Ulos thought about it.
"Every week. Both of you. We'll come to the Library and study hard. I'll tutor you both. I'm pretty busy during the week though, especially now I've got my own tutoring. So we'll do it on the weekends."
"You sure, Ulos? I know you like to study. And you've already done, well, a lot for me."
Abraham looked at him with worried eyes.
Ulos smiled.
"Thomas is after all of us, you know. So we all need to do well, and do well together."
Madavian sighed.
"Alright. I'll come study boring magical theory
every single week. When I'm head of the Family, though, Ulos, I'm never reading a book again!"
They laughed together, and headed back for dinner.
(Major bonus to relationship with Abraham and Madavian. Madavian gains Close Friend: Whirlwind Friendship. Abraham gains Close Friend: Devotedly Loyal. Bonuses gained!)
Spending the money on Runes tutoring hadn't exactly been an easy decision. Ulos had definitely considered Alchemy, as the power there seemed to be much easier to extract for him than that of Runes.
In the end, two things had dissuaded him. The first was how little magical theory seemed to apply to developing new alchemy. Being a great theorist had less of an impact, it seemed, on being a great Alchemist, and Ulos understood the value of being very good at related things. If he was to become a great Alchemist, he would see his other studies suffer. The second thing, of course, was that Thomas was taking Alchemy. Ulos had learned exactly one Alchemical Recipe, and that had taught him how precise and how time-consuming Alchemy was. If Thomas managed to screw up a single thing, he could lose valuable resources alongside not learning the actual material of the class.
Runes was safer. Admittedly, he'd doubtfully be able to charge them himself, but Abraham apparently had some significant magical power. Madavian had a fair bit as well, and the other boy would almost certainly agree to charge a Rune for him if he asked - he didn't see Madavian spending his spare minutes and hours mastering spells with his magical power, so it was a fair bet he'd have some left over.
He walked down to the city, ready to meet his tutor. Madavian had set it up for him, saying only that "Junotrin knows him", which had apparently got him nothing in the way of a discount. Ah well. Madavian might be sending a favour the other way, after all, and it wasn't as if he was desperately hurting for money. Having his new friend spend money at Junotrin businesses would probably help Ulos's relations with family Junotrin, which could help in the long run, he imagined.
He had walked down the cobbled streets for about half an hour, eventually finding his way to the little house he had been told to go to.
He rapped on the door three times sharply with his knuckles. He heard some movement inside, followed by the door opening.
"Ulos?"
"Yes, for my six o'clock tutoring session?"
The man looked up at him. A tiny wizened gnome of a man, his tutor wore massive spectacles and had tufts of hair coming out of his ears.
"Well, come in, come in. I'm Radalscalp Evans, no need for any formalities. Let's learn about runes!"
The man led him inside.
"So. How much do you already know?"
"Well, runes and spells are different, right? One cares about brush order, one doesn't?"
"So an introductory lesson, I suppose. Well, Mr. Ulos. Let me tell you about runes."
The little man took a breath, inhaling for several seconds.
"Runes are sigils in a sense. They care about what shape they are in. They care somehow that they were drawn by human efforts. But sigils are odd. They care about so many, many things. A sigil needs to have the right stroke order, needs to be drawn
quickly. If you draw half a sigil and come back and draw another half of a sigil later you don't really have a sigil. You have two half-sigils in the same physical space, neither of which will likely work. A rune can be drawn over time. The most important thing is this, though. Runes are different depending on what they're drawn on."
Ulos looked at him. Most of his magical theory had covered sigils so far, with very little on runes.
"Do they not work if drawn on the wrong material?"
Radalscalp chuckled.
"Well, all sigils are fundamentally the same. Draw a sigil on paper or in the air, it's the same sigil. Some materials sigils prefer more accuracy in, but it's always the same effect. Runes don't work that way. With a rune, well..."
His voice trailed off.
"The common example is the rune for water. I'm sure you've heard it before. But you can't draw runes on water, because that's rather foolish. So instead, you create a reversed rune in copper, cast so it inscribes itself into water running over it. When the water runs over the rune, it activates. But that rune wouldn't work on copper. Almost all materials have different runic requirements. In this sense, runesmithing is a lot like alchemy. Alchemy cares a great deal about the ingredients you put in, but does not need your own magic. Runes care about which materials they're inscribed onto."
