Magic! Lets hope I can explain this well enough.
"What kind of abilities?" you ask.
"Magic is an intrinsic part of this world," says Carnex, "Every living thing and most non-living things are seeped in it, even if its only a minuscule amount. Monsters are identified as such because they can use the Magic that flows through them, even if its only to enhance their bodies. Many Monsters, especially the more powerful ones, are capable of performing feats that Mages simply cannot achieve."
"Like what?" you ask.
"Well, in your case, Hellhounds can use Hellfire, which is almost uncontrollable to all but the most powerful and strong willed," said Carnex, "Other examples include Kelpie, which can create fresh water from raw Mana, Sand Wyrms, which can convert sand and rock into valuable Mana ore and Spirit Dragons, which can, supposedly, see in the future. The only beings that could hope to achieve anything similar would be Phantasms with their nature and their descendent, but considering how rare and powerful they are, thats a tad unlikely to ever appear."
"I...see," you say, "Um, can you tell me more about Magic?"
Carnex smiled and opened his mouth, but before he could say anything, Abigail claps her hands.
"You'll have to do that outside," she says, "I have work to do and I'm sure that William and Stefan have things to do as well. Speaking of which..."
She turns to the still silent knight.
"Are you satisfied?"
"I am," he says, "Thank you for your time."
He bows slightly and leaves.
"What was that all about?" you ask.
"Best not to think about it," says Carnex, patting you on the shoulder.
"I should go as well," said William, getting to his feet with the help of his cane, "It was a pleasure to meet you Alex. Do look me up at the Temple next time your in the Temple District. I believe there will be something for you to see."
He bows and follows Stefan.
"Here," says Abigail, tossing a bag of coins to you, which you barely catch, "Its standard practice to give new Phantasms 200 gold to get them started. It should be enough to last you for about six months if your careful. That should be more than long enough for you to find work."
"Um, thank you," you say.
"Its my pleasuer," says Abigail with a slightly evil smirk, "I'm just looking forwards to seeing what kind of chaos you make. Until next time."
She waves a hand and reality seems to melt and invert, before you find yourself standing alongside Carnex in the hall outside.
"Tch, damn brat, still as rude as ever," he says, "Well, whatever. Come on kid, I'll treat you to a drink and we can talk.
You follow the Dwarf back into the main hall, which is now a lot quieter, and finds a table in an isolated corner. You sit down while Carnex heads to the bar and quickly follows you with a pair of foaming tankards in hand, one of which he sets in front of you.
"Alright, Magic," he says after taking a deep gulp of the beverage, "I suppose I should start at the beginning. Magic can broadly be split into two categories, Physical Arts and Mind Arts. Physical Arts are what are used by Warriors, Rogues, Rangers and the likes, primarily enhancements for weapons and the body to grant the user increased strength, defence, dexterity, etc, while the Mind Arts are the more...Magical aspects and the fields of Mages and Sorcerers of various kinds and are generally what people mean when they say Magic. There is also a third art, the Faith Arts used by Clerics, but that technically isn't Magic and not really relevant."
He pauses to take another gulp.
"Magic is a...complex subject to discuss. Most people have a basic grasp of Magic and can cast simple spells to create fire, light and occasionally a minor healing spell, along with a few spells that are useful in day to day life. Learning Magic isn't difficult, at its most basic its a simple matter of visualisation and learning how to channel ones Mana, but more powerful and complex spells require the memorisation of formula in order to use, which most people don't have time for. Truly skilled Mages are capable of building new spells on the fly, which makes them a real pain in the arse to fight. On the other hand, they are largely limited by their Mana reserves and are usually fairly weak up close."
He pauses for breath and another drink.
"That brings us onto the second type of Magic user and the one most relevant to you," he says, "While Mages rely on memorised spells and an internal source of Mana, Sorcerers do neither. They are born, not taught, and have a natural talent that allows them to use Mana in their surroundings to pull off incredible feats without needing to learn any actual spells. As a general rule, they will have incredible skill and talent in one specific field, in which they can achieve things that no Mage would possibly be able to match, but are unable to learn any other form of Magic. In short, they have incredible power, but are very limited, while Mages are capable of a much wider arsenal, but are weaker and have less power to work with."
"Alright, so what does that have to do with me?" you ask.
"I was getting there," says Carnex, "Phantasms are somewhere between the two. You can use Magic in the same way as Sorcerers, but are capable of learning how to use almost any type of Magic you can think of. True, you will be better at skills tied to your base, in your case Fire and Darkness Magic, and Water and Light will likely give you a lot of trouble, but you can theoretically learn them."
He finishes off his drink and slams the tankard into the table.
"Thats the basics of what Magic is," he says, "However, if you wish to learn any you will have to ask someone else. I am a Bard, not a Mage."
He gets to his feet.
"I'm sure you have a lot to think about, so I will take my leave," he says, "If you need any advice or directions, ask one of the girls here. Best of luck in whatever you decide."
He pats you on the back and leaves, whistling a jaunty tune. You remain where you are, staring into the golden liquid still filling your tankard as you consider what to do.
"Copper for your thoughts?"
You look up and see Maria stood across the table from you with a tray of empty tankards balanced in one hand.
"Just wondering what I should do now," you say.
Maria hums as she take Carnex empty tankard.
"If you want my advice, I suggest that you join the Guild," she says, "It'll give you a good source of income and information while you find your feet. Its what I did when I first arrived and it taught me a lot. I also suggest that you talk to William if you get the chance. Hes a veritable font of wisdom regarding Phantasms."
You nod absently as you consider your options. Really, joining the Guild is the only reasonable one as you doubt that any of the skills you currently have will be much use in this world, even with the speed you can apparently learn at now. The question was, how best to go about it? You look up at Maria and, coming to a decision, ask her:
The location of a blacksmith.
A place to learn Magic.
How to get to the Temple district.
There we go, a nice long one for tonight. I really hope my explanation of how Magic in this world works makes sense. I didn't want anything to complicated, but I also didn't really want anything to handwavy. I hope I managed to strike a good balance.