@occipitallobe Are the spells you offer learnable any other way? Won't we have disruption or awareness learned in class in a few days or weeks?
Magical disruption isn't taught until later in the year. Part of the reason is that it's somewhat reliant on your theory skill - breaking something is a lot easier if you can quickly get an intuitive notion of how it works. Your high Magical Theory skill is one of the reasons you can learn a useful Magical Disruption spell at this time. Likewise, the Awareness spell you learn won't be Kinetic or Thermal Awareness, which you get by default. It'll be something that'll be useful
immediately, though not necessarily a powerful addition to your repertoire in the long term.
You can absolutely learn spells in other ways, and the spells you'll learn here you could eventually research and learn out of the Library. The difference is that the tutors are tailoring the spells taught to your magical power and skill levels and focus, so they're guaranteed to have near-optimal utility for your current build (which is still
low utility, Ulos is a very, very weak and inexperienced mage, but still) - you might need to learn five or ten spells out of various books before you come across something as immediately useful.
That wouldn't just be glancing at them in the book - it'd be repeated castings and uses to figure out the spell's limits and overall utility for you. In the long term you'll probably want to do a reasonable amount of that anyway (having a large spell repertoire is a good thing for non-combat mages, as you're not nearly as constrained by being able to cast quickly and accurately), and most of the spells you'd learn would turn out to be effective
eventually. This just fast-tracks you into learning one that has utility immediately.
Question for our QM
@occipitallobe : How cheap / easy MP-wise is it to jar one's magical elbow or otherwise say "no you don't" to a spell or ongoing magical effect?
Largely dependent on your opponent's defenses. No-selling a spell generally relies on being able to hit your enemy's spell construct with a counterspell of your own - a tricky task and one that is aided by a higher Magical Theory (if you can figure out where to strike, you can cheapen the necessary power by orders of magnitude), or countering the effect. Destroying their magical construct is comparatively cheap, but hard - you need to time it just right
and hit it just the right way. That being said, if you can quickly identify a spell and have a good theoretical knowledge, you can often counterspell it.
In theory you can counterspell
anything, but some spells are very robust and might require Ulos's entire Magic Pool (or more!) to counterspell if he can't find a weak point.
I seriously completely misunderstand your guys logic. You're effectively spending nearly all the wealth the character is likely to get for the next few years on things that aren't truly effective for a first year student.
As you increase in skill and experience, you'll be able to make more and more money. Right now Ulos could potentially earn maybe 100-200 coins a year with his skillset in Vorstal if he worked full-time. A third-year student might be able to earn 1-2k coins a year, depending on what areas they specialised in. Of course, you'll have to trade time for said money, but with every day of training your earning potential increases. Spending the money now almost certainly gives a suboptimal item distribution for Year 2 Ulos, but also means he'll have access to items for an entire year in the meantime which may very well make up the difference.
That being said, having money on hand can be really valuable, just as items on hand are. You never know when you might need a handy bribe, or have a one-off chance to buy something or train something.