Chimeraguard
We do deserve to exist.
Good god, if it weren't for the re-roll Enclave would've failed again.
The scarlet enclave would have become possesed by powerful eldritch beings and would have gone on a rampage killing us and everyone from our kingdom eventually going away to try and destroy the world only to be defeated by the alliance and the horde combined only for its corpse to explode and destroy the world..What would have been the description for that action if the dice failed or crit-failed the third time?
The scarlet enclave would have become possesed by powerful eldritch beings and would have gone on a rampage killing us and everyone from our kingdom eventually going away to try and destroy the world only to be defeated by the alliance and the horde combined only for its corpse to explode and destroy the world..
Nearly 3 failures in a row ---
What would have been the description for that action if the dice failed or crit-failed the third time?
Stewardship should have an action open in the coming turn, since Slaughter was a single turn action.
Diplomacy's locked to add another action to Stewardship.
Genezz, does Diplomacy have an action available and Stewardship's locked, or the other way around?
Diplomacy is open and Stewardship is locked, also you won´t be able to convert again.Genezz, does Diplomacy have an action available and Stewardship's locked, or the other way around?
Gotcha. Do we have an idea of how long it will take to get a response from our message to Stormwind if the messenger makes it?Diplomacy is open and Stewardship is locked, also you won´t be able to convert again.
You hope to get an response at the end of the year or the start of the next one but realistically you will probably have to wait until March/April.Gotcha. Do we have an idea of how long it will take to get a response from our message to Stormwind if the messenger makes it?
You fortified the parts where you can cross, but you have patrols along the edges of the Gorge.@Genezz also a bit unclear, did we fortify the entirety of the gorge or just the parts where it can be crossed(the bridge and the part near the water)?
Doesn't matter much for practical purposes but it helps for
Blue = patrolled
Yellow = has civilians
red = fortified, no civilians
black = can be fortified, isn't
purple = scourge
green = Trolls
cyan = Elves
@Genezz
Doesn't matter much for practical purposes but it helps for
Blue = patrolled
Yellow = has civilians
red = fortified, no civilians
black = can be fortified, isn't
purple = scourge
green = Trolls
cyan = Elves
Military:
[]Send Soldiers to Eastwall Tower:
[]Build Barricades at Noxious Glade:
Diplomacy:
[]Integrate Light's Hope Chapel:
Learning:
[]Workshop - Dynamite:
Maybe we should start posting plans before the survey comes up. Some of the options are much more effective (or safer) if taken in conjunction.Hum, so we're reclaiming Browman Mill without infiltrating or barricading the nearby Noxious Glade, where the convoy went during the fight for Corin's Crossing, has ~10.000 scourge by the last scouting action and which we have no intelligence on.
...Daring.
is better, but lets wait for the turn to actually be posted maybe their will be suprises.
Maybe we should start posting plans before the survey comes up. Some of the options are much more effective (or safer) if taken in conjunction.
Since I read this I have been thinking about implementing a dice value for some options, mostly research option, but a few others, but I thought I would ask if this is something you would want to see.Oh, god; I hate it when it works like this. Why not just take a leaf from Erandil's Dragon Age Dynstay, and just assign longer-running projects a dice-value that has to be accumulated?
maybe do it on case by case basis so thing like building project the roll represent how much is done where as if its something like say a extended military campaign roll on turn by basis makes sense.Since I read this I have been thinking about implementing a dice value for some options, mostly research option, but a few others, but I thought I would ask if this is something you would want to see.
I'm very much in favor of anything that actually involves the rulers', and possibly advisors', stats more heavily in the game; in far too many they seem more like decoration rather than an integral part of gameplay to me.
I have been thinking of giving roll bonuses to each category based on the stats on the hero/heroes there (if several heroes you would get to chose which bonus on which option), but I don´t want to remove the chance of a critical failure, so I have been thinking that if you roll 1-5 and the action don´t succeed despite the bonus, you still get a critical failure, but I am worried that the bonus will make it too easy unless I lower the chance of success.I'm very much in favor of anything that actually involves the rulers', and possibly advisors', stats more heavily in the game; in far too many they seem more like decoration rather than an integral part of gameplay to me.