March 28 AFW (After First War)
Turn 15
Military: Saidan Dathrohan has been appointed the Grand Crusader, the one in charge of all military matters with Highlord Alexandros Mograine and High General Richard Abbendis as his subordinates. They have given you a report on the state of the military and the options that are open to you. They have also appointed Brigitte Abbendis as your bodyguard.
(Pick 2)
[]Expand Barracks: Expanding our current barracks will allow us to recruit more soldiers to our army, of course we will need to make sure we can handle an increase in soldiers so that we don´t tank our economy.
Cost: 12,000. Value Needed: 0/200. Reward: Can expand army.
[]Build a Tower at Corin´s Crossing: While we are protected by towers both in the north and west they can be taken out quietly, building a tower in the vicinity of the town will not only let us see an attack come from distance, it will also make the civilians in the town feel safer.
Cost: 2,000. Value Needed: 0/50. Reward: Tower at Corin´s Crossing, Tower Upkeep -1,000.
[]Refit Soldiers with Bronze: Now that we produce bronze we can refit our troops to have bronze weapons, armor and shields, this will give us an small advantage in combat but it will be more expansive to upkeep.
Cost: 4,000. Time: 3 Month. Chance for Success: 100% Reward: +1 Attack and Defense to Defenders, Crusaders, Knights and Paladins, +1 Upkeep cost for Defenders, Crusaders, Knights and Paladins. Note: Bonus won´t last forever, enemies can also upgrade their equipment.
[]City Guards: Right now our soldiers are guarding our city, preventing them from joining the battle against the Scourge and other enemies, widening the number gap between us and our enemies, therefore Richard have been proposing that we create the City Guard, a separate entity from our army, the Guards is to take over our soldiers duty in the city and protect it from attack, giving the army time to arrive and help drive the enemy back, as well as free up our soldiers for battles.
Cost: 4,000. Value Needed: 131/140. Reward: City Guard created, Soldiers no longer need to stay behind and defend City.
Will continue this month.
[]Upgrade Militia Equipment: Our Militia is using whatever weapons and armor it can get its hand on and that equipment would not be enough to defend themselves in case of an attack without taking heavy casualties, therefore Alexandros wants to upgrade the Militias equipment, giving them iron swords or axes, iron shields and iron armor, this will allow the Militia to be more effective in battle and reduce their casualties.
Cost: 2,500. Value Needed: 0/100. Reward: Militias equipment upgraded.
[]Secure Darrowshire: Now that both Scourge bases are barricaded we can start to secure the lands under our control and one such area is the town of Darrowshire, destroyed by the Scourge during their invasion the town is a burnt husk with no buildings standing, we will need to rebuild it for the town to be of any use.
Cost: 2,000. Time: 1 Month. Chance for Success: 90% Reward: Darrowshire Secured, More options with Darrowshire.
[]Fortify Coast Line: We have nothing protecting us from an attack from the sea, if the enemy wanted to land a force on our coast there would be nothing we could to stop it, building defenses may not stop the enemies landing but it would make it harder for them to gain any worthwhile ground.
Cost: 6,000. Value Needed: 0/90 Reward: Coast Line Fortified.
[]Attack Stratholme: With the information from the Elves about the situation in Stratholme and the amount of undead troops in the city Saidan has proposed an attack on the city, he feels that if you were to take the city it would be an massive advantage against the Scourge, not only would you get an defensive position, you would also cut off the Scourge in Northern Lordaeron from the rest of their forces.
Cost: 4,000. Time: 1 Month. Chance for Success: 100% Reward: Attack Interlude.
[]Patrol Western Plaguelands: Now that we have an idea of what is happening in the Western Plaguelands we can send in patrols to protect the Refugees and thin out the Scourge in the area, of course these first patrols will only cover up until the small mountains before the crossroad.
Cost: 1,000. Time: 1 Month. Chance for Success: 70% Reward: 100+2d100 Refugees each Month patrols are out, Patrol Upkeep -500.
[]Upgrade Northern Defenses: Now that we have a Stone Quarry we can upgrade our defenses to be more sturdy. The Northern Defenses include the Eastwall Gorge, the barricade at Noxious Glade and Light´s Hope Chapel, these upgrade will make these places harder for the enemy to attack.
