Ending the vote early since it's pretty clear that people are done voting.
Scheduled vote count started by morethanone on Nov 7, 2024 at 2:07 AM, finished with 56 posts and 12 votes.

  • [X]Plan: Halloween in Hell
    -[X] Name - Jackolights Treats and Tricks
    -[X] Motto - "A little candy never hurt nobody" or "a taste of Halloween in hell"
    -[X] Logo - a flaming jack-o-lantern with its mouth stuffed full of every kind of candy.
    -[X] - Gimmick - Halloween-themed candies provided in jackolanterns.
    [X] Sugar Fantasy
    [X]Plan: "Bringing a Little Sweetness to the Underworld, One Bite at a Time."
    -[X] Name - "Bliss in Abyss"
    -[X] Motto - "Bringing Warmth Where It's Needed Most."
    -[X] Logo - Candy Cauldron: A small cauldron with candies bubbling up and spilling over, emitting cute flame-like curls of steam. Little wings and a devilish tail could peek out from the cauldron's sides.
    -[X] - Gimmick - "Hellfire Fudge", a line of comforting confections that look like they're burning but are actually deliciously sweet and mild. Each piece is coated with a fine layer of cinnamon "embers" or a spicy sugar dusting that creates a tiny sparkly glow under certain lighting, giving it the appearance of still-smoldering coals.
    [X] Sugar Fantasy
    -[X] - name - 'Overlord name' Sweet Emporium
    -[X] - Motto - "Where your sweetest dream is our reality!"
    -[X] - Logo - an acronym of company name with each letter being held by a monster made of candy and other sweets
    -[X] - Gimmick - Monster named and shaped treats
    [X]Plan: Halloween in Hell
    -[X] Name - Jackolights Treats and Tricks
    -[X] Motto - "A little candy never hurt nobody" or "a taste of Halloween in hell"
    -[X] Logo - a flaming jack-o-lantern with its mouth stuffed full of every kind of candy.
    -[X] - Gimmick - Halloween-themed candies provided in jackolanterns.
    [X]Plan: "Bringing a Little Sweetness to the Underworld, One Bite at a Time."
    -[X] Name - "Bliss in Abyss"
    -[X] Motto - "Bringing Warmth Where It's Needed Most."
    -[X] Logo - Candy Cauldron: A small cauldron with candies bubbling up and spilling over, emitting cute flame-like curls of steam. Little wings and a devilish tail could peek out from the cauldron's sides.
    -[X] - Gimmick - "Hellfire Fudge", a line of comforting confections that look like they're burning but are actually deliciously sweet and mild. Each piece is coated with a fine layer of cinnamon "embers" or a spicy sugar dusting that creates a tiny sparkly glow under certain lighting, giving it the appearance of still-smoldering coals.
 
VERY IMPORTANT VOTE: SHOULD WE CHANGE WHEN THE QUEST STARTS? @Fanhunter696 has rightfully pointed out that by the time the quest catches up to the show, we would still be pitifully weak. That's why I have started this vote to see If we want to start earlier inorder to be stronger before the start of the series.

[ ] - No, Keep it to being one year before the start of Hazbin hotel's pilot.

[ ] - yes, change it to be two years instead.

[ ] - yes, three years instead.
 
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VERY IMPORTANT VOTE: SHOULD WE CHANGE WHEN THE QUEST STARTS?

[ ] - No, Keep it to being one year before the start of Hazbin hotel's pilot.

[ ] - yes, change it to be two years instead.

[ ] - yes, three years instead.
I would suggest @morethanone to add a small explanation on the reasons why you are putting this vote though...

I mean if you have not read the discussion this vote kind of comes from nowhere...
 
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Do you have a preference QM? I think two years is fine since it would not really affect anything and I like the current one month turn set up. I would imagine one year would not be enough time to become an overlord but I get why some voters may want to become an overlord quickly since its the premise of the quest. I personally, don't mind that it is some lofty goal that may take time since you have to achieve high prestige, establish a territory, hold it from rivals, amass personal power, survive, etc... I don't feel like a nerf or any serious changes are needed and provided we roll well we should get where we want to go.
 
