Personally, I would like to get stage 2 of the Administratum heaquarters completed or almost complete before the Voidport (stage 1) completes, Since the voidport increases the amount of traders vists and making sure there numbers are correct and nothing weird is going on would be very important. Since arkology does look like its completing this next turn with 2 dice. I like the current spread. (I'm willing to drop down to 4 Dice on Administratum to add those three dice to the Voidport though)
I think we should drop the Administratum Headquarters and focus on finishing the Arkology and Voidport. Our mundane corruption is not that bad so it can wait a little bit.
What we can do is heavily favour one of the big projects so that it finishes next turn and we can free up those dice.
2 Dice on Arkologies should be enough to finish them. Voidport on the other hand will require over 10 Dice to finish and I don't want to use shock labor unless it's really urgent.
Personally, I would like to get stage 2 of the Administratum heaquarters completed or almost complete before the Voidport (stage 1) completes, Since the voidport increases the amount of traders vists and making sure there numbers are correct and nothing weird is going on would be very important. Since arkology does look like its completing this next turn with 2 dice. I like the current spread. (I'm willing to drop down to 4 Dice on Administratum to add those three dice to the Voidport though)
2 Dice on Arkologies should be enough to finish them. Voidport on the other hand will require over 10 Dice to finish and I don't want to use shock labor unless it's really urgent.
7 Dice on Admin HQ gives us good chance of finishing it in one turn, which would be great for us.
Also I want to do Stage 2 of Admin HQ , becuase we need more dice.
Guys, the QM just heavily hinted that churches are really important and something we have been putting off way too long. We should deal with that first before anything else.
Guys, the QM just heavily hinted that churches are really important and something we have been putting off way too long. We should deal with that first before anything else.
[] Civilian Appliances Complexes (Stage 2)
As our people's prosperity grows, so does their demand for yet more things to spend their money on. Accommodating them will only benefit everyone, so it is logical to upgrade and expand native factories and manufacturing capabilities.
(+26 Money per Turn, +3 Morale (95/345))
Armored Infantry Soon To Be Created
With the funding and build-up transferred and completed, our regiments will soon be reinforced with brand new and natively produced variants of the venerable Tauros and Taurox, both fine-tuned for our military's needs. However, with the ability to field both vehicles, questions have arisen from the population on how they will be fielded, as several bans on what can and cannot be done with integrated units for the Imperial Guard
also apply to PDFs. And while those questions are valid, we have decided to kick this question higher, interviewing Commander Hancock for his opinion and expertise on the matter!
Article:
New Vehicles Promise Boost To Farms
With the recently started build-up of vehicle manufactories of all kinds, calls and requests from farmers and fisheries for patterns and models crafted to their needs have arisen. Due to the unfinished nature of the complexes, customers still need to exercise patience but have been mollified with the showcases currently happening in both the Interlinks and Capital. We have compiled a list of vehicles and compared them in cost, ease of use, expected lifespan, maintenance costs, modularity, and more for you, dear viewers!
Article:
Tax Legislation Sparking Unrest And Protests
Amidst the recent growing support for finally securing the homes and livelihoods of those living outside the Capital, protests and outrage have been sparked with a wave of proposed tax reforms and their severity. Unpopular with many, the proposed legislation to enforce public tax returns has seen many take to the streets in peaceful protest against something that many perceive as a profound violation of their privacy and a way to paint a target on the population back. As the money many make will be able to be seen by everyone, those with wealth will undoubtedly be forced to soon pay ransom for relatives or blackmailed by the jealous or deranged.
Article:
While I usually don't mind working with Techpriests, the ones working on the Tauros and Taurox creep me the fuck out.
#Mechadendrited #BeepBoop
@Ulive
Article:
Okay, THE FUCK IS IN THAT FOREST?
#AskingQuestions #ForbiddenForest
@The_Truth
Article:
I just ate the salad.
[Picture of a tasty salad]
#Health #Plant
@Salads_Every_Day
"Okay," Katena spoke, trying not to show how much her skin felt like crawling away from the muta-Beastmen sitting near her. "You're telling me that this," she continued, gesturing down at the plans Jeroch had put down, "is... legal here?"
"Why shouldn't it be?" He returned, confusion in his voice. "This is no different than someone creating a company; this is just the same, but with the workers owning a share in both liability and profit."
Shifting from the Beastmen saw Katena stiffen, her eyes locked onto the things hands. "There is a bit more to it," Jade Sky spoke, her unnervingly soft voice (not rough as it should be in Katena's opinion) making her hairs stand up. "But in essence, yes. We create the company, everyone that works in it is paid an equal share of the profit, and everyone decides what to do with said profit next. Upgrading or expanding, new products, safety, marketing, stuff like that."
