WildSpace - A Riot! Quest

Looks like there are only bonuses for skills, not cooperation. This makes rolls a bit more influental than teamwork. On the other hand, bonuses in Havoc went out of control once the number of players has reached 40+.

A negative outcome of the event may affect the exploration team, yet everyone is allowed to vote. This might create unfortunate precedents. Havoc quest incorporates events into larger votes, but makes them 'executive decisions' specific to people who discoverred the event.

[x] Go inside
 
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A negative outcome of the event may affect the exploration team, yet everyone is allowed to vote. This might create unfortunate precedents. Havoc quest incorporates events into larger votes, but makes them 'executive decisions' specific to people who discoverred the event.
I'm honestly fine with people not at the event not getting to vote, with the caveat being that care should then be taken to ensure that events aren't unfairly biased towards Combat/Espionage so as to enable even participation.

@Shadows Say, are you no longer reporting individual XP gains?
 
I'm honestly fine with people not at the event not getting to vote, with the caveat being that care should then be taken to ensure that events aren't unfairly biased towards Combat/Espionage so as to enable even participation.

@Shadows Say, are you no longer reporting individual XP gains?
I am. Just waiting on the verdict of this event and I'll do all the gains in a lump.
 
Name: Dr. Ulysses Lord Mizzet
Appearance: A well-build man on the thinner side whose look screams 'unhinged science(!) type'. Typically seen carrying about any number of minor trinkets or tools that he might need at a given moment. In early 30s, but age-wise looks like a man well into middle age (but a good middle age), including 'fashionably' graying hair.
Description: A seemingly casual man who typically has an unnerving calm about him. Highly curious and scientifically minded, yet with surprising amount of belief in the supernatural - "The universe is basically a giant puzzle crated by God, and it's our job to put the pieces together and solve it." Came to the Wildlands as a way of trying to put those pieces together in a place where there'd be less concern about potential collateral damage and fewer people who he thought would have reason to express concerns about whatever research he might have in mind - solving the puzzle of the universe is no job for the meek or small minded, after all!
Job: An engineer by trade and training. While this is 'officially' what his doctorate is in, he's dabbled in just about every field of scientific research known to mankind, and claims to have dabbled in a few that aren't. The latter tends to get him either looked at funny, laughed at, or shrugged off as having a loose screw or two.

And I'll save my vote for the moment since it's on a matter that he wouldn't be present for anyhow.
 
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Name: Levant Von Diederitz
Appearance: A fair skinned man with medium length black hair reaching his shoulders. He has a small scar below his left eye. Tends to where darker clothing but, has been know to wear most anything not neon.
Job:Trader/Spy: His ability to manipulate people to get better deal for himself/his client and his excuse for being most anywhere led him to be a spy. He ended up enjoying quite a lot leading him to focus on it quite a bit.

Figured we might need a 'face' to talk to anyone else who might come around, also espionage might be fun, and that is what I hope to focus on.
 
Gonna keep an eye on this one...

@Shadows how is food used, just to be sure-- is it for NPC supplies only, or do we deduct 1 food per turn for every active player who commits to the turn?

The latter option is going to make things very interesting very fast, as it will demand cooperation or lonewolfing/ignoring Operations will hurt everyone even more than usual in a Riot.
 
Gonna keep an eye on this one...

@Shadows how is food used, just to be sure-- is it for NPC supplies only, or do we deduct 1 food per turn for every active player who commits to the turn?

The latter option is going to make things very interesting very fast, as it will demand cooperation or lonewolfing/ignoring Operations will hurt everyone even more than usual in a Riot.

Every character and NPC eats 1/2 a unit of food /turn. Basically, a unit of Food is 2 weeks' worth of meals for an adult.
 
Name: Bjorn flagason

Appearance: Bjorn can basically be summarised in two words "gruff looking", he has a wild mane of hair with the colour that could be called "a worn brown with flicks of grey", a thick beard can be seen covering half his face while reaching down to his stomach, his steel grey eye's always seem tired and it is turely is a sight to see him at his full height of 7ft tall with the muscle to match makes most people intimadated he has two weapons with him a shotgun called "fleshtearer" and a small old looking axe on his belt. He rarely talks at all seems to just grunt at times.(he's also a heavy drinker)

Description:Leader of a now dead mercenary company that hated all xeno no matter what type of xeno all xeno are scum to be killed, in the company's prime they could amass 500 soliders to purge xeno settlements, gangs or not all xeno were killed men, women, children this lasted 15 years before they were wiped out by a xeno army of 5,000 fighting to the last man each took out 10 or so with them, until Bjorn was knocked out in the middle of battle, waking up he found no survivor's left except for him so with that on mine he took what money was left and not raided, a month later he found a ship going to a new settlement out in wild space he left vowing to kill all xeno until his dying breath.