[X] - yes, change it to be two years instead.
This vote is based purely on my interest in this quest and not wanting anyone to lose interest in it due to feeling like our character is underpowered based on the quest's mechanics, which so far have been fun.
 
Do you have a preference QM? I think two years is fine since it would not really affect anything and I like the current one month turn set up. I would imagine one year would not be enough time to become an overlord but I get why some voters may want to become an overlord quickly since its the premise of the quest. I personally, don't mind that it is some lofty goal that may take time since you have to achieve high prestige, establish a territory, hold it from rivals, amass personal power, survive, etc... I don't feel like a nerf or any serious changes are needed and provided we roll well we should get where we want to go.
No, not really. Besides, I don't like to give my own opinon on votes inorder to not sway them one way or the other. The quest is about how the people want Jackson to rise to power, not how the Author wants it. But thank you for asking :coolbeans:
 
No, not really. Besides, I don't like to give my own opinon on votes inorder to not sway them one way or the other. The quest is about how the people want Jackson to rise to power, not how the Author wants it. But thank you for asking :coolbeans:
You're welcome! Personally, I like the idea of pulling an IMP. Starting a small business with employees who are good at their previous jobs but not getting the pay or autonomy they deserve, do good work, get better contracts, grow the business, and establish connections with the people in power. I also find the idea of starting a candy business and people thinking we sell drugs when really we just sell sugar. However, I also like the idea of starting a gang that protects the neighborhood from other gangs that just so happen to provide candy in exchange for protection money.
 
[X] - yes, change it to be two years instead.
An extra year is good enough to get our name out and start a few thing no need for really much longer
[X] - yes, change it to be two years instead.
[X] - yes, change it to be two years instead.
[X] - yes, change it to be two years instead.
This vote is based purely on my interest in this quest and not wanting anyone to lose interest in it due to feeling like our character is underpowered based on the quest's mechanics, which so far have been fun.
Gusy please take into account that we are we will be getting our first Extermination Day at turn 12 (meaning each turn is a month), and considering that we only have 1 AP per category and that our progress training our astributes is glacial at best (we only got +2 martial on a great sucess and an above average Imp has a martial of 40), unless things change a lot another to have 24 turns instead of 12 turns are not going to cut it...
The quest starts exactly one year before the start of the series, so when Turn 12 is reached then the extermination will begin. You can begin to take actions getting ready for the angels only after you pass the action: Know Thy Enemy, because Jackson is still unaware of their existance.
I would suggest going for the 3 years instead...

Besides that @morethanone I thought that each turn was going to be 1-2 weeks, not one month
This will be a slow burn kind of deal, with each turn taking place roughing two weeks apart from each other. The quest will focus on characters and their relation to each other and the world around them.
 
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Interlude - Method acting 2: bigger and better.
Ash had been acting strange this past month. Sure, he could have his odd moments, but it usually came in the form of being reserved or overly quiet. This was different.

Throughout the month, as he taught you the ins and outs of lying—the ways of doublespeak, when and when not to manipulate the truth, and other deception techniques—Ash seemed to grow weaker. "Subtlety, Jack. Restraint," he would rasp. "Too often, people let their lies snowball until they grow out of control and crush them." The real secret, as he told you, was knowing when lying was unnecessary. While you tried to focus on his words, it became increasingly difficult to ignore his decline.

At first, it was easy to dismiss—he'd just clear his throat more often, or his hand would shake slightly when he reached for a glass. But then his skin grew paler under the harsh, flickering lights, and his breathing took on a rasp you hadn't heard before. By the end of the month, the transformation was undeniable. The once-vibrant man now shuffled like a ghost, and each word seemed dragged from the depths of his soul. His eyes glazed over, watery and distant, as if he were fading right before you. Ash was falling apart, piece by piece, and he refused to acknowledge it.

