Who Needs the Empire? (Successor, MLP Nation Game

Seems likely. Discord wasn't exactly malicious, but at the same time it would often be hard for his victims to tell. Worse, Discord was flighty and often got distracted before "fixing" things like he might have intended.

Sunken cities, fake sunken cities, shipwrecks, various types of leviathan, magical resources, and all that.


The update is progressing... Slowly, which is mostly my fault despite a few family obligations here and there. I have attempted to recruit @Happerry for assistance though it is unlikely to yield much in the way of results so... We'll see.
Keep in mind that the Discord in this AU was much more cruel than in the OTL. In the first game we had to exterminate diamond dogs who were infected with rabies because they were so violent and insane that the gryphons we were playing as thought they were just dangerous animals at first. If Discord is willing to cause a localized zombie apocalypse for the lulz then it is very likely he destroyed a few cities.
 
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So two questions that might have some relation

1. Does Astronomancy have any connection to constellations? Like how in elder scrolls, each constellation could have a different power elated to it. Maybe like that, each astronomancer can connect to a constellation and grow their powers based off that one constellation? Like each constellation is a school of magic?

2. We allowed to post Omakes? Probably yes but just wanted to make sure.
 
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Keep in mind that the Discord in this AU was much more cruel than in the OTL. In the first game we had to exterminate diamond dogs who were infected with rabies because they were so violent and insane that the gryphons we were playing as thought they were just dangerous animals at first. If Discord is willing to cause a localized zombie apocalypse for the lulz then it is very likely he destroyed a few cities.
Indeed.

so two questions that might have some relation

1. does Astronomancy have any connection to constellations? like how in elder scrolls, each constellation could have a different power elated to it. maybe like that, each astronomancer can connect to a constellation and grow their powers based off that one constellation? like each constellation is a school of magic?

2. We allowed to post Omakes? probably yes but just wanted to make sure.
1. You will find out! But pretty much although different. Even in this start you will be able to progress down that chain, it's just not something you will be as good at for the same investment.
2. Of course and always. As a more Populist game director they will usually give bonuses of various sorts, more so if I make a set of prompts to get a fixed reward as well as the usual one.
 
...I am curious if a scene like this will come up.

Fisherman: Captain, we got ourselves a new type of fish!
Captain: New type of fish, ey? Well, I'm sure the butchers and chefs will be lining up to try-
Seapony: Hey, let me out of this net, you clawed creeps!
Captain: ...Ah, blast. You heard the fish, lads, let her out.
Fisherman: But, Captain, it's brand new meat, and... maybe's our hearing isn't so good?
Captain: Salt-Legs, don't tell me you're suggesting becoming a lawbreaker here and now. What's the Third Law of the Dromaeid?
Fisherman: *sigh* "If it talks, it's not food."
Captain: That's right. Now, toss it out quick-like!
 
Fisherman: *sigh* "If it talks, it's not food."
"If'n it talks, it walks!"

It's better to teach children something catchy.

"If'n it's rude it ain't food!"

"If'n it's dead, go ahead!"

"If it's bellyaching, your belly will be aching!"

Stands to reason there's probably a big cultural thing about not wasting food. If meat will go bad soon it will be eaten! Share it with others if you can't eat it all yourself.

"If it starts to smell sweet, better eat."
 
Funeral custom is to have a big feast to celebrate their passing and a life well lived and it is also custom to eat the recently deceased as well to save both on food and burial cost. It is a very efficient system from what I hear.
 
The Creator, The Fall, and the Stars
This is my first omake.

Omake: the first tale of the Dromaeids: The Creator, The Fall, and the stars

An oral tale past down for as long as the Dromaeid can recall. Narrated by Story-Holder

Long Ago, in times of Chaos and Strife, there lived a powerful spirit who ruled the lands as far as could be seen. He was a spirit of disorder and Trickery, playing destructive pranks and causing untold trouble throughout the lands. Many knew Him as Discord, but we knew him as Many-Parted-Creator.

