WARHAMMER 40,000 Genestealer Management Quest

SISTERHOOD OF THE LEVITHAN
MIGHT: 0 | TREASURE: 2 | INFLUENCE: 0 | TERRITORY: 1 | SOVEREIGNTY: 1​

Planetary Company
Thedias Prime​
MIGHT: 1 | TREASURE: 6 | INFLUENCE: 2 | TERRITORY: 5 | SOVEREIGNTY: 3​
Defensive Psykers [MIGHT]: +2d to fight anyone who is using combat psykers against you.
Pleasurable Kiss [TERRITORY]: +2d to raise Sovereignty
Kelermorphs [Influence]: +2d to unconventional warfare (doing it)
Space Marines: +2d+MD to a single might or unconventional warfare roll per month.​
 
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*slaps quest* This bad boy can fit so many more dead darlings in it

There are about 40 named characters in the quest who have not yet canonically died (tho a few of them were not mentioned much). Here's a list of all of them with some notes to help prompt stories.

- Our Magi: Trilla, Lilliand, Yolanda, Xandra, Shexi
-- Trilla is serious and committed to the cause, first to the Star Children, then to revolution. She is the cult's early will to live and grow, and perhaps the closest thing it has to an ultimate leader. She negotiates with the Patriarch of the Pure.
-- Lilliand is more emotive, she is the one to persuade the others to talk to the Pure
-- We know Yolanda, she is the influence expert
-- Xandra is the cult's war leader
-- Shexi becomes a Kelermorph and our James Bond/Cate Archer character

Magus Trilla rolled a small orb of glass around on the table, her fingers planted against her, and rubbed her temple. "For the last time, I don't know."

"How can you not know!?" Magus Lilliand asked, springing to her feet. Her high crested collar fluttered around her slightly pointed ears like the wings of some great big bat. "You've led us up to the Day of Ascension - with the Star Children's words on your lips the whole time. We would protect the Child, and there would be the glorious day, and now...you don't know!?"

"Yes," Magus Trilla said, sighing loudly.

- The feckless governor, the current head of House Zav: Korask Rute-Pierre von Zav XII

House Zav, the first among equals of the noble houses of three noble houses that ruled above the clouds on Thedias Prime, was the one to put forward the idea. The current head of House Zav, Korask Rute-Pierre von Zav XII, gave a great long winding speech while surrounded by servants, and bequeathed to the noble and honorable champions of the Emperor that the next two weeks would be given over to feasting and feting the glorious warriors of the divine Imperial Majesty who had seen so fit to sacrifice their number so the countless billions of the sector could be saved. In his largess, he further added that each work cycle would be given two ten minute work breaks where one might take their leisure performing administrative tasks, rather than menial ones. With such largess, the head of House Zav hoped that the people of Thedias Prime would think well on him.

- And Lutre, Yolanda's charming liar of a cousin

There was a trick when it came to Lord Korask Rute-Pierre von Zav XII, a trick that Yolanda knew quite well.

He was an idiot.

"Oh wow," he said, nodding with wide eyes as one of her cousins regaled him with what might be the most impossibly fake story of clouddiving that had ever been listed - what kind of man had survived the Hurrigale of 34 as an adult and didn't notice when a story demanded that the hypothetical clouddiver had to survive winds in excess of the planetary's record in a wing-suit without repulsorfields?

Well, the kind of man like Korask.

"And then he pulled the ripcord..." her cousin said, cheerfully. Yolanda gave him a warm smile - and he winked at her right back. Poor Lutre, though. He wasn't a part of the Sisterhood - not due to any particular failing on his part, but rather, because his wife was an utter harridan and so devoted to the Imperial Creed that she'd absolutely notice something was amiss. Yolanda was always accused of being a sentimentalist by her fellow Magi, which was why she had been trying to find a good way to get Lutre's wife somewhere appropriate to pull the scales from her eyes. The fervor tied to a dying corpse who demanded her children be fed directly into a war machine should have been freed to fight for something better, like the Star Children!

- The governor's wife, Louisa Opal Gemanite Corwin-Af Maru Von Xav

She smiled and stepped over to Korask Rute-Pierre von Zav XII's wife, Louisa Opal Gemanite Corwin-Af Maru Von Xav. She had been driven from her husband's presence in clear annoyance, her delicate features set and her eyes flashing as she got a new glass of tea from one of the servitors that stood in the chamber. She drank it down with a heaping spoonful of artificial sugar and hissed under her breath. "Clouddiving, really."

...

Louisa was, unlike her husband, as sharp as a chainsword's honed blade. She could bite and tear through problems and conspiracies - it was her, after all, who had managed to keep the other houses in line. Not her husband.

- The Arbite, Sur Laloine, later maybe turned into a Kelermorph

The voice that echoed inside of the Arbites watchfortress STIGIA-2 was female, grizzled, and faintly augmetic. Sur Laloine glowered down at hte piles of papers and data slates that her baton twirling auxilaries had brought her.

- Janko, one of the Arbite's crooked informants (weak, this is their only mention)

Sur scowled and picked up a slate, skimming through the reports. Between the lassitude and the obvious bribes - really, Janko, nothing to report on Murder Alley, the alley named for how many dead bodies we keep finding there?

- Vek, the Inquisitorial Interrogator's negotiator (weak, this is their only mention)

"Marines sent back Vek with two broken knees, m'm."

- Ophelia: one of the cult's first voices of hope and confidence after the star children were silenced; also the negotiator sent to bring Krull and his Orbtz into the Star Children.

Ophelia was one such girl. She was hard working and tough minded, fair and even in her management of her small work gang. She paid off the Orbitz and she could maintain a family. And so, she writhed on her back in a pillowy casement, gasping as the gentle caresses of the beautiful male she had rented for the evening reached their climax along her body, finding places she hadn't known could relax, nor tighten, nor glisten so. She rolled her head back and gasped as she panted. The male - his curiously bright eyes glittering, the strange ridge on his brow adding a devilish cast to his feature - looked up from between her thighs and gave her a smile.