Cost: 8,000. Value Needed: 0/200. Reward: Northern Defenses upgraded.
[]Upgrade Western Defenses: Now that we have a Stone Quarry we can upgrade our defenses to be more sturdy. The Western Defenses include the barricade at Fungal Vale and the fortification that protects the river crossing into the Western Plaguelands, upgrading these defenses will make the area safer.
Cost: 5,000. Value Needed: 0/120. Reward: Western Defenses upgraded.
[]Upgrade Corin´s Crossing Defenses: Now that we have a Stone Quarry we can give the town some proper walls for protection and seeing as a significant part of our population will be moving into the town it would be for the best if they have the best protection we can give them.
Cost: 12,000. Value Needed: 0/140. Reward: Corin´s Crossing Defenses upgraded.
[]Attack Gahrron´s Withering: Gahrron's Withering, formerly known as Gahrron´s Quickening, was one of the major farming communities in the Western Plaguelands, now it has been filled with plague cauldrons that continues to spew out the plague into the air. While it is lightly guarded, compared to other Scourge bases, the problem will be making sure that our soldiers aren´t infected with the plague, but Aldan may have a solution to that.
Cost: 3,000. Time: 1 Month. Chance for Success: 70% Reward: Gahrron´s Withering attacked.
[]Attack The Weeping Cave: We don´t know if the humanoids in the cave are friendly or not but what are the chances that a group staying in a place like that would not already be wiped out by the Scourge, no, it is probably Cultist or Necromancers in there and launching a surprise attack on them is a good idea.
Cost: 2,000. Time: 1 Month. Chance for Success: ??% Reward: Weeping Cave attacked.
Cannot be taken with Contact The Weeping Cave.
[]Attack Plaguewoods: Now that we have an idea of what awaits us in the Plaguewoods we can plan an attack on the place. It will be dangerous as we will be outnumbered and since the Trolls are still active they may attack us on route, another danger will be the cauldrons and giant mushroom that are spewing out the plague and spores, fortunately Aldan has an idea that can help with that.
Cost: 5,000. Time: 1 Month. Chance for Success: 100% Reward: Attack Interlude.
[]Attack Trolls: As long as the Trolls are unopposed they can attack both our and the High Elves patrols and they may work up their courage to try and assault one of our bases and that can´t be allowed to happen. This will be very dangerous if we don´t weaken them before hand, the Trolls have natural regeneration that makes it so that they can ignore smaller wounds and fight on despite receiving grievous wounds, given time they can regenerate limbs and most Trolls have training has training in at least one weapon and if not their strength makes up for it.
Cost: 4,000. Time: 1 Month. Chance for Success: 100% Reward: Attack Interlude.
Diplomacy: You are smart, beautiful and able to charm almost everyone you meet, is there any wonder why you have taken over the diplomatic aspect of the Crusade?
(Pick 2)
[]Send a Message - Stromgarde: The Kingdom of Stromgarde is considered to have the strongest human military force, during the second war their army was able to hold off the entire Horde on their own for a while, if we could get an expeditionary force from them it would give us a massive advantage in our fight against the Scourge.
Cost: 0. Time: 1 Month. Chance for Success: 100% Reward: A message is sent to Stromgarde.
[]High Elves - Archers: Elven Archers are superior to our own, getting a few into our army would be a great idea, observations of the Elves military forces has revealed that they are missing heavy troops that can hold a line, we may be able to offer some of our Defenders for their Archers.
Cost: 2,000. Time: 1 Month. Chance for Success: 80% Reward: Can trade Defenders to Archers (1 Defender = 1.5 Archers), Can train in the Archery Class. (Hunter).
[]High Elves – Walls: While Abbendis was escorting the rescued Elves he noticed that while the Lodge had walls to protect it, the wall was only made of wood and, considering the color at some spots, probably rotten wood at that, which is no surprise considering how close the Lodge is to the Plaguewoods, but now that we have a Stone Quarry we could send stone to them to let them build better walls, we may be able to get some magical knowledge out of it.