"Okay," she replied, taking a deep breath to push the unease in her stomach down. "But how can you know that it will work? Back with Lady Amicabala-" She spoke, then cut herself off. Right, no longer indentured to her. "How do you know it will work? Won't the monopolists and industrialists try to take you down?" She amended instead.
[][Civilian Economy Structure]
-[] Hey, We Can Try. (Industrialists And Company Driven - (-10% Progress cost to all Industry Actions, remove money cost/per turn, can exchange material cost with monetary expenses.))
-[] They Can Try. And Be Dunked On By Everyone Else. (Collective And Cooperative Driven - (+1 Morale to all finished Industrial Actions, +1 People cost per Industrial Action/Stage, can expend 1 Morale for 20% progress.))
-[] Write-In (Will Assign Boni As Wanted/Warranted)
+++SECTOR WIDE PRIORITY MESSAGE+++
+++FORGE-WORLD DELPHI HAS BEEN LOST+++
Infrastructure 9 Dice
[] Open Arkologies (Stage 2)
Having finished the basic layout of the Capital, work can begin on incorporating the massive surrounding region and oceanside, with towers and connected waterways above and underneath the surface planned and dug. Thousands of houses and dozens of districts will be needed to be designed, with a mindboggling amount of seeds and earth requiring transportation to their intended destinations. In addition, parks, schools, clinics, churches, sports venues, and all other civilian infrastructure needs to be constructed to allow an adequate living quality to be maintained. Additionally, hotels, casinos, entertainment districts, and every manner of sanctioned recreational activity will be required to cater to soon-to-be arriving nobility, functionaries, and other assorted VIPs.
(+4 Money per Turn, +6 Food per Turn, +5 People per Turn (1079/1173))
With ongoing construction, more and more previously untamed spaces are claimed for humanity to inhabit and make productive for the betterment of the Republic and the Imperium at large. Though a district still remains to be constructed, and others lack the finishing touches, with some only now starting their seeding of both population and plants, there is no lack of people wishing to move into the new housing and commercial spaces made available. Only little further funding and effort is required to ensure that the latest expansion of the Capital is sufficient to house future generations comfortably without excessive overcrowding.
[] Settlement Stabilization Measure (Stage 3)
With the primary and secondary endangered regions finally stabilized, this last push will ensure that the tertiary settlements and infrastructure will be as secure from sudden collapse outside of non-nature forces or earthquakes as we can possibly make them.
(-6 Money, -3 Metal, -1 Advanced Machinery, -4 Promethium, -5 Money per Turn, -6 Metal per Turn, +4 Morale (212/172), Stage 3 Complete!)
Little needs to be said, except that the effort has finished as expected, with only a slight delay in both time and materials. Though consistent efforts need to be made to ensure the worker's sacrifices and work won't be squandered, this area of the planet will no longer require constant high-level oversight of the government.
[] Schooling And Education (Stage 2)
A few schools do not make an educational system. Likewise, so too does having more than eighty percent of your population, which is supposed to be within these schools, outside of the same due to not enough space present. Therefore, it is time to start on the long and arduous path to change the current state of affairs. With a crash build of prepared materials, we expect to have enough capacity to fully educate half of our current population. After that, however, we will hit a soft ceiling as most of our educated educational personnel will be utilized fully at that point.
(-2 Money per Turn (419/431))
With funding and personnel ready, the expansion and support of existing educational structures have continued unabated. While some facilities are still being inspected for faults and are up to code and law, most others have started working. Already, an estimated 39% of the population has access and takes advantage of the offered schooling and educational programs.
[] Voidport (Stage 1)
A voidport is a massive structure requiring Metal, Promethium, and Power in excess, while legions of workers keep everything running smoothly. Yet, without convenient access to your markets and resources, many traders will likely not visit as often as you'd wish.
(-30 Metal, -12 Power, -8 Promethium per Turn (663/1725))
More and more ferrocrete is being produced and then poured out onto the designated areas, with workers and Techpriests carefully installing the machinery, which will ensure that refueling and loading is further reduced than it is already. While more effort will be needed to install the heat-shielding terminals, warehouses, security offices, and more, with consistent funding, the voidport can be slated for opening within only a decade! This would put us in the upper 3% of all sector construction!
Light Industry 5 Dice
[] Promethium Fuel-Silos (Stage 1)
The massive increase in Promethium yield is a blessing for native industry, yet a curse for all the workers working in the Promethium fields. Without any place to store the output, workers need to be fired, and production lowered to prevent any spills into the environment.