You see, Many-Parted-Creator was a fickle spirit, always searching for something entertaining to do. if he didn't see anything that interested him, He would make many wonderful and horrid things to play with. Such things were as simple as making a mountain of cheese to creating horrid diseases.

But sometimes, he would make living things, things that would last for a day or two of entertainment before being forgotten and left to die off. Many such creatures we strive to remember, Our Lost brethren who couldn't survive as we had.

One day, Many-Parted-Creator was bored. He was thinking of the many things he had done so far and wanted to do something new. So, he created the Dromaeids, giving them only two gifts. First was a glass disc that made seeing this from far away easier and could stick to one of our eye's. we Would Call These the Far-Seers, since it allowed us to see farther then thought possible.

The second gift was a Top-Hat, a piece of clothing that covers our eyes from the Sky-Flame. It protected us on Too-Bright-days when the Sky-Flame would attack with is Burn-Bright and hurt our eyas. It would give similar Protection on Water-Fall Days, keeping water out of our eyes.

For four days, Many-Parted-Creator stayed to play and talk with us. He brought many meats of many kinds and great joy through games that bended space. Until one day, he decided to leave.

As he left, He was stopped by a Dromaeids know as Odd-Eyes, for his mismatched green and silver eyes. "Where you go?" he asked. "Everyone that way, we ready for next game!". Odd-Eyes expected Many-Parted-Creator to be preparing another game for them to play, or more food to eat as he had done since his creation. However, instead of receiving a smile from the Many-Parted-Creator, he was given a look of complete boredom. "I'm not playing with you anymore, you're boring now" he said before with a snap, he was gone.

After Many-Parted-Creator left so did much of their food, their shelter, their fun, and their safety. The chaos of the outside world came crashing down all at once, from Dromaeid Eating monsters, The need to hunt food for the first time, to the land changing constantly by Many-Parted-Creator's whims. But the greatest obstacle to their survival, was their depression.

Their Creator, their Great father had abandoned them. Some tried to get Many-Parted-Creator's attention, tried to be funny or entertaining to earn back his love, but all attempts were either ignored, or turned into a Bad-Pain-Joke by their creator. They lost hope, knowing that they had no one too look out for them, knowing that their creator wouldn't care if they all died, that it was their fate to die off forgotten and unmorned. If they had stayed like that any longer, then they would have faded, like all other children of Many-Parted-Creator.

It was at that moment, Odd-Eyes looked up toward the sky and saw a constant that never left them, the stars. perhaps at day they couldn't be seen and sometimes they could be blocked by clouds, but they would always return, never abandoning him or the other Dromaeids. With hope in his Heart, Odd-Eyes staired at the stars and smiled, Cling to the one persevering truth in this chaotic world.

Suddenly, he felt something from the stars, an odd calling towards the northeast. Looking to the sky he soon found a group of stars, shaped like a talon, pointing towards the horizon. Seeing a sign, and perhaps hope, Odd-Eyes bade his people follow him the same direction as the pull. Many of us lefts with him, clinging to new hope, as small and impossible as it might seem. Only those still trying to regain the Many-Parted-Creator's attention stayed, claiming that he had to see them eventually. Never have we seen them since.

Through many trials and tribulations, Odd-Eyes would lead the Dromaeids through the lands, persevering though thick and thin. The path he led was more at peace then the rest of the lands, there was much prey, shelter, and calm. Still there was danger, and harm, but none would die from it if Odd-Eyes was in charge. Soon he would teach others to feel the pull from the stars and see the star claw in the sky. However, Even Odd-Eyes would grow old, and before our journey was over, he would die.

As we mourned the passing of Odd-Eyes, many of us looked to star he love so much and that lead us so far. As we looked to the star claw, we came to realize something incredible. The claw was connected to a Dromaeid body, one with two stary eye's . One of the stary eyes was a dim silver, while the other had the odd color of green. It was then that we realized that Odd-Eyes Had become one with the stars he loved so much, pointing our way towards hope.

