WARHAMMER 40,000 Genestealer Management Quest


THE SISTERHOOD OF THE LEVITHAN
(Cycle 1, Month 5 - the Month of Gnashing Teeth)


MIGHT: 6 | TREASURE: 5 | INFLUENCE: 4 | TERRITORY: 2 | SOVEREIGNTY: 6​

ASSETS
Defensive Psykers [MIGHT]: +2d to fight anyone who is using combat psykers against you.
Pleasurable Kiss [TERRITORY]: +2d to raise Sovereignty
Tunnels and Bunkers [TERRITROY]: +2d to defend if attacked (using your secret bunker)
Kelermorphs [Influence]: +2d to unconventional warfare (doing it)

THEDIAS PRIME
Penal Colony
KNOWN COMPANIES
The Reformed Math of Saint Thepselion
The Thedesian Defense Front​
 
Last edited:
Two questions, one general and for anyone to answer and one specific for @DragonCobolt

1) What is the standard sci-fi concrete equivalent that the Imperium uses? I've read so many Plascretes and Maxicretes over the years that I can't for the life of me remember which one 40k uses. In addition do we think underhive levels increase as you get further from the middle tier of the hive

2) Are all the cults forces kissed and brought into the cult and the Star Children; or can there still be auxiliaries who are getting the more slow burn corruption? Essentially, can I stick poor Alyssa in a slutty commissar's outfit and have her trying to corral these underhive weirdos who think the Emperor is some kind of giant bird and everyone who says he is a corpse on a chair is a heretic?
 
I have an actual for real Black Library style guide and the answer is… "rockcrete"

And the Kissing is going on as fast as it can be managed, as the cult has "gone loud" - it's secret from the nobility and other companies, but it is no longer an opposed check to find out, just a straight gather information can find it!
 
I'm def leaning to trying to nab Hirato to put through gender shenanigans for the Shexi rescue because it both accomplishes our primary goal for this turn and also denies the spess mahreen asset to the Mechanicus. Converting the biologis is also a good one; we already have 2 ins with Alia 22-Omega and Lena 61-Lambda and bringing down their high Sovereignty is a good start.

If someone can make a write-in that somehow lets us do both that would be great, lol.
 
Trying to do both would take a -1d penalty and you need to roll two sets!

How does the -1d penalty interact with the 10d dice cap? Cos at the moment we're on Might 6 + Treasure 5 + possible omake bonus, which puts us at 11-13 dice. If the penalty comes off before we apply the 10d dice cap then it doesn't matter.

And if we go for multiple sets and are opposed, do the mechanicus get to hit us back just once or multiple times?
 
We could also do conversion on the biologis for Shexi's rescue and then save Kissing Hirato for sabotaging the STS lance battery. IIRC Hirato had deeply hidden shame that was related to hurting innocents? We have a potential in with convincing him that letting the Mechanicus have a genocide button to kill everyone, even children, is a really, really bad idea. I feel it would be a better sell over getting him to rescue Shexi.
 
Last edited:
@DragonCobolt, and it's really a permanent loss? Even if attacking a stat that normally replenishes like Sov or Influence?

Lemmi check, cause the distinction is a bit wiggywaggy.

Okay! I've been explaining this poorly, since I am dumb!

Here's how it works

When you attack, you choose a goal. Are you conquering territory? attacking their army? Raiding for g-g-g-g-GOOOOOOLD!? I.E, which stat are you trying to steal. If you attack their Sovereignty, you can raise your Sovereignty or Influence (representing your morale going up as you beat up your enemies, or your fame growing as you humiliate a powerful rival), if you attack their Territory, your Territory goes up, if you attack their Treasure, your Treasure goes up. The only thing which has no reward is attacking their Might, cause dropping their might is the point.

Now, as a note for these goals: You can only raise your stat if their stat is higher.

So, a Territory 6 guy gets nothing by yanking Territory 3 to Territory 2 in an attack - the new lands conquered just don't make much of an impact mechanically, beyond the fact that your enemy has less room to work in.

