April 27 AFW (After First War)
Turn 4 Results
New Refugees: 600+[96+97+82+18+88+81+100]=1162
Military: Saidan Dathrohan has been appointed the Grand Crusader, the one in charge of all military matters with Highlord Alexandros Mograine and High General Richard Abbendis as his subordinates. They have given you a report on the state of the military and the options that are open to you. They have also appointed Brigitte Abbendis as your bodyguard. (Pick 3)
Attack on Corin´s Crossing: Corin´s Crossing is the closest concentration of Scourge troops that can threaten us, so taking it out is vital, it will also be the first major attack for the Crusade and as such must succeed, a failure here will damage the people trust in us and cost us precious soldiers and equipment.
Cost: 2500. Time: 1 Month. Chance for Success: 100% Reward: Attack Interlude.
-Interlude later.
Outpost - Eastwall Tower: Setting up an outpost at Eastwall Tower would grant us an early warning if the Scourge started to move their troops south or if the Trolls decide to send raiding parties towards us. It would also help us protect the few refugees that are still in the north
Cost: 1000. Time: 1 Month. Chance for Success: 70% Reward: Eastwall Tower as an outpost, early warning of northern attack, 3d100 Refugees each month, Outpost Upkeep -500. Required: 30. Rolled: 55
-The outpost at Eastwall Tower has been setup, letting us keep an eye on the only known way from Stratholme to the rest of the Plaguelands, the tower is in ruin and will need to be rebuilt to properly secure the area around it. Reward: Eastwall Tower as an Outpost, Information on northern troop movement, Corin´s Crossing gets no new refugees from the north, Refugees: [9+72+56] = 140
Raid the Undercroft: It has been reported that the Undead at the Undercroft has been seen stealing corpses from the nearby cemeteries, including Light´s Hope Chapel, it would be a good idea to get rid of them before they grow stronger.
Cost: 2000. Time: 1 Month. Chance for Success: 70% Reward: Undead at the Undercroft taken out, Light´s Hope Chapel is grateful. Required: 30. Rolled: 76
-General Abbendis was placed in charge of taking the Undercroft. The attack started great, we were able to take out the undead outside the Crypt without any casualties, it was only when our troops descended into the crypt that we encountered problems, the crypt tunnels were like a maze, twisting in on each other, leading to dead ends or more tunnels.
The undead, being more familiar with the layout, used this to ambush our troops, while our soldiers managed to defeat the ambushes, they did take losses. Pushing further in, our soldiers cleared the crypt one tunnel at a time, until they found the main area and the leader of the undead trolls, a undead dire troll, named Zaeldarr the Outcast by the people at Light´s Hope Chapel.
Ordering his soldiers to engage the bodyguards of the dire troll, Abbendis charged forward into battle with the enemy leader, it was a tough fight, Zaeldarr was strong, tough and would never tire, Abbendis on the other hand was fast and with the help of the Light he was able to heavily wound the undead troll, he could also use the Light to protect himself against the blows he could not dodge, in the end though Abbendis won and killed Zaeldarr.
Taking a second to catch his breath, Abbendis orders his troops to continue clearing the mine and to search the area for any clues. A couple of hours later the entire crypt is cleaned of undead and they have recovered the bodies taken from the various cemeteries and are preparing to transport them to the Chapel, they also found some treasure and a letter from a troll named Hameya.
The treasure, mostly gold and other valuables alongside some weapons and armor, has been put into quarantine incase the undead has put any nasty surprises on the items, the letter on the other hand had some useful information on the plans the Scourge has for the trolls in the north, Hameya is to infiltrate Zul'Mashar and spread the undead plague amongst the trolls and bring them to the Lich Kings side, with this information we will be able to intercept Hameya and stop him, if we want to. Reward: Undercroft cleared of Undead, Bodies returned to Light´s Hope Chapel, Light´s Hope Chapel is grateful, Tainted? Treasure, Information on Hameya, -50 Scarlet Crusaders.
Diplomacy: You are smart, beautiful and able to charm almost everyone you meet, is there any wonder why you have taken over the diplomatic aspect of the Crusade? (Pick 1)
Refugees - Housing: The Refugees has requested additional housing and you are inclined to give it to them, making it less likely for them to cause you problems and making them more inclined to help you.
Cost: 2000. Time: 2 Month. Chance for Success: 80% Reward: The Refugees has enough housing for everyone, less likely to cause problems. Required: 20. Rolled: 39
-The buildings for the refugees are done, currently we are able to house around 16,000 refugees before the houses starts to crowd again, the refugee leaders thanks you and promises to help with whatever they can with in the future. Reward: Refugees gets housing, Refugees are grateful towards you.
