Warcraft: Fallen Kingdoms (Old)

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Index:
Character Sheet/State of Realm
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Turn 1 Results
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Character Sheet/State of Realm
Angelica Menethil <Crown Princess>

Age: 21




Angelica Menethil <Crown Princess>


Diplomacy: 19+3+2+2+4=30
Martial: 16+3=19
Stewardship: 18+3=21
Intrigue: 9+3=12
Learning: 6+3=9
Piety: 21+3+2=26



Genius: You have always been more intelligent than those around your age. (+3 to all stats.)


Attractive: You have always been considered attractive to those of the opposite sex. (+2 Diplomacy, Bonus to opposite sex interactions.)


Clarent: A beautiful silver sword adorned with red decorations, it is the only weapon that has felt right for you to wield. (Can activate Clarent when you want, +8 to Combat rolls, +4 to Military rolls, +4 Diplomacy, +2 Piety, Bonus against All forces when activated.)


Gregarious: You are a delight to talk to. (+2 Diplomacy.)


Dual-Wield: Thanks to training with Lilian you have learned how to dual-wield weapons. (Can Dual-Wield.)




State of the Scarlet Crusade

Population: 63,793


Nobles: 324
The Nobles Mood: Admires Angelica, Has faith in the Scarlet Crusade, Happy with how things are going, Worried about the weird lightning, Happy with Corin´s Crossing being rebuilt.



Middle Class: 6,154
The Middle Class Mood: Adores Angelica, Happy with the progress made, Eager to expand their businesses, Worried about the weird lightning, Happy with Corin´s Crossing being rebuilt.



Low Class: 23,160
The Lower Class Mood: Loves Angelica, Feels protected from the Scourge, Worried about the growing Refugee population, Worried about the weird lightning, Happy with Corin´s Crossing being rebuilt.



Reserves: 2,750
The Reserves Mood: Loves Angelica, Eager to serve, Worried about the growing Refugee population, Worried about the weird lightning, Happy with Corin´s Crossing being rebuilt.



Refugees: 24,454
The Refugees Mood: Loves Angelica, Optimistic about their future, Happy that they are accepted, Worried about the weird lightning, Happy with Corin´s Crossing being rebuilt.



Military

Scarlet Crusade Soldiers: 5,960
Scarlet Crusade Garrison: 4,000
Scarlet Crusade Siege Weapons: 1
The Soldiers Mood: Devoted to Angelica, Proud to serve the Crusade, Eager to kill the undead, Worried about the Scourges numbers, Worried about the weird lightning, Happy with Corin´s Crossing being rebuilt.



Unit Types:


Militia

Numbers: 3,000
Weapon: Farming Equipment
Armor: Old Leather Armor


Offense: 1
Defense: 2
Morale: 8
Mobility: 4


City Guard

Numbers: 1,000
Weapon: Iron Sword
Armor: Iron Mail Armor
Shield: Iron Shield


Offense: 4
Defense: 5
Morale: 10
Mobility: 4

Scarlet Defender


Numbers: 1,950
Weapon: Iron Sword
Armor: Iron Mail Armor
Shield: Iron Large Shield


Offense: 6
Defense: 10
Morale: 13
Mobility: 2


Scarlet Crusader

Numbers: 1,800
Weapon: 800 Iron Axes, 800 Iron Maces
Armor: Iron Mail Armor
Shield: Iron Shield


Offense: 10
Defense: 6
Morale: 13
Mobility: 4


Scarlet Archers

Numbers: 1,650
Weapon: Wooden Bow
Armor: Leather Armor
Arrows: Bronze (Heavy), Fire


Offense: 12
Defense: 4
Morale: 8
Mobility: 9


Scarlet Knight

Numbers: 230
Weapon: Iron Sword
Armor: Iron Plate Armor
Shield: Iron Shield


Offense: 10
Defense: 11
Morale: 16
Mobility: 20


Scarlet Priest

Numbers: 85
Weapon: Wooden Staff
Armor: Linen Robes
Magic: Light


Offense: 2 (8 Against Undead/Demons)
Defense: 2
Morale: 14
Mobility: 3
Mana: 250


Spells

Smite: Smites an enemy with the Light. (5 Mana)
Flash Heal: Heals an Ally for a small amount. (10 Mana)
Heal: Heals an Ally. (20 Mana)


Scarlet Mage

Numbers: 40
Weapon: Wooden Staff
Armor: Linen Robes
Magic: Frost, Arcane


Offense: 13
Defense: 0
Morale: 10
Mobility: 2
Mana: 250


35 Humans
5 High Elves


Spells
Frostbolt: Fires a bolt of Frost that slows the target. (5 Mana)
Blizzard: Rains down icicles in an area. (75 Mana)
Counterspell: Interrupts enemy spells. (25 Mana)


Scarlet Paladin

Numbers: 200
Weapon: Iron Two-Handed Hammer
Armor: Iron Plate Armor
Magic: Light


Offense: 10 (16 Against Undead/Demons)
Defense: 12
Morale: 17
Mobility: 4
Mana: 150


Spells
Holy Light: Heals an Ally or damages Undead/Demons. (20 Mana)
Divine Shield: Protects from damage for a few seconds. (100 Mana)
Exorcism: Blast the enemy with the Light. (10 Mana)


Field Ballistae

Numbers: 1
Bolts: Steel


Offense: 20
Defense: 0
Morale: 12
Mobility: Can´t move in battle


Hero Units

Alexandros Mograine <The Ashbringer>


Diplomacy: 11+3+1+3=18
Martial: 17+4+2+2=25
Stewardship: 12+1=13
Intrigue: 15-4-2=9
Learning: 14
Piety: 20+5+4=29



The Ashbringer: Forged from a Crystal of Pure Light and named after its wielder, the Ashbringer is the antithesis of evil, able to slay weaker undead creatures in one swing and gravely wound even the strongest undead, just the sight of this blade could turn a battle as the morale of your allies soars and the enemy flinches away. (+10 to Combat rolls, +4 to Military rolls, +5 Piety, +3 Diplomacy, Bonus against Undead and Demonic forces.)


First Paladin: You were one of the first to be recruited into the Silver Hand. Over the years you have fought many battle and trained many paladins, thanks to this your combat prowess is high and your abilities in the Light are strong. (+4 Piety, +4 Martial, +1 Stewardship, -4 Intrigue.)


Strong: You have always been stronger than your friends. (+2 Martial, Combat bonus.)


Brave: Even when terrified you will stand your ground. (+2 Martial, Bonus to will save.)


Trusting: Every one you meet will soon be a friend, comrade or even family and you can´t help but trust them when they do. Your close friends and family has warned you that you are too trusting, but it haven´t steered you wrong before so what do they know. (+1 Diplomacy, -2 Intrigue.)

Saidan Dathrohan <Grand Crusader>


Diplomacy: 13+2=15
Martial: 20+5+2+2=29
Stewardship: 13+2+2=17
Intrigue: 16-3-2=11
Learning: 9+1=10
Piety: 18+6=24



Founding Paladin: You are one of the four founding paladins, having been recruited by Archbishop Alonsus Faol during the Second War and as such you know the responsibility that leading an Order entails. Having fought for years you are well versed in fighting and using the Light as a weapon. (+6 Piety, +5 Martial, +2 Stewardship, -3 Intrigue.)


Strong: You have always been stronger than your friends. (+2 Martial, Combat bonus.)


Brave: Even when terrified you will stand your ground. (+2 Martial, Bonus to will save.)


Just: You have always had a strong sense of justice, making sure everyone was treated equally, even if it means going against friends and family. (+2 Stewardship, +1 Learning, -2 Intrigue.)

Richard Abbendis <High General>


Diplomacy: 17-5-1=11
Martial: 10+3+3+3=19
Stewardship: 11
Intrigue: 16-4-1=11
Learning: 14
Piety: 15+3+3=21



Paladin: You are a Paladin, wielder of the Light, defender of the innocent and the destroyer of evil. In these dark time you are needed. (+3 Piety, +3 Martial, -4 Intrigue.)


Zealous: Seeing the destruction of Lordaeron has caused you to burn with hate for anything undead and demonic. You will destroy anything and kill anyone that associate with them. (+3 Piety, +3 Martial, -5 Diplomacy.)


Wrath: You are quick to anger and hard to calm down. (+3 Martial, -1 Diplomacy, -1 Intrigue.)

Brigitte Abbendis <Royal Bodyguard>


Diplomacy: 11+2-5=8
Martial: 16+3+3=22
Stewardship: 17
Intrigue: 18-4=14
Learning: 10
Piety: 16+3+3=22



Paladin: You are a Paladin, wielder of the Light, defender of the innocent and the destroyer of evil. In these dark time you are needed. (+3 Piety, +3 Martial, -4 Intrigue.)


Zealous: Seeing the destruction of Lordaeron has caused you to burn with hate for anything undead and demonic. You will destroy anything and kill anyone that associate with them. (+3 Piety, +3 Martial, -5 Diplomacy.)


Attractive: You have always been considered attractive to those of the opposite sex. (+2 Diplomacy, Bonus to opposite sex interactions.)

Isillien Siraldan <High Priest>


Diplomacy: 15+2-5+2+1=15
Martial: 7+3-3+1=8
Stewardship: 10+1=11
Intrigue: 20-2+1=19
Learning: 15+4+1=20
Piety: 17+5+3+1=26


High Priest: As a High Priest you have many responsibilities, supervising churches, training acolytes, healing the sick and wounded and much more. Over the years your abilities in using the Light has grown high, being able to heal for longer and curing worse and worse diseases. (+5 Piety, +4 Learning, +2 Diplomacy, -3 Martial, -2 Intrigue.)


Zealous: Seeing the destruction of Lordaeron has caused you to burn with hate for anything undead and demonic. You will destroy anything and kill anyone that associate with them. (+3 Piety, +3 Martial, -5 Diplomacy.)


Gregarious: You are a delight to talk to. (+2 Diplomacy.)


Diligent: You don´t stop a job until it is done. (+1 to all stats.)

Invar One-Arm <Chief Assassin>

Diplomacy: 12-2-2-2=6
Martial: 15
Stewardship: 8
Intrigue: 20+5+3=28
Learning: 13+2=15
Piety: 15-4=11



Chief Assassin: You have lived most of your life in the shadows, spying on your enemies, bribing the corrupt, blackmailing those that cannot be bribed and the one thing you are an expert at, assassinating people. After all the things you have seen and done you have begun to wonder if there is a higher power. (+5 Intrigue, +2 Learning, -4 Piety, -2 Diplomacy, Bonus to Assassinations.)


Maimed: At some point in your life you have been maimed, losing something that could not be healed or reattached. But you have trained yourself so much that you no longer are inconvenienced by it. (No Martial Penalty, -2 Diplomacy.)


Deceitful: You have no problem lying or manipulating people to get your way. (+3 Intrigue, -2 Diplomacy.)

Aldan Nathon <Inventor>

Diplomacy: 8+1=9
Martial: 6-2-2=2
Stewardship: 10+2+1+1=14
Intrigue: 14
Learning: 18+5+2+1+3=29
Piety: 13-3=10



Inventor: Inventing new things, rediscovering that which was lost to time and improving what already exists, that is what you do. One day you will be known as the greatest Inventor of all times, creating things that will last centuries, that will make the future generations wonder how your inventions was created in such primitive times. But that is a long way from now. (+5 Learning, +2 Stewardship, -3 piety, -2 Martial.)


Scholar: You have always liked studying and learning of the world. (+2 Learning, +1 Stewardship, -2 Martial, -1 Intrigue.)


Quick: You were always brighter than your fellows. (+1 Diplomacy, +1 Stewardship, +1 Learning.)


Teacher: Teaching people how things work comes naturally to you.(+3 Learning, Bonus to rolls regarding teaching.)

Lilian Voss <Royal Bodyguard>


Diplomacy: 8
Martial: 19
Stewardship: 10
Intrigue: 19+2=21
Learning: 6
Piety: 15



Loyal: When you give someone your loyalty you give it your all, it would take a truly heinous act from the one that holds your loyalty for you to go against him or her. (Will not betray the one that holds your loyalty (Angelica), -3/+3 Diplomacy when talking to someone that disagrees/agrees with Angelica, +4 Martial when defending Angelica, +2 Intrigue.)I have to protect her.


??? (You don´t know her well enough.)


??? (You don´t know her well enough.)

Maxwell Tyrosus <Diplomat>

Diplomacy: 18
Martial: 16
Stewardship: 12
Intrigue: 9
Learning: 11
Piety: 18



??? (You don´t know him well enough)


??? (You don´t know him well enough)


??? (You don´t know him well enough)

Economy

Economic Spreadsheet

Political Status

The Scarlet Crusade: Loved
Refugees: Loved
The Scourge: Hated
Unknown Undead: Hated
High Elves: Friendly
Blood Elves: Unfriendly?
Zul'Mashar Trolls: Hated?
The Weather – Hated


Food Situation

Stockpiling (Can currently feed 75,000 people.)

Granary currently stores enough food for half a Month. (Granary can store enough food for 6 months.)
 
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Turn 1
January 27 AFW (After First War)

Turn 1

"...ceeding you, father. Schlink.

You awake with a start, your eyes shoot up and your heart beats franticly in your chest as you survey the room for anything out of place. When you don´t find anything, you slump back in the bed and try to calm down, turning your head towards the windows you notice that the sun haven´t started to rise yet. As you lie in bed you can´t help but think back on what happened in the throne room that day.

You hear the people cheering outside, happy that the undead menace is defeated, then the doors flings open and He comes in flanked by his two subordinates and you can feel yourself starting to smile and you can see your father doing the same from the corner of your eyes.

As He kneels down and your father rises from his throne to deliver a speech, you cannot help but wonder about the sword he wields and his new armor. As the speech begins you can barely hear Him mumbling something under his breath though you pay it no mind.