This week, in particular, was painful to watch. He was sluggish, slow, and barely able to keep himself awake. His appearance was nearly unrecognizable from the joyful, glowing man you'd known just weeks before. His lessons deteriorated as he did; sometimes he barely strung together a coherent sentence. But you persisted, pushing through his lectures.

Today, though, was too much to ignore. Ash seemed almost completely out of it. His speech was slurred, and he stumbled constantly as he guided you through your own attempts at deception, using the basics of character acting and impersonation.

"Jack . . . y'know . . . don't . . . don't think too hard on it. Don't . . . just *act* like 'em. Be . . . *be* 'em . . . feel it . . ." He sounded weaker than ever.

"Ash . . . are you OK? Maybe you should lie down," you asked, concerned, as Ash leaned on the broken TV, hacking and coughing.

"N-no, Jack . . . I'm . . . I'm feelin' . . . fine . . . really fine. . ."

You tried to play along as before, reciting lines from various movies and shows to learn from, but Ash's worsening state was too much.

"Ash, you're literally turning white. You need to lie down."

"N-no . . . no, I'm . . . I'm f-fine . . . just . . . just . . ."

You rushed forward to catch him as he collapsed to the floor.

"MY GOD, ASH! WHAT'S HAPPENING?!"

"ₛ₋ₛₑₓ . . . "

"WHA—what . . .?" you said, deadpan. You must have misheard him. He couldn't possibly be asking for—

"ᴵ ⁿᵉᵉᵈ ˢ⁻ᵉˣᵘᵃˡ ᵉⁿᵉʳᵍʸ . . ."

Ash's raspy beseeching left you speechless. He was an incubus. He must have the needs that an incubus is shown in movies to have. He was your friend; he needed you. But did you have the strength, the resolve, to help him? Your milky-white, skeletal hands dumbly fumbled as you tried to find some way to help him.

"V-VigorX, get VigorX."

"W-where do I get that?!"

"The store…" Those were the last words that passed through Ash's lips before he went limp in your arms, his eyes closing. Your mind panicked, barely calm as you checked for life in the demon; you found it in his shallow breaths, but you didn't want to risk the possibility of death.

Your legs moved on their own as you broke through your door and dashed out of your apartment at speeds you once thought impossible. Adrenaline was one hell of a drug.

You ran like a madman, speeding through streets and alleyways in a frenzy-filled blur.

*Find a store, find a store, find a store,* your mind endlessly chanted, scanning each building, each street. Not a goddamn store in sight.

"Find a store, find a store, find a sto—"

*SMASH*

You fell onto your back as warm, familiar blood streamed from your broken nose. Blinking through sore, swollen eyes, you saw two figures cackling as they loomed above you, their faces twisted with cruel delight.

"Damn, got the bitch's eyes and nose! Nice shot, Ruddy," the smaller one sneered, brandishing a crude knife that glinted in the harsh sunlight, blinding your already-tired eyes.

"Ain't nothin'. Now grab his arms, and I'll grab his legs. The boss is gonna have a fun time with him," the burlier one barked, dropping the bent pipe he'd held to seize your legs.

"Hey! We agreed we'd have some 'fun' with him before handing him over!"

"Deal's over."

You didn't have time for this. Ash was lying on your bed, becoming weaker by the second. With every moment you spent here, he drew closer to death. Instead of finding VigorX, you were lying here while these two idiots bickered over what to do with you. You didn't have time to waste. You needed to end this.

The large, brutish imp saw the fury in your eyes, and it only drove him to crush it. He hoisted the pipe high into the sky, then brought it down with full, bone-crushing force, but you didn't care. You didn't feel the pain of your chest being flattened; you felt a rage beyond words. Rage at the thought that your own miserable, pathetic weakness was not only destroying you but killing Ash. Your inability to grow beyond the weak, meek shell of a man you had always been was killing someone you called a friend. No. No. NO! Your pain twisted into an indescribable hatred. Hatred toward the two men before you. Hatred for the wretched pit you were now trapped in. Hatred for the thought of Ash suffering. Hate. Hate. HATE!!!


