With the excitement over, you leave Carnex and the Elven entourage and return to the road. The rest of the day passed without incident and you finally arrived in Sett Village, a poorly named place as it turned out as it was less village and more small town. It wasn't large, but even so, it was well defended with a wall and a decent number of armed and armoured Elves patrolling both on the ground and in the air. Considering that it acted as the main point of entrance into the Forest and the Elven kingdom that didn't require who knows how long slumbering around in the notoriously confusing and magical woods, as well as serving as the main headquarters for the Elven boarder patrol forces, the high military presence wasn't surprising.
It also didn't keep the inn from being remarkably comfortable, or the breakfast you were served before you left from being incredibly tasty either. The fact your Guild Card and mention of your current Quest got you both for a mere five copper coins only made it better.
With your energy restored with a good nights sleep and an excellent meal, you head out from Sett, following the path into the woods. Under the canopy, the Lost Forest was incredibly quiet. Oh, it wasn't silent and you could occasionally hear a bird call or the rustling of an animal going about its business, but the sounds were muted and hushed, as if nature itself didn't wish to break the peace of the day. Dappled light leaked from above, lighting up the path in patches and causing strange shadows to dance across the trees and mist that hung oddly in the air.
All in all, it was pretty much exactly how you'd expect the forest home of an Elven race to be.
The remainder of the journey to Coirceoga took a further two days, during which time you made sure to keep meticulously to the path, as you had been instructed to by the Guard who had seen you off from Sett. You weren't entirely sure if it was because of Magic, not wanting to get mistaken for an enemy by patrolling soldiers or simply because the forest was just naturally confusing, but you weren't going to risk getting lost or impaled by the remarkably viscous, barbed spears the Elven warriors seemed to favour, not after seeing the mess Suzu's spear had made of the Ork bandit.
Eventually, you reach the gates of the city, a pair of massive, white wooden things between a pair of strangely shaped trees that continue off in both directions in an unbroken, white tangle, creating wall that had to have been created by Magic. After being checked by the Guards, you enter the city and stop and stare in amazement.
Despite the fact that the Elves you have encountered so far haven't exactly acted like you'd expect, the city you now find yourself in is straight out of Tolkens work. The entire place appears to have been shaped from the white trees of the forest, with the trees themselves having been moulded into the buildings, creating a strange, otherworldly look that appeared bizarrely futuristic. The city was on multiple levels, some of which didn't seem to be accessible from the ground, but as many Elves could fly and all of them could climb incredibly well, that didn't really matter to much. Vines criss crossed the streets, providing places to hang flags and the strange, coloured lanterns that, as well as a number of brightly coloured, glowing mushrooms, served to light up the city under the thick canopy that threw the city into perpetual twilight.
After regaining your composure, and ignoring the smug chuckles of the Guards, you head out and make your way to the Guild Hall, a building made up of a number of trees that had been grown in such a way that the branches and trunks wove together to create the walls, while the canopy itself served as the roof. You enter and find, to your surprise, that it is a lot like the Guild Hall back in Crossroads Keep. It even had the large, loud lady manning the bar, only this one wasn't a Dwarf. She was an Ork, just as massive as the one you fought out on the road, but with much softer features, smaller, blunter tusks, softer looking hair pulled into a ponytail to keep it out of the way and wearing a huge version of the Guild staff uniform.
You make your way across the room and stop in front of the bar, catching the attention of the Ork behind the bar as she set down the glass she was polishing.
"Hey there sonny," she says with a friendly smile, "I don't think I've seen you around before. You new?"
"Um, yes," you say, pulling out the letter and putting it on the bar, "I've got a letter for Evelyn."
"Ah, that'll be for me then," said the Ork, picking up the letter and pressing a hefty finger against the seal.
There is a brief flash of light and a flare of...something you cant identify and the wax turns to dust. Evelyn pulls the note out with a flourish and quickly scans it, her eyebrows going up as she did.
"So, your a Sorcerer, eh?" she says once shes done, "Lucky you. Unfortunately, theres not much I can do to help you learn to use your powers. Sorcerers don't really learn how to use their powers, then tend to be more instinctive than that. I can only recommend that you experiment and meditate to try and figure out what you can do on your own."
She sighs.
"Its difficult for non-Sorcerers to really understand how different we are from Mages," she says, "I get people sent to me every now and then, no matter how many times I tell people you simply can't teach Sorcerers in the same way you can teach Mages, even if it seems like you can sometimes."
She shrugs.
"Sorry I cant be more help."
You nod, more than a little disappointed in the revelation, but at least you now had a starting point.
"Bah, enough feeling bad," says Evelyn with a wave of a shovel sized hand, "Your first Quest is done, congratulations."
She smiles.
"It might not seem like much, but its the first step on your journey. Give me your card and I'll register it, then find another job on the board."
You hand your card to the Ork, who stamps it with a glowing stamp she pulled out from under the bar. The card glows faintly for a moment, then returns to normal, with the addition of a single tally on the formerly blank back of the card.
"Your first promotion will come after you either complete 20 Quests or do something to really impress the higher ups," said Evelyn.
"Thank you," you say, taking the card back.
You head over to the board and start scanning the flyers It doesn't take long for two specific jobs to catch your eye.
Kelpie Horn wanted. Deliver to Marian Redscale at Redscale Mechanics at Rugged Coast. E-C rank, 30 silver-10 gold depending on horn quality.
Skilled Adventurer wanted for temporary party for dealing with a nest of Giant Spiders infesting a mine near Stillford Village. D rank, 2 Gold reward, along with a share of any regents gathered on the course of the quest.