Whatever Remains: Ash like Snow

@DannyboyZero
Unless Ed interjects before / while / as soon as the new guy picks up Tom's gun, Michael is going to start shooting and we'll get our first taste of combat.

@Dust and echoes
Quick summary:
Enemies: 2 pistols and 1 shotgun (all in the truck)
Allies: Michael, Ed, Sargeant, ?
Range: short (+1 to dice)

Please check my math and correct me where I'm wrong:
  Coord+Rifle (base) Range Aim Called Weapon special Attachment special Total (Dice rolled)
Single Shot 7 +1 (short) N/A N/A N/A +1 (reflex) 9
Single Shot, aim 1 round 7 +1 (short) +1 N/A +1 (semi auto aim) +2 (reflex + aim) 12 (10 max)
Single Shot, aim 1 round, called shot 7 +1 (short) +1 -2 (set 1 dice to target location) +2 (semi auto aim + called) +4 (reflex + aim + called) 13 (10 max)
Single Shot, called shot 7 +1 (short) N/A -2 (set 1 dice to target location) +1 (semi auto called) +3 (reflex + called) 10

Nah we could be however trying to talk to these guys. Let's light them the fuck up.
 
Alright then! Combat Initiated!

Round 1 order-
@StormLord (W3 H10, bonus: W2 H8, W2 H7, W2 H5, W2 H3)
Shotgun goon W3 H10, bonus: W2 H8
Pistol-goon W2 H5
May- W2 H6
Sergeant W2 H10
@DannyboyZero
(W3 H1)
 
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Alright then! Combat Initiated!

Round 1 order-
@StormLord (W2 H10, bonus: W2 H8, W2 H7, W2 H5, W2 H3)
It's actually W3 H10 (after adding the called shot 10 dice)

Musing: hmm, it might be effective to burst with the rifle between multiple targets; +3 due to burst, -1 for additional target. Can't use a called shot, but if you hit first you can disrupt their rolls... Uses up 3 bullets per target though...
 
It's actually W3 H10 (after adding the called shot 10 dice)

Musing: hmm, it might be effective to burst with the rifle between multiple targets; +3 due to burst, -1 for additional target. Can't use a called shot, but if you hit first you can disrupt their rolls... Uses up 3 bullets per target though...
You are correct, my bad.
 
So in terms of dice I'm rolling 6 dice correct ? (Co-ord 3 + rifle 2 + semi auto set 1) I'm not missing anything right ?
 
You get
3 dice for your coordination
2 dice for your rifle skill
1 dice for close range

And, if you're doing a called shot-
-1 dice since you're using semi-auto (change that dice to whatever you're aiming at.)

EDIT: so yes,
Without aiming or called shots you roll 6 dice.

If your doing a called shot you roll 5 dice and change the sixth to your choice before you roll.

Note that due to the trucks bed, these guys legs are in cover.
 
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Rolling for NPC's
Dust and echoes threw 6 10-faced dice. Reason: Mays shot at Michael Total: 28
6 6 4 4 2 2 3 3 6 6 7 7
Dust and echoes threw 8 10-faced dice. Reason: Shotgun-goons shot at Sergeant Total: 62
10 10 10 10 2 2 4 4 8 8 9 9 10 10 9 9
Dust and echoes threw 5 10-faced dice. Reason: Pistol-goons shot at Ed Total: 26
10 10 2 2 4 4 5 5 5 5
Dust and echoes threw 7 10-faced dice. Reason: Sergeants shot at pistol-goon Total: 41
6 6 7 7 4 4 10 10 10 10 3 3 1 1
 
@EternalStruggle
Due to combat actually happening relatively fast, your not going to be able to take part. You will, however, be there to help out the wounded once it's over.
 
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