Cost: 4,000. Time: 3 Month. Chance for Success: 80% Reward: Quel'Lithien better protected, Magical knowledge.
[]Send a Diplomat – Trolls: While you normally wouldn´t think about doing this, with how the situation is right now it may be a good idea to get a ceasefire between you, the trolls and the elves so you are all able to focus on the Scourge, it will be dangerous for whoever goes but if you succeed it would give you one less enemy that you would have to deal with.
Cost: 2,000. Time: 1 Month. Chance for Success: ??% Reward: Contact with Trolls.
[]Contact The Weeping Cave: We don´t know if the humanoids in the cave are friendly or not but approaching them peacefully could win us new friends and anyone able to survive in a place like that either has skill and power on his/her side or is very good at hiding, either of which would be a great asset for the Crusade.
Cost: 2,000. Time: 1 Month. Chance for Success: ??% Reward: Weeping Cave contacted.
Cannot be taken with Attack The Weeping Cave.
[]Contact Hearthglen: Now that we know that Hearthglen is still standing against the Scourge we should contact them, while we don´t know who is leading them hopefully they will be loyal to Lordaeron and to the Royal Family or at least willing to enter an alliance with us. The journey there will be dangerous with all the Scourge patrols in the area, but the possible rewards outweigh the risk.
Cost: 2,000. Time: 1 Month. Chance for Success: 75% Reward: Contact with Hearthglen.
Stewardship: You are a Genius and nowhere has that been more apparent than now, seeing you quickly and efficiently going through piles of reports and paperwork concerning every little thing in running the realm are awe-inspiring.
(Pick 1)
[]Rebuild Corin´s Crossing: Now that Corin´s Crossing is under our control we can start rebuilding it, it will take time and money but getting the town up and running will relieve the pressure of our ever expanding Refugee Camp.
Cost: 8,000. Time: 3 Month. Chance for Success: 80% Reward: Corin´s Crossing rebuilt, alleviate housing problems.
Will continue this month.
[]Repair Roads: The road between Corin´s Crossing and Tyr´s Hand is in bad shape, the same with the road from the Thondroril River to Eastwall Tower, fixing them would make it easier to move between the various points.
Cost: 1,000. Value Needed: 0/60. Reward: Easier road travel, bonus to future trade income.
[]Expand Mine: While the size of our current mine gives us more than enough ores to work with, we can expand it further, getting us more ore to use in future projects and getting us more money, we may also discover ores too deep for our survey team to discover.
Cost: 2,000. Value Needed: 0/120 Reward: Mine expanded, more ore, +2,250 Mining Income.
[]Survey for Ores in Eastern Plaguelands: There may be ores in our newly acquired land that we don´t know about and don´t have a supply of, even if there isn´t any new ores we can still build new mines, getting us more ore and money.
Cost: 2,000. Value Needed: 0/60. Reward: Knowledge of ore in controlled land.
[]Expand Dock: We will need a bigger dock so that our future ships will have a place to unload and load troops and supplies, as well as properly receive guests.
Cost: 4,000. Value Needed: 0/100. Reward: Bigger dock, Can build Galleys.
[]Expand the Scarlet Enclave Once More: We can expand the Enclave one more time, filling the remaining area with farms, bringing us more food and a bit more housing, this would of course expand New Avalon as well, giving us housing.
Cost: 8,000. Time: 3 Month. Chance for Success: 80% Reward: +1,250 Farming Income, New Avalon becomes a Large Town, Havenshire expanded to the remaining lands.
[]Volunteers - Tax Cuts: We have a low number of men and women to replenish our lost soldiers and to get more Volunteers you have decided to offer a tax cut for those that join, which will continue as long as they are a part of the reserves and do their duties properly.
Cost: 0. Time: 1 Month. Chance for Success: 100% Reward: Lower Reserve Taxes for more Volunteers.
[]Expand Integration Office: With our current numbers of Refugees and with the possibility of more arriving as we expand and spread out it has been suggested that we double the number of officials handling the Refugees to make sure we aren´t overwhelmed.