(-4 Metal, +400 Promethium Storage (64/69), Will automatically finish next turn.)
Though work still needs to be done, it is the kind of work done through inertia rather than effort, allowing the government to focus on other, more important matters to the Republic. Regardless, the silos are up, the fuel lines are ready to be opened, and the promethium can be stored safely without polluting the environment.
[] Civilian Transportation Complexes (Stage 1)
Cars, trains, aircraft, scooters, bikes, boats, and more must be produced, marketed, and sold to the masses who need them. Renting out these spaces for companies to start providing these goods will ensure that nobody will have to walk without wanting to walk.
(-9 Metal, -2 Power, -5 People, +7 Money per Turn, +1 Morale (416/518))
Though there is an anemic lack of infrastructure pertaining to roads and rails connecting work sites, settlements, farms, industrial areas, and more outside the Capital, the need for transportation options is as high as ever. Over a dozen different industrialists and collaboratives have started bidding on priority and placement for factories and the services of different Magi of the Mechanicus and their adepts. Simultaneously with the rising manufacturing capability, designs and development of native designs have started, many of which are slowly eyed by the population.
Heavy Industry 5 Dice
[] Blackfire Alloying Complex (Stage 2)
An expansion to the Blackfire Alloying Complex is needed to satisfy the expanding needs of the Military manufacturing arms from the available Alloys.
(-20 Metal, -5 Power, -4 People, -19 Metal per Turn, +11 Alloys per Turn (311/259), Stage 2 Complete, Stage 3 at (52/328))
As the BAC is being retrofitted and expanded with the recently acquired Holy STC, alongside general improvements to logistics and connection to the feedstock industry, the production of Alloys has consequently risen dramatically. While ordinarily not a problem, the dramatic production output is expected to stress the Republics' ability to store the same. Accordingly, proposals to expand the storage of high-grade Alloys have already been drafted, and promising ones selected for further perusal at the next session of the Houses.
[] Plasma Ioniser (Stage 3)
Due to the parts bought from the recently arrived Rogue Trader, little more material help is needed aside from specialized components that require fine-tuning to the planet's various factors. And, with the allocation of some of the recently arrived population, a limited power-generation test can be initiated to ensure no problem or faults are present in the Plasma Ionisers Construction. After that, only a (hopefully) small-scale fine-tuning effort is required to optimize the Ioniser's output before we can ramp up power generation.
(-6 Alloy, -8 People, +69 Power (885/863), Stage 3 Complete, Stage 4 at (22/183))
With one last push of effort and the final integration of the last remaining pieces of machinery, the Plasma Ioniser has finally been constructed in total, with all tests returning green and no faults. Only a short tuning effort is needed to ensure that absolutely nothing remains to be done, and then the Ioniser can be pushed into total production.
Military 5 Dice
[] Enhance Fortifications (Stage 2)
While bunkers and a Lance are an excellent first step, your engineers and sappers can do much more. Trench lines, proper supply lines, maintenance depots, floating reserve spots, the works.
(-6 Metal, -4 Promethium, -4 Power (189/518)) "This," the Krieger said, holding up his shovel, "is your best friend on any campaign or battlefield. It can dig a foxhole, trench, outhouse, and more. With it, you can defend yourself if you have absolutely nothing else left and still have a chance to win."
-Local Krieger, giving a lecture on shovels and trenches to your PDF.
[] Tauros And Taurox Complex (Stage 1)
These two vehicles will be of immeasurable worth to Momi troops, as their speed and troop capacity enables fast transportation through jungles and Cenot tunnels.
(-9 Metal, -3 People, -4 Metal per Turn (278/144), Stage 1 Complete, Stage 2 at (134/201)) - (Radicals: 77)
Though the radicals have seemingly lost the fight for the ammunition lines and Equipment Manufactory, they were determined to ensure that the Tauros and Taurox complex was theirs. With planning, intelligence, and schemes, the Radicals managed to seed their members into key positions inside the Manufactory, altering the lines to "sanctioned" designs with little fuss coming from their conservative counterparts. Though the ability to have such vehicles as part of our PDF has raised questions about how we will integrate them.
[][Tauros]
-[] Speed is life! (Speed+)
-[] We don't need that. (Numbers+)
-[] (Write-In)
[][Taurox]
-[] Cram more inside! (Transport Capacity+)
-[] Put a cannon on that thing... (Damage+)
-[] (Write-In)
[][Military Armor Integration]
-[] (How many will be created (specialized (auxiliary) or general (integrated) formations), doctrine changes, etc.?)
