Who Needs the Empire? (Successor, MLP Nation Game

[X] Dark-Land-Water

I hear the calls for pirate dinosaurs, but have you all considered hunters of whatever horrors lurk under the waves? Each raptor their own Ahab.
 
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[X] Dark-Land-Water

Stars and navigation go hand in hand, and fishing makes for an easy way to have a staple meat source. Let's just hope noone accidentally Hooks a hippocampi and starts a war.

Descending-Light-Pale is also interesting, however it's also the worst position for the race to be in as a whole. Raiders whose central hub is a giant obvious spire.

The fact Dark-Land-Water is run by guilds is neat. Sort of a mix of the council in Green-High-Grass and the leader in Descending-Light-Pale. Each having a head concerned with one thing above all else but they work together to achieve goals.

These names are very Land Before Time.
 
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[X] Dark-Land-Water
They could could probably build a trade empire and establish colonies elsewhere. This could eventually give us the resources and influence to absorb the other two cities as they grow reliant on trade routes we control. Also very interesting that we have zebras as neighbors right from the start.
 
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These names are very Land Before Time.
This is intentional, as when the towns were founded language was still very basic for the Dromaeid. Unlike the other races which at least had some prior history. This is also why the government forms are so basic compared to the Minotaur Republic, for example.

Of course, at the same time there are fewer crises taking up your attention due to how small your reach is right now.

Also very interesting that we have zebras as neighbors right from the start.
Strictly speaking these are settlers and refugees rather than members of organized powers. But yeah, the Zebras used to be an established power and so have survivors across the land.
 
we're probably going to have a diplomacy malus since we're seen as chaos abominations by most of the civilized world.
This is true. Well, a combination of that and being obligate carnivores.

It should be said that Dromaeid do not intentionally hunt thinking creatures for food, it being too close to what Discord did to them, but they are usually happy to scavenge bodies they didn't make. It's not like the previous owner is using it. Nor do they have an established culture saying that is bad.
 
Will we be controlling whatever government type we choose or a main character? Or would we only have a character if we chose the town with 1 person at the top?
 
This is true. Well, a combination of that and being obligate carnivores.

It should be said that Dromaeid do not intentionally hunt thinking creatures for food, it being too close to what Discord did to them, but they are usually happy to scavenge bodies they didn't make. It's not like the previous owner is using it. Nor do they have an established culture saying that is bad.
Efficient, I like it let's keep it.

To the horror of our neighbors, dead meet is food.
 
Will we be controlling whatever government type we choose or a main character? Or would we only have a character if we chose the town with 1 person at the top?
You'll have a Main Character either way, they'll just be first among equals at lower Centralization. It was a core part of the last game so I can't just ignore it and it does open up good opportunities for story telling.
 
Dinos and Zebras, one uses the magic above in the sky, the other uses the magic below in the plants and animals. ironic
 
[X] Green-High-Grass

So High Grass and Descending Light both have Zebra competitors, but what about Dark Waters? It's a little weird that it seems to be the only one without its own major problems (maybe that's the ocean predators?)
 
[X] Green-High-Grass

So High Grass and Descending Light both have Zebra competitors, but what about Dark Waters? It's a little weird that it seems to be the only one without its own major problems (maybe that's the ocean predators?)
Mostly the ocean yes (which is a problem since they get most of their sustenance from there), but there is a geographical barrier to the south preventing passive contact with whatever is within or beyond.
 
A single character, the head of a guild rising to be the director of the Council of Guilds!
 
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