Walk of a Phantasm

[x] Head out immediately.

Did we decide to apply the Anima Crystal to armor, or are we keeping it for another weapon?
 
Spider Hunt Part 1
After a quick stop to restock your supplies, you head out to start heading to Stillford Village. The journey was largely uneventful, with the only slightly interesting thing being a close encounter with a large direwolf that came sniffing around your camp one night, but that didn't go anywhere, other than loosing you a few strips of salted meat. A week after leaving the forest, you crest a hill and find yourself staring out over a shimmering blue stretch of ocean with, thankfully, a small town nestles at the bottom of the hill. You'd got used to camping out, but the idea of a soft bed and a hot, fresh meal sounds utterly heavenly at that moment.

You make your way down to the town and quickly find yourself lodging and a meal in the towns small, slightly run down inn for a few copper coins. As you are eating, a group of large dock workers sat nearby catches your attention.

"Eh, ave you erd?" asks one of them, "Ol' Raddy said ee found some of em bloodstained Pieces while diving the other week."

The other men groan or snort into their drinks.

"Ol' Raddy's a few pints short of an 'angover, you know that Phil," says another man, "Even if ee did find some, the Demeter is aught but an ol' fishwives tale."

"It bloody well aint Stan!" hissed Phil, "You erd what appened to Hadton!"

"That was pirates," says another man, "These waters are full of em."

"The town was completely deserted," says Phil, "No bodies, no blood an all the valuables left behind. What kind of pirate does that?"

The other men shift uncomfortably.

"Maybe they was Slavers then," suggests a fourth man.

Phil scoffs.

"You know as well as I do that slavers are worse than pirates," he sneers, "They would ave taken everything they could and there would have been some bodies."

"Maybe they ad a Mage?" mutters the man, although he doesn't seem convinced, "Makes more sense than a ship of the Damned sailing out of legend and eating everyone."

You stop eating and glance over, your curiosity piqued. While it doesn't have anything to do with your current mission, you are rather starved for company and a good story with a pint of the excellent ale the tavern serves sounds like a great idea. On the other hand, you still have a fair distance to travel tomorrow, so it may be wise to get an early night.

Head over and ask about the Demeter.

Head to bed early.
 
[X] Head over and ask about the Demeter.

I'd still rather apply the crystal to our sword. Simply so we don't have to spend money having to continually buy upgraded weapons. And while a figure people want to pursue magic and all that, I'm sure that there will be enemies and such that magic (or our specific brand of magic) won't be effective against. Like that Orc from earlier.
 
Yeah, definitely.
[X] Head over and ask about the Demeter.
...and the crystal... I don't know. If it was a choice, and I had to do it now, I'd do the sword.
 
Spider Hunt Part 2
You quickly finish the last of your food and pick up your mug, before turning in your seat and leaning forwards.

"Um, excuse me," you say, getting the attention of the fishermen, "I'm sorry, but I couldn't help but overhear and I'm curious as to what the Demeter is."

Stan scoffed.

"Its aught but an ol' wives tale," he says, "Somethin' to keep kids from staying out after dark."

"Thats not entirely true," says a man from another table a short distance away, "Regardless of the tales we have today, the ship the Demeter and its crew really did exist."

The man in question looks rather out of place compared with the large, muscled men who mostly called the town home, being tall and slender, with clothing that suggested wealth, a thin face with a weak chin hidden by a pointed goatee and pencil moustache and a pair of small, round glasses perched on his nose.

"Tch, nosy git," grumbles one of the men, "I thought you'd buggered off Johan."

"I still have research to finish in the area," says Johan, "Regardless, if you are interested in hearing the story, I would be happy to tell you.

He clears his throat and opens the notebook sat beside his plate.

"The story of the Demeter begins around 100 years ago," he begins, "Originally, it was a merchants ship, before it came into the hands of one Abraham Harker who transformed it into one of the most feared pirate ships ever to sail the seas of Anima. For many years, he terrorised the Crossing Straight between Northland and Durat, amassing an impressive amount of wealth and reputation in the process. Most people would tell you that he was a monster, but his existence did bring about a few good things. He was the one who founded Haven, the Pirate Capitol on Last Point island and created and enforced the code that most Pirates who make birth at Haven still follow. Even to this day, he is known as the first of the Pirate Kings."

Johan pauses to take a sip from his tankard.

"Naturally, not everyone appreciated the code that Harker enforced and even more lusted after his wealth and reputation. However, he was a very powerful warrior, both with his sword and magic and bested all who attempted to stand against him, whether in the open or under cover of night. It would take an uncommonly powerful or cunning man to take down Abraham Harker."

Johan frowns as he turns the page in his book.