Agriculture And Aquaculture 5 Dice
[-] Biosphere Research Initiative (Stage 1) - (4 AaA Dice Locked)
Living in a world is not the same as knowing what does what and how some actions will influence others. Hiring the needed specialists from off-world will take some effort and money, but by the end, we will have a better knowledge of the types of opportunities and dangers we faced blissfully unaware.
((570/460), Stage 1 Complete, Stage 2 at (110/575))
Our BRI Initiative has returned with its initial findings of our planet and the Sylvaneth. Unfortunately, not much can be said for the planet that we haven't already found in our other efforts, except that some islands are free-floating on top of the ocean. Oh, don't worry, they aren't going to crash into our settlements, as the plants growing underneath that provide lift and propulsion have been careful not to crash into each other, with only one near-miss seen since we have started observation on the entire planet. Still, knowing that there is a theoretical upper limit of weight to some islands will ensure that we won't accidentally put down a village too many into one of them. On the side of the native Xenos, we have only managed to observe them from afar, with little success in capturing one subject for study, vivisection, and dissection by those Mago Biologis trusted with the knowledge. Yet, we have so far managed to ascertain that the Sylvaneth are rather child-like in appearance and mentality both. No known mating or social behaviors could be observed, with no territory or nests identified among those tracked.
[] Undersea Aquatic Foodstock Investigation (Stage 3)
Having found almost everything you can in the High Ocean, you will now descend into the deep dark below, seeking out the strange, alien, and beautiful. After that, you'll try to eat the things.
(677/1149)
With new stock of undersea exploration vehicles laid down and constructed, our explorers are confident that their efforts will soon yield more fruits for the Republic than creating yet more forward exploration bases that have barely scratched the borders of what is expected to be a planet-wide cave network.
Services 4 Dice
[] Mea hoʻokō Recruitment (Stage 4)
This last effort is needed to ensure that every city, town, and village is guarded against criminals and traitors by the valiant eyes and guards of the Mea hoʻokō in perpetuity. Barring large-scale deaths or population growth.
(-14 Money, -4 Metal, -7 People, +4 Morale (551/834))
With the announcement of the newest wave of Mea hoʻokō hiring, another surge of those willing and eager to serve has overwhelmed the system, requiring a month purely focused on weeding out those unfit or unable to perform the expected duties in the sought after roles. Due to the overtime and sweat performed and expended by those already serving and those trying to, rapid progress has been made. With another push similar to the last one, the newest generation of Mea hoʻokō can enter service. Though another wave will be needed to ensure that the current and following population growth can be adequately guarded, we can then switch over to expanding our academies on a permanent basis.
[] Child-Care Systems (Stage 1)
Efforts at childcare have always resulted in a significant increase in childbirth and allowing women to return to work faster and with higher morale. So there is little reason for us not to enshrine such a system within our new home, allowing us to raise the spirit and workers' numbers simultaneously. For now, we will focus on creating enough places for roughly a fifth of the population to enroll before the increase in both capacities and offered activities. Teaching basic skills like writing and rudimentary math while young would allow our teachers to advance our children's education in leaps and bounds.
(-6 Money per Turn, -1 Metal per Turn. +1 People per Turn (559/403), Stage 1 Complete, Stage 2 at (156/468))
With one final effort and hiring spree, enough caretakers and places for the youngest have been found, created, and staffed. So now, a fifth of our nation's parents have the option to send their children to a cache, kindergarten, and other caretaking installations. Which has resulted in a rise in birth rates, stressing the system even more.
[] Music Studio, Theater And Opera Subsidies (Stage 1)
Music is, universally, seen as a pleasant experience for many, something to soothe, calm, excite, anger, and more, depending on the artist and piece. Aiding new and eager musicians can only help with the birth of native culture while also gaining a neat profit from taxation. These musicians will also assist the theater and opera houses opening with subsidies from the government, ready to bring stories of love, hate, drama, epic, comedy, and more to the people and elite tourists alike.
(+4 Money per Turn (169/173), Will automatically finish next turn.) "The show must go on!"
-Line of a popular drama piece.
"Seriously, it is a High High C, not a Medium High C! From the beginning, people!"
-Recording from an orchestra.
Bureaucracy Dice 3
[] Tax Legislations
The time has come. Let them pay! -[] Diverted Profit
(49)
Diverted Profit Tax has one use for our nation and one use only: protecting the native industry from galaxy-wide monopolies and the titanic wealth of even middling families from Hive Worlds. We ensure that our government will get what it is owed by forcing those who do business here on the performed enterprise, regardless of what laws or planets they hide behind. Yet, how that is implemented is a highly contentious issue, with multiple angles and directions that can be taken.