- Malthas, a writer; Gideon, a killer who wanted to redeem themselves by looking after orphans;

She pointed. "You! Malthas, what were you going to do after Ascension Day?"

"I was going to write a book!" She had picked Malthas specifically - the old man, whose fingers were gnarled and knotted from the torture he had been put through for writing a book that had been decreed as seditious, was always a heartening sight, his fervor and his passion carrying him past his year.

"And you, Gideon, what were you going to do?"

"I...I was gonna take care of oprhans, make sure none ever have to, to..." Gideon paused, the big burly man wiping a tear from his eye. "I was gonna make good! F-For the people I kilt. I was gonna do it! I was!"

- Krull, the leader of the Orbtz

Krull, was roused from the bed and lithesome joyboys that he was sprawled with by his second in command as they opened the door and shouted in. "Skavz in the base, K, they're sending the whole fucking gang in!"

"How?" Krull growled, standing up and up and up, his augmetic jaw grinding metal on metal teeth together. The grille of his second hissed with an annoyed sigh.

"Vents."

"Shit," Krull muttered.

- Meg, perhaps the owner of a distillery, nightclub, bar, or brothel associated with the Orbtz (weak, this is their only mention)

"Enforcers just busted Meg's," Krull said. He frowned. "Fuck. If I'm falling, might as well try flapping my wings."

- Baria, a resourceful informant for the interrogator, then converted to our cause and to being femme.

Barik was reconsidering a lot of decisions he made in his life. Normally so utterly and completely disaffected by discomfort and his physical body that he scoffed at long work hours, sneered at danger, and didn't like looking at himself in the mirror, the idea of tailing a few people for a few thrones had seemed entirely unobjectionable. But after his work shift had turned up missing, save for Larent who had been drilled in the face by a lasbolt at close range, with a note pinned to his chest: Reconsider your Career Options. The letter had been read to Barik by someone who knew their letters, and Barik had gone to the scary man to tell him.

The scary man had then produced the stick: A letter, which he proclaimed, would have Barik shifted from puddling to deep-core mining.

And so, Barik had gone back to following the people he'd been told to follow. And when they stole into a warehouse, and started to load into one of the ashcans. They scrambled in, closed the door, and Barik knew that if they headed into the canyons, then he'd never trace them again. Someone who did not hate himself and life as much as Barik did might have slowed down. Instead, he rushed forward, scrambled under the ashcan as it started to rumble and roar, its huge, armored wheels creaking. He looped a belt around a flange beneath the heavy belly of the device, cinched himself up, hooked his legs under, then swung himself as hard against the belly of the vehicle. Then he closed his eyes and hoped against hope that his filter-breather would keep him safe.

...

Looking within, he saw that the ashcan was one of the nice ashcans. The kind midshift people used, puddlers like him if they got really lucky. THe kind...with a vox. The vox-net of Thedias was spotty at best, but a vox in an ashcan meant breaking down in the canyons wasn't certain death. It meant you could listen to hymns, or those radio dramas about the Small Lord.

He picked up the vox controller. Dialed in.

"Hey," he said. "This is K-2. Found something, track this signal. Repeat. This is K-2, track this-"

- Menk, a soldier and hunk from the Orbtz. Fucked Shexi one time.

He was a newly inducted member of the former Orbtz, his body whipcord lean and vicious, with angular features and bright gold-brown eyes. He was dressed in flak armor with the sleeves cut off, a common affectation in the interior rooms of Thedias thanks to the stifling heat that managed to creep into even the drophab's massive structures. He paused, seeing the Interrogator - she looked quite out of place in her carapace armor and gleaming, sorcerously endowed accoutrement. The man blinked again as the Interrogator licked her lips, looking at him with a hungry croon, rising animal like up out of her throat.

"What is it, Menk?" Xandra asked.

"We have the Skavz gang that'll be a good feint picked out - I've been drilling the team on how to make the firefight look good while not risking us too much," Menk said, not quite tearing his eyes from the Interrogator.

- Tent, a Skavtz ganger, killed by Rex, a stormtrooper

- The Patriarch of the Pure. Big cock, bigger brain; knew that the genestealer cult would get eaten by the Hive Fleet and was cool with it. Sees the Hive Fleet and itself as tools of some immense, long-lasting plan by what Trilla calls the Lensmakers. The Patriarch and the Pure remain allied to the cult because it might one day be mutated into something that will serve the Lensmaker's plans.

I think it will be very interesting, he spoke, for the first time, directly into her mind. To see what your granddaughters have wrought.

- Mirran, Kalar and Vortis, flunkies for Lot, the Interrogator's late armsmaster.
- Xennalese, the Interrogator's Sage, has multiple minds (Xeria handles the fetish aspect of the cult; Essa obsesses over war; Anna is religious; Lise idk, logic maybe?)

She opened her mind to the three minds of Annalese - and felt that it was not Anna or Lesi that were in control now. This was entirely Essa, the one who loved war and all its machinery. She was struggling against her sisters-in-thought, who were delighting in the new rush of sensations, the new possibilities to learn. Gently, Shexia let Essa feel the warm satisfaction of having a child growing in her. A genestealer. A xenoabomination. The future.

"I-I..." Essa whispered. "Oh Emperor..." Her hand lowered, the pistol barrel touching the floor. "F-Forgive..." She panted. 'Fo...Fuc...fuck me...fuck me, fuck me fuck me, please oh fuck me!" She leaned against the floor, nuzzling against Shexia's foot. "I'm so sorry I ever thought of betraying you, my Shexia, oh...I...I feel like I'm...burning up inside...I...ah!"