"This is where history gives way to legend," he says, "We know that on the last voyage that Harker took, there was a mutiny, led by his first mate, a Johnathan Quincy, which left the man fatally injured and thrown overboard with a chest of rocks strapped to his boots, alongside those who remained loyal to him, but after that, there is only whispers and the testimony of a single survive of the aftermath which many dismiss as aught but the ramblings of a madman. According to the story, on the new moon after the mutiny, the slain crew returned as monsters, walking corpses that feasted on the blood of the living and turned them into undead horrors that tore their former comrades apart. According to the story, the newly risen Harker ripped the Soul out of Quincy and bound it to the ship, using some form of foul Magic to bring the ship to life using the suffering of the traitor to fuel it. Now, the ship wonders the Straight, praying on any unlucky enough to stumble upon its rotting hulk, dragging them into the depths to join its crew of damned Souls. It is said that the ship can even be summoned by those foolish, or desperate, enough to try by casting a blood covered gold coin into the sea to drag those who have wronged the summoner into the depths at the cost of the summoners eternal service among the undead crew."

Utter silence falls in the tavern as Johan finishes the tale, broken only by the wind blowing outside and the crackle of flames in the grate. After a moment, Stan grunts and shakes his head.

"See kid, nothin' but an ol' story," he growls, "Pirate King, HA! Everyone knows that those scum answer to none but their own greed. You shouldn't waste your time looking for fairy tales old man."

The derisive dismissal breaks the tension and the sound of conversation slowly begins to fill the inn again. Despite that, you cant help but feel like the atmosphere is a little heavier and some people seem rather uncomfortable. You glance over at where Johan has turned back to his notebook and was scribbling something while muttering under his breath. He seems like the type who'd be willing to answer some questions, but you aren't entirely sure if you wanted any more potential nightmare fuel for tonight.

Ask Johan for more details about the story.

Head to bed.
 
[X] Head to bed.

We need to kill spiders tomorrow, it would be best to be awake while doing so.
 
huh, I interpreted that last sentence as a hinting at the choice between being awake while fighting and not having enough info for 'something' when we approach water.
 
huh, I interpreted that last sentence as a hinting at the choice between being awake while fighting and not having enough info for 'something' when we approach water.
Not really. I mean, there is a distinct possibility that we may run into the Demeter later down the line, I just thought that people would be interested in the vampire pirates.
 
Well if that is the reason, then I'm changing votes.

[X] Ask Johan for more details about the story.
 
*sigh*, another tie. Alright, I'm currently iin the middle of something, but I want to get the next post out at some point today. So, if no one changes their vote before I'm, done (no idea when that'll be TBH), I'll flip a coin too decide where we go from here.
 
Spider Hunt Part 3
Right, I want this done, so, having flipped the coin, lets move on. And the choice is...head to bed. Dont worry, we'll get more information in the event we end up facing off against the undead Pirates.

The next morning dawned foggy and early with the sounds of a fishing town waking up and going to work. After a decent breakfast, you head out, making your way down the road that connected the small town to the larger Stillford a little further inland. The remainder of the trip took you until noon when you reached the town.

Despite being called a village, Stillford was rather large, possibly due to its rich mines and close proximity to a well travelled trade route. It wasn't quite large enough to be called a town yet, but it was still large enough to have a Guild Hall, which was, naturally, where you had to meet with the other members of your future party.

It doesn't take you long to find the Guild Hall as it is one of the larger buildings in town, and when you did, you are directed to one of the back rooms by a bored looking barman. You find the room and knock on the door, which opens to reveal a tall man with yellow, lizard like eyes, short, stark white hair and long, fin-like ears. He was wearing a mix of leather and light metal armour with a brown and gray mottled cloak wrapped around his shoulders and a curved sword strapped to his hip.

"Um, I'm here for the spider hunting quest?" you say, resisting the urge to squirm under the mans intense gaze.

Something about him was setting your canine instincts off to the point that they couldn't seem to decide whether you should be growling or cowering in fear. A moment later however, the man smiles and the feeling fades slightly.

"Right, you'd be Alex then," he says, "Carnex said you'd be coming."

You blink in surprise.

"You know Carnex?" you ask.

"Yep, he helped me get started on my journey," he says, "Come on in."

He steps to the side and waves you in. You step past him and enter the room. The moment you do, you find yourself nose to nose with a wild haired girl with yellow eyes, almost comically oversized pointed ears and exaggerated canine features you recognise from the Wargs you encountered on your previous quest, albeit much more adorable than the feral wolfmen.

Despite that however, she still has very sharp teeth and was starting to growl as she seemed to catch your scent.

Recoil back.

Growl back.

Back away slowly.
 
[x] Growl back.