[][Diverted Profit Tax] (What, How, When?)
-[] Unexplained Wealth Orders
(58)
When people have money they shouldn't possess, our nation should have the ability to demand explanations as to where that money has come from and maybe even confiscate or freeze said money if criminal activity is suspected or found. The only thing left is figuring out when to stop and what can be done.
[][Unexplained Wealth Order]
-[] Non-Binding Requests For Explanations
-[] Binding Requests For Explanations (-1 Morale)
-[] Capability To Freeze Suspect Money (-2 Morale)
-[] Capability To Confiscate Suspect Money (+1 Money per Turn per People, -2 Morale, ???)
-[] Public Tax Returns
(12)
Despite the initial support of the law, further discussions and sessions have seen it become tarnished and seen with suspicion and dislike by many parties within the government, fearing that it will be abused to harass and lock vital economic players with an overabundance of paperwork and bureaucratic work. As a result, many have called for the law to be subsequently dropped.
-[][Public Tax Returns] Drop The Law. (+2 Moral)
-[][Public Tax Returns] Don't Drop The Law (-3 Morale)
-[] Voluntary Only
-[] Court Ordering (-1 Morale)
-[] Government Employees+Court+Voluntary (-2 Morale)
-[] Government+Court+Corporations+Voluntary (-3 Morale)
-[] Universally Enforced (-6 Morale)
Name: Momi ʻōmaʻomaʻo Capital: Nā Hoʻomaka
The First Momi Representative (39 seats, 61.6%)
- 9 Seats (14.2%) for Green Momi Party
- 8 Seats (12.7%) for Sleeping Leviathan Party
- 8 Seats (12.7%) for The Conservative Party
- 4 Seats (6.3%) for The Machine Alliance Party
- 4 Seats (6.3%) for The Health Party
- 3 Seats (4.7%) for The Equality for All Party
- 3 Seats (4.7%) for Paradise Party
Create A Commission To Manage Pollution - Green Momi Party - Fulfilled - (+1d4+1 Seats in the next election) Formalize Harsh Punishments For Polluting The Environment - Green Momi Party - Fulfilled - (+1d4 Seats in the next election) Implement A Universal Draft - Sleeping Leviathan Party - (+2 Seats in the next election) Form A Competent Militia - Sleeping Leviathan Party - (+2 Seats in the next election) Achieve Full Self-Sufficiency - Conservative Party and The Equality For All Party Start The Tourism Industry - Paradise Party Initiate Military Mechanization Efforts - The Machine Alliance Party - (+1 Seat in the next election) Finish Two Biosphere Research Initiatives - The Health Party
Commander: Hancock Tithe: Voluntary Recruitment: Professional Force Training: Professional (Improving to Guard in 1 Turn) Equipment: Guard, Auxilliary Sharkhound Rough Riders Special Forces:
-Coastal Defenders - Units trained and equipped for combat in tropical environments.
-Dive Troopers - Units trained and equipped for combat deep underwater. Honorifics
Alaxa Inuras - Psyker
Level - Gamma Traits - Actually Sane (Whats on the tin), My name is Alaxa Inuras. This is a lie. (???)
1st Momi Infantry Regiment - The Megatooth Hunters
Regimental Standard: A green field semé of hurts (a background of green with blue polka-dots) charged with a stylized, black, rearing sharkhound. A white Roman numeral one (1) is in the top corner of the fly.
Major: Lamia Orca / Female
Traits: Logistics Focused (Reduced supply consumption), Vigilant (Low chance to negate surprise attacks)
2nd Momi Infantry Regiment - The Hoplites
Regimental Standard: A green field charged with a black Cretan labyrinth in the fly and a blue Greek helm in the hoist. A white Roman numeral two (2) in the top corner of the fly.
Major: Theseus Daedalus / Male
Traits: Muscled (Increased Melee and Assassination Survival Chance), Parent To Their Soldiers (Increased regimental morale)
Accolades: 1x The Order of the Leviathan (1x Beastmen Minotauress for killing five (5) Xenos)
3rd Momi Infantry Regiment - The Cenote Divers
Regimental Standard: A green field semé of blue spirals with black borders. A white Roman numeral three (3) is in the top corner of the fly.