"We need Annalese now," Shexia, whispered, kneeling down. "I can help you still it, if-"

"Mm, no!" Annalese said, then stood. "My name is Xennalese now. Xeria will handle the fetish aspect of the cult." She said, primly, brushing her hair flat and straight. "She is quite depraved, but highly skilled. She is extrapolating the best and most effective way to bring you bliss and pleasure during the breeding orgy - but while she does so, I am ready to sabotage our fellows. Will they be kissed as well?"

Shexia blinked. Then she shook her head. "Ana...Xennalese, you are a remarkable woman."

"I am four remarkable women, but yes, quite," Xennalese said. "How are we going to handle the ship?"

"It's in low orbit, can you find a way to get shuttles to it without them being noticed by the PDF or the ship herself?" Shexia asked.

"It will be difficult," Xennalese said, thinking intently, frowning as Essa and Lise compared mental notes. A minute passed. Then two. Shexia crossed her arms over her chest - waiting. If a third-

"Done," Xennalese said, nodding and smiling thinly.

"Ah, you still haven't broken your record then," Shexia said, her voice wry.

"I am sure i will some day," Xennalese said, shrugging. "I know I will be breaking the record for number and size of penises I have both sucked and fucked, but that is quite easy as I was a virgin. Did you know I was asexual? Well, not any more. I am not sure if I should be furious about the violation of my sexual autonomy, or delighted at the new realms of experience opened to me. I believe I shall swing wildly through both emotional spectra. I think Anna will handle most of that, she is the most religious of the four of us." She rubbed her chin. "Though, to think I'm almost more offended at the change to my sexuality than to the fact you have planted within me the seed of a xenoheresy so vile it has destroyed many planets. I-"

Shexia snapped her fingers before Xennalese's nose. The Sage blinked. "Oh, sorry. Focused again."

- Voidsman Corrie Vaxin, Minda, Ganet; some of the crew of Shexia's starship

Corrie took the las-welder, her hand trembling.

The door opened a moment later as she stood there, looking out at the two beautiful women, their bodies glistening with sweat. Around them stood several horrible monsters, their eyes gleaming hungrily.

- Seelie, a bimbo of a Kelermorph, maybe the transformation of the Arbite Sur Laloine?

She scuttled forward, then peeked through another vent. In the upper regions of the tech-monestary's orbital dynamic sythetic modeling systems, where gears and interlocking pieces of clockwork clicked forward to keep the planets and orbits spinning in their proper places, two young tech-priests, robes rumpled, were busy kissing one another, their work currently ignored - it seemed they had set up a tiny telescope, to take advantage of the height of their current position, peeking out above the clouds of Thedias. THe boy had brought flowers, too!

"Aww!" Seelie said.

"What was that?" the girl snapped her head around - but Seelie scuttled on, humming to herself.

...

"Today marks second zero of day zero of cycle zero of the newly christened Forge World of Thepselion's Gift!" A magos boomed in deep, resonant Low Gothic, their hands raised. "With these mighty tools of war and peace and the aid of the Emperor's Angels of Death, we shall render this world unto the Mechanicus - all will adapt, flee, or perish in his majestic flames. For logic guides us, and knowledge girds us, and faith drives us!"

The roar of bloodthirsty zealotry shook to the rafters.

Seelie breathed a huge sigh of relief.

"Fhew!" she said. "Sure glad we don't live on Thepselion's Gift. Those guys are screwed."

- Gadak Puree-Mark, Yolanda's misogynist distant cousin
- The War Magos (#1 Saint Thespelion fan; kind of an idiot)
-- Maybe killed by the Kelermorphs, but there were canonically at least two War Magos, so maybe we can kill this guy again.

"What the frak is this!?" Gadak boomed from the table as she hurried Ivan off to the side. "We're going to lose the 15% on shipping rights?"

"Orbital transference would be a part of the Adeptus Mechanicus' purview, the loss of those funds would be equaled or exceeded by efficiency increases we'll bring to the world by creating a forge world here," the War Magos said, his voice clicking and rumbling. "And more, your profits are not what matters here-"

- Captain Ivan of the PDF; a horny, gallant man

The nobles murmuerd quietly, while Yolanda moved over to where Ivan was lounging back in his seat and trying to sneak a peek down one of the House Mark serving girls who was pouring a refreshment. She displaced the young wench, then murmured to him. "Do the Tech Priests usually leave like that?"

"Oh, no, that's defi-" His data-slate squealed, as did the rest of the PDF officers'. Ivan smiled at Yolanda, looked down at his slate. Then his eyebrows went right up to the edge of his brown hair.

"What's the matter?" YOlanda asked, her voice nervous.

"Oh, uh...nothing. Nothing's the matter, Miss Puree!" He said. "You, uh, don't worry about anything." He slapped her shoulder, turned, and hurried out of the room with the rest of the PDF officers, their heads ducked together, muttering quietly.

- Ashin/Ashen and Alyssa, new recruits to the cult. Probably former serfs on a House Mark Aerostat that rebelled rather than let the AdMech drop their home on cult forces advancing on the AdMech lab that Shexi was being dissected in
-- Killed by Servetus, along with some other recruits that Servetus introduced

"This is what I was born for! Haha!" Sergeant Ashin said, grinning wide and toothily at Alyssa, who was clinging to the straps keeping her bolted firmly against the side of what had once been a pod for the transport and maneuvering of docilized grox and was, right now, falling through kilometers of acid rain, buffeting winds, and high pressure towards a base full of very angry cogboys. Alyssa gave him a nearly complete mirror of the boggled expression he had given her when the truth of the cult had been revealed.

"It was!?" she exclaimed.
The rest of the crude drop pod whooped and laughed.