Cost: 4,000. Value Needed: 0/120. Reward: +1000 Refugees becomes Low Class Citizens each month.
[]Upgrade New Avalon Fortifications: Now that we have a stone quarry we can finally build some real walls and defenses and a good place that should receive an upgrade is our new town of New Avalon, not only does it hold a large part of our population it would also serve as a first defense line against anyone attacking from the sea.
Cost: 5,000. Value Needed: 0/120. Reward: New Avalon Defenses upgraded.
Intrigue: With a competent Spymaster and with a proper Spy Network in our employee we will finally be able to do some real danger to our enemies.
(Pick 2)
[]Infiltrate - Fungal Vale: We also need information on the Scourge Base north of Crown Guard Tower, now called The Fungal Vale, knowing what the Scourge have placed there will be important so that we are not blindsided by an attack.
Cost: 1,000. Time: 1 Month. Chance for Success: 80% Reward: Information on Fungal Vale.
[]Zul'Mashar - Sabotage Military Equipment: Sabotaging the equipment of the Trolls will severely hinder them, making it sufficiently harder for them to launch any raids against their enemies and making them unable to defend themselves properly, if we want to weaken them this is one way of doing it, with dynamite now available for our agents they can destroy even more equipment.
Cost: 3,000. Time: 1 Month. Chance for Success: 80% Reward: Trolls military equipment sabotaged, Big Penalty for Trolls in battle.
[]Zul'Mashar - Sabotage Defenses: Sabotaging the Trolls defenses will make it harder for them to defend against attacks, making it more likely that they will stay on the defensive until the defenses are repaired, with dynamite now being produced the results of our sabotage will be greatly increased.
Cost: 3,000. Time: 1 Month. Chance for Success: 80% Reward: Troll defenses sabotaged, No defensive bonus for Trolls when attacked.
[]Zul'Mashar - Disease: With a disease affecting more and more Trolls you find yourself with a choice, find the source of the disease or let it continue unhindered, there are advantages and disadvantages to both options, if we can find and remove the source of the disease the Trolls will be more able to put pressure on the Scourge but also on you and the High Elves, if we let it continue it will weaken the Trolls but it will make them more vulnerable to attacks from the Scourge and if the Scourge manages to defeat them and raise their corpses they will get an even larger advantage in numbers.
Cost: 2,000. Time: 2 Month. Chance for Success: 75% Reward: Knowledge of how the Disease spreads.
[]Zul'Mashar - Food: While the Trolls have gotten an increase in food we can still destroy what they have to weaken them.
Cost: 2,000. Time: 1 Month. Chance for Success: 80% Reward: Food destroyed for Trolls, Trolls may become desperate, Trolls may suffer penalties.
[]Infiltrate - Quel'Lithien Lodge: While the High Elves are friendly towards you now, you never know what the future holds, insuring that you have knowledge of their future plans would be a good idea.
Cost: 2,000. Time: 2 Month. Chance for Success: 80% Reward: Information on Quel'Lithien Lodge.
[]Infiltrate – Scholomance: We need more information on the necromantic school underneath Caer Darrow, we can´t have them conducting unknown experiments to unleash on us without some information on what is going on, there is also the fact that they tried to assassinate you and some of our agents are eager to give some payback.
Cost: 2,500. Time: 1 Month. Chance for Success: ??% Reward: Information on Scholomance.
[]Infiltrate – Andorhal: Andorhal was once one of the largest cities in Lordaeron and the distributer of agricultural supplies in the northern provinces of Lordaeron, now it is home to the largest concentration of undead in the Western Plaguelands and they are being led by an Undead Lich, they are also in the position of blocking the passage south into the southern provinces and the rest of the Alliance, we will need information before we can attack them.
Cost: 3,000. Time: 1 Month. Chance for Success: 60% Reward: Information on Andorhal.
[]Noxious Glade – Sabotage the Slaughterhouse: The longer the Slaughterhouse stands the more Abominations it can produce and each abomination can take out several men on their own without problems, if we let them build up their forces they will easily be able to overrun us or at least inflict heavy casualties.
Cost: 2,000. Time: 1 Month. Chance for Success: 60% Reward: Slaughterhouse damaged.