When He rises to his feet in the middle of the speech, taking off his hood and showing his white hair in the process, and starts to walk towards you and your father, you can only blink in confusion. As He grabs your father and forces him to his knees, you can´t help but take a step closer, just in time for Him to say Those words and stab your father through his chest, you freeze in shock and when He draws his sword back you are splattered with your fathers blood. He slowly turns to you and you can see his mouth opens to say something to you...

You are roused from your memories when you hear someone knocking on your door.

"Yes?" you ask as you make sure that you are as presentable as you can be.

"Its Brigitte, Your Grace, you wanted me to wake you up when the sun started to rise." you hear the voice of your bodyguard say.

"Ah yes, thank you Brigitte." you say as you stand up from the bed and start to make yourself ready for the day. "Make sure to inform the others that I want their reports within the hour and that we will have a meeting in two hours."

"Yes, Your grace, by your leave."

After granting permission and hearing her walk away, you turn towards the red dress that you commissioned.
"I will make Him pay for what he has done, Father." you say as you look over the dress. "Lordaeron will rise again, and when it does, He will feel the full force of our might."

With those words spoken, you turn towards the bathroom and a new day.

Military: Saidan Dathrohan has been appointed the Grand Crusader, the one in charge of all military matters with Highlord Alexandros Mograine and High General Richard Abbendis as his subordinates. They have given you a report on the state of the military and the options that are open to you. They have also appointed Brigitte Abbendis as your bodyguard. (Pick 3)

Scout - East: To the east lies the Farmlands, the farms were abandoned during the Plague as the farmers fled to Tyr´s Hand. The area is surrounded by mountains and the ocean so it should be safe, but with the reports on what the Scourge has done before, Saidan thinks it is better to be safe than sorry.
Cost: 0. Time: 1 Month. Chance for Success: 90% Reward: Information on the Farmlands, +10 to Resettlement rolls in Farmlands.

Scout - West: To the west lies the Western Plaguelands and the former city of Andorhal, from what you know from when you fled the Capital, a large undead force occupies the city. It has been agreed that keeping an eye on the road west is for the best, in case the enemy decide to move out and to guide any refugees to your base.
Cost: 0. Time: 1 Month. Chance for Success: 80% + 1d6 How far the Scouts get. Reward: Information of what lies in the west.

Scout - North: To the north area lies Stratholme, the capital of Scourge activity in Lordaeron as well as the birth place of the Silver Hand. Not knowing the movement of troops around that area could be fatal. The entrance to elven lands also lies in this direction so you may come in contact with elven refugees.
Cost: 0. Time: 1 Month. Chance for Success: 60% + 1d6 How far the Scouts get. Reward: Information of what lies in the north.

Organize a Militia: Alexandros has offered to start training a militia force to help protect the realm. It will not be well equipped, only being able to wield pitchforks, small axes, kitchen knives and such weapons and maybe some old leather armor for those in charge. It is not needed right now but it could be a good idea to lay the foundation early.
Cost: 1000. Time: 2 Months. Chance for Success: 80% Reward: A small amount Militia forces

Send out Patrols: It would be a good idea to start sending out patrols and start clearing out the undead that loiter around the roads and the woods, this has the benefit of making the trip safer for refugees and more will be able to make it to you, it will also make it easier to set up outposts later.
Cost: 500. Time: 1 Month. Chance for Success: 70% Reward: Dead Undead, 100+2d100 Refugees join you each month patrols are out.

Diplomacy: You are smart, beautiful and able to charm almost everyone you meet, is there any wonder why you have taken over the diplomatic aspect of the Crusade? (Pick 1)

Hold a Speech: The Scarlet Crusade is newly founded, your people are worried about the future and the refugees are in a bad state of mind, this is the perfect time for you to make a speech, of who you are, of what the Crusade stands for and the future you will lead them to.
Cost: 0. Time: 1 Month. Chance for Success: 80% Reward: Boost in Morale, Boost in Opinion, ???.

Meet the Refugee Leaders: You have decided to meet the leaders of the Refugees to insure that there are no problems and that they have everything they need as well as getting information of where the different Refugees came from for easier Integration. You also want to know what they have seen and heard on their travel here.
Cost: 0. Time: 1 Month. Chance for Success: 90% Reward: Know the Refugees needs, Integration easier, Rumors.

Stewardship: You are a Genius and nowhere has that been more apparent than now, seeing you quickly and efficiently going through piles of reports and paperwork concerning every little thing in running the realm is awe-inspiring. (Pick 1)

Survey for Ore: Copper, Tin and Iron are ores that you want but don´t have, between making new armor and repairing old armor, building new defenses, repairing what damage happens when you are attacked and due to having no mines to replenish your stores, you are running dangerously low. Hopefully you are able to find some ore close to your city.
Cost: 1000. Time: 1 Month. Chance for Success: 70% . Reward: You know what Ores there are around the City and can start mining them.

Resettle the Farmlands: Thanks to all the Refugees you have taken in and the fact that you have hardly any fertile land to farm food from or any game to hunt, your food supply are running low and while no one is outright starving it is only a matter of time before it happens. It will be dangerous as you don´t know if the Scourge or any other creature have moved in after the farmers left so you should probably scout the area first.
Cost: 2000. Time: 3 Months. Chance for Success: 70% Reward: Small Farming Community, Less danger of overpopulation, +500 Farming Income.

Intrigue: You don´t have a spy network or even a Spymaster, you should probably do something about that. High Priest Isillien is willing to take this task on top of his priestly duties but you can also search for someone else. (Pick 1)

Spymaster - Isillien: It would seem that Isillien is very good at detecting plots, having found high ranking members of the church taking bribes, and launching his own, having planned out and executing a plan to expose them, and similar though more low key events. High General Abbendis is endorsing him so that could only be a good thing.
Cost: 0. Time: 1 Month. Chance for Success: 100% Reward: Isillien becomes the Spymaster.

Search for a Spymaster: You need someone that is at home in the shadows, someone that has no problem dirtying their hands, someone that can do what must be done.
Cost: 500. Time: 1 Month. Chance for Success: 60% Reward: You find someone that becomes the Spymaster.

Learning: Unfortunately you don´t have a place to conduct research so you will need to locate a building that can serve that purpose. You will also need to find someone that can lead the researches (Pick 1)

Research Building: We will need to find (or build) a building that can handle the various experiments that will be conducted. Preferably one that is out of the way in case of any accidents.
Cost: 0. Time: 1 Month. Chance for Success: 80% Reward: You can conduct bigger research project, Need a research leader.

Research Leader: We will need to find someone that is willing to take risks, someone that loves discovering new things, someone that thinks outside the box. If we can´t find someone, Isillien, the most knowledgeable man you know of, is willing to take the job.
Cost: 500. Time: 1 Month. Chance for Success: 70% Reward: You get a Research Leader, Can conduct small research projects.

Piety: High Priest Isillien has taken on the priestly duties that is needed. While you personally think he may be a bit extreme in his sermons about destroying the undead, the civilians and soldiers seem to love it. He also has some proposals. (Pick 1)

Quarantine: As you are still unable to detect the Plague in the early stages it would be prudent to quarantine anyone that falls sick as a precaution. This will help hinder the Plague from spreading in your city.
Cost: 500. Time: 1 Month. Chance for Success: 90% Reward: Less chance of Plague outbreaks, ???, ???.

The Plague: Right now we know almost nothing about the Plague, how to detect it, how it is made, how to cure those infected or how it spreads so fast. Isillien believes that the Light holds the answer to these questions and is willing to start a group to research into these matters if given the funds needed.
Cost: 500. Time: 1 Month. Chance for Success: 80% Reward: Can start researching ways to combat the Plague using the Light.

Personal Actions: Thanks to your quick work with all the paperwork you have some free time. (Pick 1)

Train with Brigitte - Martial: You have never been one to fight physically having always preferred words to settle disagreements, but with the way the world is right now it would be for the best to start training in combat. Brigitte, your bodyguard, is willing to train you when you are able to take breaks.
Cost: 0. Time: 1 Month. Chance for Success: 90%/50%/10% Reward: +1/+2/+3 Martial, Increased Closeness to Brigitte.

Study - Intrigue: You wouldn´t be surprised if the Scourge would start to send assassins against you and has thus decided to start studying the most common ways for assassins to kill their target and how to protect yourself from those methods.
Cost: 0. Time: 1 Month. Chance for Success: 80%/40%/5% Reward: +1/+2/+3 Intrigue.

Study - Learning: You don´t know much about the world outside Lordaeron except the basics, it is time to change that and start studying what you can get your hands on.
Cost: 0. Time: 1 Month. Chance for Success: 100%/60%/20% Reward: +1/+2/+3 Learning.


I will wait awhile and then put up a Survey.

Edit: Here it is: Survey
 
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Turn 1 Results
January 27 AFW (After First War)

Turn 1 Results

Military: Saidan Dathrohan has been appointed the Grand Crusader, the one in charge of all military matters with Highlord Alexandros Mograine and High General Richard Abbendis as his subordinates. They have given you a report on the state of the military and the options that are open to you. They have also appointed Brigitte Abbendis as your bodyguard. (Pick 3)


Scout - East: To the east lies the Farmlands, the farms were abandoned during the Plague as the farmers fled to Tyr´s Hand. The area is surrounded by mountains and the ocean so it should be safe, but with the reports on what the Scourge has done before, Saidan thinks it is better to be safe than sorry.
Cost: 0. Time: 1 Month. Chance for Success: 90% Reward: Information on the Farmlands, +10 to Resettlement rolls in Farmlands. Required: 10. Rolled: 60

-The scouts reports that they found no hostile forces in the Farmlands and that the area seem secure with no new tunnels through the mountains. They found no hint of the Plagues existence in the area. They also report finding cattle walking about, probably left behind in the rush to get to safety, as well as plenty of fish of the coast. Reward: Information on the Area, +10 Resettlement rolls, Cattle and Fish in the area.

Organize a Militia: Alexandros has offered to start training a militia force to help protect the realm. It will not be well equipped, only being able to wield pitchforks, small axes, kitchen knives and such weapons and maybe some old leather armor for those in charge. It is not needed right now but it could be a good idea to lay the foundation early.
Cost: 1000. Time: 2 Months. Chance for Success: 80% Reward: A small amount Militia forces. Required: 20. Rolled: 66

-Alexandros has started to gather the men and the supplies, meager though they may be, needed for a Militia unit. Barring any unforeseen accidents, the Militia should be done training next month. Will be completed next Month.

Send out Patrols: It would be a good idea to start sending out patrols and start clearing out the undead that loiter around the roads and the woods, this has the benefit of making the trip safer for refugees and more will be able to make it to you, it will also make it easier to set up outposts later.
Cost: 500. Time: 1 Month. Chance for Success: 70% Reward: Dead Undead, 100+2d100 Refugees join you each month patrols are out. Required: 30. Rolled: 55

-The patrols are out and they have already born fruit, after only a few days of patrolling, one patrol came upon a small caravan of refugees under attack from the Scourge, leaping into action the patrol had soon killed of all the undead, after being thanked by the refugees they led the caravan to Tyr´s Hand, where, after the caravan was inspected, they were let in. Similar events happened throughout the month. Reward: Fewer Undead near the City, 100+2d100[56, 95] = 251 Refugees.

Diplomacy: You are smart, beautiful and able to charm almost everyone you meet, is there any wonder why you have taken over the diplomatic aspect of the Crusade? (Pick 1)

Hold a Speech: The Scarlet Crusade is newly founded, your people are worried about the future and the refugees are in a bad state of mind, this is the perfect time for you to make a speech, of who you are, of what the Crusade stands for and the future you will lead them to.
Cost: 0. Time: 1 Month. Chance for Success: 80% Reward: Boost in Morale, Boost in Opinion, ???. Required: 20. Rolled: 69

-Standing on top of the keep in Tyr´s Hand, wearing your armor and with your new sword Clarent on your back, you look out towards the people gathering, everyone that was able to come has come and it shows, the entire yard is full. You can´t help but be a bit nervous, you have never spoken in front of so many people before, but you steel yourself, step forward and you begin your speech.

"Over the last two years our country has suffered greatly, first the plague appeared, spreading through the towns and cities of our kingdom, killing our people and turning them undead, soon after the Scourge appeared, gathering those that was turned they assaulted our greatest cities and conquered them despite the best efforts of our armies."

"When Arthas returned from his expedition to Northrend, we were all overjoyed, the Scourge had stalled, they were disorganized and we were pushing them back, he had succeeded in his quest to slay the Scourge leader, but we were wrong, with his help the Scourge took over the Capital and killed most of its population. Over the next year he wiped out several towns and killed Uther the Lightbringer, led the Scourge against the elves and destroyed their capital as well as the Sunwell, he killed of the leaders of Dalaran and summoned demons to our world and when he returned here he tried to wipe any survivors out, before he left to Northrend again."

"But not all hope is lost, formed from the remnants of Lordaerons armies and the surviving paladins of the Silver Hand, the Scarlet Crusade is born, led by heroes such as Saidan Dathrohan, one of the original four paladins, and Alexandros Mograine, wielder of the blade Ashbringer. Our mission is to eradicate any and all undead and to restore Lordaeron to its former glory, but we cannot do it alone, we will need you, to grow the food we will eat, to make and repair the weapons and armor we will wield, to live your lives so that we know what we protect when we fight out there."

With one smooth move you draw Clarent and points it over the crowd, the blade sparkling in the sun, and you say with a clear voice.

"I am Angelica Menethil, last surviving member of the Menethil line, and I will make this vow here and now, Lordaeron will rise again, stronger than ever before, the undead will be completely wiped out wherever they are and Arthas will be made to pay for his crimes."