Major: Ellison Kahanamoku / Male
Traits: Zero Fucks (Cannot be bribed), Good Cuppa (Increased regimental morale)
Accolades: 2x The Koa of Valor (2x Male Humans, for drawing a group of Xenos away from a village (Posthumous Award))
"The Koa of Valor" for Bravery
An inverted, five-point, bronze star with a stylized acacia koa branch set upon it. The service ribbon is green with black borders. If this award is earned more than once, a bronze pin with the appropriate roman numeral will be added to the ribbon.
"The Marksman's Cross" for Excellent Shooting
A silver Celtic, Greek cross. The service ribbon is black with green borders. If this award is earned more than once, a silver pin with the appropriate roman numeral will be added to the ribbon.
"The Order of the Leviathan" for Daring Action
A golden disk with a stylized leviathan skull set upon it. The service ribbon is solid black. If this award is earned more than once, a gold pin with the appropriate roman numeral will be added to the ribbon
Harpoon Munitions
Specially developed munitions for use underwater. Currently in use by all naval forces of Momi, with no shortages or bottlenecks in their production.
Kraken Pattern Penetrator Rounds
Powerful armor-piercing rounds. The deuterium core is replaced by a solid adamantine core and uses a heavier main charge. [1] Upon impact, the outer casing peels away, and the high-velocity adamantium needle accelerates into the victim, where the larger detonator propels shards of super-hardened metal further into the wound. These are effective against heavily-armored infantry. Currently handed out only to trusted veteran gunners when heavy resistance is expected, or no information on enemy composition. The cost of the ammunition sees it produced with great reluctance, and only a small stockpile of 5.000 rounds is kept.
Hellfire Rounds
Replaces the core and tip of the standard bolt round with a vial of mutagenic acid and thousands of needles that fire into the target's flesh on impact, pumping the acid into the target. Developed especially to combat Tyranids, Hellfire Rounds have equally devastating results on other organic targets. Unfortunately, the cost of these rounds sees them only produced in small batches of 50 per year, at which point they are handed out in single bullet cases, requiring authorization from Major and up to be used in combat. Only veteran elite snipers may be given these rounds.
Com-Bead Proliferation
With the production of a tested and venerated Pattern of Com-Bead, the interplay and coordination of our forces have grown nearly thrice-fold"
Traits:
Efficient Administrators. (+5 to all Rolls.) Uncorrupted Government (+10 to all rolls due to the Oihana Hooia (Anti-Corruption Agency)) (Story Trait) Righteous Mea hoʻokō (Story Trait)
Indifferent towards Psykers (Story Trait) Dislike of Human/Beastmen Couples (Story Trait) Attempted Beacon of Learning (Story Trait) Bioluminescent Courting (Bioluminescent flowers are a traditional courting gift, while elaborate bioluminescent tattoos symbolically connect the two emerge as part of the wedding.) Glowclothes (Cheongsam created using vibrant bioluminescent dyes, suitable for several decades before the glow fades and still beautiful afterward. Truly livening up the nightlife scene!) Animation Appreciation
[Rank 5] Traditional Animation (Tom And Jerry)
[Rank 4] 2D-3D Fusion #3 (Planetes)
[Rank 3] Stop Motion (Wallace And Gromit/Fantastic Mr.Fox)
[Rank 2] 2D Animation #5 (Gravity Falls)
[Rank 1] 3D Animation #3 (Space Pirate Captain Harlock)
Sharkhounds (+1 due to Domestication Stage 2, Story Trait) Massive Purge of Traitors (Story Trait)
Draconian Anti-Pollution Measures (Story Trait) Liberal Drug Legislation (Story Trait) Progressive Taxation System (Law) Currency Name: Mohala (Story Trait) Emergency Powers (Law)
The Empowered And Their Duty:
The Head of State can immediately activate (or recall) all militia and reserve units to secure the planet in any strategically viable military or civilian support capacity. This could be for patrolling neighborhoods, active combat, S&R/Evacuation coordination, etc. (Normally, Militia & reserve have a delay built into possible activation and only have limited potential roles). They also can select some of these units based on location, expertise, or other relevant criteria. Efforts shall be made to distribute duties where possible to spread experience and knowledge and decrease disruption to any single unit or group of units.
