"If at all possible," you say.
"Well, its not exactly a secret," says Angela, "Hmm, I don't think we have time for a full lecture on the Gods and their roles, so I guess I should just cover the basics."
She clears her throat and sits up straighter with the air of a teacher preparing to give a lecture.
"At its core, the Clergy is split into four broad categories," she begins, "Priests and Paladins serve as the representations of their Deities benevolent side, offering healing, protection and divine aid to those in need. Witches and Dreadnoughts serve the Deities more...dark inclinations. While they still act for the good of others, they are more direct, removing threats directly, placing curses and dealing out Divine justice. Each Gods will have different ratios of followers, with the Healer having more Priests, while the Crawling One has more Witches and so on. Most serve the temples directly, so its fairly rare for a member of the Clergy to be involved in a Guild quest unless they requested it, but the Watcher is Patron of Travellers, which includes Adventures, so our order are permitted to join the Guild to assist Adventurers."
"Huh, interesting set up," you say, "So Witches and Priests are Magic focused, while Paladins and Dreadnoughts are melee?"
"More martial than melee," says Angela, "Some orders have a focus on archers than knights."
You are about to question her further, but before you can, Sam steps up to the front of the room where a chalk board is set up and clears his throat.
"Alright, now that everyones here and we're all set, we can get started," he says.
You quickly take a seat as the others present all turn their attention forwards.
"Alright, the mine where the spiders are infesting is located in the hills just outside the town," he says, "We're not entirely sure where the spiders have come from, although the miners that reported it mentioned breaking into something underground, so keep an eye out. The spiders themselves shouldn't be to dangerous, but they do have a nasty bite, so we'll be providing antidotes and our Clerics can remove it if needed. That said, please don't get bitten if you can help it."
He pauses and picks up a stick of chalk and starts drawing.
"We'll split into groups, with melee fighters up front and our ranged fighters supporting from the back. I'll leave which group you go with up to you since you all know your strengths best."
He puts down the chalk and turns back to the room.
"Finally, I probably don't need to say this, but keep your eyes peeled and guards up. This is a D rank Quest, so we're not expecting much in the way of threats, but experience has taught me to expect the unexpected. There is a chance that something much bigger and nastier is lurking in those mines. Any questions?"
"Yeah, I've got one," says one of the sneering knights, getting to his feet, "Why is a newt like you in charge? And why are you letting scum like that join us?"
He jabs a finger at Charlie, who turns and fixes the Human with a glare.
"You trying to pick a fight Lambbrain?" she sneers.
The Knights friends grab him and try to stop him, but he shrugs them off and takes a step forwards, a hand going to his sword.
"Try it greenskin," he snarls, "I'll put you back where you belong!"
Charlie's cheeks darken as she scowls and goes for her gun. However, before things can escalate, Sam steps between them, a thunderous look on his face.
"ENOUGH!" he thunders in a voice loud enough to shake the windows, "This is not the time or place to start fighting! Charlie, put that away."
Charlie scowls, but does as she is told as Sam turns to the knights.
"And you, stand down and keep your mouth shut," he says, "You took this mission knowing full well that you'd likely be working with non-Humans and the Guildmaster accepted your request. You don't have to like or approve of anyone here, but you will keep your thoughts to yourself and work with us, understand?"
The knight glowers for a moment, before relenting and sheathing his sword. Sam glares at him for a moment longer, then turns back to the room at large.
"Alright, now that thats out of the way, lets get going," he says, "Melee fighters with me, range with Angela."
The Witch waves and the party starts sorting itself out. After a moments thought, you decide to join...
Sam. Now is a good chance to get some experience with your sword.
Angela. Practice with Magic is always a good thing.