As you finish your speech there is a beat of silence before the crowd starts to cheer, looking over the crowd you can´t help the smile that appears. Reward: Boost in Morale, Boost in Opinion, ??? Increased.

Stewardship: You are a Genius and nowhere has that been more apparent than now, seeing you quickly and efficiently going through piles of reports and paperwork concerning every little thing in running the realm is awe-inspiring. (Pick 1)

Resettle the Farmlands: Thanks to all the Refugees you have taken in and the fact that you have hardly any fertile land to farm food from or any game to hunt, your food supply are running low and while no one is outright starving it is only a matter of time before it happens. It will be dangerous as you don´t know if the Scourge or any other creature have moved in after the farmers left so you should probably scout the area first.
Cost: 2000. Time: 3 Months. Chance for Success: 70% Reward: Small Farming Community, Less danger of overpopulation, +500 Farming Income. Required: 30. Rolled: 70+10=80

-As soon as you got the report from the scouts, you gave the order to start the Resettlement, builders are repairing what can be salvaged and tearing down what can´t, farmers are plowing the fields granted to them by you and the soldiers are guarding the civilians as this is happening. Will be completed in 2 Months.

Intrigue: You don´t have a spy network or even a Spymaster, you should probably do something about that. High Priest Isillien is willing to take this task on top of his priestly duties but you can also search for someone else. (Pick 1)

Search for a Spymaster: You need someone that is at home in the shadows, someone that has no problem dirtying their hands, someone that can do what must be done.
Cost: 500. Time: 1 Month. Chance for Success: 60% Reward: You find someone that becomes the Spymaster. Required: 40. Rolled: 80

-After searching through the population of the city and the refugees that were already in the city, you struck gold with one of the caravans that arrived after being saved by your patrols. Invar One-Arm, your father's chief assassin were with the caravan. He explained that when he heard of your survival he joined a caravan that was headed this way. He quickly accepted the Spymaster job, after being offered.

Invar lost his arm in a battle during the Second War and after having passed out from pain, he woke up in a cell filled with other captives and with his wound cauterized. Not content with remaining a prisoner, he and a few others hatched a plan to escape. A few weeks later the plan was executed and the prisoners were able to escape. After returning to Lordaeron he was unable to rejoin the army due to his injury, but one of the other prisoners were a member of Lordaerons Intelligence Service and after having seen what Invar was capable of recruited him, Invar quickly rose up through the ranks of the assassins and soon became their leader and the rest is history. Reward:

Invar One-Arm <Chief Assassin>

Diplomacy: 12-2-2-2=6
Martial: 15
Stewardship: 8
Intrigue: 20+5+3=28
Learning: 13+2=15
Piety: 15-4=11

Chief Assassin: You have lived most of your life in the shadows, spying on your enemies, bribing the corrupt, blackmailing those that cannot be bribed and the one thing you are an expert at, assassinating people. After all the things you have seen and done you have begun to wonder if there is a higher power. (+5 Intrigue, +2 Learning, -4 Piety, -2 Diplomacy, Bonus to Assassinations.)

Maimed: At some point in your life you have been maimed, losing something that could not be healed or reattached. But you have trained yourself so much that you no longer are inconvenienced by it. (No Martial Penalty, -2 Diplomacy.)

Deceitful: You have no problem lying or manipulating people to get your way. (+3 Intrigue, -2 Diplomacy.)

Learning: Unfortunately you don´t have a place to conduct research so you will need to locate a building that can serve that purpose. You will also need to find someone that can lead the researches (Pick 1)

Research Leader: We will need to find someone that is willing to take risks, someone that loves discovering new things, someone that thinks outside the box. If we can´t find someone, Isillien, the most knowledgeable man you know of, is willing to take the job.
Cost: 500. Time: 1 Month. Chance for Success: 70% Reward: You get a Research Leader, Can conduct small research projects. Required: 30. Rolled: 30

-Towards the end of the month, a small explosion was heard in the refugee camp one morning as you were overseeing the resettlement work being done, you quickly ordered the guards around to investigate what happened. Half an hour later the guards returned with a sot covered man in overalls, looking towards one of the guards with an eyebrow raised, she began to explain.

"Your Grace, we found this man at the site where the explosion originated from, when questioned on what happened, he told us that he was working on a way to replicate the dwarven guns and that the explosion was the result of an unstable mix of gunpowder."

Nodding, you turn towards the man, if you were to guess you would say that he was in his mid-thirties, he was wearing sturdy clothing, which was covered by an overall, and a belt with assorted tools as well as goggles and a wielding mask on his head.

"What is your name?" you ask after looking him over.

"Aldan Nathon, at your service, your Majesty." he says bowing at his waist. "I am an Inventor, the best one in the world if I may say so, my inventions will one day change the world and one day with my inventions man will walk on one of the moons.

"Oh?" you can´t help but ask amused. "And how many inventions do you have that works?"

"Ehehehehe." He chuckles sheepishly rubbing the back of his head. "None yet, but that will change soon, once I replace everything I lost in the explosion, sorry about that by the way, it won´t be long before I make the first human made gun.

Tilting your head slightly you come to a decision.

"Your hired, gather what you need and report to the keep tomorrow morning, you are our new research leader." With that said you turn back to what you were doing before, leaving Aldan dumbfounded.

The next morning you got a new companion. Reward:

Aldan Nathon <Inventor>

Diplomacy: 8+1=9
Martial: 6-2-2=2
Stewardship: 10+2+1+1=14
Intrigue: 14
Learning: 18+5+2+1=26
Piety: 13-3=10

Inventor: Inventing new things, rediscovering that which was lost to time and improving what already exists, that is what you do. One day you will be known as the greatest Inventor of all times, creating things that will last centuries, that will make the future generations wonder how your inventions was created in such primitive times. But that is a long way from now. (+5 Learning, +2 Stewardship, -3 piety, -2 Martial.)

Scholar: You have always liked studying and learning of the world. (+2 Learning, +1 Stewardship, -2 Martial, -1 Intrigue.)

Quick: You were always brighter than your fellows. (+1 Diplomacy, +1 Stewardship, +1 Learning.)

Piety: High Priest Isillien has taken on the priestly duties that is needed. While you personally think he may be a bit extreme in his sermons about destroying the undead, the civilians and soldiers seem to love it. He also has some proposals. (Pick 1)

The Plague: Right now we know almost nothing about the Plague, how to detect it, how it is made, how to cure those infected or how it spreads so fast. Isillien believes that the Light holds the answer to these questions and is willing to start a group to research into these matters if given the funds needed.
Cost: 500. Time: 1 Month. Chance for Success: 80% Reward: Can start researching ways to combat the Plague using the Light. Required: 20. Rolled: 71

-The group has been setup and is ready to start researching. They will be given undead corpses to study as well as plagued soil. Isillien has also requested that we issue the order to setup a quarantine. Reward: Can start researching the Plague.

Personal Actions: Thanks to your quick work with all the paperwork you have some free time. (Pick 1)

Train with Brigitte - Martial: You have never been one to fight physically having always preferred words to settle disagreements, but with the way the world is right now it would be for the best to start training in combat. Brigitte, your bodyguard, is willing to train you when you are able to take breaks.
Cost: 0. Time: 1 Month. Chance for Success: 90%/50%/10% Reward: +1/+2/+3 Martial, Increased Closeness to Brigitte. Required: 10/50/90. Rolled: 99

-Training with Brigitte one thing became very clear, you suck at using weapons, swords, bows, daggers, axes, maces, spears, it didn´t matter what weapon you tried to use, you just couldn´t make it work. This continued until one day when you and Brigitte was looking through the armory for a weapon you could use when you saw It, a beautiful silver sword adorned with red decorations, and you couldn´t help but fall in love. Picking it up you saw the name "Clarent" inscribed at the base of the sword.

Calling for Brigitte and telling her that you wanted to test the weapon you found, the two of you had a quick sparring match, and even though you lost it was a stark improvement from previous spars. Happy that you finally found a weapon you could use, you couldn´t help but hug Brigitte, and thank her for the help before releasing her and going back to sparring.

As you lie exhausted on the ground, with Brigitte sitting beside you with only a light sheen of sweat, after the sparring, you decide to ask her about what she likes to do, looking a bit surprised she hesitates for a few seconds, but soon you have struck up a conversation. Reward: +3 Martial, Clarent (???), You and Brigitte are now Friends?.


Here it is, hope you like the speech and the characters.
 
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Turn 2
February 27 AFW (After First War)

Turn 2

Military: Saidan Dathrohan has been appointed the Grand Crusader, the one in charge of all military matters with Highlord Alexandros Mograine and High General Richard Abbendis as his subordinates. They have given you a report on the state of the military and the options that are open to you. They have also appointed Brigitte Abbendis as your bodyguard. (Pick 2)

Scout - West: To the west lies the Western Plaguelands and the former city of Andorhal, from what you know from when you fled the Capital, a large undead force occupies the city. It has been agreed that keeping an eye on the road west is for the best, in case the enemy decide to move out and to guide any refugees to your base.
Cost: 0. Time: 1 Month. Chance for Success: 80% + 1d6 How far the Scouts get. Reward: Information of what lies in the west.

Scout - North: To the north area lies Stratholme, the capital of Scourge activity in Lordaeron as well as the birth place of the Silver Hand. Not knowing the movement of troops around that area could be fatal. The entrance to elven lands also lies in this direction so you may come in contact with elven refugees.
Cost: 0. Time: 1 Month. Chance for Success: 60% + 1d6 How far the Scouts get. Reward: Information of what lies in the north.

Organize a Militia: Alexandros has offered to start training a militia force to help protect the realm. It will not be well equipped, only being able to wield pitchforks, small axes, kitchen knives and such weapons and maybe some old leather armor for those in charge. It is not needed right now but it could be a good idea to lay the foundation early.
Cost: 1000. Time: 2 Months. Chance for Success: 80% Reward: A small amount Militia forces. Will be completed this Month.

Expand Patrols - North: Saidan and Abbendis wants to expand the patrols towards Light´s Hope Chapel, both to see if anyone has taken refugee there and if it possible to have it as a forward base, the downside is that the Chapel is close to a Scourge base and it is possible it could come under heavy attack.
Cost: 500. Time: 1 Month. Chance for Success: 60% Reward: Less chance of a surprise attack from the North, Light´s Hope Chapel as a possible outpost, 3d100 Refugees each Month patrols are out, Patrol Upkeep -500.

Expand Patrols - West: Alexandros on the other hand wants to expand our patrols west, as more refugees arrives from that area, he also wants to guard the road that lead into Corin´s Crossing from the Western Plaguelands, this is to stop refugees from being killed by the Scourge at the crossing.
Cost: 500. Time: 1 Month. Chance for Success: 60% Reward: Less chance of a surprise attack from the West, Blocks refugees from Corin´s Crossing, 200+2d100 Refugees each Month patrols are out, Patrol Upkeep -500.

Return the Patrols: You can at any time order the Patrols to return to the City, whether it is because it costs too much, the Scourge are massing for an attack or you don´t have enough food or space for more refugees.
Cost: 0. Time: 1 Month. Chance for Success: 100% Reward: No more Patrol Upkeep, no more refugees, more soldiers for attack or defense.

Diplomacy: You are smart, beautiful and able to charm almost everyone you meet, is there any wonder why you have taken over the diplomatic aspect of the Crusade? (Pick 1)

Meet the Refugee Leaders: You have decided to meet the leaders of the Refugees to insure that there are no problems and that they have everything they need as well as getting information of where the different Refugees came from for easier Integration. You also want to know what they have seen and heard on their travel here.
Cost: 0. Time: 1 Month. Chance for Success: 90% Reward: Know the Refugees needs, Integration easier, Rumors.

Send a Message - Stormwind: When it was clear that the Capital had fallen, many people thought that Lordaeron was lost and fled, the navy took as many refugees and soldiers they could carry before they fled towards Stormwind. We need those ships and troops, therefore it has been proposed that we send a messenger to Stormwind to order them home. It will be very dangerous and there is no guarantee that it will succeed, but the payoff cannot be ignored.
Cost: 0. Time: ?. Chance for Success: ??% Reward: A message is sent to Stormwind.

Stewardship: You are a Genius and nowhere has that been more apparent than now, seeing you quickly and efficiently going through piles of reports and paperwork concerning every little thing in running the realm is awe-inspiring. (Pick 1) Locked

Survey for Ore: Copper, Tin and Iron are ores that you want but don´t have, between making new armor and repairing old armor, building new defenses, repairing what damage happens when you are attacked and due to having no mines to replenish your stores, you are running dangerously low. Hopefully you are able to find some ore close to your city.
Cost: 1000. Time: 1 Month. Chance for Success: 70% Reward: You know what Ores there are around the City and can start mining them.

Resettle the Farmlands: Thanks to all the Refugees you have taken in and the fact that you have hardly any fertile land to farm food from or any game to hunt, your food supply are running low and while no one is outright starving it is only a matter of time before it happens. It will be dangerous as you don´t know if the Scourge or any other creature have moved in after the farmers left so you should probably scout the area first.
Cost: 2000. Time: 3 Months. Chance for Success: 70% Reward: Small Farming Community, Less danger of overpopulation, +500 Farming Income. Will be complete next Month.

Intrigue: Now that you have a spymaster in the form of Invar, all you need is a spy network, a couple of hideouts and a project. (Pick 1)

Recruit some Spies: To have a spy network you need to have spies, Invar will look through the soldiers and the population for anyone that have the potential for this kind of work and recruit them if they prove trustworthy.
Cost: 1000. Time: 1 Month. Chance for Success: 80% Reward: You get a Small Spy Network, More Intrigue Choices.

Weed out the Enemy: While not ideal Invar could try to deal with any enemy Infiltration on his own, though it would be dangerous and there is no guarantee that he will find everyone.
Cost: 500. Time: 1 Month. Chance for Success: ??% Reward: Reduced Enemy Infiltration.

