WARHAMMER 40,000 Genestealer Management Quest

SISTERHOOD OF THE LEVITHAN
MIGHT: 0 | TREASURE: 2 | INFLUENCE: 0 | TERRITORY: 1 | SOVEREIGNTY: 1​

Planetary Company
Thedias Prime​
MIGHT: 1 | TREASURE: 6 | INFLUENCE: 2 | TERRITORY: 5 | SOVEREIGNTY: 3​
Defensive Psykers [MIGHT]: +2d to fight anyone who is using combat psykers against you.
Pleasurable Kiss [TERRITORY]: +2d to raise Sovereignty
Kelermorphs [Influence]: +2d to unconventional warfare (doing it)
Space Marines: +2d+MD to a single might or unconventional warfare roll per month.​
 
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I'm gonna be wild and crazy and say if you wanna do it, I'll think up a cool mini-quest you need to do and force you to play it out. Like, wanna found a school? First, you gotta start capturing black ships, and finding a place to set em up, and so on

It might be good to add a bit of a time delay, processes taking time to get set up. Get some Psykers, set up the school, and things don't take effect that year or the next year. How many years does it take to set up our own Space Marine Chapter; starting with one living Marine?
 
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It might be good to add a bit of a time delay, processes taking time to get set up. Get some Psykers, set up the school, and things don't take effect that year or the next year. How many years does it take to set up our own Space Marine Chapter; starting with one living Marine?
Each Marine has two progenoid glands. It takes five years for the first set to mature and then five more for the second to mature. So if start now we'll have three marines for five years, then we can bump it up to five in ten years, and in fifteen years we'll have nine. So every five years we can add the number of marines we added five years ago plus the number we added five years before that.

1+2 Now
3+2 5 years
5+4 10 years
9+6 15 years
15+10 20 years
25+16 25 years
41 +26 30 years

So in thirty years we'll have sixty seven marines
 
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[X] Numerous Agents (get one 'free' - no stat reduction - for a Gather Information or Espionage [Being informed] action per cycle.)

[x] Bioship Breeding Program (you can engage in naval combat - otherwise, naval task groups are threats you must mislead, subvert, or take through unconventional warfare)

No comment on Sector.

@DragonCobolt , I should note that this is already a pretty good stopping point if you want to get off, and we wouldn't want you to strain yourself.
 
Each Marine has two progenoid glands. It takes five years for the first set to mature and then five more for the second to mature. So if start now we'll have three marines for five years, then we can bump it up to five in ten years, and in fifteen years we'll have nine. So every five years we can add the number of marines we added five years ago plus the number we added five years before that.
So, Space Marines are supposedly originally invented during the Dark Age of Technology and the process of creating them, maintaining the progenoid's genetic health, and creating a chapter is VERY poorly understood now. Technically, with Nid tech, would could hypothetically get there quicker if we had Biologis support, but this'd be something we'd want to invest time in for several reasons: the existence and purity of Chapters is highly controlled, so we'd want to be very careful about our logistics and care in disguising them. Generally, their genetics are monitored once a year and ~5% of collected geneseed is tithed for purity testing and for use in future foundings.

As for what Foundings are? All chapters have official Foundings that are either prestigious or shameful due to how they turned out (for good and for ill). Marines' equipment and weapons also require a lot of logistical maintenance to keep going, so they're often tied to Forge Worlds in their sector. Now, technically they just show up and demand equipment, but social capital is very much a thing, so successful chapters will get more than failures. Obviously, Marines stand off to the side of other power structures, so raiding is something a chapter might do if it wants material and feels it can get away with it.

Why does all of this matter? If we start flashing around as having a new chapter, it's going to attract attention as to who we are and where we came from (and our gear), plus we'll need to provide proof every year that our Marines are pure. Now, technically there are ways around this, but we should be careful depending on where we start, because depending on the year, this could shine a spotlight on us if we're obvious about things.
 