My first thought is that it would not good for our reputation to get into a fight in the guildhall. My second thought is that when you are in Rome you should do as the Romans do.
 
For some reason I kind of want to headbutt the girl.


[X] Growl back.
 
Spider Hunt Part 4
Fun fact, I actually intended for Wyld to be in the Warg camp and join us as a semi-permanent party member, but decided that that would have been a bit...dark considering her backstory.

Almost without thinking, you respond to the girls growl with one of your own. The sound rises from your chest in a deep, bass rumble that you are fairly sure Humans can't actually make (although with Magic, who knows), while your ears and tail both fluff up and your lips pull back in response in an instinctive response to the challenge. Immediately, the girls eyes go round and her ears flatten back, before she jumps of the chair she had been standing on, revealing that she was actually only tall enough to reach your stomach, if that, and ducks behind an exasperated looking woman with bright red hair, glasses and armour that suggested that she was either a Paladin or a Templar. Her shield breastplate, which actually looked functional and didn't come with moulded boobs, was stamped with a rampant, white dragon.

The small girl on the other hand was dressed in hides, consisting of little more than a simple top and loincloth, although you could faintly feel some kind of Magic lingering around them. She was barefoot and armed with a pair of punching daggers hanging from her belt and had a large tattoo across her stomach of the same white dragon as was on her armoured protectors armour.

"Sorry about Wyld," says the red-head, patting the small girl between her ears as she peeks out at you, "We've done our best, but sometimes she can be a little...well, wild. It doesn't help that Sam keeps indulging her."

"Oh, lighten up Cassie," says the swordsman as he steps around you, revealing that he had a long, white reptilian tail in the process, "So long as no one gets hurt, its fine to let her act out a little."

As he is talking, he doesn't seem to notice as Wyld's eyes shift from you to his white tail as it waves past her face and makes a grab for it.

"Anyway, I'm Sam, a Spirit Swordsman and the leader of this temporary Party," he says, turning back to you and continuing to ignore Wyld as she grabs his tail and starts chewing on the end, "You've already met our Thief Wyld and this is our Templar, Cassandra."

"Cassie, please," said the woman, looking rather exasperated again as she rescued her bosses tail from the small Warg's grip.

"I...see," you say, not entirely sure what to make of the odd trio, "I'm Alex, a, um..."

You trail off as you realise you have no idea what your job could be described as.

"Don't worry about it," says Sam, apparently catching your hesitation, "Your new, so you won't have a Job yet. You'll figure it out later."

He glances at the clock on the wall and frowns slightly.

"We've still got some time before we need to go," he says, "I suggest you go talk to some of the others while you have the chance."

"Alright," you say and turn away from the three senior Adventures to the room at large.

The room is set up similar to a classroom, with a blackboard at one end and fave rows of desks and chairs. The rest of the Party is scattered around the room, each doing their own thing. Sat near the front is a short being you can't identify with grass green skin and shoulder length, bright red hair that was pulled into a messy ponytail. Unlike all the other people you have met since arriving in this world, it is dressed in what appears to be steampunk inspired gear, consisting of leather work pants, a white shirt with the sleeves rolled up, a bulky belt stuffed with tools and parts, leather gloves and a pair of large goggles over their eyes. They were hunched over what appeared to be a pile of parts and muttering to themselves as they worked.

A few rows back sits a man and a woman, both dressed in equipment you identify as belonging to the Clergy. While both were Human, they appeared almost unnaturally beautiful, with flawless, white skin that almost seems to glow and a strange, otherworldy air about them that puts you rather on edge. From the mans sleek, shining armour, large shield and longsword attached to his back, you identify him as a Paladin. Fittingly, he was tall and broad, with close cropped blonde hair, a lantern jaw and piercing blue eyes. His breastplate and shield bore a raven with silver and gold eyes.

The woman on the other hand had long, inky black hair pulled into an elegant knot at the base of her neck and decorated with three, pitch black raven feathers and purple eyes that almost seemed to glow. Her robes were black and trimmed with silver, including a silver eye at the base of her throat. Her weapon was a silver shod, black staff with a carved raven with gold and silver eyes perched on the top.

As if feeling your gaze, the woman looks up from the book she was reading and meets your eyes. She stares at you for a moment, then smiles, which really doesn't serve to put you at ease. You quickly look away, trying to ignore the soft laugh from the woman as you do.

The final group consists of three men, all clad in knight armour and bearing tabards consisting of a white sheep skull on a black background, which you vaguely recognise, although you aren't sure where from. They are sitting as far from everyone else as possible and were either glowering at the two Holy Warriors or sneering at the inhuman members of the Party.

You hesitate for a moment, then decide to head over to the:

Green person.

The two Holy Warrors.

The sneering Knights.
 
Back
Top