- Lexmechanic Alia, converted by Shexi, helped rescue Shexi from the AdMech. Girlfriend of Laz another Lexmechanic, friends with Lysa.
-- Nervous, horny, subby; Seen kissing Laz by Seelie
- Bio Magos Lena, lover of aristocrat Kara Benoit, disabled by Alia when about to kill Shexi, turned by the cult, also turned their partner.
-- Lena is a distracted scientist; Kara is horny and enjoys a sense of drama.

"Hmm? Why?" Lena's optics blinked. "Oh, forgive me, I was distracted by extrapolation and hypotheticals. Alia and I will clean up here and we will evacuate."

- Knight Ophidian Triptarch-22 of the Skitarii, calculating and efficient with their allies; callous to everyone else. Captured by Shexi, word of god is that they will reform our military if we keep enough might.

- Lieutenant Katrine Rydine, hotshot aristocratic fighter pilot for House Zav. Loves to fly and blow things up. Hates safety; being bored. Captured by the AdMech
-- Story idea: daring escape from AdMech prison incidentally slows AdMech plans? Dies doing something stupid

- Ashrunner Raven, barely-verbal savant pilot doggirl, already killed by skaianDestiny
- Ashrunner Rusty, (aka Marga Truss), chatty lover of Raven
-- Both introduced by skaianDestiny

- Captain Corbett, Chartist captain of the starship Lucky. A greedy coward. Dropped equipment on the PDF as a kinetic strike for us because we paid
- Skol, one of their subordinates

"Nae, Skol...we're crooks, but we're not-"

His suborinate read out the payment.

"Make weight, we're dropping cargo," Corbett said, firmly.

- Hatoshi, fem-marine
- Sararhuis, fem-marine; formerly Gaius, Deathwatch. Killed by DracoDracul
- Captain Quinn, commander of the STS lance battery. Killed by DragonCobolt

Our late, unloved enemies, rest in piss:

- Olrak, leader of the Deathwatch
- Captain Helgastrom and his shite marines
- Lot, Armsmaster to Interrogator Shexia Af-Baru
- War Magos
 
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If there's a vote:

[x] sacrifice the bioship with skaianDestiny's omake

I think the bioship hasn't come into the narrative yet and it would be nice to sacrifice it now and re-grow the capacity within the narrative.

The pre-apocalypse cult is: 27 points of stats: MIGHT: 6 | TREASURE: 6 | INFLUENCE: 4 | TERRITORY: 5 | SOVEREIGNTY: 6

And these 5 assets:
Defensive Psykers [MIGHT]: +2d to fight anyone who is using combat psykers against you.
Pleasurable Kiss [TERRITORY]: +2d to raise Sovereignty
Tunnels and Bunkers [TERRITROY]: +2d to defend if attacked (using your secret bunker)
Kelermorphs [Influence]: +2d to unconventional warfare (doing it)
Space Marines: +2d+MD to a single might or unconventional warfare roll per month.​

So far, the post-apocalypse cult is: TERRITORY: 5 | SOVEREIGNTY: 1
We have 9 points left to spend, 15 if we sacrifice the bioship, to buy up to 5 assets and 21 stats.

I'd like us to spend 6 points on Treasure (representing us safe-guarding the agricultural land, wealth and other productive capacities of the planet), then 4-5 points on assets (Pleasurable Kiss, Space Marines, Kelermorphs, Shexia's Ship (not an asset, but I think it should maybe become one?), Defensive Psykers). Then 2 more points on Sov (to reduce the chance of splitting) and the balance on any unacquired assets (Tunnels and Bunkers? Defensive Psykers?) and either Influence or Might (but not both).

So if we sacrifice the bioship we can save all of our territory, treasure and assets, plus enough sov and other stats that we will be kinda safe in the aftermath. If we don't sacrifice the bioship then we will need some more write-ins.

---

Thinking about next turn, I think there's probably going to be a time-jump, but if not then we should maybe subvert any remaining astropaths (Influence + Treasure? Might + Treasure?) and try to either buy the loyalty of any remaining starships in the system or seize them (Influence + Treasure or Might + Treasure). I don't think we can stop the Imperium from noticing that this whole planet has gone rogue, but we might be able to muddy the story enough that they take a bit longer to come and check on us, and some extra ships would be very useful.

If we aren't molested too hard then the next turn we could potentially raise sov further (uses Treasure and Territory) and use it to restore our Might (Sov + Territory) or Influence (Sov + Treasure) the turn after.

The generally available actions, for anyone else wanting to strategise:

[ ] Attack BLANK (Might + Treasure VS Might + Territory)
[ ] Being Informed (Influence + Soverignty vs Diff 1)
[ ] Spying on BLANK (Influence + Treasury vs Influence + Territory)
[ ] Influence BLANK to do BLANK (Influence + Treasury vs Influence + Territory)
[ ] Increase your Sovereignty (Territory + Treasure vs Diff [Current Sovereignty])
[ ] Police BLANK (Might + Sovereignty vs Influence + Might)
[ ] Rise in Stature (Sovereignty + Treasure vs Diff [Current Influence]
[ ] Train and Levy Troops (Sovereignty + Territory vs Diff [Current Might]
[ ] Unconventional Warfare (write plan in)
 
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The Struggle for Thedias: One Last Run New
One Last Run

Baria really found this ironic. A few months ago she would have been looking forward to death in pyroclasm, if only so it could all end. Now though… well. There was a reason she was driving the souped up ashcan like a madwoman through the canyons. First it had been a bootleg tank for fending off the cogheads, now it had been hastily reworked by those same cogheads into a transport. Her job was just to get the cargo, as many runs as possible, to the bunkers. Important stuff. Food. Medicine. Enough weapons to deal with any noble remnants. But the most important thing was the people. The sisterhood didn't leave anyone behind, not if they could help it. Not even folks like Baria.

