I am so sorry I haven't posted over the past two days, but the hotel I work at is rather busy at the moment as a result of all the christmas markets and other events going on local, so I really haven't felt like doing anything that requires much thinking. But now I'm back and my brains working again, so lets get started.
"Wait, I'm coming with you," You say.
Carnex pauses and looks back at you, an unreadable expression on his face.
"Are you sure?" he asks, "This isn't your job and I cant guarantee that you'll get anything for putting your life on the line."
"I know," you say, "But you've done a lot for me since I got here and I don't think I can just walk away in this situation."
Carnex eyes for for a moment longer, then nods.
"Alright, fine," he says, "Here."
He picks up and hands you an arrow.
"See if you can pick up the Wargs scent," he says, "Most canine Phantasms can track at least a little and it'd make things easier."
You nod as you take the weapon and close your eyes as you hold it to your nose and inhale. You pick up the scent of blood, both new and old, along with the differently unpleasant stench of stale sweat and the unique odour of whoever it was that owned the arrow. You open your eyes and take another deep breath. Something in your mind seemed to click into place and you immediately identify the direction the scent you now had had come from and left from, accompanied by a number of people coming in and even more going out. You decided not to think about what that meant to hard just yet
"They went that way," you say, pointing off in the direction the scent left in.
Carnex looks around and crouches down for a moment, then nods approvingly and stands.
"Impressive, most people would need longer than that," he says, "Come along."
He leaves the path and heads off into the trees with you hot on his heels.
It doesn't take you long to find the camp and Carnex leads you carefully through the trees until you can see into the clearing it was in while avoiding the barely aware guards. The camp wasn't that large and consisted mostly of lean-tos made of animal hides and a pen made of thick logs. A large firepit was located in the middle of the camp, just in front of the largest tent that was festooned with a fair amount of bones and other trophies.
The occupants of the camp were just as savage as the decor, a group of about 20 men, all muscled, scared and tattoos, with wild hair that was either black, gray or russet coloured, canine ears and tails, sharp looking claws and clad in furs and leathers. They were mostly armed with simple weapons, spears and clubs, but there were a couple of rusted swords and every one of them had a short bow and quiver of arrows.
In the wooden pen was a number of Elves, most of them female, bleeding and looking scared, with a couple of exceptions, including one especially battered female with short, black and yellow hair and insect wings who was stood protectively in front of a young looking Elf with a pair of extremely noticeable black and purple butterfly wings that were drooping and sluggishly leaking startlingly red blood from a number of puncture wounds. The Wargs seemed to find the womans protectiveness amusing as they were taunting her and occasionally throwing things.
At the sight of the prisoners, Carnex draws in a startled breath and starts muttering in a language that sounds like rocks grinding together.
"Whats wrong?" you ask.
"That girl with the butterfly wings is a member of the royal family," said Carnex, "Not one of the Princess, thankfully, but if she gets hurt...well, it wont end well for anyone."
You swallow. While you hadn't been in this world for long, you didn't need to be an expert to figure out that this situation was extremely dicey. Suddenly, you are rather regretting deciding to come along.
"Alright, since we can't risk them doing anything to the prisoners, heres what we'll do," says Carnex, "I'm going to go cause a ruckus to bring some of them away, you go free the prisoners. From the looks of it, a few of them are soldiers and should be able to do something to help. Their weapons are most likely in one of the tents near the pen."
He pats you on the shoulder.
"Good luck."
He vanishes into the undergrowth, making almost no noise at all. You ignore him as you turn to the camp to try and figure out what to do first. You could free the prisoners first, which would let the non-combatants get away and, hopefully, give you some backup to get the weapons afterwards. Plus, there was no guarantee that the weapons would be in the tent Carnex had indicated to. On the other hand, they likely would be less helpful without their weapons and the tent was closer to you than the pen.
A loud crash from the tree line made the bandits jump and spin around. After a brief pause, a group left to investigate and those that remained started shifting around, taking their attention away from the prisoners. Now was your chance. You steeled yourself and started sneaking towards the...
Pen. It would keep the bandits from taking hostages and the guards most likely knew how to fight without weapons.
Tent. Everyone in the pen was injured and having a weapon should help mitigate that somewhat.