You return to the Guild Hall, an easy task as it towers above most of the other buildings in the city. You enter the hall and approach the bar where you wait for the large Dwarven woman behind the counter to finish with her current customer, before she turns her attention on you.
"So, your the new Phantasm, eh?" she asks as she looks you up and down, "Eh, bit skinny, but some real work'll soon toughen you up."
She smiles, her face crinkling into a craggy portrait of wrinkles that suggests that she is a lot older than she appears.
"So what'll it be?" she asks.
"Um, I was wondering how to go about signing up," you say.
"Ah, say no more!" says the woman, ducking under the bar and retrieving a wooden box with a handprint on the top, "Mama can help you with that."
Mama drops the box onto the table and indicates to the handprint on top.
"Stick your hand on there luv."
You do as you are told and feel a brief tug on something deep inside you. You pull your hand away as the box starts making noises and vibrating slightly, before, with a sound that is suspiciously similar to a dot matrix printer, it spits out a card. You pick up the card and are surprised to see that it is an ID card, not unlike one you'd see back home, with your name, a decent picture, a few dates that don't really mean anything to you and a large letter E stamped onto one corner.
"Thats your Guild Card," says Mama, "It grants you access to free lodging at any Guild Hall around the world, keeps track of your jobs and ranking and serves as identification in the event that you are stopped in the course of a quest. Most places have exemptions for Adventurers who have to bend the rules on quests, although its not a complete blanket immunity. If you kill someone who isn't a target, you will be arrested, so try not to do that. It will also get you a discount in most inns as well."
She points at the stamp on the bottom corner.
"This is your rank," she says, "Everyone starts at rank E and works their way up. Its a good way to determined what quests would be best for you to take."
She points at the massive Job Board.
"All Quests are ranked from A down to E, as determined by their difficulty. Obviously, the harder the quest, the greater the reward in return for greater risks. Technically, anyone can take any Quest from the board, but a general rule of thumb is to not take any that are more than one rank higher than yours, unless you are going with a party. With me so far?"
You nod, eyeing the massive board and noting the much smaller, gold edged board that had far fewer notices stuck to it, all of which have massive red stamps on them.
"Whats that for?" you ask, pointing at the other board.
"Those are S ranked Quests," says Mama, "Only A and S ranked Adventurers can take those, so don't even think about it. They involve Monsters that could squash you without even looking at you."
You gulp and nod, making a mental note to avoid that board for a good long while.
"Speaking of which, lets talk Monsters," says Mama, "Like Adventurers, they are ranked from S to E, with an additional Unranked section that is basically just normal animals. E Ranked monsters are typically just animals who, due to living in or eating something with a large amount of Mana, have developed the ability to use Magic in some way. They can be dealt with by an ordinary person with a sword or basic Magic. D ranked Monsters are more dangerous, usually requiring an Adventurer or trained warrior to deal with, but aren't really all that dangerous. They tend to keep to themselves and avoid towns. C Ranked Monsters are typically more intelligent and can be a real threat if angered, but are also typically fairly passive."
Her expression darkened.
"B Rank is where we get into the real threats," she continues, "These are Monsters that can do real damage to a community and can match single Adventurers, often requiring parties to deal with them. A Rank are city busters, Monsters that can destroy entire cities if they go on the rampage. Fortunately, they tend not to live in inhabited areas. S Ranked Monsters are things like Elder Dragons and high ranked Demons, creatures capable of destroying entire countries if they so desire. Thankfully, there aren't many creatures in the world that rank at S class and most of them are asleep and unlikely to wake up unless someone is stupid enough to do it deliberately."
She sighs and shakes her head.
"But enough of the serious stuff," she says, her smile returning, "I think thats all the information you need for now. Since you don't seem to have any equipment, I'll give you some basic armour and a sword if you'll make a delivery for me. It'll be perfect for your first Quest for the logs as well."
She pulls a quest flyer out from under the table and places it on the bar between you.
"Its not hard, just a messenger job for the Guild Hall in Coirceoga in the Lost Woods."
Accept the Quest
Decline the Quest
Ask about the strange crystal you discovered(NOTE, you still need to choose whether or not to accept, this is extra)