She'd spent the last few months working with the Sisterhood (and oh, it was good to be a proper Sister) and the years before it seemed like a… nightmare. A brutal grinding nightmare that never ended. She kept expecting to wake up back in her old hab block but… it never happened. She had something to live for now. Something more than the boot on her neck and the threat of being moved to deep core mining if she didn't do something stupidly dangerous. There'd be hard work, sure, but there'd be something more too. The weekly orgys if nothing else.

So as she sped through the canyon on her… fourth? No fifth. Fifth run. She thought about why she was here. It would have been easy to… call it quits after the third. It was getting hot and the 'pellers were straining but… well. She knew who she was. The Sisterhood gave her something to live for, something that didn't make her tempted to walk out into the acid, but the other side of that was that she didn't mind too much if she got killed in the doing.

It didn't hurt that it was fun! She grinned quietly at the thought. She never would have guessed it, but she liked being a courier. She liked pushing the big bastard that was her ashcan to outrace the storm. She didn't mind jumping the cogheads either, all things considered. Even if that was tense as all hells, considering how important she was to protecting her home. Seeing the faces of her sisters when she delivered made her feel like the first time she saw her new face in the mirror. This? She thought to herself This is worth it. Even if this mad adventure cost her life… it'd be worth it to properly live for four months.

Her thoughts were brought to a halt when she reached the loading dock, buzzing like a kicked hive. The Pure were out in the open given that they could shrug off the acid, helping to unload trucks and ashcans. She gave a honk on the horn some joker had installed and a team scurried over, connecting on the vox, "What've ya got? We're running out of room!" Shouted the lead, a pretty fellow (and he was a fellow given that she remembered him from the celebration last week) with four arms.

"Medical supplies, mostly! That last cache had a whole bunch! Got some people too, medics they say!" Baria replied. As much as she'd like to hop out and help, the time taken getting in and out would be a waste. So she fidgeted as her cargo jumped down under hastily set up anti-acid awnings. She wanted to get out there again, there were some of the cogheads still out there dismantling an old mining rig. The parts for that would really help when the sisterhood had to dig out new tunnels.

She checked the forecast and made a few judgments. Yeah, she thought I've got enough time
And even if she didn't… that was a gamble she was willing to take. One more run. She thought as she started up the engine after one of the Pure fueled her up. She wasn't trying to die anymore, but she was more than willing to risk her skin. After all, she had something to live for now.

Baria made nine runs, bringing in supplies, people and critical equipment. On her tenth run the impeller field failed, resulting in her ashcan's plexiscreen melting. While she made it back to the drophab she expired shortly afterwards from acid burns. She is credited with single-handedly saving no less than 3000 people and multiple tons of vital supplies.

@DragonCobolt Omake.
 
Which post had the "sac the bioshrimp" write-in again?
It's this one:
I'm putting this in a spoiler for now if people don't want to sacrifice the Child (though I did leave an opening for a replacement to grow in the future).

The Child had known its purpose since its inception. To grow, and grow, and grow, until the Day of Ascension, when it would consume its oblivious midwives save for a select few, bursting forth from the planet's crust to join its siblings in orbit before splitting off to search for another planet to prepare for consumption. But when the hive mind was sundered, all it could know was pain. Pain, and new emotions it had previously only felt from its midwives but not for itself: despair, sorrow, longing, listlessness, hopelessness, and so many other feelings that it had no name for yet stabbed at itself all the same.

Even with the purestrain's turnaround, the Child could not share in their revelment of a new purpose. It still aided its midwives, providing paltry amounts of internal fluids and disposable flesh for lack of anything else to do. But its growth, previously so feverish, had slowed, though its midwives had not noticed.

While the sundering affected all, none of them, midwives, purestrain, any of them, could comprehend what it lost. It would never be able to feel the comfort and purpose sharing a fleet it was born from. It would not be able to join the Consumption of a new world. It was sundered from the hive mind, and it knew even should it find another to join, it would simply be ripped apart for its base constituents, far too tainted to risk reintegration with the fleet. Perhaps, months ago, it would have been fine with that.

But now?

Now, despite everything, it wanted to live. It wanted to feel the cosmic rays on its hull-carapace, the solar light of hundreds of thousands of different stars creating a kaleidoscopic mural that no other creature could even hope to envision. It wanted to feel the gravitic waves wash over as it leapt faster than the speed of light. Even though the ennui of its current existence weighed, it at least wanted to swim in the stars it was born for.

And yet.

And yet, it knew it would never be able to.

It knew the moment it felt the shifting of the mantle when the STS Lance performed its final, deathly duty. Its many sensory organs detected the surge of molten planetblood that would tear asunder the crust and drophabs that it was gestating near. The incoming pyroclastic explosion would rip the aerostats above into so much scrap.

It felt the panic, despair, anger, sorrow, fear, pain of its midwives. All those, and...Acceptance. Resolve. Determination. Even despite the oncoming apocalypse it felt the cult it was meant to devour settle down to batten the hatches and save as many as they could. The vast biomass of the drophabs moved to prepared bunkers and immense armored doors and shutters closed over every immense metal pyramid. There would be suffering in the future, but at least the many citizens would be safe, for now.

It felt...pride? And...guilt? Pride that its midwives persisted despite the overwhelming odds stacked against them. Guilt that, had the hive mind still lived, they would have been nothing more than bioslurry by now. Months ago, it would have been fine with that. Joyous, even. What better purpose than to serve the hive fleet in every capacity?

But now?

Now it wasn't.

It wasn't fine with the death of its midwives anymore. Not after months of feeling their emotions, their joys, their sadness, their anger, their dreams of a better future. It still did not think it could truly believe in those dreams, not with the loss it knew it could never fill. But it could make sure they could see it.