Learning: With Aldan as you research leader you only need a building dedicated to research before the real projects can begin. (Pick 1)

Research Building: We will need to find (or build) a building that can handle the various experiments that will be conducted. Preferably one that is out of the way in case of any accidents.
Cost: 0. Time: 1 Month. Chance for Success: 80% Reward: You can conduct bigger research project, Need a research leader.

Human Guns: Aldan has a few designs in mind for a gun tailored to be used by humans, given the funds he can make prototypes of the designs and work out any flaws that exists before showing the finished products.
Cost: 1500. Time: 2 Month. Chance for Success: 75% Reward: Can start production of different types of guns.

Spyglass: Spyglasses are good for seeing things at a distance, without having to place yourself in danger and as such would be a good idea for our scouts and lookouts to have, Aldan is capable of making some for us.
Cost: 500. Time: 1 Month. Chance for Success: 90% Reward: More information from Scouts, Earlier warning for enemy attack.

Explosives: If the explosion last month indicated something, it is that Aldan is good at making explosives, albeit accidently in most cases. Given the order Aldan will start working on different types of explosives and their uses.
Cost: 2000. Time: 2 Months. Chance for Success: 80% Reward: Discover different types of explosives and their uses.

Piety: High Priest Isillien has taken on the priestly duties that is needed. While you personally think he may be a bit extreme in his sermons about destroying the undead, the civilians and soldiers seem to love it. He also has some proposals. (Pick 1)

Quarantine: As you are still unable to detect the Plague in the early stages it would be prudent to quarantine anyone that falls sick as a precaution. This will help hinder the Plague from spreading in your city.
Cost: 500. Time: 1 Month. Chance for Success: 90% Reward: Less chance of Plague outbreaks, New Research Path, ???.

Capture - Plagued Animals: The researches requests that you capture different kinds of Plagued Animals, they wish to study why the Plague has a different effects on animals and humans.
Cost: 500. Time: 1 Month. Chance for Success: 75% Reward: Can study Plagued Animals.

Study - Soil: With access to both fertile and plagued soil, the researches hopes to find something that exist in the plagued soil that doesn´t exist in regular soil, if they do it may be possible to detect the same difference in healthy and plagued humans.
Cost: 1000. Time: 2 Month. Chance for Success: 60% Reward: Further Research with Soil, May have found a way to detect the Plague.

Study - Undead Corpses: Isillien believes that by studying the undead corpses that we have, we can figure out their weak points, at least for their most basic troops, those being ghouls, zombies and skeletons.
Cost: 500. Time: 1 Month. Chance for Success: 75% Reward: Knowledge of weaknesses for Ghouls, Zombies and Skeletons.

Personal Actions: Thanks to your quick work with all the paperwork you have some free time. (Pick 1)

Train with Brigitte - Clarent: Now that you have a new sword, it is time to train and learn how to fight with it, this time both of you will be wearing your full armor as you are fighting with real weapons instead of blunted ones.
Cost: 0. Time: 1 Month. Chance for Success: 90%/50%/10% Reward: +1/+2/+3 Martial, Increased Closeness with Brigitte, Adjusted to fighting with Clarent and in armor.

Study - Intrigue: You wouldn´t be surprised if the Scourge would start to send assassins against you and has thus decided to start studying the most common ways for assassins to kill their target and how to protect yourself from those methods.
Cost: 0. Time: 1 Month. Chance for Success: 80%/40%/5% Reward: +1/+2/+3 Intrigue.

Study - Learning: You don´t know much about the world outside Lordaeron except the basics, it is time to change that and start studying what you can get your hands on.
Cost: 0. Time: 1 Month. Chance for Success: 100%/60%/20% Reward: +1/+2/+3 Learning.


Here it is: Survey
 
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Turn 2 Results
February 27 AFW (After First War)

Turn 2 Results

New Refugees: 100+[51+39]=190

Military: Saidan Dathrohan has been appointed the Grand Crusader, the one in charge of all military matters with Highlord Alexandros Mograine and High General Richard Abbendis as his subordinates. They have given you a report on the state of the military and the options that are open to you. They have also appointed Brigitte Abbendis as your bodyguard. (Pick 2)

Scout - West: To the west lies the Western Plaguelands and the former city of Andorhal, from what you know from when you fled the Capital, a large undead force occupies the city. It has been agreed that keeping an eye on the road west is for the best, in case the enemy decide to move out and to guide any refugees to your base.
Cost: 0. Time: 1 Month. Chance for Success: 80% + 1d6 How far the Scouts get. Reward: Information of what lies in the west. Required: 20. Rolled: 43

-1d6=5. The scouts going west report that they made it to the Western Plaguelands before having to turn back, here are their records of what they observed while scouting.

Corin´s Crossing: Crawling with Scourge troops, we observed abominations, banshees, skeletons (warriors, mages and archers), ghouls and zombies, the town has no fortifications and we saw no clear leader. Estimated Numbers: 4,000.

Crown Guard Tower: A Ruined Tower, no undead units nearby, may be able to use as outpost if repaired.

Darrowshire: A Ruined Town, no undead units nearby, the town needs to be rebuilt when taken over.

The Undercroft: Crypt, Surrounded by Undead Trolls, we believe leader to be deeper in the Crypt. Estimated Numbers: 300-?

The Marris Stead: The Stead of the Marris family, no sightings of any undead, likely abandoned.

Scourge Base?: We found a large amount of Scourge troops guarding a path up the mountains north of Crown Guard Tower, we believe it to be a Scourge Base, unfortunately we were unable to get a closer look without risking being captured. Estimated Numbers: 8,000-?

While we didn´t get far into the Western Plaguelands we did manage to observe the Scourge guarding plague cauldrons in several of the farms. We also managed to observe Caer Darrow thanks to the spyglasses, it is filled with undead troops and necromancers moving in and out of the keep, we can also report that Darrowmere Lake is heavily polluted with the Plague. Reward: Information west of Tyr´s Hand.

Scout - North: To the north area lies Stratholme, the capital of Scourge activity in Lordaeron as well as the birth place of the Silver Hand. Not knowing the movement of troops around that area could be fatal. The entrance to elven lands also lies in this direction so you may come in contact with elven refugees.
Cost: 0. Time: 1 Month. Chance for Success: 60% + 1d6 How far the Scouts get. Reward: Information of what lies in the north. Required: 40. Rolled: 78

-1d6=3. Our scouts going north reports that they made it to Northdale before having to turn back, the reports are as following.

Light´s Hope Chapel: There are several Refugee caravans around the Chapel as well as soldiers from the Lordaeron army guarding them, a basic palisade surround the Chapel with a few wooden towers with archers mixed in.

Scourge Base: A Scourge Base lies directly north of Light´s Hope Chapel, though the only path up to it is guarded by Scourge troops and we were unable to get a closer look. Estimated Numbers: 10,000-?

Eastwall Tower: A Ruined Tower, there were no undead units nearby, if repaired it could be used as an outpost.

Northdale: A Ruined Town filled with undead troops, ghouls, skeletons (warriors and archers), abominations and banshees, no clear leader and no fortifications, but we did see them fighting the Trolls of Zul´Mashar. Estimated Numbers: 5,000

While we were unable to continue past Northdale we did observe the entrance to Zul´Mashar and what we saw was worrying, it would seem that with no one to contest them, the Trolls have decided to move out and have taken over a large part of the north including the Northpass Tower, fighting with the undead at Northdale and we believe with someone further north-west.
Reward: Information north of Tyr´s Hand.

Organize a Militia: Alexandros has offered to start training a militia force to help protect the realm. It will not be well equipped, only being able to wield pitchforks, small axes, kitchen knives and such weapons and maybe some old leather armor for those in charge. It is not needed right now but it could be a good idea to lay the foundation early.
Cost: 1000. Time: 2 Months. Chance for Success: 80% Reward: A small amount Militia forces. Required: 20. Rolled: 87

-Alexandros reports that the Militia unit is done training, the moment the alarms ring these men and women will grab their weapons and rush to defend their home, though poorly equipped the Militia may be the only thing standing in the way of your soldiers arriving to a destroyed village and one that can be saved. Reward: Militia Unit +2000.

Diplomacy: You are smart, beautiful and able to charm almost everyone you meet, is there any wonder why you have taken over the diplomatic aspect of the Crusade? (Pick 1)

Meet the Refugee Leaders: You have decided to meet the leaders of the Refugees to insure that there are no problems and that they have everything they need as well as getting information of where the different Refugees came from for easier Integration. You also want to know what they have seen and heard on their travel here.
Cost: 0. Time: 1 Month. Chance for Success: 90% Reward: Know the Refugees needs, Integration easier, Rumors. Required: 10. Rolled: 69

-Meeting with the refugee leaders you were surprised to find that they had a small council, with each representative leading the refugees from a certain area. During the meeting they told you that there were three main concerns that they needed help with.

The first one is food, though they have started ration what food is left and volunteers have started to forgo some meals, they are still running low, but as that is something that is affecting the whole city and you have started to do something to fix it, they aren´t going to complain about the issue.

The second concern is medicine for the sick and injured, as you are quarantining the sick and helping them, they have no problem on that front, but they would like help with those that are injured.

The third concern is housing, most refugees live in either tents or tightly packed in hastily constructed longhouses, they don´t wish for much but they do at least want enough longhouses for everyone to live in.

When asked for any records of the refugees, they stated that they only had a few records, which while unfortunate will help speed up the Integration process when it starts.

You also asked about what they had seen or heard on the way here there were some good news, one of the rumors they heard was that the Alliance was helping the people in Southern Lordaeron, they also heard rumors of two different factions of undead fighting, one being the Scourge and the other under an unknown flag, though apparently they were both seen killing soldiers and refugees.

At the end of the meeting you stated that you would look into their issues, but you weren´t promising anything.
Reward: Information on the Refugee situation, Easier Integration, Rumors, New Faction - Unknown Undead: Hated.

Stewardship: You are a Genius and nowhere has that been more apparent than now, seeing you quickly and efficiently going through piles of reports and paperwork concerning every little thing in running the realm is awe-inspiring. (Pick 1) Locked

Resettle the Farmlands: Thanks to all the Refugees you have taken in and the fact that you have hardly any fertile land to farm food from or any game to hunt, your food supply are running low and while no one is outright starving it is only a matter of time before it happens. It will be dangerous as you don´t know if the Scourge or any other creature have moved in after the farmers left so you should probably scout the area first.
Cost: 2000. Time: 3 Months. Chance for Success: 70% Reward: Small Farming Community, Less danger of overpopulation, +500 Farming Income. Required: 30. Rolled: 85+10=95

-Throughout the month you were amazed by the effort those involved with the project exhibited, working as much as they could they managed to finish building and plowing everything one month earlier than planned. When you asked why they worked so hard they answered that they were moved by your speech and wanted to help you with whatever they could and since food is a concern it made sense to help on that front, though they did say that the first crops wouldn´t be ready before next month, hearing this you couldn´t help but be moved by their dedication and looking over their work you started to have thoughts about hiring them to do more project. Reward: Small Farming Community, Food Situation will change from Deficit to Slight Deficit next month, +500 Farming Income.

Intrigue: Now that you have a spymaster in the form of Invar, all you need is a spy network, a couple of hideouts and a project. (Pick 1)

Recruit some Spies: To have a spy network you need to have spies, Invar will look through the soldiers and the population for anyone that have the potential for this kind of work and recruit them if they prove trustworthy.
Cost: 1000. Time: 1 Month. Chance for Success: 80% Reward: You get a Small Spy Network, More Intrigue Choices. Required: 20. Rolled: 61

-Throughout the month Invar has located and watched promising individuals for the spy network, one by one he has approached and hired them, so now we have a small spy network. Reward: Small Spy Network, More Intrigue Choices.

Learning: With Aldan as you research leader you only need a building dedicated to research before the real projects can begin. (Pick 1)

Spyglass: Spyglasses are good for seeing things at a distance, without having to place yourself in danger and as such would be a good idea for our scouts and lookouts to have, Aldan is capable of making some for us.
Cost: 500. Time: 1 Month. Chance for Success: 90% Reward: More information from Scouts, Earlier warning for enemy attack. Required: 10. Rolled: 30

-The spyglasses are done and our scouts and lookouts have received them, thanks to these our scouts can scout enemy fortifications without having to place themselves in danger and our lookouts can detect enemy movement from afar. Reward: More information from Scouts, Earlier warning for enemy attack.

Piety: High Priest Isillien has taken on the priestly duties that is needed. While you personally think he may be a bit extreme in his sermons about destroying the undead, the civilians and soldiers seem to love it. He also has some proposals. (Pick 1)

Quarantine: As you are still unable to detect the Plague in the early stages it would be prudent to quarantine anyone that falls sick as a precaution. This will help hinder the Plague from spreading in your city.
Cost: 500. Time: 1 Month. Chance for Success: 90% Reward: Less chance of Plague outbreaks, New Research Path, ???. Required: 10. Rolled: 56

-The Quarantine is in effect and anyone that is sick has been put in it, treating them as best we can, those that get healthy again are put in a separate area for examination just in case they get sick again, those that stay healthy gets released and put back to work. Reward: Less chance of Plague outbreaks, New Research Path, ???.

Personal Actions: Thanks to your quick work with all the paperwork you have some free time. (Pick 1)

Train with Brigitte - Clarent: Now that you have a new sword, it is time to train and learn how to fight with it, this time both of you will be wearing your full armor as you are fighting with real weapons instead of blunted ones.
Cost: 0. Time: 1 Month. Chance for Success: 90%/50%/10% Reward: +1/+2/+3 Martial, Increased Closeness with Brigitte, Adjusted to fighting with Clarent and in armor. Required: 10/50/90. Rolled: 100

-Over the last month you have discovered three things, the first one being that your genius extends to combat, you are a frighteningly quick learner when it comes to combat and it shows, last month you were barely able to fight with a blunted weapon, but this month you were able to keep up with Brigitte, for a while at least, at the end of the month you had no problem using Clarent or wearing your armor. You have no idea how or why you are so good at combat when you have shown no aptitude with it before, but it may just be because you hadn´t found the right weapon to use yet.

