- Location
- The Hague
- Pronouns
- He/Him
Controversial gaming opinion: video games are good.
WASD are the superior movement keys if and only if you require the usage of the mouse simultaneously. Otherwise the arrow keys are better.
I agree that it is indeed a huge amount of games that are cut out but that is quite a bit to absolute a statement. You can play DOOM with only the keyboard fine. It is better with mouse but keyboard only works. And "all RPGs" is a very big statement. There are a lot of 2D RPGs for one. And as for simulation games I heavily disagree. The mouse is probably the worst input device for racing and flight sims. I would take keyboard only input any day for steering a car or flying a plane over the mouse.How many games don't involve some degree of mouse usage? At minimum this would necessarily exclusive all shooters post-1990, all RPGs, every simulation game, presumably all strategy games, etc.
I agree that it is indeed a huge amount of games that are cut out but that is quite a bit to absolute a statement. You can play DOOM with only the keyboard fine. It is better with mouse but keyboard only works. And "all RPGs" is a very big statement. There are a lot of 2D RPGs for one. And as for simulation games I heavily disagree. The mouse is probably the worst input device for racing and flight sims. I would take keyboard only input any day for steering a car or flying a plane over the mouse.
If it came to steering a simulated F1 car around Wet Monaco, I would far rather use a mouse-based solution than a keyboard.
We can go further. Put motion inputs in there. Dragon Punch to quicksaveAnything is fully playable on your controller if you're brave enough.
Wait how are you controlling the camera smoothly in a racing game with just keyboard
wasd for steering and arrows for camera?
Usually I don't need to because looking straight ahead through the windshield is enough. And 3rd person view is just anathema for simulator games.Wait how are you controlling the camera smoothly in a racing game with just keyboard
Using the arrow keys let me restrict the turning to only the horizontal axis much easier. If I tried turning with the mouse I would do a bunch of movements up and down that do nothing but throw me off. I also feel I have more control with arrow keys in finetuning how much i want to turn with keys. I have incredible shaky hands.If it came to steering a simulated F1 car around Wet Monaco, I would far rather use a mouse-based solution than a keyboard.
(Though honestly, I would rather forfeit than try to do wet Monaco anyway.)
Doom was an error of mine, when I wrote "Post-1990 shooter" I mistakenly thought that covered Doom. I had forgotten that it was actually released in 1993.I agree that it is indeed a huge amount of games that are cut out but that is quite a bit to absolute a statement. You can play DOOM with only the keyboard fine. It is better with mouse but keyboard only works. And "all RPGs" is a very big statement. There are a lot of 2D RPGs for one. And as for simulation games I heavily disagree. The mouse is probably the worst input device for racing and flight sims. I would take keyboard only input any day for steering a car or flying a plane over the mouse.
It is miserable, though....It's worth noting that most of the Age of Empires series now has controller support...
Considering RPGmaker exists I would say yes if you measure by the amount of games made.Sure you might get some 2D RPGs but are they a majority of the genre?
Let's be clear, the point disagreement here is not about whether controller support is inherently bad. No one has argued for that position. What's been pushed back against is the idea that controller support is necessary to be good and by extension that a lack of complexity is axiomatically positive. That's what myself and others have criticized....It's worth noting that most of the Age of Empires series now has controller support...
The primary reason I use controllers is for health reasons. While I see online discussions about controllers being better for avoiding RSI and carpal tunnel syndrome, the proof is kind of in the pudding for me, and that is which I can use longer with less pain or exacerbating less existing pain from my work which more or less has to be mouse and keyboard.So, controllers in the modern day exist for one reason:
To be a collection of buttons positioned in a way that is easy to use at the same time as a pair of joysticks.
How does "good game provides controller support" undercut my position of "if controller support is not provided it is probably not a good game"? Where the probably is rooted in either "they made it more complicated than it needed to be so a controller with 10 buttons, 2 joysticks, and a d-pad isn't enough" or "a controller has enough inputs in theory but they didn't provide controller support and the way they designed the UI makes it inpractical anyways".If anything that Age of Empires has controller support without compromising the complexity Firefossil was arguing against hurts his position.
I disagree vehemently and I think anybody who has played a shooter game should understand why.This is because joysticks are the best way to perform actions that require both a direction and a magnitude in a video game. Such as moving a character or camera around.
Years ago, when I first got Devil May Cry 4 on Steam (Since I've yet to obtain anything from Sony past the PS2), I tried to play it with mouse and keyboard. I hated it so much I immediately drove to the nearest Bestbuy and bought myself a 20 dollar logitech USB controller. I have never regretted that decision.Personally, I don't even think most games that require direction and magnitude controls suffer that much from keyboard and mouse when they are made to properly handle that alternate input, but I also don't play modern platform games or first person shooters.
Note that a significant amount of that is coded support that can partially exist because the game is so old and has been supported for so long. There are several reasons why it's not a feature of other games in the series....It's worth noting that most of the Age of Empires series now has controller support...
An RTS is complex by its very nature while a controller is inherently simplistic when compared to a mouse and keyboard setup. There are probably ways to make a controller-based RTS work (maybe use the shoulder buttons to swap between different "modes"; abandon 3D viewing of battlefields so the right stick can move your targetting reticule maybe) but we have yet to actually find one.How does "good game provides controller support" undercut my position of "if controller support is not provided it is probably not a good game"? Where the probably is rooted in either "they made it more complicated than it needed to be so a controller with 10 buttons, 2 joysticks, and a d-pad isn't enough" or "a controller has enough inputs in theory but they didn't provide controller support and the way they designed the UI makes it inpractical anyways".