Job: Solider by trade
 
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As much as I'd like to econ to continue the mineral train next turn, perhaps we should build a Farm instead.
We have food stockpiles for 4 more turns and we can likely scavenge some. (that's if we go by the number of PCs, don't know how many NPCs are there). Our mineral stockpile, on the other hand, is non-existent.

A single farm to lower supply consumption might be prudent, though.
 
How many (active) people do we have right now?

Could both theoretically be done next turn? Or has the mineral income already been accounted for leaving the colony with not enough resources for that?
 
Vote closed, the "save it for later"s have it. Will finish the writeup later today. Hopefully.
 
We have food stockpiles for 4 more turns and we can likely scavenge some. (that's if we go by the number of PCs, don't know how many NPCs are there). Our mineral stockpile, on the other hand, is non-existent.

A single farm to lower supply consumption might be prudent, though.
The earlier income starts, the more benefit, as always. We're at something like 14 PCs right now (11+3 pending), so we'd run out of food in 3 turns (not including the current one which hasn't fully resolved as far as I can tell). Building a farm next turn extends that to running out of food in 10 turns at current population levels, which is incredible value.

How many (active) people do we have right now?

Could both theoretically be done next turn? Or has the mineral income already been accounted for leaving the colony with not enough resources for that?
See above for people.

We cannot. We have bottomed out on minerals and will generate 5 (enough for the farm) next turn. Mining ops take 10.
 
Name: Bob Smith
Description: balding black hair average height average weight glasses
History: Bob was a low level bureaucrat stuck in a dead end job and was so bored to tears that he swore that he would do something interesting even if he had to travel to the ends of the Earth well in this case space
 
The earlier income starts, the more benefit, as always. We're at something like 14 PCs right now (11+3 pending), so we'd run out of food in 3 turns (not including the current one which hasn't fully resolved as far as I can tell). Building a farm next turn extends that to running out of food in 10 turns at current population levels, which is incredible value.

How much food do we need to produce at current population levels to break even?

Would a Hydroponic farm be enough to cut it, or would we probably want both that and a regular farm, too?
 
Gonna keep an eye on this one...

@Shadows how is food used, just to be sure-- is it for NPC supplies only, or do we deduct 1 food per turn for every active player who commits to the turn?

The latter option is going to make things very interesting very fast, as it will demand cooperation or lonewolfing/ignoring Operations will hurt everyone even more than usual in a Riot.

Hey, you're the one who made the skill tracker for Havoc, right?
 
How much food do we need to produce at current population levels to break even?

Would a Hydroponic farm be enough to cut it, or would we probably want both that and a regular farm, too?
7.5 with the newest player there.

It would, at the cost of lower food/minerals efficiency. At our current tech level there's no compelling reason to build hydro farms outside of action economy.

What we *could* do is build a Machine Shop next turn instead, then build a Hydro farm. That's an option.

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I don't think that's the favored one, though, unless we really need a Machine Shop with no minerals to spend in it.

What we should do is:
Farm, Farm, Mineral Op

Because otherwise we'll have to do:
Machine Shop, Hydro Farm, (econ), Mineral Op
 
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7.5 with the newest player there.

It would, at the cost of lower food/minerals efficiency. At our current tech level there's no compelling reason to build hydro farms outside of action economy.

What we *could* do is build a Machine Shop next turn instead, then build a Hydro farm. That's an option.

edit:
I don't think that's the favored one, though, unless we really need a Machine Shop with no minerals to spend in it.

What we should do is:
Farm, Farm, Mineral Op

Because otherwise we'll have to do:
Machine Shop, Hydro Farm, (econ), Mineral Op

It says "Cost Variable" on building upgrades, we could potentially look into how much it costs to upgrade the mining operation (is there more than one kind of upgrade, etc), if it costs 4 or less we could do that instead of the Machine Shop rather than a full-on second mining operation.
 
I'm wanting to borrow a copy of that for here so that I can keep easy track of everyone's skills and XP. Editing the OP blows on ship's internet, but spreadsheets are easy.

I didn't really do anything fancy, just wrote in everybody's skills and gridded it out. You aren't able to make a copy of the doc?
 
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