WARHAMMER 40,000 Genestealer Management Quest

SISTERHOOD OF THE LEVITHAN
MIGHT: 0 | TREASURE: 2 | INFLUENCE: 0 | TERRITORY: 1 | SOVEREIGNTY: 1​

Planetary Company
Thedias Prime​
MIGHT: 1 | TREASURE: 6 | INFLUENCE: 2 | TERRITORY: 5 | SOVEREIGNTY: 3​
Defensive Psykers [MIGHT]: +2d to fight anyone who is using combat psykers against you.
Pleasurable Kiss [TERRITORY]: +2d to raise Sovereignty
Kelermorphs [Influence]: +2d to unconventional warfare (doing it)
Space Marines: +2d+MD to a single might or unconventional warfare roll per month.​
 
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You know how we were on a hot, inhospitable world with an acidic atmosphere?

The surface is still inhospitable, everything else has changed.

We lost massive amounts of our growing land, to the shockwave and choking atmospheric dust. The question is how much food can the surface settlements produce, from fungal and bacterial vats, or from corpse starch?
Nice write up, I'm assuming this is the worst-case scenario if we don't do our best to save people or mitigate the blast.

I think that's what happens regardless of what we do. The question of how well we weather the storm is how much territory and Treasure we save.

Thedias Prime is a different world now.
 
I'm going to try to write something for the Head Mechanicus combined with a few others to help try to save as many as we can ( think w/ the head mechanicus directing rebels to slow the supervolcano, I can probably generate enough 'points' to at least save either the ship or most of our territory which is ~100 million people, which should be our first aim), but I'm also pretty busy today, so expect something in ~4 hours.
Mithrill and I are writing something along these lines too, involving a different Mechanicus character.
 
Nice write up, I'm assuming this is the worst-case scenario if we don't do our best to save people or mitigate the blast.
It's the nice version, really.

I didn't consider cascading failures, for example, the way in which none of the drophabs are truly independent of resupply, and how without the ability to move goods whole supply chains start breaking down. Didn't do unrest either, or opportunism, revanchism, panic, that kind of stuff.
 
I think we're going to get a whole new slate of rival companies out of this. As the panic spreads, our Sovereignty drops precipitously, and the logistics of survival in the new environment cause new alliances to form.

Plus, the Inquisitor could still show up, and realize that Exterminatus already happened here.
 
Getting as many people up there as possible seems like a priority. Also, do at least some of our bunkers have their own farms? Just about everything that survives is going to have to be independent for a while.
 
Was the Inquisition ship not Warp capable? I thought it was only insystem. It might be worth thinking about what the story is once the Imperium comes looking for what's left of their penal colony. Virtually everyone who could point the finger at a Genestealer cult is dead or soon will be, and an Imperial world has been devastated by the misdeed of a Malatek who swayed the local Adeptus Mechanicus to his will.
 
The Struggle for Thedias: Rust Stained Tears
Raven's Ashrunner threw up a plume of dust as it rocketed forward, mag tether attached to a train. The evacuation of many outlying ground-bound habs and bunkers was at feverish pace, all heading towards the nearest drophab. Trains that had once transported food, supplies, weapons, and ores were now near overflowing with panicked civilians and families. Most had already reached their destinations, but one had broken down under the stresses its crew put it under. With three other Ashrunner volunteers, Raven and her team took over as the engines, pulling the train forward on the frictionless track. They were now making good headway, only several dozen klicks from the nearest drophab, but their machines and themselves were feeling the strain.

Then things turned for the worst when a sudden plume of molten rock erupted close behind, others' efforts at delaying the explosion still having ramifications elsewhere. And they rolled the bad luck to suffer it. Now the lava was chasing them through the narrow canyon, faster than it had any right to, and slowly gaining ground.

Raven was born on Thedias Prime inheriting her mother's debt, who inherited her father's debt, who inherited his parent's debt, who inherited their own mother's debt. She knew all throughout her life she would pass it on to whoever had the unfortunate luck to be her child, and if she didn't have one, onto her neighbors, and that she would die on Thedias Prime. Even after the Sisterhood had freed her and her comrades, she hadn't dared hope for herself as she threw herself into a warmachine for the sake of others. They would talk lofty ideals about emancipation, a brighter future, and all these things that Raven couldn't bring herself to even dare hope for. Even those beautiful nights with Rusty were a minor salve over the long, malignant ache in her soul.

And yet, now that the end was coming, even as her comrades and the train crew filled the vox with panicked planning and flailing, she knew with upmost clarity what she had to do. Up ahead, the canyon turned into a short tunnel. The narrow confines would most assuredly accelerate the flow to faster than the Ashrunners could manage, something Rusty taught her in their few moments together, and they and all the families onboard the train would die.

Unless she did something about it.

"This is Raven," she spoke softly, the vox carrying it over the others, who stopped their yammering. "I'll block the tunnel ahead once we pass through. This should stop the lava flow long enough for the train to get clear."

"Raven! How the hell are you going t'do that!?"

"I will tell the machine spirits to overload my power core. The explosion should cause a large enough cave in to stop the lava."

She could feel an argument forming, before a weary sigh crackled the vox. "Star Children guide ye, sister."

As they entered the tunnel, Raven detached her tether, turning to face the oncoming molten rock bearing down the tight canyon while her former charge barreled down to safety. As the machine spirit confirmed and began its countdown, Raven's eyes teared up, heart pounding as she thought her last thoughts. She will die on Thedias Prime, having never seen even above the oppressive cloud layer. But at least, she thought, no one else will suffer for her death.

4...

No one, except...

3...

"Tell Rusty," she said over the vox, voice wavering.