On that day his name was changed to reflect his new nature, you may know of him as Star-Hope-Eyes, the eyes that saw hope for our people in the sky. It's said that even now he looks down at us with his stary eye's and through the pull of the stars, guides us when we are lost. So ends the story of Star-Hope-Eyes, he who looked to the stars and gave us hope to change our fate.

Authors Note: I was in a fey mood when I wrote this, it didn't come out as i expected but I like what it turned in to. originally, odd-eyes was supposed to be a great warrior, but I think him being a mosses like guide character fit better. especially since that's what they would have needed at the time.
 
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I like it.
The hats and spyglasses don't really connect to anything though?
Worryingly opens us up to Discord cults, especially in the other 2 cities.

Gives the idea for a holiday. One where you put a star high up on something, like a tree, and look to it as you remember the dead and lost.
Basically a weird combination of Christmas and Dia De Los Muertos.
Star-Hope-Day?

End of the day the 'star' could be put on a raft and pushed out to sea.
 
Dromaeids Look Up To The Stars
Dromaeids Look Up To The Stars
a sea shanty by Salty Voice


What is our mark in this world?
What is our mark in this world?
What is our mark in this world?
Where do we belong?

Dromaeids look up to the stars
Dromaeids look up to the stars
Dromaeids look up to the stars
Our fate will be ours

Discord in many parts
Discord in our hearts
Discord left us in dismay
Discord itself will pay

Dromaeids look up to the stars
Dromaeids look up to the stars
Dromaeids look up to the stars
Our fate will be ours

Odd eyes upon the horizon
Odd eyes upon the horizon
Odd eyes upon the horizon
To see hope not forgotten

Dromaeids look up to the stars
Dromaeids look up to the stars
Dromaeids look up to the stars
Our fate will be ours

Long legs did carry us more
Long legs did carry us more
Long legs did carry us more
To a brighter a shore

Dromaeids look up to the stars
Dromaeids look up to the stars
Dromaeids look up to the stars
Our fate will be ours

Bright fangs shine as we embark
Bright fangs shine as we embark
Bright fangs shine as we embark
To lead us in the dark

Dromaeids look up to the stars
Dromaeids look up to the stars
Dromaeids look up to the stars
Our fate will be ours

That is our mark in this world
That is our mark in this world
That is our mark in this world
We made where we belong

Dromaeids look up to the stars
Dromaeids look up to the stars
Dromaeids look up to the stars
Our fate will be ours

Dromaeids look up to the stars
Dromaeids look up to the stars
Dromaeids look up to the stars
Our fate will be ours
 
I like it.
The hats and spyglasses don't really connect to anything though?
Worryingly opens us up to Discord cults, especially in the other 2 cities.

Gives the idea for a holiday. One where you put a star high up on something, like a tree, and look to it as you remember the dead and lost.
Basically a weird combination of Christmas and Dia De Los Muertos.
Star-Hope-Day?

End of the day the 'star' could be put on a raft and pushed out to sea.

Well that made me remember something

Got it in one, was based off a similar picture but with a top hat and monocle. figured discord made them out of that meme. also thought it would explain how they know about glass despite living in the stone age.
 
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Still just sort of there though lol.
Will there be an Apocrypha for things like my shanty?
I based it off the 'leaders of the Dark Water Dromaeids'.



Figured he had to have some reason for making raptors, so I based it off this meme image. Why do the Dromaeids have feathers then you ask? Because where's the fun in following the instructions, when you could always add a little twist of your own. Besides, don't know if chaos magic would be that pinpoint accurate anyways.
 
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Seems likely. Discord wasn't exactly malicious, but at the same time it would often be hard for his victims to tell. Worse, Discord was flighty and often got distracted before "fixing" things like he might have intended.

Sunken cities, fake sunken cities, shipwrecks, various types of leviathan, magical resources, and all that.

Somewhere out there there is a town that is just flat props held up by lumber braces.
 
DaLintyGuy your not making my responses visible. also is there a way around that? first time actually posting in one of these threads so unfamiliar with what to do in this situation.
 
Turn One Options
[Bodily beats the stupid out of myself.]

