Who Needs the Empire? (Successor, MLP Nation Game

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[X] Plan: DIno (Sanji) Ramsey v2
-[x][Name] Bright Fangs
-[x] Male
-[x] Diplomacy: 4 Good
-[x] Learning: 3 Fair
-[x] Intrigue: 4 Good
-[x] Stewardship: 4 Good
-[x] Martial: 3 Fair
-[x] Prowess: 4 Good
--[x][Traits]
-[x] Navigator of the Stars: Astromancy (Boon Tier 3)
-[x] Aquatic Predator (Boon Tier 1)
-[x] Carnivore Connoisseur (Boon Tier 3)
-[x] Herbal Ignorance (Malus Tier 3)
-[x] Small-Short (Malus Tier 1)
-[x] Chef's Wrath (Malus Tier 3)

alright, think that uses all 29 points, heard the arguments for fighting so i adjusted it to make it good. good stewardship is still good enough especially when we can grow it so rounding it out a bit gets the best of both worlds, also used that extra point fiction reminded me of
 
[X] Plan: DIno (Sanji) Ramsey v2
-[x][Name] Bright Fangs
-[x] Male
-[x] Diplomacy: 4 Good
-[x] Learning: 3 Fair
-[x] Intrigue: 4 Good
-[x] Stewardship: 4 Good
-[x] Martial: 3 Fair
-[x] Prowess: 4 Good
--[x][Traits]
-[x] Navigator of the Stars: Astromancy (Boon Tier 3)
-[x] Aquatic Predator (Boon Tier 1)
-[x] Carnivore Connoisseur (Boon Tier 3)
-[x] Herbal Ignorance (Malus Tier 3)
-[x] Small-Short (Malus Tier 1)
-[x] Chef's Wrath (Malus Tier 3)

alright, think that uses all 29 points, heard the arguments for fighting so i adjusted it to make it good. good stewardship is still good enough especially when we can grow it so rounding it out a bit gets the best of both worlds, also used that extra point fiction reminded me of
Looks like a build that would be very good at dealing with the other two cities and any internal issues that might develop but be really bad at dealing with foriegners like the zebras. Could be funny but it's definately going to cause a diplomatic incedint or two.
 
Welp, I think thats the best I'm gonna get for some fighting unless Megalodon get's a bunch of votes from nowhere so I'll vote for it.
 
Looks like a build that would be very good at dealing with the other two cities and any internal issues that might develop but be really bad at dealing with foriegners like the zebras. Could be funny but it's definately going to cause a diplomatic incedint or two.
yeah thats one of my concerns but i dont think we will deal with the zebras for a while meaning we can hopefully get our diplomacy up high enough to circumvent it. that being said tho, i doubt it will cause a war (which is good news) though i do think herbivores will consider our worship of meat weird and avoid us
 
yeah thats one of my concerns but i dont think we will deal with the zebras for a while meaning we can hopefully get our diplomacy up high enough to circumvent it. that being said tho, i doubt it will cause a war (which is good news) though i do think herbivores will consider our worship of meat weird and avoid us
I was thinking more like the first diplomatic meeting has him serve our guest plates of grass from a random lawn and throw a fit when he's told that's not what a salad is. The dino gypsies then become infamous for terrible hospitality.
 
I was thinking more like the first diplomatic meeting has him serve our guest plates of grass from a random lawn and throw a fit when he's told that's not what a salad is. The dino gypsies then become infamous for terrible hospitality.

sounds funny, i can see our mc taking that as a insult and striving to make the best damn herbivore dish possible and sailing for 5 days to Zebraland to serve it to them out of spite.
 
A trait suggestion, one that's probably not going to be included in any plan but I want to make anyway because it's funny
[ ] Massive beard: you have grown a truly massive and magnificent beard, one that helps improve your look as a leader(as some beards tend to do) and would get at least a little respect from from other bearded people.
 
[X] Plan: DIno (Sanji) Ramsey v3

Jumping to the plan that's for sure keeping the chef trait

Edit: Nvm! Approval voting

[X] Plan: Dockside Guidance
 
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Can I just say noone has discussed what a wrath trait at malus tier 3 would mean narratively or mechanically?
 
what a wrath trait at malus tier 3 would mean narratively or mechanically?

Lore-wise, I'd say the Character has the potential to fly-off the handle for every "minor" thing..which impedes a lot on strategical thinking since the focus would just change on purely revenge with no strategical gain.

Mechanically, I think it'd boost (say the character's friend was offed by an enemy) the military stat, but would create debuffs for the other traits/aspects as the character tunnel visions towards completing that revenge, not caring of a possible Pyrrhic Victory or winning a battle of no importance.

Basically think of a certain rejected painter.
 
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