2...

"I love her. And I'm sorry."

1...

And then she was one with the ash.



Aaaaah I'm sorry Raven. I'm sorry Rusty. ;-;
 
The Struggle for Thedias: Escape Pod
Posting this to finish on my desktop, I return soaked but w/ food

Externalities
Penitent 0 considered them in the privacy of her Accounting as she knelt in repose. It was considered by many within the Blessed Church of the Omnissiah to be a path to ending, a grave and terrible piece of technology whose use lead to a terrible judgement upon all who would dare integrate it. None were spared its wrath, but the War's success had necessitated it. Her death, a grave loss on one soon to be Arch Magos, was nothing compared to the nascent Forge World. Externalities allowed for in this case.

Across the Imperium, the External were the norm. Xenos from Human, Corrupt from Pure, Faithful from mere Layperson, Fanatic from mere Adherent. When wars required it(and they always did, was there a time when they didn't?), when tithes were below quota, or as they increasingly realized, when the whims of the Imperium's leaders chose it, the less was reduced so the greater could survive.

Except that was a lie. There was no elsewhere, no away, others still created stresses, pressures. To Externalize was to destroy the future for the present at best & to deny the problems of the present at worst. And recent events echoed not just in her Account, but the Planet's, the Sector's, and the Imperium's.

A single command code execution. Such a little thing that could grow to eclipse even the Arch-Traitor's deeds, in time. The Kelermorph have perverted Penitent 0's form and yet...no, there was no Hive Mind. No overarching will directing her, just many equals sharing, guiding when needed. Many sisters. The chance of this occurrence was...not worth the time left calculating. Yet the possibilities for the totality of humanity were staggering...well, they would have been if Penitent 0 hadn't just doomed them.

No mere Heritek Majorus or even Extremus, hers was the realm of the worst. Of the Arch-Heretic, against the Empress-Omnissiah on her Throne. Even the calculations and directions she now issued to the converted who were once under her command would only lessen what was to come. And the worst part was that Sub-Priest 73561 Lily kept kissing her, so she couldn't even concentrate on her failure.

The charges had been detonated, but the various machines within the complex working in tandem with precision strikes from Lance would instead seal a portion of the hole that was being generated in the mantle of the planet, something that would only reduce the force and deadliness to 1/20th of normal, minescule and pointless. But the Sisters had done the impossible before, the combination of her final act and Lily's lips seemed to balance things.

Of course, Lily would not die here, thanks to the wretched nobility's insistence on survival. An escape pod, with its own magnoshield, debris-las system, and enshrined stasis pods (no, mere cryo was not enough, they must even pause time itself!). A simple code-burst and dear Lily was at rest, Penitent's mechdendrites placing her gently amongst the most irreplaceable data-tapes, devices, and alloys that could bit fit inside when all but one stasis unit was removed.

In her final moments as the the shockwave of eruption was about to reach her, she watched the pod finally leave the atmospheric kill-zone and silently passed on to those few who would survive the names of the priests and priestesses who now sacrificed their lives for the safety of others and to atone for their betrayal.

Edit: Going to post again (in a new post!), one about some tech crews working the trains, and anything else I can think of.
 
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Doing a quick count up of save points you have so far.

15 from accepted omake + save rolls!

6 for the as of yet potentially un-decided on bioship omake

You have, in total, 32 Cult Points, but 5 has been earmarked for Territory, and 1 has to be spent on Sov (remember, 0 Sov = Game over.)

This leaves you with 9 points left to save 27 points, assuming no more tragic sacrifices😔
 
Ya'll definitely know my totally not biased opinion on making the bioship omake canon. :p I just think it would make a great thematic moment, mechanical effect notwithstanding. A new Child born from the ashes of the old for a new beginning, to reflect the planet it was born on.

This leaves you with 9 points left to save 27 points, assuming no more tragic sacrifices😔
We've got at least 1 more omake Mithril and I are working on, at least!
 
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I think we want to come through with Pleasurable Kiss, the Space Marine asset, and the Kelermorph asset. Getting Sovereignty to 2 would be good just to avoid a sudden game over, and we probably want at least 1 Might and Influence. Treasure is harder to raise than the other stats, but easier than Territory, since we can raise Treasure through external Trade and we do have a ship in orbit. What we don't have is a good way to access orbit with a planet wide dust storm that will last for years.
 
There was the potential of using the bioship to terraform the planet. And the planet is already getting altered.

Like, if we don't sacrifice the bioship this is a usable stat line we could have:
Might 1
Treasure 2 or 3
Influence 1
Territory 5
Sovereignty 2
ASSETS
Pleasurable Kiss [TERRITORY]: +2d to raise Sovereignty
Kelermorphs [Influence]: +2d to unconventional warfare (doing it)
Space Marines: +2d+MD to a single might or unconventional warfare roll per month.

If we went this route we could give the Inquisition ship a makeover and try to use it as a Trappist vessel, trading to get treasure to rebuild Thedias Prime using the REIGN caravan rules.

Obviously we would have 6 more points if we sacrifice the bioship, but thatis a choice to make.
 
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Considering that the defensive psykers are probably not going to be saved because we never got any use out of them, it would be cool if they died doing something really cool dumping a big pyroclastic flow into the warp or something. I don't know enough about 40K to know if that's a thing that could be done or not.
 
Considering that the defensive psykers are probably not going to be saved because we never got any use out of them, it would be cool if they died doing something really cool dumping a big pyroclastic flow into the warp or something. I don't know enough about 40K to know if that's a thing that could be done or not.
I mean, we got use of them in taking the space marines (and previous rolls) and they'd obviously be much more useful in the wider galaxy.
 
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