- Location
- The Hague
- Pronouns
- He/Him
Controversial gaming opinion: video games are good.
It's when you get social justice tokens for every time a minority character says a word. You then use these tokens to buy the right not to be politically correct, right?
hahahaha my dude let me guess, you're the kind of person who "doesn't see race", aren't you. Like the kind of person who disregards historical context, and thinks that everyone just exists in a bubble.How is this in any way appropriate or civil? Discriminating against someone in defense of others still means you're an ass.
cash it out and you too can play the "notracist" card.It's when you get social justice tokens for every time a minority character says a word. You then use these tokens to buy the right not to be politically correct, right?
"I use all my tokens to summon Blue-Eyes KKK Dragon"cash it out and you too can play the "notracist" card.
"i'm not a racist but where are you really from?"
where's the mod to make skyrim worth playing-
haha just kidding there isn't one because skyrim is TRAAAAAAASH
(actual opinion: I don't see what everyone else does in Skyrim. Sure there's a big world but it bores me to explore it. Sure there's a lot of content, but the dungeons are boring as fuck to explore and the enemies behave in basically the same way. i hate how melee combat feels, and i normally like challenge, but skyrim's idea of challenge is embiggening the enemy hp values and how much damage they do so like...hfaoprhogpgh)
get enough and you too can be president.
brotherrrrrwhere's the mod to make skyrim worth playing-
haha just kidding there isn't one because skyrim is TRAAAAAAASH
(actual opinion: I don't see what everyone else does in Skyrim. Sure there's a big world but it bores me to explore it. Sure there's a lot of content, but the dungeons are boring as fuck to explore and the enemies behave in basically the same way. i hate how melee combat feels, and i normally like challenge, but skyrim's idea of challenge is embiggening the enemy hp values and how much damage they do so like...hfaoprhogpgh)
I know what you're referencing, but I don't understand how the test is supposed to work.Do they put you in a token character interlinked?
Interlinked.
Do you empathize with other human beings interlinked?
Interlinked.
Do you crave more white boy representation tokens?
Tokens. White boys interlinked within white boys interlinked.
Well, duh, doing stuff to remove the innate advantages PC-typical inputs have over console-typical inputs tends to lead to shit because it's deliberately removing the value of input mechanisms. Tying it into actual reasonable stuff, like World of Tanks tying it to the actual turret movement rate, makes it less objectionable, and having the game be structured around having it be sensible in some way causes the issues to go down.
Setting aside the shit thrown at me for daring to be wrong in a mostly-factual manner, because a mod said so, I've trimmed this to just the on-topic part:
Well, duh, doing stuff to remove the innate advantages PC-typical inputs have over console-typical inputs tends to lead to shit because it's deliberately removing the value of input mechanisms. Tying it into actual reasonable stuff, like World of Tanks tying it to the actual turret movement rate, makes it less objectionable, and having the game be structured around having it be sensible in some way causes the issues to go down.
The thing is that the difference in input mechanism means that competitive cross-platform can't actually work when one platform is locked to a usually inferior input mechanism. This is why you see everyone at tournaments on a PC. Unless it's a fighting game, in which case everyone is using the exact same controller, to the best of their ability to procure such controllers (it's a problem in Smash Bros Melee)
It's better than the ad hominem shade thrown by some.
I don't have to, but I get grumpy when I need to throw away more than half an hour of typing and thinking (doesn't help that I actually went to try to find some citations that weren't paywalled or calling for donations, that burned a good deal of time) and I spent something like an hour and a half on the post before Turing came in to tell us to drop it. And then I was jumping between forums and threads, went out for a snack and generally left the post there for something like an hour before posting it after trimming out the off-topic parts (was surprised that it was only a single part that was on topic. And that half of it was pointing out how horrifyingly insane the logical conclusion of the "historic context" argument is)
I don't have to, but I get grumpy when I need to throw away more than half an hour of typing and thinking (doesn't help that I actually went to try to find some citations that weren't paywalled or calling for donations, that burned a good deal of time) and I spent something like an hour and a half on the post before Turing came in to tell us to drop it. And then I was jumping between forums and threads, went out for a snack and generally left the post there for something like an hour before posting it after trimming out the off-topic parts (was surprised that it was only a single part that was on topic. And that half of it was pointing out how horrifyingly insane the logical conclusion of the "historic context" argument is)
I unironically agree with this.If we're done throwing eggs at each other,
Rome 2: Total War is a legitimately good game. Make no mistake, it was fucked on launch, but after its patching and DLC/FLC, it's a solid play. It's certainly not flawless and it's hardly up there with the best of the series, but it's worth sinking a few hundred hours into.
