WARHAMMER 40,000 Genestealer Management Quest

SISTERHOOD OF THE LEVITHAN
MIGHT: 0 | TREASURE: 2 | INFLUENCE: 0 | TERRITORY: 1 | SOVEREIGNTY: 1​

Planetary Company
Thedias Prime​
MIGHT: 1 | TREASURE: 6 | INFLUENCE: 2 | TERRITORY: 5 | SOVEREIGNTY: 3​
Defensive Psykers [MIGHT]: +2d to fight anyone who is using combat psykers against you.
Pleasurable Kiss [TERRITORY]: +2d to raise Sovereignty
Kelermorphs [Influence]: +2d to unconventional warfare (doing it)
Space Marines: +2d+MD to a single might or unconventional warfare roll per month.​
 
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Yup! You're basically mobilizing a massive peasant army that is much LARGER but less well equipped than the Admech's large but very well equipped Skitarii, which, functionally, means they're the same dice hehe

ALso, we do need one more roll?
 
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Stormclouds (2.2)
In the narrow confines of The Pits, in the belly of vast warehouses hastily cleared of their iron and smelted plasteel, there were a half a dozen rumblers being converted from external use to internal violence. Sparks sprayed as men in scrubby clothing, wearing the purple bandana and armbands of loyalty to the Sisterhood of the Levithan were at work, using las-welders and cutters to attach new armor to the heavy vehicles. The warehouse was filled with the clamor of voices, and the calls of work crews.

In the tunnels below, shooting ranges crackled with the thunder and lightly of massed lasvollies, while trainers shouted out. "Time your shots! Your weapons has no drop, take advantage of your grouping. Each lasgun is weak. But together, they are strong."

The ozone smell of the massed fire stank in the air, but further down, underneath the common recruits...

There was the secondary training.

"I swear my life to the future, to the Star Children, to the hope for a better world," the squad of hard trained, tough looking gangers in former Krullz and Skaviz colors said, bowing before the red and purple robed women who walked among them anointing their brows with gently touches of the aphrodisiac that was being brewed up for the ritual. The men and women gasped and shivered, and their eyes were filled with delight as the Pure came from the shadows, scuttling towards them. By now, each of them had sworn to fight and die for the Sisterhood. Now, their mouths were opened, willingly, as Genestealer tongues slid down their throats. They trembled and bucked as they were Kissed...and they were ready to not merely die, but to live for the Sisterhood.

The throbbing of new minds pulsed through the nascent network, and caused pinging pressure to reverberate off Xandra's head as she walked, her augmetic spine hissing softly as she moved past chambers were fireteams cemeted their love and comradery together, the moans and sighs of pure bliss echoing through the underground warrens. NExt to her, Yolanda walked and brushed her finger through her hair.

"Shexi?" she asked.

"Report first, worry later," Xandra said, her voice quiet.

"The...cloud-level has gone completely out of our grasp," Yolanda said. "They're aware of the build up down here, and despite my words, it has spooked them. Xandra...House Mark is ours. We've kissed the last member, and even their maids will die for us, even if we had to slit a few of the more intransigent throats..." She made a face. Gamak had been a particular delight, even if his bolter pistol had almost taken her head off. She shook her head. "But this means we only control a smattering of the areostats and a few agriculture centers across the lower levels. We have bodies, we have guns, we have weapons...and in return..."

"What?" Xandra asked.

Yolanda sighed.

"I think that Lousia may suspect me. She's begun plying her husband with obscura so he won't take any meetings and has quietly taken control. Her and General Takarus have convinced House Pierre that, to keep everything as it should be, they should form something called the Thedesian Defense Front." She made a face. "The PDF is wearing their colors and crests, and they have the entire cloud layer locked down. We can't even get to our orbital elements, I don't know if they're even intact. Me getting to the cloud cities at all is tricky."

Xandra rubbed her temple. "And the Mechs?"

"The Reformed Math of Saint Thepselion?" Yolanda asked, her voice grim. "They've refit, repaired, and...and are going to be commencing the attack on every front as soon as possible. They have only two space marines, but two space marines supported by the Skitarii, especially when they're the most deadly members of the Deathwatch? It's nothing we've ever had to fight before. Worse...the Arbiters have joined them, giving them an immensely powerful mobile force - the Arbiters have chimeras and suppression squads."

