, don't know how many NPCs are there). Our mineral stockpile, on the other hand, is non-existent.
A single farm to lower supply consumption might be prudent, though.
See above for people.How many (active) people do we have right now?
Could both theoretically be done next turn? Or has the mineral income already been accounted for leaving the colony with not enough resources for that?
The earlier income starts, the more benefit, as always. We're at something like 14 PCs right now (11+3 pending), so we'd run out of food in 3 turns (not including the current one which hasn't fully resolved as far as I can tell). Building a farm next turn extends that to running out of food in 10 turns at current population levels, which is incredible value.
Gonna keep an eye on this one...
@Shadows how is food used, just to be sure-- is it for NPC supplies only, or do we deduct 1 food per turn for every active player who commits to the turn?
The latter option is going to make things very interesting very fast, as it will demand cooperation or lonewolfing/ignoring Operations will hurt everyone even more than usual in a Riot.
Hey, you're the one who made the skill tracker for Havoc, right?
7.5 with the newest player there.How much food do we need to produce at current population levels to break even?
Would a Hydroponic farm be enough to cut it, or would we probably want both that and a regular farm, too?
7.5 with the newest player there.
It would, at the cost of lower food/minerals efficiency. At our current tech level there's no compelling reason to build hydro farms outside of action economy.
What we *could* do is build a Machine Shop next turn instead, then build a Hydro farm. That's an option.
edit:
I don't think that's the favored one, though, unless we really need a Machine Shop with no minerals to spend in it.
What we should do is:
Farm, Farm, Mineral Op
Because otherwise we'll have to do:
Machine Shop, Hydro Farm, (econ), Mineral Op
I'm wanting to borrow a copy of that for here so that I can keep easy track of everyone's skills and XP. Editing the OP blows on ship's internet, but spreadsheets are easy.