[]Noxious Glade – Avalanche: Noxious Glade is surrounded by mountains on all sides and this present us with a unique option, using explosive we may be able to cause an avalanche of rocks to crush the camp. It will be hard to get enough explosives into the camp to set off an avalanche that can do some real damage, too little and we won´t deal any damage and too much can bury the base and make it unavailable if we want to use the area in the future.
Cost: 2,500. Time: 1 Month. Chance for Success: 70% Reward: Explosives on the mountain (1/6). (The more times you do this the bigger the avalanche.)
[]Stratholme – Contact Paladin: We could attempt to contact the Paladin in Alonsus Chapel in Stratholme, hopefully he will be friendly and haven´t become unstable from his time alone, surrounded by the undead and the destroyed city. The Eternal Flame he is guarding would be very useful for us.
Cost: 2,000. Time: 1 Month. Chance for Success: 80% Reward: Paladin contacted.
[]Stratholme – Sabotage the Western Gate: The undead in the city is leaving through the western gate towards Northern Lordaeron, if we were to collapse the gate we could stop that flow, of course that would only be temporary and it would mean that there is more undead in the city until the gate is cleared.
Cost: 3,000. Time: 1 Month. Chance for Success: 70% Reward: Western Gate sabotaged.
[]Plaguewoods – Cauldrons: There are several plague cauldrons spewing out the plague in the Plaguewoods, destroying them would mean that it would be easier for us to attack the area as we wouldn´t have to worry as much about our soldiers being infected by the plague and who knows what else.
Cost: 2,000. Time: 1 Month. Chance for Success: 80% Reward: Plague Cauldrons destroyed.
[]Plaguewoods – Burn the Fungus: The Plaguewoods is filled with mushrooms growing everywhere, from man-sized to some even growing to eclipse any trees in the area, all of which emits spores, this could be dangerous for any soldiers that stays in the area for an unknown period of time. It has been proposed that we try and set fire to the mushrooms, killing two birds with one stone, both getting rid of the mushroom and any undead that gets caught in the fire. This could be very dangerous as it is possible that the fire could grow out of control and spread away from the woods and towards the High Elves, this would be a serious blow towards our diplomatic relationship with them if it were to be discovered that it was us.
Cost: 2,000. Time: 1 Month. Chance for Success: ??% Reward: ???.
Learning - Tech: With both a Research Leader and a Research Building you can finally start researching the heavier projects.
(Pick 1)
[]Human Guns: Aldan has a few designs in mind for a gun tailored to be used by humans, given the funds he can make prototypes of the designs and work out any flaws that exists before showing the finished products.
Cost: 1,500. Value Needed: 0/120. Reward: Can start production of different types of guns.
[]Ship Design - Light Ship: Before we can produce any ships we need designs for them, unfortunately we don´t have any plans for ships in Tyr´s Hand as it wasn´t a city with a port, but Aldan with help of experiment sailors and dock workers will be able to design something useful.
Cost: 4,000. Value Needed: 0/150. Reward: Light Ship Designs.
[]Making Field Ballistae: While we do have the capability to make Field Ballistae, with our current facilities we would not be able to make many and it would take several months, not only that but it would tie up Aldan's time and make it so that he wouldn´t have time to research anything else.
Cost: 10,000. Value Needed: 0/300. Reward: 5+1d6 Field Ballistae.
[]Workshop – Field Ballistae: Aldan has made plans for a workshop that would specialize in making Field Ballistae, not only would it cut down the time spent on each Ballistae, it would also allow us to increase the number that we can work on the same time and it would allow Aldan to work on other projects while the workshop is making the Ballistae.
Cost: 5,000. Value Needed: 0/150. Reward: More Field Ballistae made each batch, Shorter time to complete each batch, Aldan no longer needs to oversee construction.
[]Scorpio: The Scorpio is one of the other designs Aldan had for the Ballistae, it is less powerful than the Field Ballistae and a little more delicate, making it easier to break down if used carelessly, but it is easier to make, lighter and only requires one person to operate. It can be a good weapon for villages that needs a bit more protection.