(
Runes Tutoring: (3+2+3)*4 = 32 . +4 Lore: Runes. Current is +7 Lore: Runes (2/10 next level)
Radalscalp scratched at one of his ears, absentmindedly flicking at a tuft of hair.
"So. You know this much. What you probably don't know is that runes can be applied to materials that they don't
entirely fit. A rune of water can be inscribed on a tree, though it'll be weaker, as trees have water in them. A rune for iron can be inscribed on steel, but it'll behave poorly. Purity is in fact a major issue for runesmiths, given the power of some runes for tin and gold, and how badly runes perform on impure substances. And furthermore..."
A few hours later he left, having learned quite a bit.
Due to Ulos's Close Friendships, he has gained new bonuses.
Madavian's Close Friendship offers Action: Family Money. Ulos may ask Madavian to send home for money. The amount will largely be determined contextually (Madavian will not give Ulos money for no reason, but will be willing to invest in opportunities or help pay for emergencies), and will require Madavian to pass a Cha check.
Madavian will also help Ulos in his attempts to meet people, permanently upgrading the Action for as long as Madavian is a Close Friend to Ulos.
Abraham's Close Friendship offers Action: Combat Training. Abraham's massive Physical Ability coupled with an excellent Magic Pool makes him the perfect combat mage. Already standing near the top of his class, he will be more than willing to undertake combat training with Ulos to upgrade his Combat-related skills as well as his Spellweaving skills.
Abraham will also intercede in any combat-related option unless Ulos specifically asks him not to, allowing him to undertake Combat for Ulos if he engages in it while Abraham is nearby.
You presently have 2 Willpower. 2 Willpower is locked behind your new Locked Action, Tutoring Session: Magical Theory. This pool will regenerate after this turn.
Ulos will take 4 Actions, but one of these is locked in as Tutoring Your Friends. You cannot unlock this without abandoning the Tutoring Sessions entirely. As such, only 3 Actions will be taken from this list.
Temporary/One-Off Actions:
[ ] Appraise your Artifact - Sure, you can't do it, but you can find someone who can. Knowing what that Artifact does might be key to either keeping it or selling it for a good sum.
Roll Cha vs DC (Moderate). Success offers information about Artifact. Failure offers no information. Critical failure offers completely false information. Roll will be hidden. Action is removed once either a success is rolled or a critical failure is rolled.
Offensive/Defensive Actions:
[ ] Scout out your Rivals - Pretty standard. Go spy on your enemies.
Roll vs your Rival's roll to avoid being scouted. If you beat their Roll, gain +20 on all Actions against them (defensive or offensive) for the remainder of the week.
[ ] Launch an Assault! - You have Itching Powder now, you can do something terrible (ly amusing)! Make your enemies itch in class to humiliate them, douse their clothes in it to force them to miss valuable learning sessions, or even convince onlookers they have some sort of disease.
Roll vs your Rival's roll to succeed. A regular success will cause an automatic failure on their next Action. A major success will cause an automatic failure on their next Action and their classes for that day. A critical success will cause both these effects and cause them to be humiliated, reducing all Relationships with anyone who observes this humilation by one step.
Training Actions:
[ ] Start Studying (Write-In Subject) - You have your textbooks. Next step is reading through them. Sort of nerdy, but hey, aren't you here to learn?
Gain a Training Roll associated with the subject you choose. Willpower upgrade - spend 1 point to gain 2 Training Rolls. -1 to all Training Rolls of this sort due current roommate penalty.
[ ] Relentlessly Practice Magical Combat - Use some of your little magic to practice your Spellweaving. Abraham will help you, using his progidious Magic Pool to help you deal with, avoid, and retreat from spells.
Gain a Training Roll on the lower of Combat: Evasion and Combat: Retreat, as well as a Training Roll vs Channeling. This will help Abraham practice his own Magical Combat. Willpower Upgrade offers a second Training Roll for the applicable Combat Skill. Shooting at you with fireballs is not easy for Abraham, who will spend 1 Willpower undertaking this Action.
[ ] Study Group - The Study Group needs to get going if you're going to dominate your subjects. Get your books, get your bag, and head on over to the Library to get the librarians to let you into a study room.
Gain a Training Roll for Lore: History or Lore: Theory of Magic (50% chance each). Possibly gain a step in relationship with Abraham (20+30=50% chance). Cannot be taken while Trait: Banned Doppelganger is active. Willpower upgrade - spend 1 point to gain a Training Roll in both subjects. Can only be taken twice per Week max.
