As a long-time Destiny player, I'd say that the biggest problem with Destiny's platforming is not the aerial movement, but the moments between jumps where you touch down on the platforms. The physics of the game as they apply to the player characters have never quite made sense, but Bungie decided to lean into it instead of fixing it, I think. The Taken King introduced a lot of physics-based hazards.
What I know is that every time I run into a platforming section I wind up using my super multiple times just to get the third person perspective and only the Hunter's triple Jump ever lets me manage it in less than multiple hours.
 
That's... more of an issue with yourself, than a problem with the game. I have plenty of my own issues with the game but Destiny's platforming is fine and has enough precision control for them to make some good platforming puzzles.
 
That's... more of an issue with yourself, than a problem with the game. I have plenty of my own issues with the game but Destiny's platforming is fine and has enough precision control for them to make some good platforming puzzles.

Eh, it's definitely a lot weaker than a dedicated platforming game like Mirror's Edge or even 2d platformers? It feels a lot to me like the jumping puzzles in various MMOs - just slightly too floaty and frustrating as you try to aim for some small platform.

Of course, I gave up on D2 after getting my Hunter jump, so maybe some of the perks later help with horizontal control, or you get a slower fall or something.
 
Destiny 2 has the best 1st person platforming i have ever played.
Which is an incredibly low bar to clear.

Yeah D2 holds your hand as much as possible (you hardly ever need to platform in areas with limited respawn, the glide boost is incredibly generous, etc.) and even then the platforming blows.
 
Yeah D2 holds your hand as much as possible (you hardly ever need to platform in areas with limited respawn, the glide boost is incredibly generous, etc.) and even then the platforming blows.
meanwhile I spend several hours getting increasingly frustrated at how I need to be jumping off a very specific point at a very specific speed to actually be far enough over the next platform to not die. God Titan was a garbage fire.
 
Is that controversial, or are a certain slice of FPS designers just idiots?

It's an even money bet each way.

I mean I can tell you well that Max Payne 1 had a ton of bitching about it, hence the previous post. And it was fairly common in early FPS games, faded out for a while, and then came back HARD once FPS games actually tried to give you some kind of body sense.

And, y'know, it's better than it was by far, but it's still a shit-show. It's just reasonably possible, now. And I can see the appeal to trying to break the barrier and make that work.

So, really: Por que no los dos?
 
I feel like modern FPS have pretty solid platforming, and it can be a good way to break up the usual encounters. It feels janky when you're still learning it like all game mechanics do, but once you've learned it it can be fun. I think early games in the genre having a lot of examples of bad platforming may have soured people on the idea entirely and so they just don't really give it a chance anymore.
 
I think the new Doom games, especially the second one, have some platforming? I don't know how they've been received, of course.
 
Spec Ops the Line earns massive points over every single Far Cry game by having the balls to have all the characters in conflict be American military dudes. As oppose to peddling thoughtless exoticism that muddles the game's message and sometimes outright makes it look like the game is putting forward incredibly sinister political messaging. Like in Far Cry 4 where the end result of the game taken as a whole says 'If there's a secular vaguely westernized dictator oppressing the cultural traditionalists and commies in a country, maybe let him do his thing?'

Spec Ops laser focuses it's narrative specifically on a bunch of Americans going crazy on eachother in foreign country, which makes what it's trying to get at far far clearer.
Spec Ops also came out at a time when you never had the American or Americanesq faction as enemies in a game. Like I'm playing through the Halo 2 campaign and it strikes me as odd that you never fight humans despite playing as the aliens for much of the game. It was never a thing and still isn't, to actually see American troops treated as the targets in the Modern War Shooter genre.

First person platforming is an affront to God and man alike so.
Mirror's Edge is a great game, but so few games afterwards have gotten it right.
 
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Spec Ops also came out at a time when you never had the American or Americanesq faction as enemies in a game. Like I'm playing through the Halo 2 campaign and it strikes me as odd that you never fight humans despite playing as the aliens for much of the game.
Pure and utter cowardice.

I swear, during the sad period of my life where I gave a damn about the Halo EU, I always felt so teased about never getting to shoot up ONI after all the Hard men shenanigans they pulled.
 
Pure and utter cowardice.

