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Controversial gaming opinion: video games are good.
@Cosar got what I was trying to say. The worst experience in a TCG is basically having two people playing Solitaire, with the fastest one winning."Win before your opponent wins" describes literally every deck, including control. "Make them win slower" is still winning before your opponent wins.
At the beginning this would be correct. Nowadays, while Blue still has a majority of the permission cards, the idea of control has spread to most of the other colors (except Red, and even then burn spells can and have been used in control strategies).Honestly, the issue with control in Magic isn't that it exists, but that it's mostly all in one colour. Spreading the bits of the archetype out gives players ways to wrest control of the board from their opponent without as much ability to hammer things into boredom so easily. Pretty sure there's a quote from one of the designers saying that Blue's slice of the colour pie was a mistake, even if it's not something they can take back now.
No, my problem isn't with interaction, my problem is with control not being interactive. In the vast majority of cases, due to idiotic design, control is often playing on another level that you can't actually impact without playing control yourself. This is interaction in the same sense as trying to talk to a girl who clearly wants nothing to do with you and calling it a conversation, not at all. Interaction in card games is responding to an effect with its opposite; forced to sacrifice something- make a token, don't want to loose a creature to burn- pump it so it'll survive, etc. This is not the kind of interaction people that play control mean when they say control is interactive. They treat things like counterspells and cantriping removal as "interaction" despite those things being "reaction".So your issue is that there's interaction in a versus game? Because, at a basic level, that's what you're opposed to. The fact that the other player can stop whatever you do. Without that, why have a versus game? Really the concept of invalidating what the opponent is playing is a huge part of almost every strategy. Even suicidal Agro or burn is about that, they're just coming at it from a different angle: they don't care what you can get down, because their goal is to race faster than what you can play. So why play a game?
The presumable answer is that while the goal is to prevent the opponent from playing, reaching that goal is fun and challenging, and the fact that different decks will have different means to do that is also engaging. But since you've outright stated that this is not the case, can you provide a different reason?
Ah, so playing a spell that kills a creature you don't want to face is interaction that has counter play, but playing a spell to counter a creature you don't want to face is just masturbation/reaction and has absolutely no counterplay. Because why have logic when you can just label stuff as masturbation and declare it bad.No, my problem isn't with interaction, my problem is with control not being interactive. In the vast majority of cases, due to idiotic design, control is often playing on another level that you can't actually impact without playing control yourself. This is interaction in the same sense as trying to talk to a girl who clearly wants nothing to do with you and calling it a conversation, not at all. Interaction in card games is responding to an effect with its opposite; forced to sacrifice something- make a token, don't want to loose a creature to burn- pump it so it'll survive, etc. This is not the kind of interaction people that play control mean when they say control is interactive. They treat things like counterspells and cantriping removal as "interaction" despite those things being "reaction".
And strong reactive decks are boring to play and infuriating to play against, because the deck's strategy is just to masturbate for a couple of minutes and then just jizz all over their opponent.
So there's only one way to play: win bofore your opponent wins?
Welcome to modern YGO I guess.
I wasn't aware this was the "strawman people you don't agree with thread", and instead thought this was a thread about controversial opinions.Ah, so playing a spell that kills a creature you don't want to face is interaction that has counter play, but playing a spell to counter a creature you don't want to face is just masturbation/reaction and has absolutely no counterplay. Because why have logic when you can just label stuff as masturbation and declare it bad.
If you disagree with the words you wrote you're free to disavow them rather. But you are the one saying that removal is part of interaction while counterspells are not part of interaction because.... well at the point you really haven't given much reasoning that isn't circular or based on preference.I wasn't aware this was the "strawman people you don't agree with thread", and instead thought this was a thread about controversial opinions.
Yes, and that's awful game design. A 10 minute "victory lap" is incredibly unfun and ruins the other player's enjoyment.Honestly the control decks you seem to be speaking of the win condition isn't the really card they're going to use to win the game. That's just a victory lap. The win condition is setting up the conditions so that they can find and use the win con.
You keep insisting "I don't like control" is the same as saying "I don't like interaction." It's not. Counterspells and removal are fine, a deck that's entirely counters and removal isn't.If you disagree with the words you wrote you're free to disavow them rather. But you are the one saying that removal is part of interaction while counterspells are not part of interaction because.... well at the point you really haven't given much reasoning that isn't circular or based on preference.
Except I did, you just misinterpreted the statement to be about something else, as I have never mentioned counterspells, nor am I referring to control in MTG.If you disagree with the words you wrote you're free to disavow them rather. But you are the one saying that removal is part of interaction while counterspells are not part of interaction because.... well at the point you really haven't given much reasoning that isn't circular or based on preference.
Never mentioned counterspells?Except I did, you just misinterpreted the statement to be about something else, as I have never mentioned counterspells, nor am I referring to control in MTG.
My rules for defining interaction is relating the situation to conversation, where the definition of the word becomes very clear. What we are doing is interacting, and if a game played out like our conversation, it would be fine, a little too anime for my liking (I can think of 3 episodes of Yugioh that have duels match the cadence of our argument, as those were interesting duels to watch) but fine.