[ ] Practice Spell (Write-In From Spellbook) - Time to practice a spell. Get better, cast faster, cast cheaper.
Roll against DC (??? depends on Spell). Takes ??? Magic Pool, where ??? is equal to a Spell's cost times 5. Character gains an additional Training roll if they still have more mana after practicing. Willpower upgrade - spend 1 point to gain an additional two Training Rolls if you have enough mana for it.
[ ] Tutoring (Lore: Runes) - That horribly expensive Tutoring you paid for.
Each Action provides 3 (!) Training Rolls to your Lore: Runes. No Willpower expenditure possible or required. Can only be taken two more times.
Diplomacy and Discovery Actions:
[ ] Hang Out With A Friend (Write-in Friend) - It's good to spend time with people you know. Maybe take a break, and hang with one of your friends.
Available options include Madavian Junotrin and Abraham Quincey. Increase Relationship by one step. Roll against DC (Variable, depending on friendship level). On success, increase Relationship by another step.
[ ] Madavian's Speed Dating Agency - With Madavian here to help you, you'll have an easier time of meeting new people. Gain two Diplomacy Rolls. Madavian's presence also offers one reroll, mitigating any unpleasant social consequences (reroll will be taken after both rolls, reroll will prioritize Critical Failures over regular Failures). Willpower upgrade - Spend 1 point to gain a third Diplomacy Roll.
[ ] Go Exploring - It's a big campus, and you haven't seen the half of it. Who knows what you could find? Roll 1D100 vs ???. Success offers ???, failure offers ???. Willpower upgrade - spend 1 point to gain a second roll. Spend 2 points to gain a third roll.
[ ] Study your Magic Pool - You need to learn to meditate, focus, and understand what is happening in the Ether, and in yourself when you draw from it.
Gaining such inner understanding may shed light on your Curse's functionality. Gain a Training Roll for Skill: Meditation versus Willpower.
[ ] Suck Up To Inukar - Figure out what they like. Do the research. Then suck up. Not hard in theory.
Roll against DC 40 (depends on teacher) vs Cha and Lore: Magical Theory. Success increases teacher's Relationship by one step and future DC of this Action sharply. Locked for all teachers who are not Inukar (insufficient Relationship).
Crafting, Gathering & Shopping Actions:
[ ] Gather Mushrooms - Unlocked by your knowledge of the Secret Mushroom Colony. Self-explanatory. Roll against DC ??? using either Lore: Alchemy or Lore: Magical Plants. On success, gain ???.
[ ] Go to the Marketplace - You have money to spend and items to sell. You need to spend some time gearing up, finding tutors, spells, artifacts, items, and more. Activates Shopping Mini-Turn with more Actions within it (including "Find a Buyer" for your items), allowing the buying and selling of items and services.
[ ] Search for Ingredients - You don't know about a whole lot of Alchemical Ingredients, but you can go looking. Even if you don't find exactly what you're looking for, you can scout out good places.
Roll against DC ???. On success, find Ingredients. On critical success find a Location with Ingredients.
[ ] Map out the Dorms - Knowing who is where, asking your friends about who has which room and how to get to places quickly. Sort of creepy, but also might come in handy.
No skill gains. Roll against DC 65, on success gain Item: Map of Dorms (Unfinished). +10 bonus to pranks and similar actions taken within the Dorms.
[ ] Family Money - Madavian would be happy to send away for money on your behalf (or spend some of his money on you and then replenish it later). However, he'd need a good reason to do so. Reason must be written in if no reason has come up in the thread.
No Skill gains. Madavian rolls Cha vs DC (Variable) to gain a Variable number of Coins.
Locked Actions:
[ ] Craft Alchemical Recipe (Write-In) - Time to get your Alchemy on! Get in there and make something useful!
Roll against DC ??? (depends on Recipe). Success adds Recipe to Inventory. Locked. Requires at least 1 rank in Craft: Alchemy. Requires access to Alchemical Equipment.
[ ] Craft Rune (Write-In) - Time to create the greatest Rune ever! Well, maybe a normal Rune. But a useful one! Locked. Requires knowledge of at least 1 Rune. Requires access to the Materials needed to engrave the Rune.