The sin of Wrath: Jackson will roll to see if he can pass a Dc:50 when he enters combat. If he passes, then he gains a +20 in all combat rolls for the rest of that specific fight, but if he fails then will gain a -20 instead for the entire fight. In the case that he rolls a 5 or below, he will gain a +30 for combat, but will Target a friend or hurt himself instead for one turn.

Do want to gain this sin?

[ ] -yes

[ ] -no


Your bones began to break and twist, sinew tearing and reknitting as every fiber of your body began to grow and mutate. Scorching blue flames erupted from within, spreading over you and consuming your once-pale skin. You were no longer Jackson McGill; you had become something else entirely.


What does Jackson's Demonic form look like? Remember that his normal sinner self and his Demonic form should look at least somewhat similar; also bright, blue flames should be included somewhere in the design.

[Write in] -

The order of the fight:

Mc rolls: 47

Imp 1 rolls: 60

Imp 2 rolls: 2

Imp 1, Then Jackson, and lastly Imp 2


Imp 1 hits jackson, dealing

D30 => 17 +20( metal Pipe)= 37 damage.

Jackson 100/100 - 37 = 67/100

jackson unlocks his demon form and backhands imp 1 away from him.

D20 => 17 +5(Martial) +30(Demonic Form) 52 Damage

Imp 1 150/150 - 52 = 98/150

Imp 2 trys to stab jackson

Dc:20

D100 => 1(Critical failure, damages imp 1 instead.)

D25 => 24 + 25(Rusty knife) = 49

imp 1 98/150 - 49 = 49/150

Jackson Trys to run away.

Dc:50

D100 => 96(Jackson gets away.)

"SHIT!" The pipe-wielding imp yelled, aghast, as your form began to shift, limbs twisting and skin hardening into something dark and monstrous. His grip on the pipe tightened, and with a wild look in his eyes, he swung it down, metallic and desperate. But the blow merely glanced off your leathery skin, leaving no mark. With a single motion, you lashed out, your hand crashing into him, hurling him back toward the other imp like a ragdoll.

Your mind fogged over, like a thick mist clouding your thoughts. Words and memories slipped through your grasp. Thinking became hard. Shapes and intentions blurred. An imp brought a knife, lunged to stab you—but his aim faltered, and the blade sank into the flesh of his own kind. No more fighting. Find drink. You ran, faster than before, your massive limbs carrying you in loping strides. The ground cracked beneath your weight, the air thick with the scent of sulfur and smoke.

A shop came into view, small and unlit, the darkness seeping from its windows. The door shattered under your claws as you stormed inside, shelves and glass breaking around you, shards scattering. You tore through everything in your path until, finally, there it was—the bottle you sought. Just as your fingers closed around it, another imp appeared, weapon raised, eyes wide with fear. You swatted him aside with barely a glance, his body crashing through the window in a spray of glass and dust.

You were running again, single-minded, each step pounding the ground as you shoved away anyone who dared block your path. Faces blurred by; the world seemed to ripple around you, echoes of shouts and gunfire barely reaching your mind. All that mattered was Ash.

At last, you reached him, your frame now towering and grotesque, nearly filling the doorframe as you burst through it. Kneeling beside him, you brought the bottle to his lips, your fingers shaking as you tipped it slowly. You prayed for his survival with each beat of your heart, even as you felt your own energy drain, the monstrous power within you slipping away. Your vision dimmed, the world turning hazy and slow. In the final moments, you caught sight of Ash's eyes fluttering open, his gaze meeting yours, the faintest flicker of life there.

And then, darkness claimed you.