The two came to a small gangway, looking out over one of the resources that House Mark had bequeathed them - the Aquious-2, one of the revivors of water built beneath the Pits and the other Drophabs, chosen by the original founders. There, Yolanda blinked as she looked down. Three armed and bald headed, her cult's brothers and sisters were cladding themselves in flak armor, while crude hover-skimmers were being fitted with flamers and stubbers. Lasguns and heavy bolters were racked up - a scant few of the latter, but so many of the former it beggared the imagination. The vast space of the Aquious was being used to store even more men and material than she thought possible, rafts bobbing on the dark, clear water. The sounds of calling voices and laughter filled the air.

Xandra jerked her chin. "It's all thanks to her, and Shexi," she said, softly, as Yolanda saw the luminously beautiful Korine move among the soldiers, her new third arm caressing a cheek there, shaking the hand of another there. Most kelemorphs were made for ranged combat, but she carried a rapier and a pair of sleek dueling knives, the kind made to catch and twist knives out of hte way.

"Their example, above and below the clouds, have brought many to our side..."

"We can't let her die," Yolanda whispered.

"We're going to let a great many people die," Xandra said, her voice grim. "War never is free of cost."

Yolanda gripped the railing, then bowed her head.

"One way or another, this will end," Xandra said. She put her hand on her sister's shoulder. "Our long hiding is over. The long wait is over. Thedias Prime will be free - or we will burn together." She looked down at the massed army.

Kilometers above them, the Arbites fortress on the Pits opened its gates. Emerging down the immense thoroughfare of the central pyramid came the first snarling, snorting, angular beast of a vehicle: A chimera, hastily painted red and adorned with cogwheel symbols. Skitarri rode on the sides, their long arc-rifles glittering as they watched the crowds of civilians looking out in fear. Families, who had known that nothing was amiss save for a change in rations and a subtle shift overhead, the faint sound of rumbling guns, and a single crashing shuttle...hurried inside, their doors slamming shut.

Booming from the PA, a voice spoke in trilling Low Gothic.

"Praise the Omnisiah. Chaos will give way to Efficency. Disunion to Logic. Emotion to Rationality. Praise the Omnisiah, your salvation has come."

And on, the Chimeras rumbled...

---
The last gang has joined you. The Zavs, Pierres and PDF have merged into the Thediasian Defense Front, while the Arbiters have thrown in with the Admechs. The apocalyptic final war for Thedias Prime's future, and the fate of the genestealer cult...HAS BEGUN! This will be more than a month long, probably, but the time has come to go big, go loud, or go the fuck home, BABYE!

[ ] Attack BLANK (Might + Treasure VS Might + Territory)
[ ] Being Informed (Influence + Soverignty vs Diff 1)
[ ] Spying on BLANK (Influence + Treasury vs Influence + Territory)
[ ] Influence BLANK to do BLANK (Influence + Treasury vs Influence + Territory)
[ ] Increase your Sovereignty (Territory + Treasure vs Diff [Current Sovereignty])
[ ] Police BLANK (Might + Sovereignty vs Influence + Might)
[ ] Rise in Stature (Sovereignty + Treasure vs Diff [Current Influence]
[ ] Train and Levy Troops (Sovereignty + Territory vs Diff [Current Might]
[ ] Unconventional Warfare (write plan in)
[ ] Wait And See What Happens

THE SISTERHOOD OF THE LEVITHAN
(Cycle 1, Month 5 - the Month of Gnashing Teeth)


MIGHT: 6 | TREASURE: 5 | INFLUENCE: 4 | TERRITORY: 2 | SOVEREIGNTY: 6​
 
So, I dare say that the main question is whether or not we rescue Shexi through unconventional warfare or a raid. My omake should hopefully work for both, although I'm not certain on that.
 
So, I dare say that the main question is whether or not we rescue Shexi through unconventional warfare or a raid. My omake should hopefully work for both, although I'm not certain on that.

The big difference would be that unconventional warfare would get her free +cause damage to one of their attributes (chosen based on how you get her free), but also, reduce your might by 2 steps.

Meanwhile, a raid would be capturing the site she's held in: A straight up attack roll, stealing 1 territory from them, which reduces your might by 1 step, then you can STOP. Or you can press the attack and keep taking and holding land until you choose to stop! with each roll reducing your might by 1 step, obviously.)

Also, I have decided that the space marines are basically need to be thrown into one (1) battle, so they cannot be used at two fronts. So, if you luck out and the AdMechs keep their space marines for attacks or other fronts, then you won't face the +2d+MD when raiding or capturing Shexi back.