Yeah I was thinking your "space marine" perk would represent having space marines + genestealer hybrid weirdoes that would horrify and offend everyone if they knew about em
And it'd be fucking cool if we did, but I'm saying we might want to bump our influence and take some perks/do some background work to ensure our 'lost in the warp' company/chapter of space marines is very 100% human normal and only slightly mutated.
 
[X] Sou-South Westerly Sub-Sector of Ultramar (Threats: Ultramarines, Tyranids, T'au | Benefits: Ultramarines, Tyranids, T'au)

Going for this as I'm curious how diplomacy with the T'au will go
 
[X] Spinward Fringe of Calixus Sector (Threats: Inquisition, Orks, Dark Eldar | Benefits: Near to Koronus Expanse, large separatist empire nearby)
[x] Bioship Breeding Program (you can engage in naval combat - otherwise, naval task groups are threats you must mislead, subvert, or take through unconventional warfare)
[x] Upgrade Asset (take any planetary asset and make it Sector Wide)
[x] Space Marines: +2d+MD to a single might or unconventional warfare roll per month.
 
I think the teraforming will also help with the food situation. Most of the planet's farms were destroyed by the super volcano, so right now we are surviving on stockpiles and whatever farms and gardens people were able to maintain inside the drop habs.
 
The spaced marines are a real clutch asset to have, and numerous agents seems great, especially as an early asset to have.

[x] Upgrade Asset (take any planetary asset and make it Sector Wide)
-[x] Space Marines: +2d+MD to a single might or unconventional warfare roll per month.

[X] Numerous Agents (get one 'free' - no stat reduction - for a Gather Information or Espionage [Being informed] action per cycle.)

@DragonCobolt , weren't the admech using the space marines for one roll per day on Thedias? Did you nerf them or are they misdescribed?

I think terraforming is maybe the best mechanical pick, I just don't want it narratively: I want our world(s) to prosper because of our cooperation and organisation, not because we can magically fix the environment.
 
Interesting quest.

Still not 100% getting the full mechanics (and I've skimmed the Reign book), but it has helped quite a bit. Confused a little why the transition to planetary scale has ended up with Sisters of Leviathan listed at 0 Sovereignty in the pinned stats, followed by the planet's 3. Does the leading organizations sovereignty no longer matter for winning/losing the quest?
 
[X] Numerous Agents (get one 'free' - no stat reduction - for a Gather Information or Espionage [Being informed] action per cycle.)

[X] Bioship Breeding Program (you can engage in naval combat - otherwise, naval task groups are threats you must mislead, subvert, or take through unconventional warfare)

[X] Sou-South Westerly Sub-Sector of Ultramar (Threats: Ultramarines, Tyranids, T'au | Benefits: Ultramarines, Tyranids, T'au)
 
Approval voting for these two:
[x] Spinward Fringe of Calixus Sector (Threats: Inquisition, Orks, Dark Eldar | Benefits: Near to Koronus Expanse, large separatist empire nearby)
[x] Sou-South Westerly Sub-Sector of Ultramar (Threats: Ultramarines, Tyranids, T'au | Benefits: Ultramarines, Tyranids, T'au)

[x] Bioship Breeding Program (you can engage in naval combat - otherwise, naval task groups are threats you must mislead, subvert, or take through unconventional warfare)
[x] Upgrade Asset (take any planetary asset and make it Sector Wide)
-[x] Space Marines: +2d+MD to a single might or unconventional warfare roll per month.

Also @DragonCobolt does Mithril and my omake qualify for threadmarking in the Sidestory tab? I'm a bit unclear on the rules for that.
 
It looks like it's listed as both. The factions can be beneficial or negative, depending on choices and play, I assume.
Also we're the subversive faction, with the exception of the Malevolent Marines, every single faction on the planet was at least partially incorporated into the sisterhood.

Taking over the Ultramarines would be no mean feat, but would probably be the point of no return for the Imperium.
 
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