Stewardship: You are a Genius and nowhere has that been more apparent than now, seeing you quickly and efficiently going through piles of reports and paperwork concerning every little thing in running the realm is awe-inspiring. (Pick 2)
Survey for Ore: Copper, Tin and Iron are ores that you want but don´t have, between making new armor and repairing old armor, building new defenses, repairing what damage happens when you are attacked and due to having no mines to replenish your stores, you are running dangerously low. Hopefully you are able to find some ore close to your city.
Cost: 1500. Time: 1 Month. Chance for Success: 70% Reward: You know what Ores there are around the City and can start mining them. Required: 30. Rolled: 85
-The survey teams have been sent out and the results have come in, the teams have found that the mountains north of the Scarlet Enclave contains iron, copper and tin, you will be able to start mining for them next month. Reward: Can start Mines.
Integration Office: It is probably time to help integrate the refugees join your population, making them a part of your realm and able to get a job or join the military, as well as making them able to pay taxes.
Cost: 2000. Time: 2 Month. Chance for Success: 70% Reward: 500 Refugees become 500 Low Class Citizens each month. Required: 30. Rolled: 57
-The work on the Office has begun and will be ready next month. Will be completed next month.
Intrigue: Now that you have a spymaster in the form of Invar and a small spy network, Invar is able to take on some projects. (Pick 1)
Interrogate the Cultists: It would be a good idea to interrogate the cultists we captured last month for any information they have, if we are lucky they will know of any future plans regarding the city or about any operations in the Plaguelands, so that we can stop them.
Cost: 0. Time: 1 Month. Chance for Success: 75% Reward: Information on Cult activity. Required: 25. Rolled: 3
-When Invar was entered the prison that stored the cultists he was meet with the guards dead and the prisoners gone, reacting quickly he called for a lock-down of the city and started to look for any information left behind by the escapees, unfortunately he didn´t find anything and he joined his men in searching for the escaped cultists.
While Invar was searching was searching for information the rest of the city went into lockdown and the city was searched, unfortunately it seems that our research into the plague has been sabotaged, though that was the only damage done to our city we could find. Reward: Cultist are gone, ???, -15 Scarlet Defenders.
Learning: With both a Research Leader and a Research Building you can finally start researching the heavier projects. (Pick 1)
Explosives: If the explosion a couple of months ago indicated something, it is that Aldan is good at making explosives, albeit accidently in most cases. Given the order Aldan will start working on different types of explosives and their uses.
Cost: 2000. Time: 2 Months. Chance for Success: 80% Reward: Discover different types of explosives and their uses. Required: 20. Rolled: 51
-Aldan has begun experimenting and will be ready to present the results next month. Will be completed next month.
Piety: High Priest Isillien has taken on the priestly duties that is needed. While he still continues his sermons about the undead, he has started to focus on rebuilding Lordaeron. He also has some proposals. (Pick 1)
Study - Soil: With access to both fertile and plagued soil, the researches hopes to find something that exist in the plagued soil that doesn´t exist in regular soil, if they do it may be possible to detect the same difference in healthy and plagued humans.
Cost: 1000. Time: 2 Month. Chance for Success: 60% Reward: Further Research with Soil, May have found a way to detect the Plague. Required: 40. Rolled: 5
-It would seem that those that broke out our prisoners were not content with only that, they have also targeted our research into the Plague, most of our researchers are dead and the research done have either been stolen or destroyed, we will need to replace those dead on the research team and start the research over.
The researchers that survived has been but under temporary observation, in case they have been injected with something or cursed with magic. Reward: Research team mostly dead, Research Sabotaged, ???, -5 Mages, -10 Priests.
Personal Actions: With the help of Brigitte you are finally able to have some real free time. (Pick 1)
Religion with Isillien: After what you learned last month, your curiosity in the Light has heightened, and as such, you have decided to continue your lessons with Isillien.
Cost: 0. Time: 1 Month. Chance for Success: 80%/40%/5% Reward: +1/+2/+3 Piety, Increased Closeness with Isillien, Knowledge about the Light. Required: 20/60/95. Rolled: 100
-Continuing your lessons with Isillien from last month, you learn more about the Light and the abilities it grants, you also learn how the church works and the activities it does, Isillien also told you about the history about the city you reside in and the history about the Order of the Silver Hand and where the names came from. You were also given several books about the Light and the magic you can expect to encounter, to study.
You also learned more about Isillien and some of the adventures he had when he was younger and still learning about the duties a priest has, he also told you about some of the funny moments he and General Abbendis had when they worked together.
One night as you were preparing to study the books you were given, you accidently knocked over one of the book piles, kneeling down to pick them up, you find a book you didn´t recognize, looking it over you see that it is a book with a plain brown cover and a title you can´t read as it is in a language you don´t know, curious you open the book but as expected you can´t read what it says, closing the book and putting it down, you decide to try and translate it. Reward: +4 Piety, You and Isillien are now Close Acquaintances, Knowledge of the Light increased, Book Gained: ???.