"Jackson . . ." The words gently floated within your empty mind, the words that caused thought to begin to refill you. Your eyes slowly fluttered open, before shutting quickly again as harsh lights burned your retinas. You groaned out in pain as you tried to get off your bed, before Ash softly placed his hand on your back for support.

"Careful, you still look out of it."

"Forget about me. How are you?" you asked groggily as you rubbed your forehead, now developing a painful headache.

Ash chuckled softly. "Fine, much better now, thanks to you. I'm sorry for all that. It was stupid of me to not say anything."

"It's fine..." you muttered, still confused. "But what... what happened?"

"W-well . . ." Ash shuffled in clear embarrassment and discomfort as he further explained, "Incubuses have needs like anyone else, and one of those is–well . . . sex. We need sexual energy to survive." He would finish with his cheeks flushing an even darker red as he continued, "B-but, but we can get that energy from other places, like this." He raised the glass Coke bottle toward himself. It was bare, in the full extent of that word, with plain black text reading "VigorX" on a white, plain background. There were no nutrition labels, nothing to show who made it, nothing but its name.

"It just showed out of nowhere one day, and it's life changing" Ash said with a cheerful smile as he brought you water. "I don't know how, b-but it somehow has the same effects as sex. One drink and I'm fine for a week."

"That . . . that's amazing," you said, stunned by the simplicity of it. "A drink? Really? But aren't you worried about it? I mean, something that good must have some kind of downside."

Ash hesitated, a sheepish look crossing his face. "Well, I do feel a little tired after finishing a can, but it's not much different than when you finish... well... after sex. I probably didn't need to say it like that . . . Well, anyways . . ." He scrambled to change the subject. "You should rest. You've done enough for today."

"Yeah, that sounds good," you murmured as you drifted back into a fitful sleep.

"Oh, Jackson"

"Yeah?"

"Thank you"

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(Congratulations! You have unlocked your monstrous demonic form, see character sheet for further information on it. Your lessons from Ash while short and not the best has paid off none-the-less, resulting in your Intrigue rising from
+5 to +8. Your acting follows behind with it evolving from +0 to +2. The down side all of all of this mess is having now a broken, unclosable front door, and needing to help Ash buy more VigorX, which will cost you 15𝕊 a month. Saving Ash has increased your relationship with him from 20 to 40)
 
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[X] -no
[X] - Jackson body gains a foot in height with the tips of his hair and lighting up with blue flames. He starts taking a charcoal burnt look on his skin with his teeth and nails sharpening.
[X] - yes, change it to be two years instead

Here is my basic idea
Edit now remembering I have to move my other vote
 
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[X] - yes, three years instead.

[X] -no
I am agaisnt this sin, if every time we fight we have to win a conflip or be screwed over I prefer not getting it...

And about the Demon form, I am guessing we will go for an Jack vive here but no idea beyond that...

[X] - no, he's fine with them
 
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By the way @morethanone If things are going to be one month per turn now instead of 1-2 weeks we need get more actions per category (at least 2-3), it is completely unbalanced that we keep getting more things to do and the only way that we have to get more actions is by recruiting hero units...

I suggest you to give us more actions or if not we won't be able to advance in any field, espacially since we went from 24 turns per year to 12...
 
By the way @morethanone If things are going to be one month per turn now instead of 1-2 weeks we need get more actions per category (at least 2-3), it is completely unbalanced that we keep getting more things to do and the only way that we have to get more actions is by recruiting hero units...

I suggest you to give us more actions or if not we won't be able to advance in any field, espacially since we went from 24 turns per year to 12...
Idk, clawing ourselves to being an overlord in hell, even the weakest one, feels like trying to make a multibillion-dollar business (like Amazon). So unless you start off the bat with overpowered magic like Alistor, becoming an overlord for most regular unpowered sinners should feel like it would take years (5-10 at most). While the rate of progress is slow, I'm not unhappy about it since it feels like it's supposed to be this slow and only start accelerating later on once we reach a major milestone with our business.
 
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