For the first time in its life, its gravity manipulators flexed. Its genes were spliced from a narvhal bioship, and the manipulation of one of the fundamental forces of the universe came as easy to it as breathing. Yet, this close to a planetary body, it struggled. It was only meant to move itself, not a fleet, and the hive's gravity manipulation was always meant to be both traversal and weapon. If it did not want to cause the same extinction event it was trying to stop, it had to push itself far harder than it was ever designed to go. It slowed the procession of magma, creating micro singularities that diverted magma flows away from vital areas. Above, where the pyroclastic blooms would tear apart the aerostats as they floated, more gravity manipulation created eddies and artificial pressure zones as a wall, an oasis in the air as deadly ash and chemical-filled smoke blasted around.

Yet in its altruistic endeavor it had overlooked one key detail. The cult had grown the Child in a crack in the crust in order to give it space to grow, and yet that same crack would prove to be its deathbed too. In diverting the underground magma flows the Child had lead one to itself. It realized this...and did nothing. It was already strained hard, and it could not spare energy to save itself without harming its efforts elsewhere. Months ago, it would have done so without thought.

But now?

That was unacceptable.

It felt its carapace begin to burn against the superheated molten rock, even as its own regeneration fought hard. But it was still not fully grown and never meant to be in combat anyway, and so the damage started creeping painfully inwards as skin and flesh heated and burned and died. It would not even be a quick death.

And yet, it was fine with that.

Even so, the Child was not without some self-preservation. Even if its current self would soar amongst the stars, perhaps another could, in the future. And what was life, but the act of propagation? Even as its outer flesh boiled, it quickly remolded its innermost chambers to be as heat resistant as possible, drawing on faded knowledge from the dead hive mind, and concentrated as much of its equivalent of human stem cells into a sturdy tempered carapace. As its consciousness faded, and over 90% of its own body was reduced to charred cinders, the only feeling left?

Content.

Thus, when the Sisterhood ventured into the burnt and singed flesh of the Child, they wept. In sadness and loss, yes. But in hope. For deep within the Child, in a newly grown chamber it created for this purpose, was a single egg.

How's this DC?
 
The Struggle for Thedias: Krull's Last Hurrah New
"GO! GO! MOVE YA GITS!"

Krull's strong voice reverberated through the throng of panicked refugees as his men ushered them through the aging bunker doors. It was orderly, but only just. It helped that Krull was built like an ogryn, and his gangers disciplined, even moreso now that the Sisterhood had trained 'em good n' proper.

Perhaps one of the best decisions of his life, Krull mused, even when it was leading to Thedias becoming more of a hellhole than it already was. The particulars of the whole situation mostly flew over his head, but he understood the mother of all explosions will be happening soon, one last "fuck you" from the Imperium who put them here and the cogboys who wanted to spit in their drinks one last time. He wasn't a believer at first; joining with the Sisterhood was purely a matter of pragmatic survival. But over the months, seeing their ideals in action, the resolute will of everyone who joined—including his own gangers—to fight for that future, even seeing his own former Orbtz mingling with (and fucking) former Skavtz like they were lifelong habsiblings, well, there's only so much a man can hold out without learning to dream a bit of his own as well.

That the Sisterhood had some very pretty joyboys whispering rhetoric in his ears after a long, hard night of fucking certainly didn't hurt. He's heard his gangers and joyboys joke about his "third leg" when they thought he wasn't listening, but those third arms could do some nasty things.

He shook himself out of his musings as the last of the stragglers filtered through. "That the last of 'em?"

"Looks like boss," one of his men, a scarred bloke by the name of Jerrek, said. He and the others were clearly anxious to join the crowd in the safety of the old bunker. The door of this particular one was known for being housing old, cantankerous, and touchy machine spirits, with false starts, sudden closings, and other malfunctions. The Sisterhood was always planning to perform some proper rites of maintenance, but the opportunity had never come up with all the chaos. Krull just hoped it would hold up long enough.

Krull opened his vox, calling to his second. "We're good here, how's the rest?"

The vox crackled in response. "All others are reporting clear and have closed their bunkers, K. We're-" he cut himself off, before coming back with a swear. "-shit, K, we've got an ashcan pulling in. All the other bunkers nearby've already shut their doors, what do we do boss?"

Krull swore. The bunkers were under orders to not open until one of the Magi gave them the all clear, as it was too dangerous.

"We still got room for an ashcan?" Krull asked Jara near the bunker door. A quick conversation on the bunker vox, and she nodded. "Send 'em over to me," Krull said into his vox. "And get yourselves to safety."

"Roger. Stay safe K."

The ashcan that roared in kicked up a plume of dirty as it skidded to a stop, the doors opening and quickly disgorging its panicked occupants. Krull opened his mouth to call them in, when everything went wrong.

He heard an electrical explosion and the yelp of his gangers behind him, turning to see the bunker doors closing. He didn't waste time thinking. With speed belying his massive frame, he dashed under and braced himself against the closing metal jaws. Immediately he felt the strain; while he may have been built like an ogryn, he didn't quite have the strength of one. But it was enough. The rate the bunker was closing had slowed just enough, delaying the process from seconds to perhaps half a minute.

"GO! GET THE PEOPLE IN NOW!" He bellowed at the shocked eyes of his men and women. "GO!"

To their credit and his pride, they needed no further instruction. Several leapt forward to usher the refugees in quicker, picking up children and aiding the more invalid. A few of the burlier men and women braced themselves under the door too, slowing it as much as they could. But downwards it inched down every second, machine spirit eager to bite down.

By the time the last refugee passed under, they had to duck low. Krull was on his knees at that point, back bent sharply, and his muscles and bones were screaming in agony. Sweat was pouring down his face in rivulets, and he was pretty sure he heard a crack somewhere too.

"B-boss, y-you can go, I'll hold-!" Jara, the last one bracing the door and was in a similar state to him, grunted out. They both knew whoever was left last wouldn't be making it out.

"I...ain't..." he grunted in return. "The one...with...two wives...waiting for me."