I swear, during the sad period of my life where I gave a damn about the Halo EU, I always felt so teased about never getting to shoot up ONI after all the Hard men shenanigans they pulled.
I've never seen anyone from Bungie explain why they did it that way. It's like those Star Wars games where you play as the Empire but never fight Rebels. I'd assume they had the logic that it would be hard to threat identify given how samey the human troops look, especially in the shitty Halo 2 original graphics.

On a different note I'll also say that despite playing Halo a lot I never got the hype around the Flood. The game and the fanbase act like they're this galaxy destroying threat, but they come off like cut rate zombies that have very little to make them dangerous.
 
I've never seen anyone from Bungie explain why they did it that way. It's like those Star Wars games where you play as the Empire but never fight Rebels. I'd assume they had the logic that it would be hard to threat identify given how samey the human troops look, especially in the shitty Halo 2 original graphics.

On a different note I'll also say that despite playing Halo a lot I never got the hype around the Flood. The game and the fanbase act like they're this galaxy destroying threat, but they come off like cut rate zombies that have very little to make them dangerous.
The closest thing to a real explanation I heard was that shooting humans would go against game design and wind up playing out identically to other FPS games. (which does have a little truth to it consider most human weapons are hitscan which is a bit more frustrating to fight compare to plasma arms.)

Personally, I thought this view showed a lack of creativity. For example, a potential ONI faction could mix in recovered Forerunner drones into their ranks to vary their threats. Or maybe have an insurrectionist faction that also has like, brutes and Jackals among them.
 
On a different note I'll also say that despite playing Halo a lot I never got the hype around the Flood. The game and the fanbase act like they're this galaxy destroying threat, but they come off like cut rate zombies that have very little to make them dangerous.
The big one from the games is the fact that they're sapient. They absorb the knowledge and memories of their hosts, so you have stuff like in CE where they're trying to hijack and repair spaceships and just fuck off into FTL. They get pretty close, too, and that's with an infestation that was up against an entire fleet and only had a few days worth of growth. Space zombies with FTL and orbital support that can and will just attack weak targets to amass biomass and ships is a lot bigger problem than most types of zombies where like, sure they're tough and super infectious, but they could never get themselves to space on purpose or even just use tools.
Then there's the Forerunner novels which give the flood an absurdly powerful endgame once they've spread enough to be a galactic threat.
 
Like I'm playing through the Halo 2 campaign and it strikes me as odd that you never fight humans despite playing as the aliens for much of the game.
I'm gonna assume the developers thought having the player kill humans defending themselves against the genocidal alien empire was a bad idea. Maybe they felt it would doing so would alienate, pun intended, the Arbiter from the player. Yeah, he did kill billions of people but that was before the player was given control. Might explain why we haven't fought any insurrectionists either.

As for fighting humans, you don't really get much variety from them till the post Halo 3 era. With the Covenant you get a wide variety of species to fight, with unique weapons, tactics and equipment. For the UNSC you'd just be fighting Marines and ODSTs, the latter of which are just slight up armored and better trained Marines. Spartan-IIs are rare enough that they'd have to be some sort of boss battle and III's didn't come onto the bigscreen until Halo Reach. Additional Spartans outside of John were mainly an EU thing up till then. I suppose post Halo 3 there are the Spartan-IVs and you could've given them different armor abilities to spice up the combat.
 
Titanfall 2, Dying Light, Portal, Mirror's Edge, I've played all of them save for TF2 and I'm pretty sure they have pretty solid platforming.
 
I'm gonna assume the developers thought having the player kill humans defending themselves against the genocidal alien empire was a bad idea. Maybe they felt it would doing so would alienate, pun intended, the Arbiter from the player. Yeah, he did kill billions of people but that was before the player was given control. Might explain why we haven't fought any insurrectionists either.

As for fighting humans, you don't really get much variety from them till the post Halo 3 era. With the Covenant you get a wide variety of species to fight, with unique weapons, tactics and equipment. For the UNSC you'd just be fighting Marines and ODSTs, the latter of which are just slight up armored and better trained Marines. Spartan-IIs are rare enough that they'd have to be some sort of boss battle and III's didn't come onto the bigscreen until Halo Reach. Additional Spartans outside of John were mainly an EU thing up till then. I suppose post Halo 3 there are the Spartan-IVs and you could've given them different armor abilities to spice up the combat.
eh, maybe, But after the war era, there could have been with a little creativity. And they probably could have taken it in a more interesting direction than the one they did end up going in.
 
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