Cost: 2,000. Value Needed: 0/120. Reward: Can produce Scorpio.
[]Siege Ballistae: This design of the Field Ballistae is meant for sieging down a base, town, anything with walls and other defenses, it takes a long time to assemble, needs between four to six people to operate and takes a long time to reload, on the other hand it is very powerful, capable of going through dozens, maybe even hundreds, of undead before stopping, it is a must have if we are to lay siege to a place, otherwise we may be there a long time.
Cost: 5,000. Value Needed: 0/200. Reward: Can produce Siege Ballistae.
[]Plague Mask: With all the cauldrons and mushrooms spewing out the plague and spores we need a way to protect our soldiers from being infected, luckily Aldan has an idea, using leather he will make a mask with what he calls a filter, the filter is something that is supposed to stop unwanted things in the air to get inside the body, he just need time and money to get the best combination.
Cost: 3,000. Value Needed: 0/140. Reward: Can produce Plague Masks.
Learning – Magic: With someone able to teach magic you can finally get more mages into your army, of course you will need a safe place for them to practice.
(Pick 1)
[]Train Mages: Now that we have Arellas with us we can start training new mages, of course it will take months to train the new mages up to an acceptable standard and without the proper facilities it will take even longer.
Cost: 3,000. Time: 7 Month. Chance for Success: 100% Reward: Can train 15 Mages each time chosen.
[]Build Arcane Sanctum: When Arellas asked about the training area for the mages you admitted to not having any place specifically built for it, luckily Arellas was willing to share some of the secrets for building an Arcane Sanctum, not every secret about how it functions but enough to serve our purpose, not only will finishing this cut down the time it takes to train new mages, it would also let us conduct magical experiments in safety
Cost: 10,000. Value Needed: 0/180. Reward: Shorter training times for Mages, Can train more mages at the same time, Can conduct magical research.
Piety: High Priest Isillien has taken on the priestly duties that is needed. While he still continues his sermons about the undead, he has started to focus on rebuilding Lordaeron. He also has some proposals.
(Pick 1) Locked
[]Capture - Plagued Animals: The researches requests that you capture different kinds of Plagued Animals, they wish to study why the Plague has a different effects on animals and humans.
Cost: 1,000. Time: 1 Month. Chance for Success: 75% Reward: Can study Plagued Animals.
[]Study - Undead Corpses: Isillien believes that by studying the undead corpses that we have, we can figure out their weak points, at least for their most basic troops, those being ghouls, zombies and skeletons.
Cost: 1,000. Value Needed: 49/60. Reward: Knowledge of weaknesses for Ghouls, Zombies and Skeletons.
Will continue this month.
[]Study - Humans: Isillien has requested permission to study those we believe has the Plague, he wants to study how the Plague converts humans to undead, he hopes to find a way to stop the Plague at one of the stages and a way to revert the transformation.
Cost: 3,000. Value Needed: 0/150. Reward: Information on how the Plague effects humans, Further research on Humans, ???.
[]Train - Priests: With Isillien overlooking the training of new Priests we can be sure that they will be well trained, but we can only train 25 Priests at a time, luckily those that will receive training has been part of the Church for a long time and has studied the Light for since they were young, so it will only take a couple of months to get them ready for their duties.
Cost: 2,000. Time: 3 Month. Chance for Success: 100% Reward: Can train 25 Priests each time chosen.
[]Expand the Church: As of now we can only house 150 Priests before we run out of space, we will need to expand the Church before we can house more than that.
Cost: 6,000. Value Needed: 0/150 Reward: Can house 250 Priests, no longer need Isillien to train Priests.
[]Make a Safe Container: We will need a safe container to keep abomination bodies in before we can study them, the Research Team will see if they can come up with something.
Cost: 3,000. Value Needed: 0/100 Reward: Can contain abomination bodies for study.
[]Fungus in Humans: Now that we know of an possibility of detecting the plague in humans we need to study and do research if it is possible, using volunteers we hope to discover a method to safely find out if a human is infected by the plague, of course some of the experiments can be painful and invasive and it may be best to try the methods on animals first.