The prime minister can draft/conscript any legal adult in non-military/warfare support roles (excluding Militia or reserve) to assist non-combat defense preparations (industry, infrastructure, transportation, fortification, civilian support, etc.). The elderly that are able-minded will not be excluded, although the duties assigned should consider their physical health. The prime minister can also mass quarantine and mass vaccinate in case of a plague outbreak. In the event of chaos or heretic action, a note/flag will be attached to their family's permanent records. Additional monitoring/surveillance will focus on their family and associates for one year (no judiciary review required). The prime minister will have the power to temporarily claim unoccupied housing or buildings for the government in the case of widespread civilian displacement. These shall be used for shelter, medical care, food distribution, or coordinating relief efforts until the emergency is declared over (or for 15 days afterward in case of widespread civilian displacement). Reimbursement of costs to repair damages and a base charge for the use cost shall be given to owners after the emergency has ended.
Activation:
Either house can vote to enact emergency powers with 2/3rds of the living members and be confirmed with a simple majority in the other house (living members).
Any legislature or executive branches member can declare an emergency and call a vote to grant emergency powers to the head of state and prime minister.
Duration:
Powers will last for 50 days, or until the prime minister, head of state, chief justice, or chancellor of the Oihana Hooia declare the emergency has ended.
What Requires Their Activation:
In case of invasion or Xeno threat existing on His Imperial Majesty's Republic of Momi ʻōmaʻomaʻo or substantial presence in space nearby. Emergency powers are also triggered in the case of open chaos or widespread heretic presence or displacement of 30% of the populace or death/loss of 15% of the populace.
Consequences Of Abuse:
The Chief Justice or Lunakanawai Nui or the Chancellor or Kanikela of the Oihana Hooia can end the emergency. Actions taken during the crisis by those empowered can result in criminal charges after the emergency condition has lifted. A detailed review of activities and inactions leading up to the emergency will be conducted to better prepare Momi ʻōmaʻomaʻo for the future.
Militia Laws (Law)
[Emergency Draft] - All those Ages 20 to 30 will be required to present themselves to their nearest Militia Barracks or Gathering Point in the event of a declared Emergency.
[Militia Use] - Only Limited Attacks will be ordered to the Militia to cut off any attacks or attempts thereof towards Civilian Infrastructure or Targets, like Housing, Hospitals, Water Treatment Plants, etc.
[Militia Organization] - All those between the ages of 20 to 30 can voluntarily join the Militia, where they will be organized in numbers equal to double the professional Military. They will be equipped and trained with common Lasguns and Flak Wests, learning their operation and maintenance under the supervision of the Adeptus Mechanicum and Military members for four Hours per Week.
Faith:
Literalists
(The word of the Emperor is law, without any debate about what it means.)
Doom Clocks:
7/100 Mundane Corruption - (No effect yet)
-1/100 Chaos Corruption - (No effect yet)
0/100 Sylvaneth Anger - (No effect)
Beastmen:
Mood: Euphoric Demands: Shrines And Churches Stage 3 Demographic: 9.21% Total Population
-Right To Own Land
-Right To Fair Trial By Their Peers
-Right To Inheritance
-Punishment Of Intentional Discrimination
-Right To Open A Bank Account
Money: 171 (+8 Per Turn) Metal: 36/150 (+19 Per Turn) Alloys: 1/20 (+16 Per Turn) Advanced Machinery: 4/25 (+1 Per Turn) Promethium: 32/150 (+33 Per Turn) Food: 43/400 (+17 Per Turn) Power: 81 People: 2 (+8 Per Turn)(Beastmen Citizens, +6 to all rolls) Morale: 14/10 (+4 to all rolls) Dice Bonus: +67 (22(Bonuses)+45(Morale))
AN: The economy vote at the top is for what your internal economy is driven by, top-down or bottom-up. It does not affect Hakunomics. And it's 1am here, so I'll be sleeping soon. Night!
And the whole "Kabal of Unfettered Hope operating outside the Dark City + having a psyker that can spacially transport things amongst them? (A VERY BIG no no for Dark Eldar)
(4) Harkria Six is a dead world following its destruction to kill an Ork WAAAGH! feasting upon the bones of its previous human inhabitants. Little remains but the bitter taste of ashes and defeat.
[][Civilian Economy Structure]
-[] Hey, We Can Try. (Industrialists And Company Driven - (-10% Progress cost to all Industry Actions, remove money cost/per turn, can exchange material cost with monetary expenses.))
No Communism it always ends in death camps.
[X][Civilian Economy Structure]
-[X] Hey, We Can Try. (Industrialists And Company Driven - (-10% Progress cost to all Industry Actions, remove money cost/per turn, can exchange material cost with monetary expenses.))
No Communism it always ends in death camps.
I hate when people use that kind of argument since it's a gross oversimplification and worse mis-identification of certain ideas introduced. Also just plain bullshit. Like it's an extreme leap of logic that doesn't make sense. It's like saying that suggesting that having capitalism have rules instead of none is communism instead of common sense since that's just rules to prevent the top richest assholes from abusing the system. For the record not against capitalism, just think that unregulated capitalism is just freaking terrible idea.