"But you're...urgh...our boss."

He was. Ever since he became leader of the Orbtz, he was defined by that. He was Boss Krull. Biggest and meanest gang leader there ever was. Under his leadership the Orbtz had gone from a small street gang to one of the biggest on the planet. He commanded the loyalty of hundreds of gangers and owned dozens of establishments. He had always boasted he would die before the gang does.

But yet, in a way, it had already, didn't it? Joining the Sisterhood saved his gang, but it also meant that his Orbtz were no longer Krull's Orbtz. They were part of the Sisterhood. His gangers no longer worried about turf wars and rackets and showing the colors. They were fighting for something more. They died for something more. Something beyond the petty fiefdom he had carved out over the many long years he was in charge. Orbtz was dead, and from its corpse was something more powerful, more beautiful than he could have ever imagined until now.

And he was fine with that.

With one last breath, he commanded, "Go! GO!"

A split second hesitation from Jara, but instincts that were drilled into her won out and she quickly rolled out. The pressure intensified, and Krull made one last attempt to get out.

A sickening crunch and a flare of immense pain. He fell face first into the rockcrete of the bunker floor. He couldn't feel below his pelvis.

He registered the panic of his men who stayed behind. Someone was calling for a medicae or biologis, while another flipped him over. There was blood everywhere.

He knew he wasn't going to make it.

And he was fine with that.

His mind went to Tent, once his heated rival. Leader of the only gang to rival the Orbtz at their peak. She died months before, helping take down the Inquisition after the Marines Malevolent had all but destroyed her own gang with contemptuous ease. According to Ophelia, she died believing in the Sisterhood and the future it promised. He found himself thinking he's glad he could say the same.

The pain was still there, but his vision was narrowing. Darkness was creeping in, even as his gang looked on in panic and worry. These same men and women months before had only cared about fighting and drugs and prostitutes, and now they were proper revolutionaries. He smiled, mouth filled with the metallic taste of his own blood.

"Proud...of y'all..." He slurred. For last words, they were alright.

He let the darkness overtake him, and then there was oblivion.
 
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I'll give ya a +3 saves for that.

But I think, also, we've hit the point of diminishing returns on the omake.

I need votes on how you're going to spend your points, and if you sacrifice the child. NO NEW OMAKE ALLOWED! Sorry!
 
Going off Draz's analysis.
If there's a vote:

[x] sacrifice the bioship with skaianDestiny's omake

I think the bioship hasn't come into the narrative yet and it would be nice to sacrifice it now and re-grow the capacity within the narrative.

The pre-apocalypse cult is: 27 points of stats: MIGHT: 6 | TREASURE: 6 | INFLUENCE: 4 | TERRITORY: 5 | SOVEREIGNTY: 6

And these 5 assets:
Defensive Psykers [MIGHT]: +2d to fight anyone who is using combat psykers against you.
Pleasurable Kiss [TERRITORY]: +2d to raise Sovereignty
Tunnels and Bunkers [TERRITROY]: +2d to defend if attacked (using your secret bunker)
Kelermorphs [Influence]: +2d to unconventional warfare (doing it)
Space Marines: +2d+MD to a single might or unconventional warfare roll per month.
So far, the post-apocalypse cult is: TERRITORY: 5 | SOVEREIGNTY: 1
We have 9 points left to spend, 15 if we sacrifice the bioship, to buy up to 5 assets and 21 stats.

I'd like us to spend 6 points on Treasure (representing us safe-guarding the agricultural land, wealth and other productive capacities of the planet), then 4-5 points on assets (Pleasurable Kiss, Space Marines, Kelermorphs, Shexia's Ship (not an asset, but I think it should maybe become one?), Defensive Psykers). Then 2 more points on Sov (to reduce the chance of splitting) and the balance on any unacquired assets (Tunnels and Bunkers? Defensive Psykers?) and either Influence or Might (but not both).

So if we sacrifice the bioship we can save all of our territory, treasure and assets, plus enough sov and other stats that we will be kinda safe in the aftermath. If we don't sacrifice the bioship then we will need some more write-ins.
It looks like we get 15 free points without the bioship sacrifice, and 21 points with it.

Draz is suggesting:

Stats:
MIGHT: X | TREASURE: 6 | INFLUENCE: X | TERRITORY: 5 | SOVEREIGNTY: 3
Assets:
Defensive Psykers [MIGHT]: +2d to fight anyone who is using combat psykers against you.
Pleasurable Kiss [TERRITORY]: +2d to raise Sovereignty.
Kelermorphs [INFLUENCE]: +2d to unconventional warfare (doing it).
Space Marines: +2d+MD to a single Might or unconventional warfare roll per month. (Would these be filed under [MIGHT]?)

The remaining points with this plan are 3, which Draz recommends dumping into either Influence or Might, but not both. With bioship sacrifice, we get 9 left.

Assuming no bioship sacrifice, I personally would actually be fine losing 1 point of Treasure to raise Sovereignty to 4. Going off the initial creation guide:
[ ] 1 SOVERIGNTY: The cult, frayed by the sudden death of the hive mind, is nearly as querulous and fractious as...as most...revolutionary organizations, actually.
[ ] 2 SOVERIGNTY: The cult has grudging and sullen cooperation, but constant infighting remains.
[ ] 3 SOVERIGNTY: Typical loyalty for most people - low level cultists gripe about their overlords, but if someone else were to insult the cult, they'd punch them.
[ ] 4 SOVERIGNTY: Unusual dedication, either due to exceptional leadership, communal spirit, or the overweening charisma of a tyrant.
[ ] 5 SOVERIGNTY: Every cultist is eager to live and die for the cult and the values it believes in, due to genuine belief in the cause, loyalty and love.
[ ] 6 SOVERIGNTY: Is it a new hive mind? Or is it merely the power of...communism?
I think 4 Sovereignty is a good balance in that our people still believe in us wholeheartedly despite the apocalypse that occurred, and raising Might and Influence (since both are going to be our dump stats) both depend on Sovereignty. Both rolls would end up being 4d+5d = 9d, which is pretty respectable. I think a bit contrary to Draz's advice, we should have 2 Might and 1 Influence. Narratively, the Sisterhood's intelligence networks have been savaged by the massive disruption that is the pseudo-exterminatus, thus it makes sense we start off blind, while a lot of our military forces have been spent getting people to safety or have been folded back into the working force as labor for reconstruction. Mechanically I want Might to be the greater number because it gives us more leeway before Might gets 0'd permanently if we need to perform any combat or defensive actions, while the 1 point in Influence is so we're not completely blind. Raising our Influence will also be easy with our higher Sovereignty and Treasury stats.