Cost: 3,000. Value Needed: 0/160. Reward: Able to detect Fungus in Humans.
[]Fungus - The Light: The Light may be the key to curing the land without having to hurt it further, we will need to do research to figure out a way to use the Light in such a manner.
Cost: 6,000. Value Needed: 0/250. Reward: Can use the Light to cleanse the land.
[]Cleansing - Fire: With how the state of the land is it may be better to just cleanse it with fire, of course this will have some consequences, first we would burn the trees making the lumber mill useless for the time being, secondly is that fire is dangerous and if we were to lose control the results could be catastrophic, thirdly is that we have no idea what burning so much fungus may have for side effects.
Cost: 2,000. Time: 3 Month. Chance for Success: 75% Reward: Land between Tyr´s Hand and Corin´s Crossing will be cleansed, No Income from Lumber, ???, ???.
Personal Actions: With both Brigittes and Lilians help you are able to do your work faster, giving you more free time to spend as you wish.
(Pick 2)
[]Train With Brigitte: The battle last month showed you that you need to work on your endurance, training with Brigitte will not only help you with that, but it will also let you spend some personal time with her, something both your duties has prevented for some time.
Cost: 0. Value Needed: 0/60. Reward: Increased Closeness with Brigitte, Can last longer in Battle, Less penalty in a long Battle. Note: Will use Martial stat.
[]Horseback Combat Riding: Before the battle you were prohibited from joining the cavalry portion of the army, it is time to make sure that you can do several roles in battle, whether from foot or horseback.
Cost: 0. Value Needed: 0/100. Reward: Can fight from horseback. Note: Will use Martial stat.
[]Warfare with Saidan: You have decided it is time to learn what it means to lead during a war and in battle, and to do this you have sought the help of Saidan, he is more than willing to teach you what being a leader encompasses.
Cost: 0. Value Needed: 0/200. Reward: Learn how to lead in battle, Increased Closeness with Saidan. Note: Will use Martial stat.
[]Sparring with Alexandros: While you have the silver glow under control now, it could never hurt to spar with an experienced opponent.
Cost: 0. Value Needed: 0/60. Reward: +1 Martial, Increased Closeness with Alexandros.
[]Learn from Invar: With the threat of Scourge assassins looming over you, you have decided to seek the help of Invar and learn how to protect yourself from the tricks that could be used to kill you.
Cost: 0. Value Needed: 0/75. Reward: +1 Intrigue, Increased Closeness with Invar.
[]Study under Aldan: Aldan has some interesting ideas going on and you are interested in learning about them, he is also well traveled from his search of technology and can offer tales of what he has seen on his journeys.
Cost: 0. Value Needed: 0/60. Reward: +1 Learning, Increased Closeness with Aldan.
[]Religion with Isillien: What you have learned about the Light fascinates you, wanting to learn more you have continued your lessons with Isillien.
Cost: 0. Value Needed: 0/80. Reward: Increased Closeness with Isillien, Knowledge about the Light. Note: Will use Piety stat.
[]Translate the Notes: You are very curious about what the book contains, translating the notes written in it will be the first step in understanding it, but it will take some time to properly translate it.
Cost: 0. Value Needed: 44/200. Reward: Notes in Book translated. Note: Will use Learning stat.
[]Getting to know Lilian Voss: Now that you have a new bodyguard it is time to get to know her, just like you did Brigitte, her father said that she has been trained in many kinds of combat, including magic, maybe she could teach you some of it.
Cost: 0. Value Needed: 48/75. Reward: Learn to dual-wield(3/3), +1 Martial or +1 Intrigue (Random), Increased Closeness with Lilian.
[]Customs with Maxwell: It may be a good idea to study the High Elven customs together with Maxwell, not only would you brush up your own knowledge, but you could use this chance to learn more about Maxwell himself.
Cost: 0. Value Needed: 0/60. Reward: Chance of +1 Diplomacy, Increased Closeness with Maxwell..
[]Class Training: You have decided that the others are right, it is time to start some advanced training in combat, you only have to choose the direction to go in.
Cost: 0. Time: 1 Month. Chance for Success: 100% Reward: Can train in a Class.
Survey is up.