[X] Dynamic Clay Prototype
-[X] Clay - The least resilient, but also the easiest to make. Ulos is good at crafting clay to begin with. Lowers DC by 10, but the Map is far more breakable.
-[X] Life Detection - The Map detects life - only above a certain size, as to not be overwhelmed by grass, insects, animals, etc. It will pick up lifesigns in its designated area. +20 DC.
-[X] 3D Display. A display of lights that becomes a three-dimensional holographic display when detecting something above or below ground level. +10 DC
-[X] Name Features. A keyboard made of lights can store information on each detected entity. Resets when entities walk out of range. +5 DC.
-[X] Dynamic Mapping - Will map out any area you carry it to and will maintain detection within a few hundred metres. Massively increases the flexibility and powers of the Map. +40 DC.
-[X] No Additional Work. No DC change.
If I'm reading it right this plan equals 75 DC, but making it clay lowers it to 45. Dynamic Mapping seems really good, and the kind of thing that might impress people.
So @occipitallobe how does make the map works rollwise ? Do we need to pass the full dc to get it done at all or could we reduce it with repeated attemps ? I ask because it even just getting what Henrietta wants has a minimal DC of 95 wich seens unlikely to get at first.
It is actualy a double inssue, Henrieta finds it repugnant so it would be a bigger malus to the social roll and even with friends we can only maintain so much runework at once.You might want to add a bleed effect, it shouldn't be an issue
Beyond that can someone elaborate why getting the Map done now is worth making a more dispossable design instead of one we can keep improving on ? Or are people ok with the map always being of easily breakable clay ?
Clay isn't really easily breakable. You would need to drop it and apply some force to break it. One could argue it's basically more durable (and unwieldy) paper
It also has a DC of 35 (34) on a d100 to craft, while the metal map has a DC of 65-70. Considering that the more the we roll over the limit of crafting, the more goodies we get in terms of skills (or additions to the map) by keeping the DC low, while having the basics down.
If we want to improve, we might as well start from scratch, and that should be applied for both the metal map and the clay map. It's basically pseudo-artifact tier already and I imagine that the DC will be much higher for possible improvements (if that is even possible).
Sure the map is vulnerable from enemy actions, but if they get their hands on the map, it being destroyed is the least of our worries. It is a tool which can be used against us if it comes to that.
I do also question the ability of stone/metal on how mobile they are. Both of those materials are pretty dense.
Well yes, the first one is proving the point that metal is sturdier. It's also proving the point that clay is not inherently fragile. Unless it's enemy action, it's not going to break.Okay first kind proving my point, the clay map is the only one with a reasonable chance of being broke acidentaly, while the other two would need at least direct effort, there is a reason fragility was explicity stated as the dowside, and we shouldn't ignore it.
Were did you get that a higher roll would give benefits depending on how higher the roll is from the dc ? Based on brickworks we need crits for extras.
Not realy, consider that the map is made of a colection of runes, runes being rarely improved means we are very likely to improve on the runes as we make the map, making then stronger or easier to make, if we build on what is already there we can just add more runes and keep iterating, if we start from scratch we are back to basic runes.
Fair, honestly that is a point in favor of clay since we can probably add a self destruct option.
What you have to remenber is that the stronger the material the less of it we need to make sure the map is strong enough, we aren't something the exact same size no mater the material, quite the oposite I believe clay will be the most curbersome since it will have to be bigger and in the other extreme metal would be the most portable, since it can be thin a flexible enought to roll into a tube.
Threaten Thomas - Bargain? With this piece of crap? No, Ulos does not negotiate with terrorists.
Oh damn, Ulos isn't one to play, but when he does, he plays for keeps.No, fuck him."
"Ulos?"
"So, what. If we talk to him, he gets away free because Abraham got baited into hitting him? No. We screw him over, he screws us over. First, I'll go get everything from his cupboard that looks useful. We'll start making the points from there. We don't make up a lie, or something stupid. We fight this... this..."
"I understand. You know you'll be starting a war with him, don't you?"
"I know. Are you with me?"
Well yes, the first one is proving the point that metal is sturdier. It's also proving the point that clay is not inherently fragile. Unless it's enemy action, it's not going to break.
Higher rolls do give better benefits according to how many steps of success you have over the DC. Notice the roll 3. You don't need to crit to get a upgrade on a item, and while I'm not expecting something amazing, it is statistically far more likely that you get a functionality upgrade on a clay map then on a metal one.
This makes me wonder: why the hell are we keeping the bone Wand around, instead of cashing it out?wasn't sure. Damnit, he wasn't sure. Each choice seemed equally good. For a moment he thought of simply keeping the Amulet and trading later, but he knew it was a point of vulnerability. You didn't keep the stuff you'd stolen, you fenced it for something that couldn't be traced back to you. Even he knew that much. If Thomas turned up his hiding place, he could maybe expel Ulos. Punish him badly, at the very least.
This makes me wonder: why the hell are we keeping the bone Wand around, instead of cashing it out?
You know, every few updates there's this "I will show them, I will show them all!" moment such that I can't help but see how mages kind of hate each other if this is normal behavior."Sorry about this all. I keep comparing you to Edward - your talent in theory isn't that far below his, but I forget that you lack his talent in other matters."