Now, once you've picked a goal, then the actual battle rolls happen.

If the attacker wins the roll, then the goal is accomplished for the day and everyone's stats are eroded. The erosion is what is not permanent unless the stat hits zero.

To put this in an example: If you were to attack the AdMechs to take territory, it'd be your roll against their roll. You have 6 Might, 5 Treasure and roll 10 dice (as a note, this means you can take -1d penalty without impacting your dice pool), and the AdMechs are going to defend with their 5 Might and 3 Territory. They choose a dynamic contest, to bleed you extra for when you come at them. You roll and get 2x7, 2x5 and 2x1, they roll and get 2x10 and 2x9. They choose to use the 2x10, so they cause you 1 Might Damage and gobble one die. Your 2x5 and 2x1 still go in, dropping their Territory by 2.

Now, your might is 6(4) and your Treasure is 5(4), meaning you're only rolling 8d, while their might is 5(4) and their territory is 2(1) - they have lost a point because you accomplished your goal. The next roll, they do the same thing, but this time, they bring the SPACE MARINES. Your roll is bonkers good, getting a 3x10 and 2x6 on 8d, but THEIR roll is 4x7! So, they gobble your 3x10 to a 2x10 and drop your might again as the space marines really bleed your forces.

However, you still get two sets in.

So, your might is now 6(2) and your treasure is 5(3), while their Might is 5(3) and their Territory is 0, flat. You have driven from from every hab and block. Say you choose to push your luck and start aiming at their material, attacking their convoys as they pull away and disperse. The space marines are still around, so your 5d is against their 5d+MD, so you get 2x2 and they get 3x10, OUCH! The space marines chasten your temeirty, and your might is now 6(0), meaning it is now 0. You have completely spent the cult's entire fighting force on this - you have successfully driven the AdMech into the wastes, but THEY have successfully bled you completely dry...and next month, they'd refresh all their stats save Territory, and you'd refresh all your stats save Might, and they'd probably start going on the offensive right back.

This is just an example! In the real rolls, you would A) Not do that last attack and or B) write in to give yourself better dice and C) Forcefemme the White Scar to remove their Space Marine advantage.

(though, as a note, you'd be able to start levying up troops to raise your might again - which is why a high sov would be pretty valuable, since it'd mean you'd be able to get more bodies from all those habs you just liberated)

Does that all make it clear?
 
Last edited:
We could also do conversion on the biologis for Shexi's rescue and then save Kissing Hirato for sabotaging the STS lance battery. IIRC Hirato had deeply hidden shame that was related to hurting innocents? We have a potential in with convincing him that letting the Mechanicus have a genocide button to kill everyone, even children, is a really, really bad idea. I feel it would be a better sell over getting him to rescue Shexi.
Especially since the Sisterhood is not a threat that warrants Exterminatus. Nor are we going to become one if we win, even by Imperial standards.
 
Ok. I'm not really in the mood to try and mindwhammy a Space Marine (on grounds of.. they're Space Marines, they're flat out unfair). So…

[X] Attack The Ad Mech (Might + Treasure VS Might + Territory)
- [X] The goal here is to take the facility Shexi is in, preferably grabbing/Kissing some of the Biologus on the way.
- [X] First we stage a false attack to draw off the Space Marines, as they are the greatest threat. This should be focused on doing some damage and minimizing casualties.
- [X] Meanwhile the Biologus facility will be attacked by a be elite team to rescue Shexi and targeting the leadership, assisted by turned assets. If that works we have the subverted leadership open the gates so we can jump their forces and take the facility.
- [X] If it doesn't work the team is to wreak havoc and cut communications so that the Biologus can't call for help while the rest of the forces attack from surprise, possibly via poking holes in the ceiling/floor.

@DragonCobolt How does this work?

Anyone have suggestions to make it better?
 
Last edited:
Thanks, that's clear apart from how 4x7 can gobble dice from a 3x10. I thought the rule was that taller rolls could gobble shorter ones... But maybe there's something about when you are hit you have to lose one die from one of your sets anyway, and 4x7 is wider, so they hit us first?