EDIT: Also, there's a more indepth wargame system for Reign called DIE, MEN! (a great title), which uses a hex grid and has special units and all that fun stuff, if you ever really want to get in depth in a fight.)
 
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Also, I have decided that the space marines are basically need to be thrown into one (1) battle, so they cannot be used at two fronts. So, if you luck out and the AdMechs keep their space marines for attacks or other fronts, then you won't face the +2d+MD when raiding or capturing Shexi back.
I assume that preparing a convincing decoy for the Admech to drop their space marines on would be an Influence action?

OK. Strategic Analysis.

1. The TDF are likely to do one of two things.

A. They could sit out the war until either the Admech or the Sisters have been mulched and then treat with or attack the winner.
B. They could join in right away as a cobelligerent with the Admech to cleanse the planet of genestealer taint.

We need the TDF to do A, and we want them to jump in against the Admech too early. The Admech, if they're willing to be smart about this, will be trying to influence them to do B, and eat most of the casualties so the Admechs can dictate terms to them latter. The TDF, if they're going to be smart, are going to try to sit on the fence as long as possible, but probably gets dragged into the war one way or another, probably because the Admech did the smart thing and played on Imperial xenophobia, or the stupid thing which is to attack them.

We could definitely see about Kissing someone in the TDF to influence their actions, but that's expensive in Might right now with the Admech juggernaut barreling down on us, and all our assets are in the Admech right now. So what we ought to do is Influence the Admech into attacking the TDF.

2. The Space Marines. Not only are they the Admech's ace in the hole, they're also one of the few people left on the planet that can tattle on us and be listened to. They need to die, and die now--and given that all our contacts into high society are either holing up or already on-side, any plans to do so amount to either getting the TDF to do it, or getting them in the same room as the Lady Mark and four Magus backup dancers.

More tomorrow.
 
I don't want to but we might have to sacrifice her

If we could corrupt some high ranking Mechanicus members I think that would be ideal, it could seriously damage their plans
 
I think we need to hit the facility she is at first thing, and hope the dice favor us. Write another Omake to get a dice bonus, unless the profile on Lena 61-Lambda already counts, and swing for the fences.

After that, maybe play defensive and try to sway the PDF into thinking the Cogs are the bigger threat.
 
I don't want to but we might have to sacrifice her

If we could corrupt some high ranking Mechanicus members I think that would be ideal, it could seriously damage their plans
Not sure that would be the best use of our time to be honest. Those guys will be under extremely heavy security, to the point where turning them covertly is next to impossible. Moreover, from a mechanical perspective, that would probably be an attack on their Sovereignty, which from what we've seen is about as solid as the Rock of Gibraltar.
Just to be absolutely clear, we can take a single action, then launch the rescue mission, and Shexi will be fine? Mind you, just because we can doesn't mean that we should. I'd prefer to have a second shot if we can and another action would probably reduce the rescue mission's die pool.
 
Just to be absolutely clear, we can take a single action, then launch the rescue mission, and Shexi will be fine? Mind you, just because we can doesn't mean that we should. I'd prefer to have a second shot if we can and another action would probably reduce the rescue mission's die pool.

I mean unless your action rescues her, then an incidental part of the Admech's action this round is going to be executing Shexi!
 
I assume that preparing a convincing decoy for the Admech to drop their space marines on would be an Influence action?

OK. Strategic Analysis.

1. The TDF are likely to do one of two things.

A. They could sit out the war until either the Admech or the Sisters have been mulched and then treat with or attack the winner.
B. They could join in right away as a cobelligerent with the Admech to cleanse the planet of genestealer taint.

We need the TDF to do A, and we want them to jump in against the Admech too early. The Admech, if they're willing to be smart about this, will be trying to influence them to do B, and eat most of the casualties so the Admechs can dictate terms to them latter. The TDF, if they're going to be smart, are going to try to sit on the fence as long as possible, but probably gets dragged into the war one way or another, probably because the Admech did the smart thing and played on Imperial xenophobia, or the stupid thing which is to attack them.

We could definitely see about Kissing someone in the TDF to influence their actions, but that's expensive in Might right now with the Admech juggernaut barreling down on us, and all our assets are in the Admech right now. So what we ought to do is Influence the Admech into attacking the TDF.