[X] Plan: Dockside Guidance
-[x][Name] Bright Fangs
-[x] Male
-[x] Diplomacy: 4 Good
-[x] Learning: 3 Fair
-[x] Intrigue: 4 Good
-[x] Stewardship: 5 Very Good
-[x] Martial: 3 Fair
-[x] Prowess: 2 Poor
--[x][Traits]
-[x] Navigator of the Stars: Astromancy (Boon Tier 3)
-[x] Aquatic Predator (Boon Tier 1)
-[x] Carnivore Connoisseur (Boon Tier 1)
-[x] Herbal Ignorance (Malus Tier 3)
-[x] Small-Short (Malus Tier 1)


You return through the doors with a carefully maintained hold on your eyes. It might be only natural to be apprehensive but that was no excuse to look weak. As you pad over to your assigned place the representatives stand from their bench: six from the management of the various economic drivers of the city-state and three by popular acclaim. But what really ruffles your feathers is the lack of the other sponsored candidates that had assembled before the levers of power three rounds of debate ago.

If this was what the signs had been pointing toward, then...

"Bright Fangs." Once, the voice of Kills All would have been a rumble. Now the old male was a shell of when he had moved south in semi-retirement from the frontier raids he had earned his name in. Despite his frailty and how the feathers on his neck and wings had begun to droop he was well respected for his prior deeds. "It is the unanimous decision of the assembled representatives that you are the superior choice for directing our future."

You bow, flaring your wings as was fashionable, or perhaps formal. "It is my honor to obey the will of the people."

Things very quickly happen when the levers of power are called to the task by their public obligations. In absolute terms it likely wasn't that difficult, as some records recovered from ruins talk of cities of over a million citizens (though they were Zebra rather than Dromaeid with all the resulting differences) before the Age of Chaos. In a single not even a thirtieth that scale the transfer of power from your predecessor was accomplished smoothly.

Thankfully, there are few major crises that need attention. Food security must be maintained in the face of a growing population, of course, and the fastest way to do that would be to assist with more and better fishing vessels. Border pressure from growing herds of Zebra on your neighboring city-states is likely to draw you into combat in order to protect your people. A race for ruins is likely to develop to unlock their secrets and destroy their threats.

Time to get to work.


=====


As a Middle Centralization government, you have 3 AP under your direct command and 2 AP that is mostly independent save in times of crisis (will take actions based on the desires of established power blocks in your country). Both of these are currently "untyped" and can be used in any category.
You have one Personal AP.


Economic

[ ] Tar Pit Rakers: The tar seeps are under exploited. By using sets of weighted boards to haul back entire piles at once and increasing the number of handcarts to match the new production, much more of the smelly stuff can be brought back to waterproof various things. (Base DC 10; Stewardship)

[ ] Rock Breakers: Standardizing tools and pushing resources into the art of harvesting the earth's resources will result in a small surplus. (Base DC 25. Stewardship)

[ ] Bigger Boats: The largest of your fishing boats can hold three fishertails and that simply is not enough for the demands that will be placed upon them. A larger boat will allow for more range and protection, but will likely take a new method of construction. (Base DC 35; Learning, Stewardship)

[ ] What's For Dinner?: Simply harvesting the natural bounty will not be sufficient to maintain the sort of population that pre-Chaos powers once had. Task your people to find suitable candidates for domestication, ranching, and breeding programs. (Base DC 35; Learning)

Government

[ ] Governing Campus: While there is a building set aside for meetings an inordinate amount of time is spent moving between the houses of different members of the government during the course of the day. Setting up a new district solely for the business of governing will see dramatic savings of time. (DC 10; Stewardship)

[ ] A Letter: The three First Founding towns hold themselves apart from each other as they were founded for specific purposes. However, it would be wise to begin working on an agreed system for the quick transfer of important information. (Base DC 50; Diplomacy)

[ ] A Matter of Worth: Much is said in old records and by Zebras of various stripes of value. Storing and transferring it is the single largest topic one can come across. Soon, we will need to answer it ourselves. (Base DC 50; Diplomacy, Stewardship)