It's cause it was a dynamic test - they weren't being purely defensive, but attacking you back. If they were being purely defensive, then they'd have instead set their MD to a 10 and tried to get a 2x10 (which could have gobbled 3x10 down to 1x10.)

Basically, in combat, taking damage always loses you 1 dice since you've been hit and distracted, and this is true of companies as well!

Ok. I'm not really in the mood to try and mindwhammy a Space Marine (on grounds of.. they're Space Marines, they're flat out unfair). So…

[X] Attack The Ad Mech (Might + Treasure VS Might + Territory)
- [X] The goal here is to take the facility Shexi is in, preferably grabbing/Kissing some of the Biologus on the way.
- [X] First we stage a false attack to draw off the Space Marines, as they are the greatest threat. This should be focused on doing some damage and minimizing casualties.
- [X] Meanwhile the Biologus facility will be attacked by a be elite team to rescue Shexi and targeting the leadership, assisted by turned assets. If that works we have the subverted leadership open the gates so we can jump their forces and take the facility.
- [X] If it doesn't work the team is to wreak havoc and cut communications so that the Biologus can't call for help while the rest of the forces attack from surprise, possibly via poking holes in the ceiling/floor.

@DragonCobolt How does this work?

Anyone have suggestions to make it better?

Looks good!
 
[X] Attack The Ad Mech (Might + Treasure VS Might + Territory)
- [X] The goal here is to take the facility Shexi is in, preferably grabbing/Kissing some of the Biologus on the way.
- [X] First we stage a false attack to draw off the Space Marines, as they are the greatest threat. This should be focused on doing some damage and minimizing casualties.
- [X] Meanwhile the Biologus facility will be attacked by a be elite team to rescue Shexi and targeting the leadership, assisted by turned assets. If that works we have the subverted leadership open the gates so we can jump their forces and take the facility.
- [X] If it doesn't work the team is to wreak havoc and cut communications so that the Biologus can't call for help while the rest of the forces attack from surprise, possibly via poking holes in the ceiling/floor.
 
[X] Attack The Ad Mech (Might + Treasure VS Might + Territory)
- [X] The goal here is to take the facility Shexi is in, preferably grabbing/Kissing some of the Biologus on the way.
- [X] First we stage a false attack to draw off the Space Marines, as they are the greatest threat. This should be focused on doing some damage and minimizing casualties.
- [X] Meanwhile the Biologus facility will be attacked by a be elite team to rescue Shexi and targeting the leadership, assisted by turned assets. If that works we have the subverted leadership open the gates so we can jump their forces and take the facility.
- [X] If it doesn't work the team is to wreak havoc and cut communications so that the Biologus can't call for help while the rest of the forces attack from surprise, possibly via poking holes in the ceiling/floor.
 
Adhoc vote count started by DragonCobolt on Jan 30, 2025 at 6:12 PM, finished with 30 posts and 4 votes.

  • [X] Attack The Ad Mech (Might + Treasure VS Might + Territory)
    - [X] The goal here is to take the facility Shexi is in, preferably grabbing/Kissing some of the Biologus on the way.
    - [X] First we stage a false attack to draw off the Space Marines, as they are the greatest threat. This should be focused on doing some damage and minimizing casualties.
    - [X] Meanwhile the Biologus facility will be attacked by a be elite team to rescue Shexi and targeting the leadership, assisted by turned assets. If that works we have the subverted leadership open the gates so we can jump their forces and take the facility.
    - [X] If it doesn't work the team is to wreak havoc and cut communications so that the Biologus can't call for help while the rest of the forces attack from surprise, possibly via poking holes in the ceiling/floor.


I'm going to give you an odd bonus for this roll: no new dice, but rather, the Admechs will not use space marines here (however you cannot mislead them again as an incidental! This means if you want to mislead them again, it'll be an espionage roll)
 
Back
Top