2. The Space Marines. Not only are they the Admech's ace in the hole, they're also one of the few people left on the planet that can tattle on us and be listened to. They need to die, and die now--and given that all our contacts into high society are either holing up or already on-side, any plans to do so amount to either getting the TDF to do it, or getting them in the same room as the Lady Mark and four Magus backup dancers.

More tomorrow.
We also need to sabotage, ideally destroy, the former anti-orbital gun. I want this to be a high priority because the the Mechanicus having a "fuck all of you you're all dying" button is too great a risk when we know their Sovereignty is high already.

Also I want rescuing Shexi to be an immediate priority as well. Going Unconventional Warfare again is tempting, but we might just want to grab their Territory straight up. It's our weakest stat and also the Mechanicus's as well. IIRC they got 2 rolls for Territory + Influence, and their Influence was 0. I don't know how much the Arbites improved it, but I doubt it was a lot.
 
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Could we use Influence to lower their sovereignty? Provoke a schism for example.

By word of GM, their sovereignty is apparently very high (exact value is unknown), so that seems like a hard thing for us to do, though DC said that unconventional warfare normally permanently reduces the targeted stat (or permanently removes an asset, etc), so I guess we could maybe do it over a couple of months?

The AdMech had 0 influence and 2 territory when they rolled against us last month, but since then their stats might have recovered and they've also merged with the Deathwatch and Arbites and probably gained some stats. It might be easier to defeat them in conventional war by reducing influence and territory to 0:

The only ways to beat them are

1) Drop their sov to 0
2) during a war, take two stats to zero, one of which must be either might or territory
3) Convince them to merge with you (this is nearly impossible unless you get REALLY clever)

Partial, maybe wrong, explanation of how conventional war works:

1. Attacker says who they will attack and what stat they are attacking/stealing/whatever; Other companies may each choose to take an action to buff or debuff the attacker or defender
2. Defender chooses to fight...
(a) defensively (If the attacker wins the roll, the defender permanently loses one point of the targeted stat and the attacker might gain e.g. territory, otherwise nothing happens) or
(b) offensively (A "dynamic contest" where attacker and defender both roll to hit the other's Might stat. Both or neither can score a hit, and a hit temporarily reduces might by 1 point)
3. Attacker rolls Might+Treasure, defender rolls Might+Territory. Attacker and defender temporarily drop the two stats used
4. If any stat is dropped to zero during the war then it is a permanent loss and stays at zero in the next month too
5. If either attacker or defender are at 0 sovereignty or have two stats are 0, one of which must be might or territory, then their company is destroyed and the war is over.
6. If the defender fought defensively then the attacker can choose to disengage, otherwise go back to step 2.

Questions to DC:

1. Is step 5 correct? If a company happens to have 0 might and, say, 0 influence and they are attacked, are they destroyed even though they didn't lose those stats in the war action? (I think yes)
2. Is step 6 correct? Is the attacker allowed to stop fighting even though they could still roll dice?

The Skavz, flush with guns, eyes the Orbtz territory. They want it. They make a sudden attack using the vent shafts to drop into the Orbtz behind their territory, giving them +2d for the good plan. Despite this, the Orbtz have excellent defenses (thanks to an asset), giving them a +2d.

The attack roll for the Skavz is Might+Treasure, versus the Orbtz Might+Territory! That's a 5d for the Skavz and 5d for the Orbtz.

The Orbtz decide if they want to try and disengage and fight defensively, or bleed the Skavz. They're feeling pretty bloodthirsty, so they're gonna bleed em. This means the roll is a dynamic contest, rather than a simple opposed check. The Skavz roll a quite good 2x9 for their attack, while the Orbtz roll a 2x9 for THEIR defense!

This means both sides "hit" eachother at the same time - the Orbtz take 1 Territory damage, and the Skavz take 1 Might damage.

Now, this damage is on top of normal degradation from rolls. So, the Orbtz are at -1 Might, -2 Territory, while the Skavz are at -2 might and -1 Treasure. Damage caused by attacks becomes permanent if the stat is reduced to 0, meaning that the Orbtz Territory of 1 has hit 0, so it's permanently reduce. Meanwhile, the Skavz might of 2 has hit 0, and since it was in part reduced by an attack (not merely by use), it also hits 0.

So, in short, the Skavz DO capture Orbtz territory and run them off, but the Orbtz retreat with their forces mostly intact - since they can refresh their 2(1) might back up to 2 next month. Both gangs are weakened and not exactly in a better position. The Skavz control more territory...but thinly spread, with barely anything to defend it with, and the Orbtz have no territory, but retain their core of hard fighters. The risks of small gang fights, huh?