The second thing you discovered this month is that when you crack Brigitte standoffish exterior you find a very funny and warm person, hardened by the loss of her mother and country. Over the month you two has grown closer, becoming each other's confidant and telling the other some of the secret concerns they have, you talking about the nightmares about your father's murder and Brigitte telling you about her mother's death at the hands of the undead and having to kill her risen corpse.

The third and last thing you discovered were both the best thing, because of what you discovered and the most horrifying, because of how you discovered it, it happened towards the end of the month during a spar, Brigitte was using everything she had against you, so you had an idea how it was to fight against someone that outclassed you, and it was not going so well for you, Brigitte was hammering you with everything she got and you blocking it with had no way out, until an opening appeared, Brigitte had overextended slightly with her swords arm, but it was enough for you to launch a counterattack, hitting her shield hard enough for her to stagger you launched attack after attack towards her until she managed to regain balance and it was when she started to block your attacks with her sword that it happened, swinging your sword overhead down on her, you had a split second to see your sword faintly glowing silver before it meet her sword and went straight through it, cleaving it in half, and continued through her armor and flesh starting from her left shoulder down to her left thigh, dropping your sword in horror you quickly call for help while trying to stop the bleeding, when the priest arrived he was thankfully able to heal the wound without any problems, though she still needed rest.

While Brigitte was being carried out you ordered one of the guards to find and tell High General Abbendis what happened, picking up the Clarent you looked over the sword wondering what happened, before deciding to find the others and tell them what transpired and see if they knew anything about the sword. Reward: +4 Martial, Fully Adjusted with fighting with Clarent and in Armor, Clarent (Silver Glow, ???), You and Brigitte are now Close Friends.
 
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Turn 3
March 27 AFW (After First War)

Turn 3

"... and that is the last one." As you say this you can´t help but stretch, wincing as you hear your back pop. "I would have never been done with this paperwork so fast without your help Brigitte, thank you."

"It´s no problem Angel, I am happy to serve." Your bodyguard says as she grabs the papers you just finished. "I will get these papers to the right person, I will see you later."

As your bodyguard leaves, you can´t help but feel a pang of guilt over what happened last month, even though she says that it was an accident and nothing either of you could have known about.

Sighing, you stand up and move over to the window, looking out you can see the people down below scurrying about, trying to finish their errands before the sun sets, looking up into the sky you let your thoughts wonder.

The Scarlet Enclave, as the farming community has been named, is doing well and the first crops are going to be harvested this month, though it have not solved the food problem completely, but you have had thought about expanding it further.

The Quarantine is also doing well, there has been no outbreaks and the refugees is happy that their sick are being helped, though Isillien has come to you with a new proposal that you are a bit uncertain of.

As for Clarent, you haven´t found anything new, the others hadn´t heard of a sword with the ability you described, but they are going to look through the old documents for any information.

Letting the world come back into focus you see that the sun has finished setting and you turn your back to the window to get ready for the night. After having gotten ready for bed you turn off the last light in the room, before casting a quick glance at the window, quickly followed by a second look, not seeing anything you lie down on the bed and fall asleep.
Soon. Hehehe...
Military: Saidan Dathrohan has been appointed the Grand Crusader, the one in charge of all military matters with Highlord Alexandros Mograine and High General Richard Abbendis as his subordinates. They have given you a report on the state of the military and the options that are open to you. They have also appointed Brigitte Abbendis as your bodyguard. (Pick 3)

Scout - Stratholme: The only place that you haven´t got any information on is Stratholme and the area in front of it, not knowing what the Scourge is doing in their main base could be fatal. You also want to know what the Trolls have been fighting in the north.
Cost: 500. Time: 1 Month. Chance for Success: 40% Reward: Information on Stratholme and the area in front, Information on what the trolls have been fighting.

Expand Patrols - North: Saidan and Abbendis wants to expand the patrols towards Light´s Hope Chapel, to help protect the Chapel from attack and use it as an outpost.
Cost: 500. Time: 1 Month. Chance for Success: 80% Reward: Less chance of a surprise attack from the North, Light´s Hope Chapel as a possible outpost, 3d100 Refugees each Month patrols are out, Patrol Upkeep -500.

Expand Patrols - West: Alexandros on the other hand wants to expand our patrols west, as more refugees arrives from that area, he also wants to guard the road that lead into Corin´s Crossing from the Western Plaguelands, this is to stop refugees from being killed by the Scourge at the crossing.
Cost: 500. Time: 1 Month. Chance for Success: 80% Reward: Less chance of a surprise attack from the West, Blocks refugees from Corin´s Crossing, 200+2d100 Refugees each Month patrols are out, Patrol Upkeep -500.

Attack on Corin´s Crossing: Corin´s Crossing is the closest concentration of Scourge troops that can threaten us, so taking it out is vital, it will also be the first major attack for the Crusade and as such must succeed, a failure here will damage the people trust in us and cost us precious soldiers and equipment.
Cost: 2500. Time: 1 Month. Chance for Success: 100% Reward: Attack Interlude.

Outpost - Eastwall Tower: Setting up an outpost at Eastwall Tower would grant us an early warning if the Scourge started to move their troops south or if the Trolls decide to send raiding parties towards us. It would also help us protect the few refugees that are still in the north
Cost: 1000. Time: 1 Month. Chance for Success: 70% Reward: Eastwall Tower as an outpost, early warning of northern attack, 3d100 Refugees each month, Outpost Upkeep -500.

Outpost - Crown Guard Tower: An outpost at Crown Guard Tower would allow us to see any Scourge movement coming from the west and from the Scourge base north of the tower. It would also let us lead the refugees towards the safer routes in the area.
Cost: 1000. Time: 1 Month. Chance for Success: 70% Reward: Crown Guard Tower as an outpost, early warning of attack from the west, 300+2d100 Refugees each month, Outpost Upkeep -500.

Return the Patrols: You can at any time order the Patrols to return to the City, whether it is because it costs too much, the Scourge are massing for an attack or you don´t have enough food or space for more refugees.
Cost: 0. Time: 1 Month. Chance for Success: 100% Reward: No more Patrol Upkeep, no more refugees, more soldiers for attack or defense.

Diplomacy: You are smart, beautiful and able to charm almost everyone you meet, is there any wonder why you have taken over the diplomatic aspect of the Crusade? (Pick 1)

Light´s Hope Chapel: Contacting the people at Light´s Hope Chapel would be a good idea, more soldiers and people is always good and getting the Chapel under our control would allow us to use it as a outpost.
Cost: 500. Time: 1 Month. Chance for Success: 90% Reward: Contact with the people at Light´s Hope Chapel.

Refugees - Housing: The Refugees has requested additional housing and you are inclined to give it to them, making it less likely for them to cause you problems and making them more inclined to help you.
Cost: 2000. Time: 2 Month. Chance for Success: 80% Reward: The Refugees has enough housing for everyone, less likely to cause problems.

Refugees - Injured: The Refugees needs help with their wounded, helping them will cause more able bodied men and women to be available in the future, it will also lessen the strain on the refugees supplies.
Cost: 500. Time: 1 Month. Chance for Success: 85% Reward: No injured refugees, refugees are grateful.

Send a Message - Stormwind: When it was clear that the Capital had fallen, many people thought that Lordaeron was lost and fled, the navy took as many refugees and soldiers they could carry before they fled towards Stormwind. We need those ships and troops, therefore it has been proposed that we send a messenger to Stormwind to order them home. It will be very dangerous and there is no guarantee that it will succeed, but the payoff cannot be ignored.
Cost: 0. Time: 1 Month to prepare the messenger for departure + ? Months to Arrive. Chance for Success: ??% Reward: A message is sent to Stormwind.

Stewardship: You are a Genius and nowhere has that been more apparent than now, seeing you quickly and efficiently going through piles of reports and paperwork concerning every little thing in running the realm is awe-inspiring. (Pick 1)

Expand The Scarlet Enclave: While the small farming community, now called The Scarlet Enclave, has helped with the food situation, you still need more, both now and in the future. With the success last month you have decided that the next expansion will turn the community into a small town, though this will empty your ore supply.
Cost: 10,000. Time: 4 Month. Chance for Success: 80% Reward: The Scarlet Enclave becomes a small town, +1500 Farming Income.

Fish for Everyone: There are plenty of fish in the ocean and making a fishing dock would increase your food supply, it would also let you start building boats for various purposes, of course we would need to make sure the fish is not infected with the Plague first.
Cost: 1000. Time: 1 Month. Chance for Success: 90% Reward: A Small Dock, +500 Fishing Income.

Capture the Livestock: Capturing the livestock wandering around would allow us to use them, as a food source and to help with tiling, as well as moving carts around.
Cost: 1000. Time: 1 Month. Chance for Success: 80% Reward: +500 Farming Income, less problems with moving supplies.

Survey for Ore: Copper, Tin and Iron are ores that you want but don´t have, between making new armor and repairing old armor, building new defenses, repairing what damage happens when you are attacked and due to having no mines to replenish your stores, you are running dangerously low. Hopefully you are able to find some ore close to your city.
Cost: 1500. Time: 1 Month. Chance for Success: 70% Reward: You know what Ores there are around the City and can start mining them.

Hire some Help: You have thought about hiring those that helped with building the Scarlet Enclave, it would allow you to take on more projects with the help of such talented men and women.
Cost: 1000. Time: 1 Month. Chance for Success: 100% Reward: +1 Stewardship Option.

Integration Office: It is probably time to help integrate the refugees join your population, making them a part of your realm and able to get a job or join the military, as well as making them able to pay taxes.
Cost: 2000. Time: 2 Month. Chance for Success: 70% Reward: 500 Refugees become 500 Low Class Citizens each month.

Intrigue: Now that you have a spymaster in the form of Invar and a small spy network, Invar is able to take on some projects. (Pick 1)

Search for Enemies: With a spy network behind him, Invar feels that it is time to search the city for any Scourge agents and stop them before they can do any damage.
Cost: 1000. Time: 1 Month. Chance for Success: 70% Reward: The city is purged from any Scourge agents.

Expand the Network: While the spy network is able to handle the affairs in your city, for now at least, and even spare some spies for infiltration, it is unable to do any real operations against your enemies, expanding the network will allow you to interfere with the situation in the north and sabotage the Scourge equipment.
Cost: 2000. Time: 1 Month. Chance for Success: 80% Reward: Can launch covert attacks against your enemies.

Infiltrate - Noxious Glade: We need information on the Scourge Base north of Light´s Hope Chapel, now called The Noxious Glade, knowing the troop numbers and equipment that they have there will be vital in case of an attack.
Cost: 1000. Time: 1 Month. Chance for Success: 60% Reward: Information on Noxious Glade.

Infiltrate - Fungal Vale: We also need information on the Scourge Base north of Crown Guard Tower, now called The Fungal Vale, knowing what the Scourge have placed there will be important so that we are not blindsided by an attack.
Cost: 1000. Time: 1 Month. Chance for Success: 60% Reward: Information on Fungal Vale.

Learning: With Aldan as you research leader you only need a building dedicated to research before the real projects can begin. (Pick 1)

Research Building: We will need to find (or build) a building that can handle the various experiments that will be conducted. Preferably one that is out of the way in case of any accidents.
Cost: 0. Time: 1 Month. Chance for Success: 80% Reward: You can conduct bigger research project, Need a research leader.

Human Guns: Aldan has a few designs in mind for a gun tailored to be used by humans, given the funds he can make prototypes of the designs and work out any flaws that exists before showing the finished products.
Cost: 1500. Time: 2 Month. Chance for Success: 75% Reward: Can start production of different types of guns.

Explosives: If the explosion last month indicated something, it is that Aldan is good at making explosives, albeit accidently in most cases. Given the order Aldan will start working on different types of explosives and their uses.
Cost: 2000. Time: 2 Months. Chance for Success: 80% Reward: Discover different types of explosives and their uses.

Piety: High Priest Isillien has taken on the priestly duties that is needed. While you personally think he may be a bit extreme in his sermons about destroying the undead, the civilians and soldiers seem to love it. He also has some proposals. (Pick 1)

Capture - Plagued Animals: The researches requests that you capture different kinds of Plagued Animals, they wish to study why the Plague has a different effects on animals and humans.
Cost: 500. Time: 1 Month. Chance for Success: 75% Reward: Can study Plagued Animals.

Study - Soil: With access to both fertile and plagued soil, the researches hopes to find something that exist in the plagued soil that doesn´t exist in regular soil, if they do it may be possible to detect the same difference in healthy and plagued humans.
Cost: 1000. Time: 2 Month. Chance for Success: 60% Reward: Further Research with Soil, May have found a way to detect the Plague.

Study - Undead Corpses: Isillien believes that by studying the undead corpses that we have, we can figure out their weak points, at least for their most basic troops, those being ghouls, zombies and skeletons.
Cost: 500. Time: 1 Month. Chance for Success: 65% Reward: Knowledge of weaknesses for Ghouls, Zombies and Skeletons.

Study - Humans: Isillien has requested permission to study those we believe has the Plague, he wants to study how the Plague converts humans to undead, he hopes to find a way to stop the Plague at one of the stages and a way to revert the transformation.
Cost: 3000. Time: 3 Month. Chance for Success: 50% Reward: Information on how the Plague effects humans, Further research on Humans, ???.