So initial plan:

EDIT: People seem to prefer 3 Sov, so I've edited the plans to take that into account. First plan goes 5 Treasury, 3 Sov, and 2 Might, second plan goes 3 Sov with the points going into 4 Might and 4 Influence.

[x] Plan What Comes After (No Child Was Harmed in the Making of This Plan)
-[x] The Child is safe
-[x] 2 MIGHT
-[x] 5 TREASURE
-[x] 2 INFLUENCE
-[x] 5 TERRITORY
-[x] 3 SOVEREIGNTY
-[x] Assets:
--[x] Defensive Psykers [MIGHT]: +2d to fight anyone who is using combat psykers against you.
--[x] Pleasurable Kiss [TERRITORY]: +2d to raise Sovereignty.
--[x] Kelermorphs [INFLUENCE]: +2d to unconventional warfare (doing it).
--[x] Space Marines: +2d+MD to a single Might or unconventional warfare roll per month.

Now with THE BABY dead, we get 6 additional points to spend, meaning we can fully keep Sovereignty high and keep Treasure at max, leaving 3 points to spend on keeping Bunkers and Tunnels or splitting between Might or Influence. My suggestion:

[x] Plan What Comes After Alternate (Yes Child Was Harmed in the Making of This Plan)
-[x] The Child sacrifices itself for Thedias Prime
-[x] 4 MIGHT
-[x] 6 TREASURE
-[x] 4 INFLUENCE
-[x] 5 TERRITORY
-[x] 3 SOVEREIGNTY
-[x] Assets:
--[x] Defensive Psykers [MIGHT]: +2d to fight anyone who is using combat psykers against you.
--[x] Pleasurable Kiss [TERRITORY]: +2d to raise Sovereignty.
--[x] Kelermorphs [INFLUENCE]: +2d to unconventional warfare (doing it).
--[x] Space Marines: +2d+MD to a single Might or unconventional warfare roll per month.
--[x] Tunnels and Bunkers [TERRITORY]: +2d to defend if attacked (using your secret bunker).

If anyone has any differing opinions or analysis, or any corrections on my math, feel free to share them!

I'll just approval vote both of these plans.
 
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[] Plan What Comes After (No Child Was Harmed in the Making of This Plan)

The only think I'd change here is drop 1 Sov or Tre for Inf and exchange Psykers for Tunnels and Bunkers. Influence basically carried us through most of the early game, and the more factions will be in the play, the more important it will be. We will need tools to get a foot in the door anywhere we end up and to later start throwing off the scent. I'm also of the opinion that almost universally applicable defensive bonus is of greater importance than psykery, since it gives us greater margin for error if things go wrong and we end up in combat. Marines will do a lot of heavy lifting there, true, but I'd still like more of a buffer, because 2 Might is awfully easy to zero against a moderatly determined and capable enemy

Also to confirm: I'll try to finish the Mechanicus thruple omake by me and @skaianDestiny, even if it's too late for it to save anything.
 
'm also of the opinion that almost universally applicable defensive bonus is of greater importance than psykery, since it gives us greater margin for error if things go wrong and we end up in combat.
I think @DragonCobolt will be changing the mechanics so that we can benefit from the bonus as long as we write it into a plan? I could be wrong, though that's what happened with the last few defenses.
 
I think @DragonCobolt will be changing the mechanics so that we can benefit from the bonus as long as we write it into a plan? I could be wrong, though that's what happened with the last few defenses.

So I've been thinking of that! Basically, on the sector scale, 1 point = 1 planet. So a 5 or 6 in a stat equals 1 point at the sector scale. But your planetary stats do still exist if a planetary scale company shows up to fuck with yours.

Your company can then take sector actions - which have timescales of years rather than months. But if you want to ensure something, you can "zoom in" on particularly important planets to run things month by month, with your company splitting off a sub company to fuck around and find out.

Sector scale assets and planetary assets are different, but interrelated - you'd be able to select your sector assets, getting one for every two assets you finish Thedias with.

Will I then take this from sector to segmentum scale? Who knows!
 
I've adjusted my proposed plans to put down to 3 Sov and distributing the points to weight more to Influence.
[] Plan What Comes After (No Child Was Harmed in the Making of This Plan)
-[] The Child is safe
-[] 1 MIGHT
-[] 6 TREASURE
-[] 2 INFLUENCE
-[] 5 TERRITORY
-[] 3 SOVEREIGNTY
-[] Assets:
--[] Defensive Psykers [MIGHT]: +2d to fight anyone who is using combat psykers against you.
--[] Pleasurable Kiss [TERRITORY]: +2d to raise Sovereignty.
--[] Kelermorphs [INFLUENCE]: +2d to unconventional warfare (doing it).
--[] Space Marines: +2d+MD to a single Might or unconventional warfare roll per month
I think Treasure 5 should still be fine while giving us that 2 Might. But that's just me.
 
[x] Plan What Comes After Alternate (Yes Child Was Harmed in the Making of This Plan)
 
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