It should be noted that every political system minus fascism should work fine on paper. It's just that human nature tends to fuck things up.
On top of that the system of government we use seems like it was meant for us to be able to try to add ideas from many places that seem like they work. Imagined that we were more
Diverted Profit Tax has one use for our nation and one use only; protecting the native industry from galaxy-wide monopolies and the titanic wealth of even middling families from Hive Worlds.
@HeroCooky you use a colon for this, not a semicolon. Colons are for presentation while semicolons are for relation. "The colour of the apple was this: red." and "Red apples are the best; the green ones taste bad."
I hate when people use that kind of argument since it's a gross oversimplification and worse mis-identification of certain ideas introduced. Also just plain bullshit. Like it's an extreme leap of logic that doesn't make sense. It's like saying that suggesting that having capitalism have rules instead of none is communism instead of common sense since that's just rules to prevent the top richest assholes from abusing the system. For the record not against capitalism, just think that unregulated capitalism is just freaking terrible idea.
It should be noted that every political system minus fascism should work fine on paper. It's just that human nature tends to fuck things up.
I will agree that unregulated Capitalism is a bad idea it is just the amount of regulation that we could argue for decades at least. I will also agree that national socialism doesn't work, relies too heavily on us vs them ideas. I will admit that that was more of a knee-jerk reaction to it. I have studied history and even read Karl's manifesto so I will say that it is a beautiful DREAM. But that is what it will always be a dream that ends in pain. I am not just talking about the Soviet Union. There were a few attempts in the US where people tried to make Communism work. They always fell apart with the founders becoming authoritarian dictators.
I will agree that unregulated Capitalism is a bad idea it is just the amount of regulation that we could argue for decades at least. I will also agree that national socialism doesn't work, relies too heavily on us vs them ideas. I will admit that that was more of a knee-jerk reaction to it. I have studied history and even read Karl's manifesto so I will say that it is a beautiful DREAM. But that is what it will always be a dream that ends in pain. I am not just talking about the Soviet Union. There were a few attempts in the US where people tried to make Communism work. They always fell apart with the founders becoming authoritarian dictators.
I feel like you don't fully understand what you are talking about considering that you mixed up socialism with communism. Also feels like you are using a false dichotomy by saying that just because one idea is used to give the workers that actually work in the company control of it's direction and equal pay among all that it makes us communist or will out of nowhere lead to death camps.
Like we are already using universal healthcare for everyone IIRC.
it not even communism it just Collective And Cooperative Driven it still free market economics and this way we get even more free morale options which we always need more of and we are not in need of money or money raising options. Mechincally it seem like the best options considering we have a lot of morale down options and high morale is really good and give us dice bonus
for unexplained wealth orders especially with a flood of nobles coming we will want the ability to quickly and effectively seize there money and we can give it back if nothing turns up, also it give us more money so yah confiscate
for public tax returns def don't want every single person doing public tax returns I don't need to know how much joe at the hardware store paid
def want court ordered, same with government we really want to know what people in our government are doing with our money especially our politicians, then yah for Corporations cause we want to know what shady stuff they are up and want to defang them as much as we can too also so we know if they are trying to shady stuff like bribing our politicians
Despite the initial support of the law, further discussions and sessions have seen it become tarnished and seen with suspicion and dislike by many parties within the government, fearing that it will be abused to harass and lock vital economic players with an overabundance of paperwork and bureaucratic work. As a result, many have called for the law to be subsequently dropped.
[][Unexplained Wealth Order]
-[] Capability To Confiscate Suspect Money (+1 Money per Turn per People, -2 Morale, ???)
[][Public Tax Returns] Don't Drop The Law (-3 Morale)
-[] Government+Court+Corporations+Voluntary (-3 Morale)
for diverted profits I have no idea maybe the Australia model I don't know
We have a real chance of fulfilling our mandates. We have dice locked into doing biosphere research and we need another level in Civilian Appliances to reach self-sufficiency.
For the last mandate of starting tourism, do we just have to do the bureaucracy action to finalize our status as a Paradise World to fulfill it? Do we have to do 5 dice at once or can we just feed them in over a couple turns? What happens if we start up tourism but we don't have any of the tourism buildings?
Current Tourism Buildings:
- Gardens and Parks
- Casinos
- Luxury Entertainment
- Tourism Support Complexes
- Wilderness Resorts
- Adventure Packages