Personal Actions: With the help of Brigitte you are finally able to have some real free time. (Pick 1)

Silver Glow?: You still don´t know how you made the Silver Glow appear or what it can do except cut through swords and plate armor, but it is important that you try and control when it appears so that you don´t hurt your comrades, that is why you have decided to try and make it appear at will, you hope that once you are able to do that, it won´t happen at random.
Cost: 0. Time: 1 Month. Chance for Success: 50% Reward: No accidental activation of the Silver Glow.

Warfare with Saidan: You have decided it is time to learn what it means to lead during a war and in battle, and to do this you have sought the help of Saidan, he is more than willing to teach you what being a leader encompasses.
Cost: 0. Time: 4 Month. Chance for Success: 70% Reward: Learn how to lead in battle, Increased Closeness with Saidan.

Sparring with Alexandros: Until you are able to control the Silver Glow it has been decided that the only person you should spar with is Alexandros, it is believed that you would be unable to cut through the Ashbringer.
Cost: 0. Time: 1 Month. Chance for Success: 80%/40%/5% Reward: +1/+2/+3 Martial, Increased Closeness with Alexandros.

Learn from Invar: With the threat of Scourge assassins looming over you, you have decided to seek the help of Invar and learn how to protect yourself from the tricks that could be used to kill you.
Cost: 0. Time: 1 Month. Chance for Success: 90%/50%/10% Reward: +1/+2/+3 Intrigue, Increased Closeness with Invar.

Study under Aldan: Aldan has some interesting ideas going on and you are interested in learning about them, he is also well traveled from his search of technology and can offer tales of what he has seen on his journeys.
Cost: 0. Time: 1 Month. Chance for Success: 100%/60%/10% Reward: +1/+2/+3 Learning, Increased Closeness with Aldan.

Religion with Isillien: After seeing how the Undead is effected by the Light you have been wondering how the Light works and why it effects the Undead so much and as such, has decided to talk to Isillien about it.
Cost: 0. Time: 1 Month. Chance for Success: 80%/50%/10% Reward: +1/+2/+3 Piety, Increased Closeness with Isillien, Knowledge about the Light.
 
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Turn 3 Results
March 27 AFW (After First War)

Turn 3 Results

New Refugees: 100+[95+52]=247

Food Situation: Slight Deficit

Military: Saidan Dathrohan has been appointed the Grand Crusader, the one in charge of all military matters with Highlord Alexandros Mograine and High General Richard Abbendis as his subordinates. They have given you a report on the state of the military and the options that are open to you. They have also appointed Brigitte Abbendis as your bodyguard. (Pick 3)

Expand Patrols - North: Saidan and Abbendis wants to expand the patrols towards Light´s Hope Chapel, to help protect the Chapel from attack and use it as an outpost.
Cost: 500. Time: 1 Month. Chance for Success: 60% Reward: Less chance of a surprise attack from the North, Light´s Hope Chapel as a possible outpost, 3d100 Refugees each Month patrols are out, Patrol Upkeep -500. Required: 40. Rolled: 90

-The patrols have been extended north to include Light´s Hope Chapel, to help protect them from attack and to keep an eye on The Noxious Glade, it has also been extended to cover the direct route between the Crossing and the Glade. The people at the Chapel have been gracious enough to let us use the chapel as a place to rest and recuperate, though they only let a certain number inside at a time and they have been unwilling to go to Tyr´s Hand to meet you. Reward: Light´s Hope Chapel as a resting place, Information of troop movement from Noxious Glade, Refugees: 3d100 = [11+46+46] = 103.

Expand Patrols - West: Alexandros on the other hand wants to expand our patrols west, as more refugees arrives from that area, he also wants to guard the road that lead into Corin´s Crossing from the Western Plaguelands, this is to stop refugees from being killed by the Scourge at the crossing.
Cost: 500. Time: 1 Month. Chance for Success: 60% Reward: Less chance of a surprise attack from the West, Blocks refugees from Corin´s Crossing, 200+2d100 Refugees each Month patrols are out, Patrol Upkeep -500. Required: 40. Rolled: 98

-We extended the patrols west and it is a good thing we did, a week into the new patrol routes we meet a military caravan, remnants of Lordaerons army, on its way to Tyr´s Hand after hearing rumors that the Princess was alive and established there. The patrol that meet them led them to Tyr´s Hand, where they swore a vow of loyalty to you, thanks to the added manpower we were able to completely block of Corin´s Crossing to the west. Reward: Corin´s Crossing gets no more refugees from the west, Refugees: 200 + [92+55] = 347, Soldiers: +200 Scarlet Defenders +150 Scarlet Crusaders +100 Scarlet Archers +50 Scarlet Knights.

Outpost - Crown Guard Tower: An outpost at Crown Guard Tower would allow us to see any Scourge movement coming from the west and from the Scourge base north of the tower. It would also let us lead the refugees towards the safer routes in the area.
Cost: 1000. Time: 1 Month. Chance for Success: 80% Reward: Crown Guard Tower as an outpost, early warning of attack from the west, 300+2d100 Refugees each month, Outpost Upkeep -500. Required: 20. Rolled: 39

-An outpost has been set up at Crown Guard Tower, though we will need to rebuild the tower to properly secure the location, this will enable us to keep an eye on the road west and on the Fungal Vale. Reward: Crown Guard Tower as an Outpost, Information on western troop movements and the Fungal Vale, Refugees: 300 + [44+71] = 415.

Diplomacy: You are smart, beautiful and able to charm almost everyone you meet, is there any wonder why you have taken over the diplomatic aspect of the Crusade? (Pick 1)

Refugees - Housing: The Refugees has requested additional housing and you are inclined to give it to them, making it less likely for them to cause you problems and making them more inclined to help you.
Cost: 2000. Time: 2 Month. Chance for Success: 80% Reward: The Refugees has enough housing for everyone, less likely to cause problems. Required: 20. Rolled: 20

-You have started construction of additional longhouses, the work is slow but steady and it is calculated to be done next month. Will be completed next month.

Stewardship: You are a Genius and nowhere has that been more apparent than now, seeing you quickly and efficiently going through piles of reports and paperwork concerning every little thing in running the realm is awe-inspiring. (Pick 1)

Hire some Help: You have thought about hiring those that helped with building the Scarlet Enclave, it would allow you to take on more projects with the help of such talented men and women.
Cost: 1000. Time: 1 Month. Chance for Success: 100% Reward: +1 Stewardship Option. Required: 1. Rolled: 2

-Approaching those that helped with the resettlement, you told them that they did such a good job that you have decided to hire them to help you with more projects, after some negotiations they all accepted. Reward: +1 Stewardship Action.

Intrigue: Now that you have a spymaster in the form of Invar and a small spy network, Invar is able to take on some projects. (Pick 1)

Search for Enemies: With a spy network behind him, Invar feels that it is time to search the city for any Scourge agents and stop them before they can do any damage.
Cost: 1000. Time: 1 Month. Chance for Success: 70% Reward: The city is purged from any Scourge agents. Required: 30. Rolled: 62

-Invar and his spies has spent the month searching the population for any Scourge agents and it has been fruitful, several of the refugees was discovered to be Scourge cultists, they even found some of the lower class to be in league with them, most of them were either killed or took their own lives, but Invar was able to capture a couple of them. Reward: Tyr´s Hand purged of cultists, Captured cultists, -40 Refugees, -15 Low Class.

Learning: With Aldan as you research leader you only need a building dedicated to research before the real projects can begin. (Pick 1)

Research Building: We will need to find (or build) a building that can handle the various experiments that will be conducted. Preferably one that is out of the way in case of any accidents.
Cost: 0. Time: 1 Month. Chance for Success: 80% Reward: You can conduct bigger research project, Need a research leader. Required: 20. Rolled: 39

-It took about two weeks, but we finally found a building Aldan is certain will be able to handle the larger experiments and any accidents that could happen while researching. Aldan spent the rest of the month moving in and setting up a workshop. Reward: Bigger Research Projects.

Piety: High Priest Isillien has taken on the priestly duties that is needed. While you personally think he may be a bit extreme in his sermons about destroying the undead, the civilians and soldiers seem to love it. He also has some proposals. (Pick 1)

Study - Soil: With access to both fertile and plagued soil, the researches hopes to find something that exist in the plagued soil that doesn´t exist in regular soil, if they do it may be possible to detect the same difference in healthy and plagued humans.
Cost: 1000. Time: 2 Month. Chance for Success: 60% Reward: Further Research with Soil, May have found a way to detect the Plague. Required: 40. Rolled: 60

-The research has begun and the researchers are optimistic that they will find something, they will have a report next month. Will be completed next month.

Personal Actions: With the help of Brigitte you are finally able to have some real free time. (Pick 1)

Religion with Isillien: After seeing how the Undead is effected by the Light you have been wondering how the Light works and why it effects the Undead so much and as such, has decided to talk to Isillien about it.
Cost: 0. Time: 1 Month. Chance for Success: 80%/50%/10% Reward: +1/+2/+3 Piety, Increased Closeness with Isillien, Knowledge about the Light. Required: 20/50/90. Rolled: 95

-This month you spent most of your time learning about the Light from Isillien and you have learned much, you have learned the history of why people follow the Light and the many ways people worship the Light, you also learned some of the things priest and paladins can do with the light and how the abilities were first discovered, the last thing you learned was why the Undead were so effected by the Light, they are beings of darkness, made from magic that is the opposite of the Light, just as we are effected by that dark magic they are damaged by the Light.

You also learned about Isillien and his life as a priest, apparently he joined the ranks of the church while young and over the years trained and studied to become a priest where he stayed for some time, until he revealed that some of the high priests were corrupt and were receiving bribed and as thanks for his help in capturing them he was promoted. He later got the task of training new priests and paladins alongside High General Abbendis, though he was tightlipped about what happened to his students during the war and you respected that.

He also taught you the ways that he charms the crowd, how he seems to be friendly with everyone and how he seems to be able to handle any argument against him. Towards the end of the month you asked him to tone down the sermons about killing the undead and focus the sermons on rebuilding Lordaeron instead, and, thanks to your silver tongue, he agreed. Reward: +3 Piety, You and Isillien are now Acquaintances, Knowledge of the Light increased, Gain Trait: Gregarious.
 
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Omake - Deal of the century/A friend´s promise
Here are a couple of Omakes that I did for another quest but it fits just as well here.

Deal of the century

My mother raised no fool, back when I was first starting out in this business she told me "Son to make it big in this world your gonna need 3 things. You gotta be smart, cunning and above all else you have to be willing to make the tough decisions for the good of the company." Well I took those words to heart and from my tiny cart selling various trinkets at twice the cost it was for me to make them I built up my enterprise into a full fledged mobile store on a zeppelin I got cheap off of a rather drunk pirate. Anywhere and anywhen I was the guy you went to for all your trading needs.

You want a couple dozen shredders by the end of the week? I'd have them in 5 days fresh off the production line and ready to go. Want them delivered to your door at the top of a mountain in the middle of a storm? I'd do it but that will cost you extra pal.

So yeah, for me life was on the up and business was blooming. I had deals with half a dozen blacksmiths and mining companies alone with a horde of favors owed for...some of my more discreet business deals. In no time I would've saved up enough gold to purchase a few more zeppelins and begin truly expanding my company.

At least that was how it'd looked until the stinking scourge came to town and started killing some of my best customers and suppliers. Now i'd be able to stomach that if they had been willing to still buy from me like the horde but after almost getting shot down when I tried to make them an offer for some weapons at a reasonable price it became pretty obvious that they didn't know how this is supposed to be done. Which had the rather nasty side effect of turning a potentially profitable war into an economic recession for us enterprising business men.

That's when I started looking into things in more detail and things began to dawn upon me. If the scourge actually won this they'd kill my entire customer base and after that......

I knew I had to do something, even if it didn't stop them I could at least do something that delayed them for a while. Something that hurt them enough that maybe, just maybe it will buy someone enough time to do something to solve this problem. So I did what I had to do.....what no sane goblin would ever do under normal circumstances .....I slashed my prices.

"Are you sure about this boss?" my first mate Spark asked me one night in my cabin. I had just announced my intentions to the rest of the crew and while there was much grumbling Spark was the first one to actually work up the courage to ask "It's just the boys think that this ain't good for the company, we'd be throwing away almost all of what we've built."

They were good kids, some of the most loyal goblins a captain could have. But like most they were short sighted, they couldn't see the bigger picture "We have no choice, if the scourge actually manages to beat all the humans do you honestly thing they'll stop with just that? No they'd go after the next group maybe to dwarves or the gnome or maybe" I paused a moment to pour myself a cup of brandy from a bottle i'd been saving, it was supposed to be had when I bought my next store but I didn't want to see it go to waste with what I had planned "Maybe they'll go after us. Move South slaughtering everything in their way until there is nothing but undead on this entire continent...and then"

I let the answer hang in the air but it looked like Spark understood what I was implying. It was only a matter of time before the Scourge's eyes fell upon targets outside of the continent. They'd strike at the island states that many goblins called their home under their respective trade princes, I didn't delude myself to think that the Trade Princes could do much of anything about it if that happened, they were too focused on short term profits and their petty squabbles.

They wouldn't stand a chance.

The dawning horror of realization crept into Spark's features as his "B-but boss what can w-we do about it? We're just traders, even if we manage to outfit this thing with the best guns imaginable it's still just a trade zeppelin."

"Spark the answer to that is simple" I said downing my cup "We do what we do best, anytime and anywhere the Bright Wing traders are there for all your commercial needs." As I spoke I remembered my mothers words and understood what she truly meant at that time, the hard choice for the company more specifically the people within it not just how much money you made "So empty our accounts and call in every favor we got. There are people out there who are in need of our services now more than ever and we're having a special deal on weapon, armor and explosives. For a limited time only we'll even deliver free of charge."

"It'll be the deal of the century boss." Spark said with new determination in his eyes.