[ ] Expedition: The world is vast and unknown. Your people do not even have an oral history of how things once were and so to learn what exists beyond your horizons you will have to go out there and lay eyes on it yourselves. (Learning, Diplomacy)
-[ ] East: By commissioning a larger boat it may be possible to search out what lies beyond the ocean, yet it would be prudent to wait for better watercraft before trying to do so. (Base DC ??/???/???)
-[ ] Southern Mountains: Dromaeid do not fare well in the cold but there could be any number of things, beasts or people, that call those stone crags home. If there is nothing then there could be great mineral wealth ready to be used for the betterment of our people. (Base DC ??/??/???)
-[ ] Southern Coast: While the storms are frequent in the region it is possible to slip through a gap in order to find out what is beyond. (Base DC ??/??/??)
-[ ] West: The interior of the continent is mostly unknown. (Base DC ??/??/??)

Military

[ ] Wave Watch: While the fishertails keep an eye out for each other, an easy first step for a combat force would be to set aside some boats and crews for the express purpose of the rescue of imperiled boats from accidents or aquatic creatures. (Base DC 10; Martial, Diplomacy).

[ ] A Regular Militia: Currently, there is no major threat to your town. When that changes it will be best to have a way to quickly organize those willing to risk themselves. (Base DC 25; Martial, Stewardship)

[ ] The Long Arm: When within reach a Dromaeid is quite dangerous to most talking creatures. Farther than that is much worse. Some simple ranged weapon would do wonders when facing tough or organized foes. (Base DC 25; Martial, Learning)

Personal

[ ] Direct Oversight: By increasing your workload you can be much more involved in a portion of your projects. (Provides your personal bonuses to an action category, incurring 1 Stress)

[ ] Overwork: By personal effort one can move the levers of power to action. It will badly affect your sleep schedule yet the power of wanting to please the boss of your boss is an undeniable power. (Adds an additional untyped AP the turn it is taken, incurring 6 Stress)

[ ] Hunting Talent: Effectively all of your administration was brought in under your predecessor. Thus, finding people you can trust to manage a section of your efforts in your stead will take a personal touch. (Base DC 50; Diplomacy, Stewardship)

[ ] Personal Time: All know that there are none that can work continually. By taking some time away from work you can relax and catch up on sleep. (Removes 1d6 Stress)
 
[X] Plan: Setting Up Shop
--[x] Economic
-[x] Tar Pit Rakers: The tar seeps are under exploited. By using sets of weighted boards to haul back entire piles at once and increasing the number of handcarts to match the new production, much more of the smelly stuff can be brought back to waterproof various things. (Base DC 10; Stewardship)
--[x] Government
-[x] Governing Campus: While there is a building set aside for meetings an inordinate amount of time is spent moving between the houses of different members of the government during the course of the day. Setting up a new district solely for the business of governing will see dramatic savings of time. (DC 10; Stewardship)
--[x] Military
-[x] Wave Watch: While the fishertails keep an eye out for each other, an easy first step for a combat force would be to set aside some boats and crews for the express purpose of the rescue of imperiled boats from accidents or aquatic creatures. (Base DC 10; Martial, Diplomacy).
--[x] Personal
-[x] Hunting Talent: Effectively all of your administration was brought in under your predecessor. Thus, finding people you can trust to manage a section of your efforts in your stead will take a personal touch. (Base DC 50; Diplomacy, Stewardship)


First day in office essentially requires setting up said office. Hunting Talent and Governing Campus are a must.
We can't afford to lose any numbers so setting up a Watch and a Militia is only practical.
Tar pits and bigger boats synergize, plus boats are kind of our thing. The sea will be our main exploited resource.

We should get our own house in order before exploring or trying to argue a new system with the other founding towns. Plus that particular action probably deserves a Direct Oversight.


Misunderstood the AP, removed boats and militia because neither are as immediate concerns as the other options. The tar pits are already over producing and the waves are always perilous.
 
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