[x] Dromaeids
The Mad God was defined by his casual cruelty. He was not after the elimination of all thinking creatures but the distinction often felt academic to those that suffered through his skewed mercy. Sometimes the transformations inflicted on his victims were temporary... Sometimes they were not, and the Avatar of Chaos forgot to turn them back before anything else attracted his attention. This lack of respect for others meant that it was common for him to create entities as an afterthought to whatever gag, joke, or pun crossed his mind. Nor was it uncommon for those creatures, thinking or otherwise, to fade away in a land they were not suited for.
And yet the Dromaeid survived. Nonsensical lands were endured, unfamiliar prey was studied at great cost, and the losses to the Mad God mourned. They were certainly helped by their physical prowess, bearing natural weapons in the form of cutting teeth, handfuls of claws, and a cutting talon on each foot. Long legs and a tail for stabilization let them run and turn quickly to flee or hunt effectively while being insulated in a layer of feathers that helped to blunt random changes in weather. There were some things that bore a passing similarity to them in the world but it was quite clear that they were an unnatural addition.
The stars being the least vandalized portion of the world during the Age of Chaos, it was only natural that the accursed Race would look to them for inspiration. And, despite all odds or by some manner of favor, they found something that did not judge them for the crime of existing. As the stars shivered in their courses the sky-watchers could give vital warning to communities of the arrival of the Mad God. With the development of crude tools those warnings could be extended to more mundane threats.
As the Age of Chaos ended, the worst offenders of the Mad God's excess could no longer sustain their impossible existence. Scars yet marred the world, marking where haphazard floating regions fell to the earth or lakes of beverages dried into sugar flats, but so too did the majority of actively hostile threats wither in the absence of the sustaining mantle of their dread master.
As with other Races the return of stability allowed for the scattered Dromaeid to think of things other than survival. Yet where the Zebra could nearly cover the continent even after being depleted during the Age the combined Dromaeid could barely settle three cities; though in truth it was closer to three large towns and their surrounding environs. This lack of large population did have one benefit, however. Without needing to be overly concerned with the logistics of feeding tens of thousands the three Foundings could be placed beneath auspicious stars in the hopes of those associations rubbing off of the mortals below instead of being chained to logistical arteries.
(choose one, and, because I have to say it, no approval voting)
[ ] Green-High-Grass
Northernmost of the crescent the Dromaeid have held against their hostile neighbors, this town is situated on the edge of a tundra whose ice cream has melted and rotted away after the imposition of continually freezing temperatures faded. The rolling hills and excellent grazing land has attracted a menagerie of prey species to the region and with them Dromaeid hunters. A town was settled soon after with what materials were available where thatched or sod roofs were placed over stone walls, and many were drawn by the quite attractive plenty.
Yet rich lands are always admired and that is well true here as well. The Striped come down from the north in increasingly large waves to graze as well despite their clear intelligence. Aside from the obvious source of tension the Striped seek to split the land for themselves and thus disrupt the herds that drew the Dromaeid in the first place. That the limited communication between the two speaking races has the Striped fleeing marginal lands means little. The Dromaeid are also here for food and have long memories of famine and want.
Disputes between Dromaied are handled by a council of elders by popular acclaim. It is a loose arrangement where the hopeful has to have a decent amount of support and final agreement is done by the body itself yet it has worked well enough for the few years it has been needed.
(Government type: Low Centralization. While more can get done it can be at cross purposes and lacks an overall vision.)
[ ] Descending-Light-Pale
Between the two other Foundings lies a town of stone and glass. More than the others Descending Light has upheld the traditions of studying the skies, aided by increasingly complex shapes of glass smelted from the once desert the town was built within. Several of the surrounding towns have also been built in auspicious locations to allow the developing order of scholars and sky-watchers to study the interplay with interest.
Having been Founded on marginal ground for best effect has left the town with certain needs. Striped, their variants, and others in the lands to the west are better suited to sedentary life and so bands of hunters make the journey to plunder their livestock and secure the border under the guidance of sky-watchers. Taking care to chart courses well around the ominous shape of the ruin of a thin spire built in an exceedingly inauspicious location.
As much as the sky-watchers have been making themselves useful, true authority is held by one individual in order to keep affairs moving along. Both in the civic sense and as a connection point between the common citizen and the sometimes erratic recluses seeking the deeper mysteries.
(Government Type: High Centralization. While having to get approval stifles some opportunities, it also opens up resources to be directed to large works.)
[ ] Dark-Land-Water
While not as harsh as it might sound, those sailors bold and foolish enough to sail south, and fortunate enough to return alive, tell of storms crashing against craggy mountains. Here, though, a river passes to the sea and forms a pleasant valley. Food is nonetheless scarce and thus creatures of the water are hunted instead. Every year the sailors press further outward into the region where the currents rise and allow sea life to flourish; not just prey, but super predators as well. Creations of the Mad God? Entities that were simply not interesting enough for him to interfere with? Impossible to say.
Tar seeps and ore seams fuel the infant shipyards that dot the riversides below the high sided structures made possible by easy access to wood for construction. Bright colors are also the norm, as the many different materials nearby can be used in different ways.
(Government Type: Medium Centralization. What can be called guilds are the order of the day while a basic civic government handles the affairs of state.)