Control as an archetype, can be compared to one of two things I would hesitate to call a conversation: in the first you have the scenario I posted when talking about control being uninteractive, you trying to chat up a girl that refuses to respond to you whatsoever. Yes this is a bad example, but it's how I feel when playing opposite control and getting locked out. A vastly better example using my rules would be a conversation where one party just yammers on and on about themselves and no matter what you try to do to move the topic, they twist it to continue talking about themselves.
Yes counterspells are annoying and I'd like to see them be less prevelent in games altogether, and there are situations where they aren't super interactive, but that's bias from being a green mage in MTG where I'm not allowed good answers to things that aren't artifacts or enchantments (which are almost never large enough parts of formats to be anything more than sideboard fodder) and my enemy colors are allowed good answers to stuff they are good at killing, which are always relevant. I don't think that counters ruin otherwise good games, that would be dumb.
No, my problem isn't with interaction, my problem is with control not being interactive. In the vast majority of cases, due to idiotic design, control is often playing on another level that you can't actually impact without playing control yourself. This is interaction in the same sense as trying to talk to a girl who clearly wants nothing to do with you and calling it a conversation, not at all. Interaction in card games is responding to an effect with its opposite; forced to sacrifice something- make a token, don't want to loose a creature to burn- pump it so it'll survive, etc. This is not the kind of interaction people that play control mean when they say control is interactive. They treat things like counterspells and cantriping removal as "interaction" despite those things being "reaction".
Huh. I'm seeing the word counterspells here. Are you absolutely sure you never mentioned them? Or do you want to retract your statements to that effect?
I mean, if it's litterally a victory lap then you can concede. Otherwise, if it's just a grinding attrition that they probably have locked down, well, some people do like that sort of thing.Yes, and that's awful game design. A 10 minute "victory lap" is incredibly unfun and ruins the other player's enjoyment.
Uh, no, the statement I was arguing against said the following:You keep insisting "I don't like control" is the same as saying "I don't like interaction." It's not. Counterspells and removal are fine, a deck that's entirely counters and removal isn't.
Against a control deck, if you aren't yourself playing control, the game is the exact kind of "race to zero" people complain about. You have no way to interact with counterspells and nothing for your own removal to interact with.
I took this to mean that he didn't think that counterspells are interaction, because, you know, that's what he fucking said. Hence my statement that was arguing that counterspells are interaction.They treat things like counterspells and cantriping removal as "interaction" despite those things being "reaction".
Ah, so playing a spell that kills a creature you don't want to face is interaction that has counter play, but playing a spell to counter a creature you don't want to face is just masturbation/reaction and has absolutely no counterplay. Because why have logic when you can just label stuff as masturbation and declare it bad.
And where would that statement be exactly? Because if we look at the shit you've actually said, you actually don't present any fucking arguments.Hence my statement that was arguing that counterspells are interaction.
No argument here, just insulting people for your own inadequacies.Ah, so playing a spell that kills a creature you don't want to face is interaction that has counter play, but playing a spell to counter a creature you don't want to face is just masturbation/reaction and has absolutely no counterplay. Because why have logic when you can just label stuff as masturbation and declare it bad.
No argument here either, just more of the same.If you disagree with the words you wrote you're free to disavow them rather. But you are the one saying that removal is part of interaction while counterspells are not part of interaction because.... well at the point you really haven't given much reasoning that isn't circular or based on preference.
No. One of the first thing I learned when dealing with bullies is that backing down only serves to intesify abuse.... Can we all please dial back the hostility a touch, please?
Gonna reiterate that I liked Fallout 3's Karma system and Karmic System-dependent companions. It actually made more sense than either New Vegas or 4.
Ok, but what if you don't like games that have aged like milk left in the summer sun for two weeks?
Say what you will about NV butchering the Karma system, it's still leagues better over FO3's "give water to beggar despite nuking a town" or 4's ... wait it has a karma system?
No, NV and 4 just let anyone who wanted to trail along with you because that makes sense. I literally had Veronica help me massacre the Brotherhood of Steel for Caesar. She was a great help in shooting our way out of the bunker and then after it blew up and ensured the eradication of her little family, I chatted her up and she was like "I'm slightly miffed with you."
The fact Boone is willing to rub elbows with Baby-Eater McRape as long as McRape isn't on good terms with the Legion is pretty shitty of Boone, I gotta say.
Ok, but what if you don't like games that have aged like milk left in the summer sun for two weeks?
Except your post literally tells everyone to play the old Fallout games. Except if you want a game that wasn't programed on punch cards you really can't thus bringing them up in comparison to the actually mechanically functional and ascetically pleasing games in the series does nothing to debate the merits of those games. Whatever points in 1 and 2's favor the fact that they look like shit and somehow feel worse to play makes them not even worth bringing up.
Except your post literally tells everyone to play the old Fallout games. Except if you want a game that wasn't programed on punch cards you really can't thus bringing them up in comparison to the actually mechanically functional and ascetically pleasing games in the series does nothing to debate the merits of those games. Whatever points in 1 and 2's favor the fact that they look like shit and somehow feel worse to play makes them not even worth bringing up.