A friend's promise

Time passes and the world changes, it was something that I learnt long ago living in the woods with my mother and father as we survived off what we could hunt or forage from the forest. But Lately it seemed like things have been changing for the worse. There have been fewer and fewer animals around and those that we did manage to catch were sickly and thin. Even the plants themselves seemed sick with their once bright green leaves fading to a sickly brown.

Mom and Dad were arguing again, they've been doing that a lot lately. Mom thinks that it's not safe here anymore and wants us to go stay with her brother who lives in some village not too far from Stratholme...I think she called it Hearthglen. Dad doesn't like the idea though he thinks it would be more dangerous, something about the place being a big target for a monster or something.

Honestly I couldn't really understand it so I decided to sneak out and visit a friend of mine who lived in the woods. I met him last spring he had been hurt by a particularly vicious bear and his leg was covered in cuts. He looked kinda scary and even though dad had always told me to stay away from people like him my curiosity had gotten the better of me and I tried to talk to him instead which lead to me helping him get some herbs to treat his wounds. After that one thing sort of lead to another and I found myself visiting him often in the cave that he had made his home not too far from my house.

With I smile on my lips I ran into the mouth of mouth of the cave and caught sight of my secret friend sitting at a camp fire cooking up what was most likely a bear or boar stew, he had taken a liking to that lately.

Looking up from his food he flashed me a toothy grin "Ahh little Mari, you just in time stew is ready" he said in that deep friendly voice of his.

"Thok Stonetooth I've told you before my name is Marigold not Mari and refuse to take any of your food, it's yours and you should eat it." I said imitating how mom always talked when she scolded me. Although the effect was somewhat lost by the fact that I was a ten year old Human girl while Thok was a fully grown Ogre.

There was a moment of tense silence where we stood across from each other with only the sound of the fire, which was soon broken my laughter. My high pitched giggles joined my Thok's deep laughs, it was obvious that we both saw the comedy of the scene.

"Haha sorry little Mari human names hard sometimes." He said between laughs pouring himself some soup as I took a seat next to him.

"Don't worry Thok your getting better, at least your not mistaking me for a boy anymore." we shared another laugh at that memory, I had lectured Thok pretty badly about that...."Say Thok....your my friend right?"

Thok stopped his eating to look at me "Thok Mari's friend as Mari Thok's friend." was all he said and was all the answer I needed.

"So if I were to go and live somewhere else would ....you be sad?"

"Thok be sad" he said pausing a moment before continuing "But if Mari safe and happy Thok is happy." a single tear ran down my cheek hidden by the firelight as he spoke those words, Thok was a good friend ...if we moved I would miss him.

"Thank you Thok, I feel the same." I said giving my Ogre friend a hug "I'd better be going though, Mom and Dad might notice if i'm gone for too long. Stay safe Thok."

"Stay safe, little Mari."

As I left I glanced back at him and could see the warmth in his eyes and with a happy smile I waved goodbye to him and began the walk back home my heart just a little bit lighter at my friends words filled it with joy.

A joy that was shattered by what I saw when I arrived. The front door had been torn from it's hinges and just inside I could see the broken bodies laying in a pool of their own blood, as much as I wanted to deny it I knew that they were the bodies of my parents and over them stood a monster. It was a beast of rotten flesh and bone, something that should not even be moving......and it had seen me.

Terror gripped me and I did the only thing I could think of, I ran as screams of fear forced their way out from between my lips. Through the woods as fast as my legs could carry me I ran caring not where as long as it was away from the monster that had slain my parents.

But in the back of my head I knew it was futile, the creature was right behind me and no matter how fast or long I ran it would always be right there ready to sink it's claws into my flesh. All it took for it to catch up was my foot slipping on a loose stone to send me crashing to the ground my eyes closed as I waited for the end to come.

.....but it never did, slowly I opened my eyes and him standing between me and the monster. In his hands held a massive club raised high to strike the monster. "DON'T!!" *Smash* "TOUCH!!" *Smash* "THOK'S!!"*Smash* "FRIEND!! *Smash* again and again he brought his weapon down upon the monster reducing it to naught but a stain on the forest floor.

I was stunned having moments ago been so close to death that I didn't notice him turn away from the destroyed monster and take me in a firm but surprisingly gentle hug that melted away my terror leaving only the sadness behind and the tears began to flow down my cheeks.

"Thok....mom..dad...they're" I tried to speak but it just hurt so much that I could only cry until I felt his kind hand on my head

"It be okay Mari, Thok is here. Thok keep Mari safe from bad things, help Mari find family." he said with that same warmth in his voice that he always had.

"Promise?"

"Thok Promise."

I do not know how long I cried that night and I only returned to the house once more to gather supplies and...bury my parents. The place had no more happy memories for me, not anymore at least. I would leave it behind and travel to Hearthglen with Thok.

My only fear is that I might have to leave Thok behind when we get there.
 
Turn 4
April 27 AFW (After First War)

Turn 4

Looking through the reports you and your council have gathered, you can see that you have three main problems.

The first problem is food, you don´t have enough food for everyone, and with the recent surge of refugees that problem will soon become worse. Within four to five months your people will begin to starve.

The second problem is that you are running out of ore, you have estimated that you will run out in two months and without ores you will not be able to do maintenance on your defenses or your soldier equipment, nor will you be able to expand your current military.

The last problem is the refugees, right now they are a burden for you, they do not work, they cut into your food supply and Cultists have already tried to disguise themselves as refugees to get inside. You should begin building the Integration Office soon.

Getting up from the table, you start to gather what you need for this month´s council meeting. Before stepping out of your room, you throw a quick glance around to make sure you haven´t forgotten anything, not seeing anything you walk out and close the door.
Missing a soft glow coming from one of the books on your desk.
Military: Saidan Dathrohan has been appointed the Grand Crusader, the one in charge of all military matters with Highlord Alexandros Mograine and High General Richard Abbendis as his subordinates. They have given you a report on the state of the military and the options that are open to you. They have also appointed Brigitte Abbendis as your bodyguard. (Pick 3)

Scout - Stratholme: The only place that you haven´t got any information on is Stratholme and the area in front of it, not knowing what the Scourge is doing in their main base could be fatal. You also want to know what the Trolls have been fighting in the north.
Cost: 500. Time: 1 Month. Chance for Success: 40% Reward: Information on Stratholme and the area in front, Information on what the trolls have been fighting.

Attack on Corin´s Crossing: Corin´s Crossing is the closest concentration of Scourge troops that can threaten us, so taking it out is vital, it will also be the first major attack for the Crusade and as such must succeed, a failure here will damage the people trust in us and cost us precious soldiers and equipment.
Cost: 2500. Time: 1 Month. Chance for Success: 100% Reward: Attack Interlude.

Outpost - Eastwall Tower: Setting up an outpost at Eastwall Tower would grant us an early warning if the Scourge started to move their troops south or if the Trolls decide to send raiding parties towards us. It would also help us protect the few refugees that are still in the north
Cost: 1000. Time: 1 Month. Chance for Success: 70% Reward: Eastwall Tower as an outpost, early warning of northern attack, 3d100 Refugees each month, Outpost Upkeep -500.

Raid the Undercroft: It has been reported that the Undead at the Undercroft has been seen stealing corpses from the nearby cemeteries, including Light´s Hope Chapel, it would be a good idea to get rid of them before they grow stronger.
Cost: 2000. Time: 1 Month. Chance for Success: 70% Reward: Undead at the Undercroft taken out, Light´s Hope Chapel is grateful.

Rebuild Crown Guard Tower: Now that we control Crown Guard Tower it would be a good idea to rebuild it, though with the undead still at Corin´s Crossing it will be dangerous to transport the material needed.
Cost: 1500. Time: 1 Month. Chance for Success: 30% Reward: Crown Guard Tower better defended, Easier for patrols to the west.

Expand Patrols – Thondroril River: Once we expand the patrols to Thondroril River we have covered the western approach of the Eastern Plaguelands, once the area is secured we can either build defenses at the bridge to try and hold it against any assault on it or we can start to prepare for a push further into the Western Plaguelands, though it will be dangerous to transport the needed supplies for any operations.
Cost: 500. Time: 1 Month. Chance for Success: 50% Reward: Control over the bridge into Western Plaguelands, Can Expand into Western Plaguelands, 400 Refugees each Month patrols are out, Patrol Upkeep -500.

Return the Patrols: You can at any time order the Patrols to return to the City, whether it is because it costs too much, the Scourge are massing for an attack or you don´t have enough food or space for more refugees.
Cost: 0. Time: 1 Month. Chance for Success: 100% Reward: No more Patrol Upkeep, no more refugees, more soldiers for attack or defense.

Diplomacy: You are smart, beautiful and able to charm almost everyone you meet, is there any wonder why you have taken over the diplomatic aspect of the Crusade? (Pick 1) Locked

Light´s Hope Chapel: Contacting the people at Light´s Hope Chapel would be a good idea, more soldiers and people is always good and getting the Chapel under our control would allow us to use it as a outpost.
Cost: 500. Time: 1 Month. Chance for Success: 90% Reward: Contact with the people at Light´s Hope Chapel.

Refugees - Housing: The Refugees has requested additional housing and you are inclined to give it to them, making it less likely for them to cause you problems and making them more inclined to help you.
Cost: 2000. Time: 2 Month. Chance for Success: 80% Reward: The Refugees has enough housing for everyone, less likely to cause problems. Will be completed this Month.

Refugees - Injured: The Refugees needs help with their wounded, helping them will cause more able bodied men and women to be available in the future, it will also lessen the strain on the refugees supplies.
Cost: 500. Time: 1 Month. Chance for Success: 85% Reward: No injured refugees, refugees are grateful.

Send a Message - Stormwind: When it was clear that the Capital had fallen, many people thought that Lordaeron was lost and fled, the navy took as many refugees and soldiers they could carry before they fled towards Stormwind. We need those ships and troops, therefore it has been proposed that we send a messenger to Stormwind to order them home. It will be very dangerous and there is no guarantee that it will succeed, but the payoff cannot be ignored.
Cost: 0. Time: 1 Month. Chance for Success: ??% Reward: A message is sent to Stormwind.

Stewardship: You are a Genius and nowhere has that been more apparent than now, seeing you quickly and efficiently going through piles of reports and paperwork concerning every little thing in running the realm is awe-inspiring. (Pick 2)

Expand The Scarlet Enclave: While the small farming community, now called The Scarlet Enclave, has helped with the food situation, you still need more, both now and in the future. With the success last month you have decided that the next expansion will turn the community into a small town, though this will empty your ore supply.
Cost: 10,000. Time: 4 Month. Chance for Success: 80% Reward: The Scarlet Enclave becomes a small town, +1500 Farming Income.

Fish for Everyone: There are plenty of fish in the ocean and making a fishing dock would increase your food supply, it would also let you start building boats for various purposes, of course we would need to make sure the fish is not infected with the Plague first.
Cost: 1000. Time: 1 Month. Chance for Success: 90% Reward: A Small Dock, +500 Fishing Income.

Capture the Livestock: Capturing the livestock wandering around would allow us to use them, as a food source and to help with tiling, as well as moving carts around.
Cost: 1000. Time: 1 Month. Chance for Success: 80% Reward: +500 Farming Income, less problems with moving supplies.

Survey for Ore: Copper, Tin and Iron are ores that you want but don´t have, between making new armor and repairing old armor, building new defenses, repairing what damage happens when you are attacked and due to having no mines to replenish your stores, you are running dangerously low. Hopefully you are able to find some ore close to your city.
Cost: 1500. Time: 1 Month. Chance for Success: 70% Reward: You know what Ores there are around the City and can start mining them.

Integration Office: It is probably time to help integrate the refugees join your population, making them a part of your realm and able to get a job or join the military, as well as making them able to pay taxes.
Cost: 2000. Time: 2 Month. Chance for Success: 70% Reward: 500 Refugees become 500 Low Class Citizens each month.

Intrigue: Now that you have a spymaster in the form of Invar and a small spy network, Invar is able to take on some projects. (Pick 1)

Interrogate the Cultists: It would be a good idea to interrogate the cultists we captured last month for any information they have, if we are lucky they will know of any future plans regarding the city or about any operations in the Plaguelands, so that we can stop them.
Cost: 0. Time: 1 Month. Chance for Success: 75% Reward: Information on Cult activity.

Expand the Network: While the spy network is able to handle the affairs in your city, for now at least, and even spare some spies for infiltration, it is unable to do any real operations against your enemies, expanding the network will allow you to interfere with the situation in the north and sabotage the Scourge equipment.
Cost: 2000. Time: 1 Month. Chance for Success: 80% Reward: Can launch covert attacks against your enemies.

Infiltrate - Noxious Glade: We need information on the Scourge Base north of Light´s Hope Chapel, now called The Noxious Glade, knowing the troop numbers and equipment that they have there will be vital in case of an attack.
Cost: 1000. Time: 1 Month. Chance for Success: 60% Reward: Information on Noxious Glade.

Infiltrate - Fungal Vale: We also need information on the Scourge Base north of Crown Guard Tower, now called The Fungal Vale, knowing what the Scourge have placed there will be important so that we are not blindsided by an attack.
Cost: 1000. Time: 1 Month. Chance for Success: 60% Reward: Information on Fungal Vale.

Infiltrate – Corin´s Crossing: If we are to attack Corin´s Crossing we will need to know if the information from the scout report is still correct.
Cost: 500. Time: 1 Month. Chance for Success: 80% Reward: Information on Corin´s Crossing.

Learning: With both a Research Leader and a Research Building you can finally start researching the heavier projects. (Pick 1)

Field Ballistae: Manned by a small crew of two people, the Field Ballista is meant to take out less-fortified targets and does not have the power to take down walls or well-fortified structures. With steel-tipped bolts able to impale multiple enemies before stopping, it would be a good weapon against the Scourge. Aldan has some future designs for different types of Ballistae if the Field Ballistae proves successful
Cost: 3000. Time: 3 Month. Chance for Success: 60% Reward: Can produce Field Ballistae.