Yeah, they've mostly unfucked it. But you only get one first impression after all.If we're done throwing eggs at each other,
Rome 2: Total War is a legitimately good game. Make no mistake, it was fucked on launch, but after its patching and DLC/FLC, it's a solid play. It's certainly not flawless and it's hardly up there with the best of the series, but it's worth sinking a few hundred hours into.
...You do realize that TheOneMoiderah unironically brought up the white privilege and historic context argument, right? The former being racial profiling to the extreme with a sentiment that, just because I'm (not?) part of some specific ethnic group, I cannot understand economic hardship and racial profiling, and the latter being hereditary blame that perfectly justifies applying punishments to every descendant a person has the instant you separate it from history and bring it to today-events. I argue against this stuff because the logic behind it justifies absolutely horrific insanity the instant you drop the double standards. And it terrifies me because it's not even tyranny of the majority (which I'd still argue against because, surprise surprise, I'm not actually a fucking racist just because I'm white), it's tyranny of the whiny, elitist minority."I could say all these things, but I won't, despite getting publicly owned and caught in a cheap rhetorical tactic, but I'm going to leave a message here anyways, so I can pretend I would have won some sort of moral victory if I'd been allowed to debate."
Well, when you have the normally inferior group still face the delays in place for the superior group, just less of them because they have an experience restricted in similar ways by default, it's less of a problem. Because it both puts them on a level playing field, and makes sure both see clear penalties. Only a few people would actually notice what's been done to keep the platforms roughly equal, and would be unlikely to make a fuss out of it.However, the idea of crippling one side to have competition never feel good to me; you just end up feeling extremely unsatisfying for one group and then they all quit
.
On-topic, to at least try to avoid Rule 4 without completely abandoning defense of my standing, something I wish was more prevalent is, essentially, interface-based difficulty. Working around stuff like induced aim delay (World of Tanks), limited turning rate (tank controls) not-quite-intuitive menu layouts and so on can be frustrating, but makes the game have something of a "minimum competence threshold" to play properly, thereby clearing some of the chaff that tend to be the most toxic. Sure, you end up with an elitist community, more likely than not, but it is, at worst, harshly exclusive rather than actively repulsive.
Well, when you have the normally inferior group still face the delays in place for the superior group, just less of them because they have an experience restricted in similar ways by default, it's less of a problem. Because it both puts them on a level playing field, and makes sure both see clear penalties. Only a few people would actually notice what's been done to keep the platforms roughly equal, and would be unlikely to make a fuss out of it.
Changing the controls to be more cumbersome should be the exception, not the rule. Like, it's one thing to do it for a horror game or a game where combat isn't the main focus. It's completely another when it's supposed to be an action game or, god forbid, a game with online competition.However, the idea of crippling one side to have competition never feel good to me; you just end up feeling extremely unsatisfying for one group and then they all quit
And you do realize that a mod told us to get back on topic, right?
Pulling a Harrison Bergeron should always be a last resort. Just separate out the playerbases if it's an issue, don't make one game feel like it's underwater. Control restrictions should add to gameplay, not detract from it.<snipped derail -foamy>
On-topic, to at least try to avoid Rule 4 without completely abandoning defense of my standing, something I wish was more prevalent is, essentially, interface-based difficulty. Working around stuff like induced aim delay (World of Tanks), limited turning rate (tank controls) not-quite-intuitive menu layouts and so on can be frustrating, but makes the game have something of a "minimum competence threshold" to play properly, thereby clearing some of the chaff that tend to be the most toxic. Sure, you end up with an elitist community, more likely than not, but it is, at worst, harshly exclusive rather than actively repulsive.
Well, when you have the normally inferior group still face the delays in place for the superior group, just less of them because they have an experience restricted in similar ways by default, it's less of a problem. Because it both puts them on a level playing field, and makes sure both see clear penalties. Only a few people would actually notice what's been done to keep the platforms roughly equal, and would be unlikely to make a fuss out of it.
So we should make a game less enjoyable by way of fucking over the controls in order to "balance" cross-platform multiplayer? Yeah no, that's a good way to not have multiplayer at all.Well, when you have the normally inferior group still face the delays in place for the superior group, just less of them because they have an experience restricted in similar ways by default, it's less of a problem. Because it both puts them on a level playing field, and makes sure both see clear penalties. Only a few people would actually notice what's been done to keep the platforms roughly equal, and would be unlikely to make a fuss out of it.
If we're done throwing eggs at each other,
Rome 2: Total War is a legitimately good game. Make no mistake, it was fucked on launch, but after its patching and DLC/FLC, it's a solid play. It's certainly not flawless and it's hardly up there with the best of the series, but it's worth sinking a few hundred hours into.