DUN. DUN. DUNNNN!!!! The inquisition has the location, and they have the Deathwatch. So, five space marines are going to land on your head! You are UNDER ATTACK! They're going to be rolling Might+Treasure, while you guys roll Might+Territory with a +2d bonus for being on the defensive (so, in the ORE system loose dice rolling high can give you some leeway, and since you DID roll a 10, I decided to give you the leeway of catching the spy and knowing the attack is coming, which means you can use your Tunnels and Bunkers defense.)

Now, the question is: Do you wish to fight defensively (block their attack but leave their might undamaged), or do you want to try and bleed em (attack back, reducing their Might and, potentially, spoiling their sets.)

ADVANTAGE OF DEFENSIVE: Safer! Easier!
DISADVANTAGE: Their next roll will be at only normal penalties, prolonging the fight, and it means the might loss won't be permanent.

ADVANTAGES OF OFFENSIVE: Increases their dice penalties by reducing their might, and if you bring their might to 0, YOU KILL THEM ALL (!!!!)
DISADVANTAGES: If your set and their set are tired, you both hurt one another (that happened to the Skavtz, remember?)

Normally, you can also buff yourself by hiring mercs but...A) you don't have time and B) not for all the thrones in arabax sector, the only way to get people to fight space marines is if they well and truly believe.

Oh, and do remember: The better the write in, the better your chances, so if you want to describe a really fucking cool strategy, tactic or move, go now!


It's somewhere, I'll just explain it again: You roll Might+Treasure versus their Might+Territory, once per day, until one side loses or both sides no longer have dice to roll. Defenders can either be purely defensive, or they can fight preemptively. Currently, they have the huge, unfair advantage of having +2d+MD from space marines for [one roll per month]
 
1. Attacker says who they will attack and what stat they are attacking/stealing/whatever; Other companies may each choose to take an action to buff or debuff the attacker or defender
2. Defender chooses to fight...
(a) defensively (If the attacker wins the roll, the defender permanently loses one point of the targeted stat and the attacker might gain e.g. territory, otherwise nothing happens) or
(b) offensively (A "dynamic contest" where attacker and defender both roll to hit the other's Might stat. Both or neither can score a hit, and a hit temporarily reduces might by 1 point)
3. Attacker rolls Might+Treasure, defender rolls Might+Territory. Attacker and defender temporarily drop the two stats used
4. If any stat is dropped to zero during the war then it is a permanent loss and stays at zero in the next month too
5. If either attacker or defender are at 0 sovereignty or have two stats are 0, one of which must be might or territory, then their company is destroyed and the war is over.
6. If the defender fought defensively then the attacker can choose to disengage, otherwise go back to step 2.

Yup!

Also, you can *not* roll in exchange for ceding territory if the target is attacking a non-territory stat (I.E, if they're going after your Might or Sovereignty, you can give up land by falling back, but that's for big countries, not for your company, which has relatively few holdings.)

1. Is step 5 correct? If a company happens to have 0 might and, say, 0 influence and they are attacked, are they destroyed even though they didn't lose those stats in the war action? (I think yes)
2. Is step 6 correct? Is the attacker allowed to stop fighting even though they could still roll dice?

Well, the scores need to be brought to zero. A company whose got zero influence cannot be damaged in influence, because there were no resources to disperse, attack and disable there. There's nothing to attack. Also, I misread, it's actually "2 stats, one of which must be Territory or Sovereignty."

So, if you zero their influence and territory, they collapse. If you zero their might and influence, they do not!

EDIT: also, I realize, it may be a bit unclear how you can hurt a stat while rescuing Shexi, so I'll break down my thinking

1) Attack their territory, conventionally (capturing her lab first, continuing on if you feel like taking more territory.)
2) Attack the lab with a hit team - sneak people in, grab her, blow the lab (damages their territory.)
3) Convert the lab and the biologis - (damage Sovereignty or Influence or both if you take a -1d penalty and roll two sets)
4) attack the skitarii escorting her there (damage might)
5) attack the lab with a hit team, loot the place AND get Shexi (damage treasure)
6) Lure space marines there, kill space marines, rescue Shexi (destroy space marine :V)
7) Kiss Hirato, have him rescue her (steal space marine???)
 
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