Human Guns: Aldan has a few designs in mind for a gun tailored to be used by humans, given the funds he can make prototypes of the designs and work out any flaws that exists before showing the finished products.
Cost: 1500. Time: 2 Month. Chance for Success: 75% Reward: Can start production of different types of guns.

Explosives: If the explosion a couple of months ago indicated something, it is that Aldan is good at making explosives, albeit accidently in most cases. Given the order Aldan will start working on different types of explosives and their uses.
Cost: 2000. Time: 2 Months. Chance for Success: 80% Reward: Discover different types of explosives and their uses.

Piety: High Priest Isillien has taken on the priestly duties that is needed. While he still continues his sermons about the undead, he has started to focus on rebuilding Lordaeron. He also has some proposals. (Pick 1) Locked

Capture - Plagued Animals: The researches requests that you capture different kinds of Plagued Animals, they wish to study why the Plague has a different effects on animals and humans.
Cost: 500. Time: 1 Month. Chance for Success: 75% Reward: Can study Plagued Animals.

Study - Soil: With access to both fertile and plagued soil, the researches hopes to find something that exist in the plagued soil that doesn´t exist in regular soil, if they do it may be possible to detect the same difference in healthy and plagued humans.
Cost: 1000. Time: 2 Month. Chance for Success: 60% Reward: Further Research with Soil, May have found a way to detect the Plague. Will be completed this Month.

Study - Undead Corpses: Isillien believes that by studying the undead corpses that we have, we can figure out their weak points, at least for their most basic troops, those being ghouls, zombies and skeletons.
Cost: 500. Time: 1 Month. Chance for Success: 65% Reward: Knowledge of weaknesses for Ghouls, Zombies and Skeletons.

Study - Humans: Isillien has requested permission to study those we believe has the Plague, he wants to study how the Plague converts humans to undead, he hopes to find a way to stop the Plague at one of the stages and a way to revert the transformation.
Cost: 3000. Time: 3 Month. Chance for Success: 50% Reward: Information on how the Plague effects humans, Further research on Humans, ???.

Personal Actions: With the help of Brigitte you are finally able to have some real free time. (Pick 1)

Silver Glow?: You still don´t know how you made the Silver Glow appear or what it can do except cut through swords and plate armor, but it is important that you try and control when it appears so that you don´t hurt your comrades, that is why you have decided to try and make it appear at will, you hope that once you are able to do that, it won´t happen at random.
Cost: 0. Time: 1 Month. Chance for Success: 50% Reward: No accidental activation of the Silver Glow.

Warfare with Saidan: You have decided it is time to learn what it means to lead during a war and in battle, and to do this you have sought the help of Saidan, he is more than willing to teach you what being a leader encompasses.
Cost: 0. Time: 4 Month. Chance for Success: 70% Reward: Learn how to lead in battle, Increased Closeness with Saidan.

Sparring with Alexandros: Until you are able to control the Silver Glow it has been decided that the only person you should spar with is Alexandros, it is believed that you would be unable to cut through the Ashbringer.
Cost: 0. Time: 1 Month. Chance for Success: 80%/40%/5% Reward: +1/+2/+3 Martial, Increased Closeness with Alexandros.

Learn from Invar: With the threat of Scourge assassins looming over you, you have decided to seek the help of Invar and learn how to protect yourself from the tricks that could be used to kill you.
Cost: 0. Time: 1 Month. Chance for Success: 90%/50%/10% Reward: +1/+2/+3 Intrigue, Increased Closeness with Invar.

Study under Aldan: Aldan has some interesting ideas going on and you are interested in learning about them, he is also well traveled from his search of technology and can offer tales of what he has seen on his journeys.
Cost: 0. Time: 1 Month. Chance for Success: 100%/60%/10% Reward: +1/+2/+3 Learning, Increased Closeness with Aldan.

Religion with Isillien: After what you learned last month, your curiosity in the Light has heightened, and as such, you have decided to continue your lessons with Isillien.
Cost: 0. Time: 1 Month. Chance for Success: 80%/40%/5% Reward: +1/+2/+3 Piety, Increased Closeness with Isillien, Knowledge about the Light.


If there are any mistakes or I have forgotten something, please point it out.

Edit: Survey
 
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Turn 4 Results
April 27 AFW (After First War)

Turn 4 Results

New Refugees: 600+[96+97+82+18+88+81+100]=1162

Military: Saidan Dathrohan has been appointed the Grand Crusader, the one in charge of all military matters with Highlord Alexandros Mograine and High General Richard Abbendis as his subordinates. They have given you a report on the state of the military and the options that are open to you. They have also appointed Brigitte Abbendis as your bodyguard. (Pick 3)

Attack on Corin´s Crossing: Corin´s Crossing is the closest concentration of Scourge troops that can threaten us, so taking it out is vital, it will also be the first major attack for the Crusade and as such must succeed, a failure here will damage the people trust in us and cost us precious soldiers and equipment.
Cost: 2500. Time: 1 Month. Chance for Success: 100% Reward: Attack Interlude.

-Interlude later.

Outpost - Eastwall Tower: Setting up an outpost at Eastwall Tower would grant us an early warning if the Scourge started to move their troops south or if the Trolls decide to send raiding parties towards us. It would also help us protect the few refugees that are still in the north
Cost: 1000. Time: 1 Month. Chance for Success: 70% Reward: Eastwall Tower as an outpost, early warning of northern attack, 3d100 Refugees each month, Outpost Upkeep -500. Required: 30. Rolled: 55

-The outpost at Eastwall Tower has been setup, letting us keep an eye on the only known way from Stratholme to the rest of the Plaguelands, the tower is in ruin and will need to be rebuilt to properly secure the area around it. Reward: Eastwall Tower as an Outpost, Information on northern troop movement, Corin´s Crossing gets no new refugees from the north, Refugees: [9+72+56] = 140

Raid the Undercroft: It has been reported that the Undead at the Undercroft has been seen stealing corpses from the nearby cemeteries, including Light´s Hope Chapel, it would be a good idea to get rid of them before they grow stronger.
Cost: 2000. Time: 1 Month. Chance for Success: 70% Reward: Undead at the Undercroft taken out, Light´s Hope Chapel is grateful. Required: 30. Rolled: 76

-General Abbendis was placed in charge of taking the Undercroft. The attack started great, we were able to take out the undead outside the Crypt without any casualties, it was only when our troops descended into the crypt that we encountered problems, the crypt tunnels were like a maze, twisting in on each other, leading to dead ends or more tunnels.

The undead, being more familiar with the layout, used this to ambush our troops, while our soldiers managed to defeat the ambushes, they did take losses. Pushing further in, our soldiers cleared the crypt one tunnel at a time, until they found the main area and the leader of the undead trolls, a undead dire troll, named Zaeldarr the Outcast by the people at Light´s Hope Chapel.

Ordering his soldiers to engage the bodyguards of the dire troll, Abbendis charged forward into battle with the enemy leader, it was a tough fight, Zaeldarr was strong, tough and would never tire, Abbendis on the other hand was fast and with the help of the Light he was able to heavily wound the undead troll, he could also use the Light to protect himself against the blows he could not dodge, in the end though Abbendis won and killed Zaeldarr.

Taking a second to catch his breath, Abbendis orders his troops to continue clearing the mine and to search the area for any clues. A couple of hours later the entire crypt is cleaned of undead and they have recovered the bodies taken from the various cemeteries and are preparing to transport them to the Chapel, they also found some treasure and a letter from a troll named Hameya.

The treasure, mostly gold and other valuables alongside some weapons and armor, has been put into quarantine incase the undead has put any nasty surprises on the items, the letter on the other hand had some useful information on the plans the Scourge has for the trolls in the north, Hameya is to infiltrate Zul'Mashar and spread the undead plague amongst the trolls and bring them to the Lich Kings side, with this information we will be able to intercept Hameya and stop him, if we want to. Reward: Undercroft cleared of Undead, Bodies returned to Light´s Hope Chapel, Light´s Hope Chapel is grateful, Tainted? Treasure, Information on Hameya, -50 Scarlet Crusaders.

Diplomacy: You are smart, beautiful and able to charm almost everyone you meet, is there any wonder why you have taken over the diplomatic aspect of the Crusade? (Pick 1)

Refugees - Housing: The Refugees has requested additional housing and you are inclined to give it to them, making it less likely for them to cause you problems and making them more inclined to help you.
Cost: 2000. Time: 2 Month. Chance for Success: 80% Reward: The Refugees has enough housing for everyone, less likely to cause problems. Required: 20. Rolled: 39

-The buildings for the refugees are done, currently we are able to house around 16,000 refugees before the houses starts to crowd again, the refugee leaders thanks you and promises to help with whatever they can with in the future. Reward: Refugees gets housing, Refugees are grateful towards you.

Stewardship:
You are a Genius and nowhere has that been more apparent than now, seeing you quickly and efficiently going through piles of reports and paperwork concerning every little thing in running the realm is awe-inspiring. (Pick 2)

Survey for Ore: Copper, Tin and Iron are ores that you want but don´t have, between making new armor and repairing old armor, building new defenses, repairing what damage happens when you are attacked and due to having no mines to replenish your stores, you are running dangerously low. Hopefully you are able to find some ore close to your city.
Cost: 1500. Time: 1 Month. Chance for Success: 70% Reward: You know what Ores there are around the City and can start mining them. Required: 30. Rolled: 85

-The survey teams have been sent out and the results have come in, the teams have found that the mountains north of the Scarlet Enclave contains iron, copper and tin, you will be able to start mining for them next month. Reward: Can start Mines.

Integration Office: It is probably time to help integrate the refugees join your population, making them a part of your realm and able to get a job or join the military, as well as making them able to pay taxes.
Cost: 2000. Time: 2 Month. Chance for Success: 70% Reward: 500 Refugees become 500 Low Class Citizens each month. Required: 30. Rolled: 57

-The work on the Office has begun and will be ready next month. Will be completed next month.

Intrigue: Now that you have a spymaster in the form of Invar and a small spy network, Invar is able to take on some projects. (Pick 1)

Interrogate the Cultists: It would be a good idea to interrogate the cultists we captured last month for any information they have, if we are lucky they will know of any future plans regarding the city or about any operations in the Plaguelands, so that we can stop them.
Cost: 0. Time: 1 Month. Chance for Success: 75% Reward: Information on Cult activity. Required: 25. Rolled: 3

-When Invar was entered the prison that stored the cultists he was meet with the guards dead and the prisoners gone, reacting quickly he called for a lock-down of the city and started to look for any information left behind by the escapees, unfortunately he didn´t find anything and he joined his men in searching for the escaped cultists.

While Invar was searching was searching for information the rest of the city went into lockdown and the city was searched, unfortunately it seems that our research into the plague has been sabotaged, though that was the only damage done to our city we could find. Reward: Cultist are gone, ???, -15 Scarlet Defenders.

Learning: With both a Research Leader and a Research Building you can finally start researching the heavier projects. (Pick 1)

Explosives: If the explosion a couple of months ago indicated something, it is that Aldan is good at making explosives, albeit accidently in most cases. Given the order Aldan will start working on different types of explosives and their uses.
Cost: 2000. Time: 2 Months. Chance for Success: 80% Reward: Discover different types of explosives and their uses. Required: 20. Rolled: 51

-Aldan has begun experimenting and will be ready to present the results next month. Will be completed next month.

Piety: High Priest Isillien has taken on the priestly duties that is needed. While he still continues his sermons about the undead, he has started to focus on rebuilding Lordaeron. He also has some proposals. (Pick 1)

Study - Soil: With access to both fertile and plagued soil, the researches hopes to find something that exist in the plagued soil that doesn´t exist in regular soil, if they do it may be possible to detect the same difference in healthy and plagued humans.
Cost: 1000. Time: 2 Month. Chance for Success: 60% Reward: Further Research with Soil, May have found a way to detect the Plague. Required: 40. Rolled: 5

-It would seem that those that broke out our prisoners were not content with only that, they have also targeted our research into the Plague, most of our researchers are dead and the research done have either been stolen or destroyed, we will need to replace those dead on the research team and start the research over.

The researchers that survived has been but under temporary observation, in case they have been injected with something or cursed with magic. Reward: Research team mostly dead, Research Sabotaged, ???, -5 Mages, -10 Priests.

Personal Actions: With the help of Brigitte you are finally able to have some real free time. (Pick 1)

Religion with Isillien: After what you learned last month, your curiosity in the Light has heightened, and as such, you have decided to continue your lessons with Isillien.
Cost: 0. Time: 1 Month. Chance for Success: 80%/40%/5% Reward: +1/+2/+3 Piety, Increased Closeness with Isillien, Knowledge about the Light. Required: 20/60/95. Rolled: 100

-Continuing your lessons with Isillien from last month, you learn more about the Light and the abilities it grants, you also learn how the church works and the activities it does, Isillien also told you about the history about the city you reside in and the history about the Order of the Silver Hand and where the names came from. You were also given several books about the Light and the magic you can expect to encounter, to study.

You also learned more about Isillien and some of the adventures he had when he was younger and still learning about the duties a priest has, he also told you about some of the funny moments he and General Abbendis had when they worked together.

One night as you were preparing to study the books you were given, you accidently knocked over one of the book piles, kneeling down to pick them up, you find a book you didn´t recognize, looking it over you see that it is a book with a plain brown cover and a title you can´t read as it is in a language you don´t know, curious you open the book but as expected you can´t read what it says, closing the book and putting it down, you decide to try and translate it. Reward: +4 Piety, You and Isillien are now Close Acquaintances, Knowledge of the Light increased, Book Gained: ???.
 
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